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Implement Singularity in Rust #602

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fkarg opened this issue Dec 10, 2018 · 2 comments
Open

Implement Singularity in Rust #602

fkarg opened this issue Dec 10, 2018 · 2 comments
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Build Environment Everything related to the (Build) Environment Design All about Visual Design and Graphics Improvement Improvement of already existing structures UI Everything related to the User-Interface

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@fkarg
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fkarg commented Dec 10, 2018

Useful Crates:

as ECS (if needed even)
for UI
or for Graphics
for maths
or (piston) for Sound

<piston-*> related stuff for AI and sprite-based graphics

more ...

but then this should be rewritable in a quite easy way I guess

Also todo: re-figure out trait hierarchy etc. before starting to implement stuff

@fkarg fkarg self-assigned this Dec 10, 2018
@fkarg fkarg added Build Environment Everything related to the (Build) Environment Design All about Visual Design and Graphics Improvement Improvement of already existing structures UI Everything related to the User-Interface labels Dec 10, 2018
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stale bot commented Mar 10, 2019

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions.

@stale stale bot added the stale label Mar 10, 2019
@stale stale bot closed this as completed Mar 24, 2019
@fkarg fkarg removed stale labels Apr 19, 2019
@fkarg fkarg reopened this Apr 19, 2019
@fkarg
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fkarg commented Sep 10, 2019

Well, let's see how long it is going to take. ( https://github.com/singularity-rs/singularity-rs )

@fkarg fkarg pinned this issue Sep 10, 2019
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