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LibGearPoints-1.3.lua
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-- A library to compute Gear Points for items as described in
local MAJOR_VERSION = "LibGearPoints-1.3"
local MINOR_VERSION = 10300
local lib, oldMinor = LibStub:NewLibrary(MAJOR_VERSION, MINOR_VERSION)
if not lib then return end
local Debug = LibStub("LibDebug-1.0")
local ItemUtils = LibStub("LibItemUtils-1.0")
local LN = LibStub("LibLocalConstant-1.0")
-- Return recommended parameters
function lib:GetRecommendIlvlParams(version, levelCap)
-- 0.06973 is our coefficient so that ilvl 359 chests cost exactly
-- 1000gp. In 4.2 and higher, we renormalize to make ilvl 378
-- chests cost 1000. Repeat ad infinitum!
local standardIlvl
local standardIlvlLastTier
local standardIlvlNextTier
local ilvlDenominator = 26 -- how much ilevel difference from standard affects cost, higher values mean less effect
local version = version or select(4, GetBuildInfo())
local levelCap = levelCap or MAX_PLAYER_LEVEL_TABLE[GetExpansionLevel()]
if version < 11303 then
standardIlvl = 66
standardIlvlLastTier = nil
standardIlvlNextTier = 76
ilvlDenominator = 10
elseif version < 20200 then
standardIlvl = 76
standardIlvlLastTier = 66
standardIlvlNextTier = 86
ilvlDenominator = 10
-- elseif version < 40200 then
-- standardIlvl = 359
-- elseif version < 40300 then
-- standardIlvl = 378
-- elseif version < 50200 then
-- standardIlvl = 496
-- elseif version < 50400 then
-- standardIlvl = 522
-- elseif version < 60000 or levelCap == 90 then
-- standardIlvl = 553
-- elseif version < 60200 then
-- standardIlvl = 680
-- ilvlDenominator = 30
-- elseif version < 70000 then
-- standardIlvl = 710 -- HFC HC
-- ilvlDenominator = 30
-- elseif version < 70200 then
-- standardIlvl = 890 -- The Nighthold HC
-- ilvlDenominator = 30
-- elseif version < 70300 then
-- standardIlvl = 915 -- Tomb of Sargeras HC
-- ilvlDenominator = 30
-- elseif version < 80000 then
-- standardIlvl = 945 -- Antorus, the Burning Throne HC
-- ilvlDenominator = 30
-- else
-- standardIlvl = 370 -- Uldir
-- ilvlDenominator = 32
end
return standardIlvl, standardIlvlLastTier, standardIlvlNextTier, ilvlDenominator
end
-- Used to display GP values directly on tier tokens; keys are itemIDs,
-- values are:
-- 1. rarity, int, 4 = epic
-- 2. ilvl, int
-- 3. inventory slot, string
-- 4. an optional boolean value indicating heroic/mythic ilvl should be
-- derived from the bonus list rather than the raw ilvl
-- (mainly for T17+ tier gear)
-- 5. faction (Horde/Alliance), string
local CUSTOM_ITEM_DATA = {
-- Classic P2
[17204] = { 5, 80, "INVTYPE_2HWEAPON" },
[18422] = { 4, 74, "INVTYPE_NECK", nil, "Horde" }, -- Head of Onyxia
