Config path: checks.fight.reach
Permission (bypass): nocheatplus.checks.fight.reach
Exemption: FIGHT_REACH
The Fight.Reach check prevents players from consistenly over-reaching.
Option | Description |
---|---|
survivaldistance | Maximum attack distance for survival and adventure gamemode. |
penalty | How long should a player have to wait to hit other entities after triggering the check. (ms) |
reduce | Whether or not the dynamic survivaldistance feature should be enabled. If players hit too close at the survivaldistance, the maximum reach is reduced, so it is harder to use killaura. A player that hits between the dynamic limit and the survivaldistance limit gets a silent penalty without violation level added. |
precision | If true, the check will subtract from the calculated reach distance the player's own hitbox radious (0.3 blocks). |
reducedistance | Maximum amount of distance by which the survivaldistance can be reduced (Blocks). |
reducestep | Takes effect when a player hits at a rather long distance (blocks). This is to prevent killauras getting too many hits in a row at too big distance. |
Improbable feedonly | Decide the influence this check should have when contributing to the Improbable check analysis. If false, this check can directly incur Improbable violations with its data. If true this check will only contribute in feeding Improbable with its data. |
Improbable weight | The weight this check should have when feeding improbable. NOTE: the effect is inverted here: higher the value = less the weight this check will have when feeding Improbable. Set to 0.0 if you don't want this check to feed Improbable at all. |
Notes
- Because of lag the reach distance isn't a fixed value and may increase/decrease, reach is for that reason designed to be dynamic and adapt to server lag if needed.
- The maximum reach for attacking is set to 3.0 blocks client-side, the server however allows players to hit up to 6 blocks maximum to compensate for latency, this can be easily exploited by cheaters to always attack at the maximum range the server will allow.
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