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Sprite Bleaching occuring when using default openGL settings #1237

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novemberisms opened this issue Aug 12, 2018 · 1 comment
Open

Sprite Bleaching occuring when using default openGL settings #1237

novemberisms opened this issue Aug 12, 2018 · 1 comment

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@novemberisms
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as seen here: in this reddit thread

the main issue is that textures drawn with images have this weird pale effect on them, almost like an srgb color correction. Is there a workaround or fix for this yet?

Whether this is intentional or not, and whether there is a workaround or not, my issue is that this should not be the current default behaviour.

Thank you.

@bvssvni
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bvssvni commented May 21, 2024

I assume you figured this was an RGBA setting?

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