[18423] = { 4, 74, "INVTYPE_NECK", nil, "Alliance" }, -- Head of Onyxia
[18563] = { 5, 80, "INVTYPE_WEAPON" }, -- Legendary Sward
[18564] = { 5, 80, "INVTYPE_WEAPON" }, -- Legendary Sward
[18646] = { 4, 75, "INVTYPE_2HWEAPON" }, -- The Eye of Divinity
[18703] = { 4, 75, "INVTYPE_RANGED" }, -- Ancient Petrified Leaf
-- Classic P3
[19002] = { 4, 83, "INVTYPE_NECK", nil, "Horde" },
[19003] = { 4, 83, "INVTYPE_NECK", nil, "Alliance" },
-- Classic P5
[20928] = { 4, 78, "INVTYPE_SHOULDER" }, -- T2.5 shoulder, feet
[20932] = { 4, 78, "INVTYPE_SHOULDER" }, -- T2.5 shoulder, feet
[20930] = { 4, 81, "INVTYPE_HEAD" }, -- T2.5 head
[20926] = { 4, 81, "INVTYPE_HEAD" }, -- T2.5 head
[20927] = { 4, 81, "INVTYPE_LEGS" }, -- T2.5 legs
[20931] = { 4, 81, "INVTYPE_LEGS" }, -- T2.5 legs
[20929] = { 4, 81, "INVTYPE_CHEST" }, -- T2.5 chest
[20933] = { 4, 81, "INVTYPE_CHEST" }, -- T2.5 chest
[21221] = { 4, 88, "INVTYPE_NECK" }, -- 克苏恩之眼
[21232] = { 4, 79, "INVTYPE_WEAPON" }, -- 其拉帝王武器
[21237] = { 4, 79, "INVTYPE_2HWEAPON" }, -- 其拉帝王徽记
-- Classic P6
[22349] = { 4, 88, "INVTYPE_CHEST" },
[22350] = { 4, 88, "INVTYPE_CHEST" },
[22351] = { 4, 88, "INVTYPE_CHEST" },
[22352] = { 4, 88, "INVTYPE_LEGS" },
[22359] = { 4, 88, "INVTYPE_LEGS" },
[22366] = { 4, 88, "INVTYPE_LEGS" },
[22353] = { 4, 88, "INVTYPE_HEAD" },
[22360] = { 4, 88, "INVTYPE_HEAD" },
[22367] = { 4, 88, "INVTYPE_HEAD" },
[22354] = { 4, 88, "INVTYPE_SHOULDER" },
[22361] = { 4, 88, "INVTYPE_SHOULDER" },
[22368] = { 4, 88, "INVTYPE_SHOULDER" },
[22355] = { 4, 88, "INVTYPE_WRIST" },
[22362] = { 4, 88, "INVTYPE_WRIST" },
[22369] = { 4, 88, "INVTYPE_WRIST" },
[22356] = { 4, 88, "INVTYPE_WAIST" },
[22363] = { 4, 88, "INVTYPE_WAIST" },
[22370] = { 4, 88, "INVTYPE_WAIST" },
[22357] = { 4, 88, "INVTYPE_HAND" },
[22364] = { 4, 88, "INVTYPE_HAND" },
[22371] = { 4, 88, "INVTYPE_HAND" },
[22358] = { 4, 88, "INVTYPE_FEET" },
[22365] = { 4, 88, "INVTYPE_FEET" },
[22372] = { 4, 88, "INVTYPE_FEET" },
[22520] = { 4, 90, "INVTYPE_TRINKET" }, -- 克尔苏加德的护符匣
[22726] = { 5, 90, "INVTYPE_2HWEAPON" }, -- Legendary
-- Tier 4
-- [29753] = { 4, 120, "INVTYPE_CHEST" },
-- [29754] = { 4, 120, "INVTYPE_CHEST" },
-- [29755] = { 4, 120, "INVTYPE_CHEST" },
-- [29756] = { 4, 120, "INVTYPE_HAND" },
-- [29757] = { 4, 120, "INVTYPE_HAND" },
-- [29758] = { 4, 120, "INVTYPE_HAND" },
-- [29759] = { 4, 120, "INVTYPE_HEAD" },
-- [29760] = { 4, 120, "INVTYPE_HEAD" },
-- [29761] = { 4, 120, "INVTYPE_HEAD" },
-- [29762] = { 4, 120, "INVTYPE_SHOULDER" },
-- [29763] = { 4, 120, "INVTYPE_SHOULDER" },
-- [29764] = { 4, 120, "INVTYPE_SHOULDER" },
-- [29765] = { 4, 120, "INVTYPE_LEGS" },
-- [29766] = { 4, 120, "INVTYPE_LEGS" },
-- [29767] = { 4, 120, "INVTYPE_LEGS" },
-- Tier 5
-- [30236] = { 4, 133, "INVTYPE_CHEST" },
-- [30237] = { 4, 133, "INVTYPE_CHEST" },
-- [30238] = { 4, 133, "INVTYPE_CHEST" },
-- [30239] = { 4, 133, "INVTYPE_HAND" },
-- [30240] = { 4, 133, "INVTYPE_HAND" },
-- [30241] = { 4, 133, "INVTYPE_HAND" },
-- [30242] = { 4, 133, "INVTYPE_HEAD" },
-- [30243] = { 4, 133, "INVTYPE_HEAD" },
-- [30244] = { 4, 133, "INVTYPE_HEAD" },
-- [30245] = { 4, 133, "INVTYPE_LEGS" },
-- [30246] = { 4, 133, "INVTYPE_LEGS" },
-- [30247] = { 4, 133, "INVTYPE_LEGS" },
-- [30248] = { 4, 133, "INVTYPE_SHOULDER" },
-- [30249] = { 4, 133, "INVTYPE_SHOULDER" },
-- [30250] = { 4, 133, "INVTYPE_SHOULDER" },
-- Tier 5 - BoE recipes - BoP crafts
-- [30282] = { 4, 128, "INVTYPE_BOOTS" },
-- [30283] = { 4, 128, "INVTYPE_BOOTS" },
-- [30305] = { 4, 128, "INVTYPE_BOOTS" },
-- [30306] = { 4, 128, "INVTYPE_BOOTS" },
-- [30307] = { 4, 128, "INVTYPE_BOOTS" },
-- [30308] = { 4, 128, "INVTYPE_BOOTS" },
-- [30323] = { 4, 128, "INVTYPE_BOOTS" },
-- [30324] = { 4, 128, "INVTYPE_BOOTS" },
-- Tier 6
-- [31089] = { 4, 146, "INVTYPE_CHEST" },
-- [31090] = { 4, 146, "INVTYPE_CHEST" },
-- [31091] = { 4, 146, "INVTYPE_CHEST" },
-- [31092] = { 4, 146, "INVTYPE_HAND" },
-- [31093] = { 4, 146, "INVTYPE_HAND" },
-- [31094] = { 4, 146, "INVTYPE_HAND" },
-- [31095] = { 4, 146, "INVTYPE_HEAD" },
-- [31096] = { 4, 146, "INVTYPE_HEAD" },
-- [31097] = { 4, 146, "INVTYPE_HEAD" },
-- [31098] = { 4, 146, "INVTYPE_LEGS" },
-- [31099] = { 4, 146, "INVTYPE_LEGS" },
-- [31100] = { 4, 146, "INVTYPE_LEGS" },
-- [31101] = { 4, 146, "INVTYPE_SHOULDER" },
-- [31102] = { 4, 146, "INVTYPE_SHOULDER" },
-- [31103] = { 4, 146, "INVTYPE_SHOULDER" },
-- [34848] = { 4, 154, "INVTYPE_WRIST" },
-- [34851] = { 4, 154, "INVTYPE_WRIST" },
-- [34852] = { 4, 154, "INVTYPE_WRIST" },
-- [34853] = { 4, 154, "INVTYPE_WAIST" },
-- [34854] = { 4, 154, "INVTYPE_WAIST" },
-- [34855] = { 4, 154, "INVTYPE_WAIST" },
-- [34856] = { 4, 154, "INVTYPE_FEET" },
-- [34857] = { 4, 154, "INVTYPE_FEET" },
-- [34858] = { 4, 154, "INVTYPE_FEET" },
-- Tier 6 - BoE recipes - BoP crafts
-- [32737] = { 4, 141, "INVTYPE_SHOULDER" },
-- [32739] = { 4, 141, "INVTYPE_SHOULDER" },
-- [32745] = { 4, 141, "INVTYPE_SHOULDER" },
-- [32747] = { 4, 141, "INVTYPE_SHOULDER" },
-- [32749] = { 4, 141, "INVTYPE_SHOULDER" },
-- [32751] = { 4, 141, "INVTYPE_SHOULDER" },
-- [32753] = { 4, 141, "INVTYPE_SHOULDER" },
-- [32755] = { 4, 141, "INVTYPE_SHOULDER" },
-- Magtheridon's Head
-- [32385] = { 4, 125, "INVTYPE_FINGER" },
-- [32386] = { 4, 125, "INVTYPE_FINGER" },
-- Kael'thas' Sphere
-- [32405] = { 4, 138, "INVTYPE_NECK" },
-- T7
-- [40610] = { 4, 200, "INVTYPE_CHEST" },
-- [40611] = { 4, 200, "INVTYPE_CHEST" },
-- [40612] = { 4, 200, "INVTYPE_CHEST" },
-- [40613] = { 4, 200, "INVTYPE_HAND" },
-- [40614] = { 4, 200, "INVTYPE_HAND" },
-- [40615] = { 4, 200, "INVTYPE_HAND" },
-- [40616] = { 4, 200, "INVTYPE_HEAD" },
-- [40617] = { 4, 200, "INVTYPE_HEAD" },
-- [40618] = { 4, 200, "INVTYPE_HEAD" },
-- [40619] = { 4, 200, "INVTYPE_LEGS" },
-- [40620] = { 4, 200, "INVTYPE_LEGS" },
-- [40621] = { 4, 200, "INVTYPE_LEGS" },
-- [40622] = { 4, 200, "INVTYPE_SHOULDER" },
-- [40623] = { 4, 200, "INVTYPE_SHOULDER" },
-- [40624] = { 4, 200, "INVTYPE_SHOULDER" },
-- T7 (heroic)
-- [40625] = { 4, 213, "INVTYPE_CHEST" },
-- [40626] = { 4, 213, "INVTYPE_CHEST" },
-- [40627] = { 4, 213, "INVTYPE_CHEST" },
-- [40628] = { 4, 213, "INVTYPE_HAND" },
-- [40629] = { 4, 213, "INVTYPE_HAND" },
-- [40630] = { 4, 213, "INVTYPE_HAND" },
-- [40631] = { 4, 213, "INVTYPE_HEAD" },
-- [40632] = { 4, 213, "INVTYPE_HEAD" },
-- [40633] = { 4, 213, "INVTYPE_HEAD" },
-- [40634] = { 4, 213, "INVTYPE_LEGS" },
-- [40635] = { 4, 213, "INVTYPE_LEGS" },
-- [40636] = { 4, 213, "INVTYPE_LEGS" },
-- [40637] = { 4, 213, "INVTYPE_SHOULDER" },
-- [40638] = { 4, 213, "INVTYPE_SHOULDER" },
-- [40639] = { 4, 213, "INVTYPE_SHOULDER" },
-- Key to the Focusing Iris
-- [44569] = { 4, 213, "INVTYPE_NECK" },
-- [44577] = { 4, 226, "INVTYPE_NECK" },
-- T8
-- [45635] = { 4, 219, "INVTYPE_CHEST" },
-- [45636] = { 4, 219, "INVTYPE_CHEST" },
-- [45637] = { 4, 219, "INVTYPE_CHEST" },
-- [45647] = { 4, 219, "INVTYPE_HEAD" },
-- [45648] = { 4, 219, "INVTYPE_HEAD" },
-- [45649] = { 4, 219, "INVTYPE_HEAD" },
-- [45644] = { 4, 219, "INVTYPE_HAND" },
-- [45645] = { 4, 219, "INVTYPE_HAND" },
-- [45646] = { 4, 219, "INVTYPE_HAND" },
-- [45650] = { 4, 219, "INVTYPE_LEGS" },
-- [45651] = { 4, 219, "INVTYPE_LEGS" },
-- [45652] = { 4, 219, "INVTYPE_LEGS" },
-- [45659] = { 4, 219, "INVTYPE_SHOULDER" },
-- [45660] = { 4, 219, "INVTYPE_SHOULDER" },
-- [45661] = { 4, 219, "INVTYPE_SHOULDER" },
-- T8 (heroic)
-- [45632] = { 4, 226, "INVTYPE_CHEST" },
-- [45633] = { 4, 226, "INVTYPE_CHEST" },
-- [45634] = { 4, 226, "INVTYPE_CHEST" },
-- [45638] = { 4, 226, "INVTYPE_HEAD" },
-- [45639] = { 4, 226, "INVTYPE_HEAD" },
-- [45640] = { 4, 226, "INVTYPE_HEAD" },
-- [45641] = { 4, 226, "INVTYPE_HAND" },
-- [45642] = { 4, 226, "INVTYPE_HAND" },
-- [45643] = { 4, 226, "INVTYPE_HAND" },
-- [45653] = { 4, 226, "INVTYPE_LEGS" },
-- [45654] = { 4, 226, "INVTYPE_LEGS" },
-- [45655] = { 4, 226, "INVTYPE_LEGS" },
-- [45656] = { 4, 226, "INVTYPE_SHOULDER" },
-- [45657] = { 4, 226, "INVTYPE_SHOULDER" },
-- [45658] = { 4, 226, "INVTYPE_SHOULDER" },
-- Reply Code Alpha
-- [46052] = { 4, 226, "INVTYPE_RING" },
-- [46053] = { 4, 239, "INVTYPE_RING" },
-- T9.245 (10M heroic/25M)
-- [47242] = { 4, 245, "INVTYPE_CUSTOM_MULTISLOT_TIER" },
-- T9.258 (25M heroic)
-- [47557] = { 4, 258, "INVTYPE_CUSTOM_MULTISLOT_TIER" },
-- [47558] = { 4, 258, "INVTYPE_CUSTOM_MULTISLOT_TIER" },
-- [47559] = { 4, 258, "INVTYPE_CUSTOM_MULTISLOT_TIER" },
-- T10.264 (10M heroic/25M)
-- [52025] = { 4, 264, "INVTYPE_CUSTOM_MULTISLOT_TIER" },
-- [52026] = { 4, 264, "INVTYPE_CUSTOM_MULTISLOT_TIER" },
-- [52027] = { 4, 264, "INVTYPE_CUSTOM_MULTISLOT_TIER" },
-- T10.279 (25M heroic)
-- [52028] = { 4, 279, "INVTYPE_CUSTOM_MULTISLOT_TIER" },
-- [52029] = { 4, 279, "INVTYPE_CUSTOM_MULTISLOT_TIER" },
-- [52030] = { 4, 279, "INVTYPE_CUSTOM_MULTISLOT_TIER" },
-- T11
-- [63683] = { 4, 359, "INVTYPE_HEAD" },
-- [63684] = { 4, 359, "INVTYPE_HEAD" },
-- [63682] = { 4, 359, "INVTYPE_HEAD" },
-- [64315] = { 4, 359, "INVTYPE_SHOULDER" },
-- [64316] = { 4, 359, "INVTYPE_SHOULDER" },
-- [64314] = { 4, 359, "INVTYPE_SHOULDER" },
-- T11 Heroic
-- [65001] = { 4, 372, "INVTYPE_HEAD" },
-- [65000] = { 4, 372, "INVTYPE_HEAD" },
-- [65002] = { 4, 372, "INVTYPE_HEAD" },
-- [65088] = { 4, 372, "INVTYPE_SHOULDER" },
-- [65087] = { 4, 372, "INVTYPE_SHOULDER" },
-- [65089] = { 4, 372, "INVTYPE_SHOULDER" },
-- [67424] = { 4, 372, "INVTYPE_CHEST" },
-- [67425] = { 4, 372, "INVTYPE_CHEST" },
-- [67423] = { 4, 372, "INVTYPE_CHEST" },
-- [67426] = { 4, 372, "INVTYPE_LEGS" },
-- [67427] = { 4, 372, "INVTYPE_LEGS" },
-- [67428] = { 4, 372, "INVTYPE_LEGS" },
-- [67431] = { 4, 372, "INVTYPE_HAND" },
-- [67430] = { 4, 372, "INVTYPE_HAND" },
-- [67429] = { 4, 372, "INVTYPE_HAND" },
-- T12
-- [71674] = { 4, 378, "INVTYPE_SHOULDER" },
-- [71688] = { 4, 378, "INVTYPE_SHOULDER" },
-- [71681] = { 4, 378, "INVTYPE_SHOULDER" },
-- [71668] = { 4, 378, "INVTYPE_HEAD" },
-- [71682] = { 4, 378, "INVTYPE_HEAD" },
-- [71675] = { 4, 378, "INVTYPE_HEAD" },
-- T12 Heroic
-- [71679] = { 4, 391, "INVTYPE_CHEST" },
-- [71686] = { 4, 391, "INVTYPE_CHEST" },
-- [71672] = { 4, 391, "INVTYPE_CHEST" },
-- [71677] = { 4, 391, "INVTYPE_HEAD" },
-- [71684] = { 4, 391, "INVTYPE_HEAD" },
-- [71670] = { 4, 391, "INVTYPE_HEAD" },
-- [71676] = { 4, 391, "INVTYPE_HAND" },
-- [71683] = { 4, 391, "INVTYPE_HAND" },
-- [71669] = { 4, 391, "INVTYPE_HAND" },
-- [71678] = { 4, 391, "INVTYPE_LEGS" },
-- [71685] = { 4, 391, "INVTYPE_LEGS" },
-- [71671] = { 4, 391, "INVTYPE_LEGS" },
-- [71680] = { 4, 391, "INVTYPE_SHOULDER" },
-- [71687] = { 4, 391, "INVTYPE_SHOULDER" },
-- [71673] = { 4, 391, "INVTYPE_SHOULDER" },
-- T12 misc
-- [71617] = { 4, 391, "INVTYPE_TRINKET" }, -- crystallized firestone
-- Other junk that drops; hard to really set a price for, so guilds
-- will just have to decide on their own.
-- 69815 -- seething cinder
-- 71141 -- eternal ember
-- 69237 -- living ember
-- 71998 -- essence of destruction
-- T13 normal
-- [78184] = { 4, 397, "INVTYPE_CHEST" },
-- [78179] = { 4, 397, "INVTYPE_CHEST" },
-- [78174] = { 4, 397, "INVTYPE_CHEST" },
-- [78182] = { 4, 397, "INVTYPE_HEAD" },
-- [78177] = { 4, 397, "INVTYPE_HEAD" },
-- [78172] = { 4, 397, "INVTYPE_HEAD" },
-- [78183] = { 4, 397, "INVTYPE_HAND" },
-- [78178] = { 4, 397, "INVTYPE_HAND" },
-- [78173] = { 4, 397, "INVTYPE_HAND" },
-- [78181] = { 4, 397, "INVTYPE_LEGS" },
-- [78176] = { 4, 397, "INVTYPE_LEGS" },
-- [78171] = { 4, 397, "INVTYPE_LEGS" },
-- [78180] = { 4, 397, "INVTYPE_SHOULDER" },
-- [78175] = { 4, 397, "INVTYPE_SHOULDER" },
-- [78170] = { 4, 397, "INVTYPE_SHOULDER" },
-- T13 heroic
-- [78847] = { 4, 410, "INVTYPE_CHEST" },
-- [78848] = { 4, 410, "INVTYPE_CHEST" },
-- [78849] = { 4, 410, "INVTYPE_CHEST" },
-- [78850] = { 4, 410, "INVTYPE_HEAD" },
-- [78851] = { 4, 410, "INVTYPE_HEAD" },
-- [78852] = { 4, 410, "INVTYPE_HEAD" },
-- [78853] = { 4, 410, "INVTYPE_HAND" },
-- [78854] = { 4, 410, "INVTYPE_HAND" },
-- [78855] = { 4, 410, "INVTYPE_HAND" },
-- [78856] = { 4, 410, "INVTYPE_LEGS" },
-- [78857] = { 4, 410, "INVTYPE_LEGS" },
-- [78858] = { 4, 410, "INVTYPE_LEGS" },
-- [78859] = { 4, 410, "INVTYPE_SHOULDER" },
-- [78860] = { 4, 410, "INVTYPE_SHOULDER" },
-- [78861] = { 4, 410, "INVTYPE_SHOULDER" },
-- T14 normal
-- [89248] = { 4, 496, "INVTYPE_SHOULDER" },
-- [89247] = { 4, 496, "INVTYPE_SHOULDER" },
-- [89246] = { 4, 496, "INVTYPE_SHOULDER" },
-- [89245] = { 4, 496, "INVTYPE_LEGS" },
-- [89244] = { 4, 496, "INVTYPE_LEGS" },
-- [89243] = { 4, 496, "INVTYPE_LEGS" },
-- [89234] = { 4, 496, "INVTYPE_HEAD" },
-- [89236] = { 4, 496, "INVTYPE_HEAD" },
-- [89235] = { 4, 496, "INVTYPE_HEAD" },
-- [89242] = { 4, 496, "INVTYPE_HAND" },
-- [89241] = { 4, 496, "INVTYPE_HAND" },
-- [89240] = { 4, 496, "INVTYPE_HAND" },
-- [89239] = { 4, 496, "INVTYPE_CHEST" },
-- [89238] = { 4, 496, "INVTYPE_CHEST" },
-- [89237] = { 4, 496, "INVTYPE_CHEST" },
-- T14 heroic
-- [89261] = { 4, 509, "INVTYPE_SHOULDER" },
-- [89263] = { 4, 509, "INVTYPE_SHOULDER" },
-- [89262] = { 4, 509, "INVTYPE_SHOULDER" },
-- [89252] = { 4, 509, "INVTYPE_LEGS" },
-- [89254] = { 4, 509, "INVTYPE_LEGS" },
-- [89253] = { 4, 509, "INVTYPE_LEGS" },
-- [89258] = { 4, 509, "INVTYPE_HEAD" },
-- [89260] = { 4, 509, "INVTYPE_HEAD" },
-- [89259] = { 4, 509, "INVTYPE_HEAD" },
-- [89255] = { 4, 509, "INVTYPE_HAND" },
-- [89257] = { 4, 509, "INVTYPE_HAND" },
-- [89256] = { 4, 509, "INVTYPE_HAND" },
-- [89249] = { 4, 509, "INVTYPE_CHEST" },
-- [89251] = { 4, 509, "INVTYPE_CHEST" },
-- [89250] = { 4, 509, "INVTYPE_CHEST" },
-- T15 normal
-- [95573] = { 4, 522, "INVTYPE_SHOULDER" },
-- [95583] = { 4, 522, "INVTYPE_SHOULDER" },
-- [95578] = { 4, 522, "INVTYPE_SHOULDER" },
-- [95572] = { 4, 522, "INVTYPE_LEGS" },
-- [95581] = { 4, 522, "INVTYPE_LEGS" },
-- [95576] = { 4, 522, "INVTYPE_LEGS" },
-- [95571] = { 4, 522, "INVTYPE_HEAD" },
-- [95582] = { 4, 522, "INVTYPE_HEAD" },
-- [95577] = { 4, 522, "INVTYPE_HEAD" },
-- [95570] = { 4, 522, "INVTYPE_HAND" },
-- [95580] = { 4, 522, "INVTYPE_HAND" },
-- [95575] = { 4, 522, "INVTYPE_HAND" },
-- [95569] = { 4, 522, "INVTYPE_CHEST" },
-- [95579] = { 4, 522, "INVTYPE_CHEST" },
-- [95574] = { 4, 522, "INVTYPE_CHEST" },
-- T15 heroic
-- [96699] = { 4, 535, "INVTYPE_SHOULDER" },
-- [96700] = { 4, 535, "INVTYPE_SHOULDER" },
-- [96701] = { 4, 535, "INVTYPE_SHOULDER" },
-- [96631] = { 4, 535, "INVTYPE_LEGS" },
-- [96632] = { 4, 535, "INVTYPE_LEGS" },
-- [96633] = { 4, 535, "INVTYPE_LEGS" },
-- [96625] = { 4, 535, "INVTYPE_HEAD" },
-- [96623] = { 4, 535, "INVTYPE_HEAD" },
-- [96624] = { 4, 535, "INVTYPE_HEAD" },
-- [96599] = { 4, 535, "INVTYPE_HAND" },
-- [96600] = { 4, 535, "INVTYPE_HAND" },
-- [96601] = { 4, 535, "INVTYPE_HAND" },
-- [96567] = { 4, 535, "INVTYPE_CHEST" },
-- [96568] = { 4, 535, "INVTYPE_CHEST" },
-- [96566] = { 4, 535, "INVTYPE_CHEST" },
-- T16 Normal (post-6.0)
-- [99754] = { 4, 540, "INVTYPE_SHOULDER" },
-- [99755] = { 4, 540, "INVTYPE_SHOULDER" },
-- [99756] = { 4, 540, "INVTYPE_SHOULDER" },
-- [99751] = { 4, 540, "INVTYPE_LEGS" },
-- [99752] = { 4, 540, "INVTYPE_LEGS" },
-- [99753] = { 4, 540, "INVTYPE_LEGS" },
-- [99748] = { 4, 540, "INVTYPE_HEAD" },
-- [99749] = { 4, 540, "INVTYPE_HEAD" },
-- [99750] = { 4, 540, "INVTYPE_HEAD" },
-- [99745] = { 4, 540, "INVTYPE_HAND" },
-- [99746] = { 4, 540, "INVTYPE_HAND" },
-- [99747] = { 4, 540, "INVTYPE_HAND" },
-- [99742] = { 4, 540, "INVTYPE_CHEST" },
-- [99743] = { 4, 540, "INVTYPE_CHEST" },
-- [99744] = { 4, 540, "INVTYPE_CHEST" },
-- T16 Normal Essences (post-6.0)
-- [105863] = { 4, 540, "INVTYPE_HEAD" },
-- [105865] = { 4, 540, "INVTYPE_HEAD" },
-- [105864] = { 4, 540, "INVTYPE_HEAD" },
-- T16 Heroic (Normal pre-6.0)
-- [99685] = { 4, 553, "INVTYPE_SHOULDER" },
-- [99695] = { 4, 553, "INVTYPE_SHOULDER" },
-- [99690] = { 4, 553, "INVTYPE_SHOULDER" },
-- [99684] = { 4, 553, "INVTYPE_LEGS" },
-- [99693] = { 4, 553, "INVTYPE_LEGS" },
-- [99688] = { 4, 553, "INVTYPE_LEGS" },
-- [99683] = { 4, 553, "INVTYPE_HEAD" },
-- [99694] = { 4, 553, "INVTYPE_HEAD" },
-- [99689] = { 4, 553, "INVTYPE_HEAD" },
-- [99682] = { 4, 553, "INVTYPE_HAND" },
-- [99692] = { 4, 553, "INVTYPE_HAND" },
-- [99687] = { 4, 553, "INVTYPE_HAND" },
-- [99696] = { 4, 553, "INVTYPE_CHEST" },
-- [99691] = { 4, 553, "INVTYPE_CHEST" },
-- [99686] = { 4, 553, "INVTYPE_CHEST" },
-- T16 Heroic Essences (Normal pre-6.0)
-- [105857] = { 4, 553, "INVTYPE_HEAD" },
-- [105859] = { 4, 553, "INVTYPE_HEAD" },
-- [105858] = { 4, 553, "INVTYPE_HEAD" },
