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Shipbreaker materials #5

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Cupax3 opened this issue Mar 7, 2024 · 0 comments
Open

Shipbreaker materials #5

Cupax3 opened this issue Mar 7, 2024 · 0 comments
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@Cupax3
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Cupax3 commented Mar 7, 2024

Concept

To allow """"balanced"" gameplay even with tools designed to cleave through ship hulls at breakneck speeds, new materials are needed that solve the dissonance between wanting an intact hull and being able to rip and tear derelicts into ingestible bits. Taking inspiration from funny ship breaking game, different kinds of materials will require different treatment to successfully refine.

Design

  • While the ideas of a "Processor", a "Barge" and a "Furnace" to tether whole pieces of ship into are great, current limitations unfortunately makes them Out Of Scope
  • Depending on final progression, the job either starts with pre-implementation tools or with rudimentary job-specific tools; Current tools (wrench, screwdriver etc.) should be usable but slow and with little yield

Idea collection

  • Flammables; Materials that will ignite either themselves or adjacent flammables, posing a hazard or, company forbid, reductions in profit
  • Heavy materials: Require machinery to move, dismantling should be slow and/or tedious requiring location-bound machinery
  • Structurals; Improper dismantlement would cause "cave-ins" or, simply, collapse of the derelict
  • "Alloys"; Requiring tools designed to take apart high-performance hulls, shielding etc.
  • "Synthetics"; Plastics, ceramics, stuff that you cannot, say, cut through with a torch unless you like the smell of burning plastic
  • "Cast metal"; Cheap internal sections that aren't necessarily valuable but quick to work on
  • Utility walls; Computers/machinery embedded into the wall for "aesthetics" and "style" - highly valuable, highly dangerous, highly risk of electrocution
@Cupax3 Cupax3 added this to Update 1.0 Mar 6, 2024
@Cupax3 Cupax3 converted this from a draft issue Mar 7, 2024
@Cupax3 Cupax3 added this to the Foundation milestone Mar 7, 2024
@Cupax3 Cupax3 added the Project Step See associated GitHub Project label Mar 7, 2024
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