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texture_container.hpp
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#ifndef TEXTURE_CONTAINER_HPP
#define TEXTURE_CONTAINER_HPP
#include <SFML/Graphics.hpp>
class TextureContainer{
public:
sf::Texture pot;
sf::Texture catIdle;
sf::Texture catMove;
sf::Texture catHiss;
sf::Texture rooms;
sf::Texture dymek;
sf::Texture doorRight;
sf::Texture clock;
sf::Texture clockHand;
sf::Texture sink;
sf::Texture pool;
sf::Texture trash;
sf::Texture gamepad;
sf::Texture bed;
sf::Texture mom;
sf::Texture cloud;
sf::Texture radio;
sf::Texture onoff;
sf::Texture tvonoff;
sf::Texture glass;
sf::Texture table;
sf::Texture cd1;
sf::Texture cd2;
sf::Texture tree;
sf::Texture pointer;
sf::Texture pointerCloth;
sf::Texture pointerWaterGun;
sf::Texture pointerWaterGunEmpty;
sf::Texture catPrankBookThrow;
sf::Texture catPrankBed;
sf::Texture tv;
sf::Texture tvScreen;
sf::Texture catPrankGlass;
static sf::Texture spsSmoke;
};
#endif // TEXTURE_CONTAINER_HPP