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To allow """"balanced"" gameplay even with tools designed to cleave through ship hulls at breakneck speeds, new materials are needed that solve the dissonance between wanting an intact hull and being able to rip and tear derelicts into ingestible bits. Taking inspiration from funny ship breaking game, different kinds of materials will require different treatment to successfully refine.
Design
While the ideas of a "Processor", a "Barge" and a "Furnace" to tether whole pieces of ship into are great, current limitations unfortunately makes them Out Of Scope
Depending on final progression, the job either starts with pre-implementation tools or with rudimentary job-specific tools; Current tools (wrench, screwdriver etc.) should be usable but slow and with little yield
Idea collection
Flammables; Materials that will ignite either themselves or adjacent flammables, posing a hazard or, company forbid, reductions in profit
Heavy materials: Require machinery to move, dismantling should be slow and/or tedious requiring location-bound machinery
Structurals; Improper dismantlement would cause "cave-ins" or, simply, collapse of the derelict
"Alloys"; Requiring tools designed to take apart high-performance hulls, shielding etc.
"Synthetics"; Plastics, ceramics, stuff that you cannot, say, cut through with a torch unless you like the smell of burning plastic
"Cast metal"; Cheap internal sections that aren't necessarily valuable but quick to work on
Utility walls; Computers/machinery embedded into the wall for "aesthetics" and "style" - highly valuable, highly dangerous, highly risk of electrocution
The text was updated successfully, but these errors were encountered:
Concept
To allow """"balanced"" gameplay even with tools designed to cleave through ship hulls at breakneck speeds, new materials are needed that solve the dissonance between wanting an intact hull and being able to rip and tear derelicts into ingestible bits. Taking inspiration from funny ship breaking game, different kinds of materials will require different treatment to successfully refine.
Design
Idea collection
The text was updated successfully, but these errors were encountered: