Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Improve end of game #28

Open
Gitoffthelawn opened this issue Mar 21, 2021 · 5 comments
Open

Improve end of game #28

Gitoffthelawn opened this issue Mar 21, 2021 · 5 comments

Comments

@Gitoffthelawn
Copy link

Towards the end of the game, if one person has just a queen left, and the other person has 3-5 pieces, it can take many random moves to end the game.

I haven't come up with a good solution for this that doesn't totally change the game, but I think this area could perhaps use some improvement.

@CorruptedArk
Copy link
Owner

I appreciate the feedback. I agree that most solutions would significantly restructure the game. Bloodthirst mode already helps shorten games by making the moves more predictable and aggressive. I suggest giving that a shot and seeing if it does what you want. If that isn't what you want, more specific suggestions would help me decide what to change.

@Gitoffthelawn
Copy link
Author

I've tried bloodthirst mode a few times, and it does help. It changes the game a bit because things are no longer random, but that's how it goes.

One idea I have is to have a mode where bloodthirst is turned on only when the number of pieces held by either player is below x, and allow the user to define x before the game. I think this could create a good balance and a fun game.

@egorguslyan
Copy link
Contributor

Maybe it will be good, if the king will be more important. In bloodthirst mode king's death will cancel bloodthirsty for other pieces. In normal mode king's death will give bloodthirsty for opponent's pieces. I will try to add "Important king" mode if this sounds good.

@Gitoffthelawn
Copy link
Author

@egorguslyan That's an interesting idea. Currently, unlike regular chess, the king has no special value except that it's very useful at the end of the game if you're playing in bloodthirst mode.

@CorruptedArk
Copy link
Owner

I can see the motivation for this change, but I have concerns about adding too many gamemodes. One of the great things about this game is the simplicity of it compared to regular chess, and too many modes could make it too confusing, especially when it overrides the behavior of another mode. Also making the king relatively unimportant compared to other pieces was a subtle commentary on my opinions about authoritarianism. So, I think I'm going to keep the king as it is on this repo and on the official releases, but I encourage you to customize the gameplay to your tastes in your individual forks

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants