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VoteUICanvasDevice.verse
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using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
using { /Fortnite.com/UI }
using { /Verse.org/Colors }
using { /UnrealEngine.com/Temporary/UI }
using { /UnrealEngine.com/Temporary/SpatialMath }
ImageSize:vector2 = vector2{X := 400.0, Y := 400.0}
VoteUICanvasDevice := class():
MyAgentObj: agent
var WinnerMiniGameIs :int = 0
var VoteButton01 :button_loud = button_loud{}
var VoteButton02 :button_loud = button_loud{}
var VoteButton03 :button_loud = button_loud{}
VoteText01 : text_block = text_block{DefaultTextColor := NamedColors.White}
VoteText02 : text_block = text_block{DefaultTextColor := NamedColors.White}
VoteText03 : text_block = text_block{DefaultTextColor := NamedColors.White}
MiniGamesImages : []texture_block = array{
MiniGameImage001 : texture_block = texture_block{ DefaultImage := Images.Image001, DefaultDesiredSize := ImageSize}
MiniGameImage002 : texture_block = texture_block{ DefaultImage := Images.Image002, DefaultDesiredSize := ImageSize}
MiniGameImage003 : texture_block = texture_block{ DefaultImage := Images.Image003, DefaultDesiredSize := ImageSize}
MiniGameImage004 : texture_block = texture_block{ DefaultImage := Images.Image004, DefaultDesiredSize := ImageSize}
MiniGameImage005 : texture_block = texture_block{ DefaultImage := Images.Image005, DefaultDesiredSize := ImageSize}
MiniGameImage006 : texture_block = texture_block{ DefaultImage := Images.Image006, DefaultDesiredSize := ImageSize}
MiniGameImage007 : texture_block = texture_block{ DefaultImage := Images.Image007, DefaultDesiredSize := ImageSize}
MiniGameImage008 : texture_block = texture_block{ DefaultImage := Images.Image008, DefaultDesiredSize := ImageSize}
MiniGameImage009 : texture_block = texture_block{ DefaultImage := Images.Image009, DefaultDesiredSize := ImageSize}
MiniGameImage010 : texture_block = texture_block{ DefaultImage := Images.Image010, DefaultDesiredSize := ImageSize}
MiniGameImage011 : texture_block = texture_block{ DefaultImage := Images.Image011, DefaultDesiredSize := ImageSize}
MiniGameImage012 : texture_block = texture_block{ DefaultImage := Images.Image012, DefaultDesiredSize := ImageSize}
MiniGameImage013 : texture_block = texture_block{ DefaultImage := Images.Image013, DefaultDesiredSize := ImageSize}
MiniGameImage014 : texture_block = texture_block{ DefaultImage := Images.Image014, DefaultDesiredSize := ImageSize}
MiniGameImage015 : texture_block = texture_block{ DefaultImage := Images.Image015, DefaultDesiredSize := ImageSize}
MiniGameImage016 : texture_block = texture_block{ DefaultImage := Images.Image016, DefaultDesiredSize := ImageSize}
MiniGameImage017 : texture_block = texture_block{ DefaultImage := Images.Image017, DefaultDesiredSize := ImageSize}
MiniGameImage018 : texture_block = texture_block{ DefaultImage := Images.Image018, DefaultDesiredSize := ImageSize}
MiniGameImage019 : texture_block = texture_block{ DefaultImage := Images.Image019, DefaultDesiredSize := ImageSize}
MiniGameImage020 : texture_block = texture_block{ DefaultImage := Images.Image020, DefaultDesiredSize := ImageSize}
MiniGameImage021 : texture_block = texture_block{ DefaultImage := Images.Image021, DefaultDesiredSize := ImageSize}
MiniGameImage022 : texture_block = texture_block{ DefaultImage := Images.Image022, DefaultDesiredSize := ImageSize}
MiniGameImage023 : texture_block = texture_block{ DefaultImage := Images.Image023, DefaultDesiredSize := ImageSize}
MiniGameImage024 : texture_block = texture_block{ DefaultImage := Images.Image024, DefaultDesiredSize := ImageSize}
MiniGameImage025 : texture_block = texture_block{ DefaultImage := Images.Image025, DefaultDesiredSize := ImageSize}
MiniGameImage026 : texture_block = texture_block{ DefaultImage := Images.Image026, DefaultDesiredSize := ImageSize}
MiniGameImage027 : texture_block = texture_block{ DefaultImage := Images.Image027, DefaultDesiredSize := ImageSize}
MiniGameImage028 : texture_block = texture_block{ DefaultImage := Images.Image028, DefaultDesiredSize := ImageSize}
MiniGameImage029 : texture_block = texture_block{ DefaultImage := Images.Image029, DefaultDesiredSize := ImageSize}
MiniGameImage030 : texture_block = texture_block{ DefaultImage := Images.Image030, DefaultDesiredSize := ImageSize}
MiniGameImage031 : texture_block = texture_block{ DefaultImage := Images.Image031, DefaultDesiredSize := ImageSize}
MiniGameImage032 : texture_block = texture_block{ DefaultImage := Images.Image032, DefaultDesiredSize := ImageSize}
MiniGameImage033 : texture_block = texture_block{ DefaultImage := Images.Image033, DefaultDesiredSize := ImageSize}
MiniGameImage034 : texture_block = texture_block{ DefaultImage := Images.Image034, DefaultDesiredSize := ImageSize}
MiniGameImage035 : texture_block = texture_block{ DefaultImage := Images.Image035, DefaultDesiredSize := ImageSize}
MiniGameImage036 : texture_block = texture_block{ DefaultImage := Images.Image036, DefaultDesiredSize := ImageSize}
MiniGameImage037 : texture_block = texture_block{ DefaultImage := Images.Image037, DefaultDesiredSize := ImageSize}
MiniGameImage038 : texture_block = texture_block{ DefaultImage := Images.Image038, DefaultDesiredSize := ImageSize}
MiniGameImage039 : texture_block = texture_block{ DefaultImage := Images.Image039, DefaultDesiredSize := ImageSize}
MiniGameImage040 : texture_block = texture_block{ DefaultImage := Images.Image040, DefaultDesiredSize := ImageSize}
MiniGameImage041 : texture_block = texture_block{ DefaultImage := Images.Image041, DefaultDesiredSize := ImageSize}
MiniGameImage042 : texture_block = texture_block{ DefaultImage := Images.Image042, DefaultDesiredSize := ImageSize}
MiniGameImage043 : texture_block = texture_block{ DefaultImage := Images.Image043, DefaultDesiredSize := ImageSize}
MiniGameImage044 : texture_block = texture_block{ DefaultImage := Images.Image044, DefaultDesiredSize := ImageSize}
MiniGameImage045 : texture_block = texture_block{ DefaultImage := Images.Image045, DefaultDesiredSize := ImageSize}
MiniGameImage046 : texture_block = texture_block{ DefaultImage := Images.Image046, DefaultDesiredSize := ImageSize}
MiniGameImage047 : texture_block = texture_block{ DefaultImage := Images.Image047, DefaultDesiredSize := ImageSize}
MiniGameImage048 : texture_block = texture_block{ DefaultImage := Images.Image048, DefaultDesiredSize := ImageSize}
MiniGameImage049 : texture_block = texture_block{ DefaultImage := Images.Image049, DefaultDesiredSize := ImageSize}
MiniGameImage050 : texture_block = texture_block{ DefaultImage := Images.Image050, DefaultDesiredSize := ImageSize}
MiniGameImage051 : texture_block = texture_block{ DefaultImage := Images.Image051, DefaultDesiredSize := ImageSize}
MiniGameImage052 : texture_block = texture_block{ DefaultImage := Images.Image052, DefaultDesiredSize := ImageSize}
MiniGameImage053 : texture_block = texture_block{ DefaultImage := Images.Image053, DefaultDesiredSize := ImageSize}
MiniGameImage054 : texture_block = texture_block{ DefaultImage := Images.Image054, DefaultDesiredSize := ImageSize}
MiniGameImage055 : texture_block = texture_block{ DefaultImage := Images.Image055, DefaultDesiredSize := ImageSize}
MiniGameImage056 : texture_block = texture_block{ DefaultImage := Images.Image056, DefaultDesiredSize := ImageSize}
MiniGameImage057 : texture_block = texture_block{ DefaultImage := Images.Image057, DefaultDesiredSize := ImageSize}
MiniGameImage058 : texture_block = texture_block{ DefaultImage := Images.Image058, DefaultDesiredSize := ImageSize}
MiniGameImage059 : texture_block = texture_block{ DefaultImage := Images.Image059, DefaultDesiredSize := ImageSize}
MiniGameImage060 : texture_block = texture_block{ DefaultImage := Images.Image060, DefaultDesiredSize := ImageSize}
MiniGameImage061 : texture_block = texture_block{ DefaultImage := Images.Image061, DefaultDesiredSize := ImageSize}
MiniGameImage062 : texture_block = texture_block{ DefaultImage := Images.Image062, DefaultDesiredSize := ImageSize}
}
var TextureWidget01:texture_block = texture_block{DefaultImage := Images.Image001}
var TextureWidget02:texture_block = texture_block{DefaultImage := Images.Image002}
var TextureWidget03:texture_block = texture_block{DefaultImage := Images.Image003}
var VoteNumber01 :int = 0
var VoteNumber02 :int = 0
var VoteNumber03 :int = 0
var RandomNumber01 :int = 0
var RandomNumber02 :int = 0
var RandomNumber03 :int = 0
StringToMessage<localizes>(value:string)<computes> : message = "{value}"
var PlayerVoteWidget : canvas = canvas{}
InitVotePlayer(): void=
set VoteButton01 = button_loud{DefaultText := StringToMessage("VOTE")}
set VoteButton02 = button_loud{DefaultText := StringToMessage("VOTE")}
set VoteButton03 = button_loud{DefaultText := StringToMessage("VOTE")}
set TextureWidget01 = texture_block{DefaultImage := Images.Image001, DefaultDesiredSize := ImageSize}
set TextureWidget02 = texture_block{DefaultImage := Images.Image002, DefaultDesiredSize := ImageSize}
set TextureWidget03 = texture_block{DefaultImage := Images.Image003, DefaultDesiredSize := ImageSize}
set PlayerVoteWidget = CreateUserUI()
if(PlayerObj:=player [MyAgentObj], PlayerUI := GetPlayerUI[PlayerObj]):
PlayerUI.AddWidget(PlayerVoteWidget, player_ui_slot{InputMode:=ui_input_mode.All})
RemoveVoteWidget():void=
if(PlayerObj:=player [MyAgentObj], PlayerUI := GetPlayerUI[PlayerObj]):
PlayerUI.RemoveWidget(PlayerVoteWidget)
HandleVote01(Widget: widget_message): void =
set VoteNumber01 += 1
UpdateButtonUI()
if(Widget.Player = player [MyAgentObj]):
VoteButton01.SetEnabled(false)
VoteButton02.SetEnabled(false)
VoteButton03.SetEnabled(false)
HandleVote02(Widget: widget_message): void =
set VoteNumber02 +=1
UpdateButtonUI()
if(Widget.Player = player [MyAgentObj]):
VoteButton01.SetEnabled(false)
VoteButton02.SetEnabled(false)
VoteButton03.SetEnabled(false)
HandleVote03(Widget: widget_message): void =
set VoteNumber03 +=1
UpdateButtonUI()
if(Widget.Player = player [MyAgentObj]):
VoteButton01.SetEnabled(false)
VoteButton02.SetEnabled(false)
VoteButton03.SetEnabled(false)
UpdateButtonUI (): void=
VoteText01.SetText(StringToMessage("VOTED : {VoteNumber01}"))
VoteText02.SetText(StringToMessage("VOTED : {VoteNumber02}"))
VoteText03.SetText(StringToMessage("VOTED : {VoteNumber03}"))
VoteButton01.SetText(StringToMessage("VOTED : {VoteNumber01}"))
VoteButton02.SetText(StringToMessage("VOTED : {VoteNumber02}"))
VoteButton03.SetText(StringToMessage("VOTED : {VoteNumber03}"))
UpdateImageUI (INumber01:int, INumber02:int,INumber03:int): void=
set RandomNumber01 = INumber01
set RandomNumber02 = INumber02
set RandomNumber03 = INumber03
for(GameMode01 := 0..MiniGamesImages.Length - 1):
if (GameModeIs01 := MiniGamesImages[RandomNumber01]):
TextureWidget01.SetImage(GameModeIs01.DefaultImage)
for(GameMode02 := 0..MiniGamesImages.Length - 1):
if (GameModeIs02 := MiniGamesImages[RandomNumber02]):
TextureWidget02.SetImage(GameModeIs02.DefaultImage)
for(GameMode03 := 0..MiniGamesImages.Length - 1):
if (GameModeIs03:= MiniGamesImages[RandomNumber03]):
TextureWidget03.SetImage(GameModeIs03.DefaultImage)
CreateUserUI<private>(): canvas=
UICanvas :canvas = canvas:
Slots := array:
canvas_slot:
Anchors := anchors{Minimum := vector2{X := 0.11, Y := 0.15}, Maximum := vector2{X := 0.35, Y := 0.615}}
Offsets := margin{Top := 0.0, Left := 0.0, Bottom := 0.0, Right := 0.0}
Alignment := vector2{X := 0.0, Y := 0.0 }
SizeToContent := true
Widget := TextureWidget01
canvas_slot:
Anchors := anchors{Minimum := vector2{X := 0.36, Y := 0.15}, Maximum := vector2{X := 0.6, Y := 0.615}}
Offsets := margin{Top := 0.0, Left := 0.0, Bottom := 0.0, Right := 0.0}
Alignment := vector2{X := 0.0, Y := 0.0 }
SizeToContent := true
Widget := TextureWidget02
canvas_slot:
Anchors := anchors{Minimum := vector2{X := 0.62, Y := 0.15}, Maximum := vector2{X := 0.86, Y := 0.615}}
Offsets := margin{Top := 0.0, Left := 0.0, Bottom := 0.0, Right := 0.0}
Alignment := vector2{X := 0.0, Y := 0.0 }
SizeToContent := true
Widget := TextureWidget03
canvas_slot:
Anchors := anchors{Minimum := vector2{X := 0.158, Y :=0.63}, Maximum := vector2{X := 0.31, Y := 0.7}}
Offsets := margin{Top := 0.0, Left := 0.0, Bottom := 0.0, Right := 0.0}
Alignment := vector2{X:= 0.0, Y := 0.0}
SizeToContent := false
Widget := VoteButton01
canvas_slot:
Anchors := anchors{Minimum := vector2{X := 0.41, Y :=0.63}, Maximum := vector2{X := 0.558, Y := 0.7}}
Offsets := margin{Top := 0.0, Left := 0.0, Bottom := 0.0, Right := 0.0}
Alignment := vector2{X:= 0.0, Y := 0.0}
SizeToContent := false
Widget := VoteButton02
canvas_slot:
Anchors := anchors{Minimum := vector2{X := 0.66, Y :=0.63}, Maximum := vector2{X := 0.818, Y := 0.7}}
Offsets := margin{Top := 0.0, Left := 0.0, Bottom := 0.0, Right := 0.0}
Alignment := vector2{X:= 0.0, Y := 0.0}
SizeToContent := false
Widget := VoteButton03
canvas_slot:
Anchors := anchors{Minimum := vector2{X := 0.2, Y := 0.645}, Maximum := vector2{X := 0.288, Y := 0.688}}
Offsets := margin{Top := 0.0, Left := 0.0, Bottom := 0.0, Right := 0.0}
Alignment := vector2{X:= 0.0, Y := 0.0}
SizeToContent := true
Widget := VoteText01
canvas_slot:
Anchors := anchors{Minimum := vector2{X := 0.438, Y := 0.645}, Maximum := vector2{X := 0.532, Y := 0.688}}
Offsets := margin{Top := 0.0, Left := 0.0, Bottom := 0.0, Right := 0.0}
Alignment := vector2{X:= 0.0, Y := 0.0}
SizeToContent := true
Widget := VoteText02
canvas_slot:
Anchors := anchors{Minimum := vector2{X := 0.7, Y := 0.645}, Maximum := vector2{X := 0.788, Y := 0.688}}
Offsets := margin{Top := 0.0, Left := 0.0, Bottom := 0.0, Right := 0.0}
Alignment := vector2{X:= 0.0, Y := 0.0}
SizeToContent := true
Widget := VoteText03