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Wont render outside not inside #16
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What branch of ImGui are you using? What backend is used for your app? |
Yesterday I changed to recent updated ImGui Docking.ocornut/imgui@7937732 |
Could this be caused by an old DirectX version ? |
How to know witch one I am using? |
@TyomaVader I think you still have the viewing perms to my private project on my side. Maybe I don't know.... |
You're using DirectX 9 right now, it's pretty outdated, try upgrading to 11 or 12 from the Dear ImGui examples and check if this solves the issue |
Isnt d3d11 gonna break my project? |
I don't think you're using any DirectX 9 specific functions, so updating ImGui backend and |
I'll try later |
Maybe try other backend like SDL? It's also not clear what code are you using for showing notifications. Are you enabled docking flag of ImGui? io.ConfigFlags |= ImGuiConfigFlags_DockingEnable; // Enable Docking
io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable; // Enable Multi-Viewport / Platform Windows |
i am currently using d3d9 |
doing this in d3d9, will be same
It show's a movable black imgui not the one i want to be moved from:
Here are some defines:
|
I do not really understand where is your problem. It is looks like this is not the ImGuiNotify trouble. |
its the d3d9 window creation issue 🤷 |
I'm no expert in ImGui but somehow could fix it. @TyomaVader Can help me a little? |
I still have the same issue like last time from #7 . Maybe I need to change somere specific.
Changing
NOTIFY_RENDER_OUTSIDE_MAIN_WINDOW
totrue
it will not show it outsideBut changing it to false will show in the menu
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