-- T16 Mythic (Heroic pre-6.0)
-- [99717] = { 4, 566, "INVTYPE_SHOULDER" },
-- [99719] = { 4, 566, "INVTYPE_SHOULDER" },
-- [99718] = { 4, 566, "INVTYPE_SHOULDER" },
-- [99726] = { 4, 566, "INVTYPE_LEGS" },
-- [99713] = { 4, 566, "INVTYPE_LEGS" },
-- [99712] = { 4, 566, "INVTYPE_LEGS" },
-- [99723] = { 4, 566, "INVTYPE_HEAD" },
-- [99725] = { 4, 566, "INVTYPE_HEAD" },
-- [99724] = { 4, 566, "INVTYPE_HEAD" },
-- [99720] = { 4, 566, "INVTYPE_HAND" },
-- [99722] = { 4, 566, "INVTYPE_HAND" },
-- [99721] = { 4, 566, "INVTYPE_HAND" },
-- [99714] = { 4, 566, "INVTYPE_CHEST" },
-- [99716] = { 4, 566, "INVTYPE_CHEST" },
-- [99715] = { 4, 566, "INVTYPE_CHEST" },
-- T16 Mythic Essences (Heroic pre-6.0)
-- [105868] = { 4, 566, "INVTYPE_HEAD" },
-- [105867] = { 4, 566, "INVTYPE_HEAD" },
-- [105866] = { 4, 566, "INVTYPE_HEAD" },
-- T17
-- Item IDs are identical across difficulties, so specify nil for item level
-- and specify the tier number instead: the raid difficulty and tier number
-- will be used to get the item level.
-- [119309] = { 4, 670, "INVTYPE_SHOULDER", true },
-- [119322] = { 4, 670, "INVTYPE_SHOULDER", true },
-- [119314] = { 4, 670, "INVTYPE_SHOULDER", true },
-- [119307] = { 4, 670, "INVTYPE_LEGS", true },
-- [119320] = { 4, 670, "INVTYPE_LEGS", true },
-- [119313] = { 4, 670, "INVTYPE_LEGS", true },
-- [119308] = { 4, 670, "INVTYPE_HEAD", true },
-- [119321] = { 4, 670, "INVTYPE_HEAD", true },
-- [119312] = { 4, 670, "INVTYPE_HEAD", true },
-- [119306] = { 4, 670, "INVTYPE_HAND", true },
-- [119319] = { 4, 670, "INVTYPE_HAND", true },
-- [119311] = { 4, 670, "INVTYPE_HAND", true },
-- [119305] = { 4, 670, "INVTYPE_CHEST", true },
-- [119318] = { 4, 670, "INVTYPE_CHEST", true },
-- [119315] = { 4, 670, "INVTYPE_CHEST", true },
-- T17 essences
-- [119310] = { 4, 670, "INVTYPE_HEAD", true },
-- [120277] = { 4, 670, "INVTYPE_HEAD", true },
-- [119323] = { 4, 670, "INVTYPE_HEAD", true },
-- [120279] = { 4, 670, "INVTYPE_HEAD", true },
-- [119316] = { 4, 670, "INVTYPE_HEAD", true },
-- [120278] = { 4, 670, "INVTYPE_HEAD", true },
-- T18
-- [127957] = { 4, 695, "INVTYPE_SHOULDER", true },
-- [127967] = { 4, 695, "INVTYPE_SHOULDER", true },
-- [127961] = { 4, 695, "INVTYPE_SHOULDER", true },
-- [127955] = { 4, 695, "INVTYPE_LEGS", true },
-- [127965] = { 4, 695, "INVTYPE_LEGS", true },
-- [127960] = { 4, 695, "INVTYPE_LEGS", true },
-- [127956] = { 4, 695, "INVTYPE_HEAD", true },
-- [127966] = { 4, 695, "INVTYPE_HEAD", true },
-- [127959] = { 4, 695, "INVTYPE_HEAD", true },
-- [127954] = { 4, 695, "INVTYPE_HAND", true },
-- [127964] = { 4, 695, "INVTYPE_HAND", true },
-- [127958] = { 4, 695, "INVTYPE_HAND", true },
-- [127953] = { 4, 695, "INVTYPE_CHEST", true },
-- [127963] = { 4, 695, "INVTYPE_CHEST", true },
-- [127962] = { 4, 695, "INVTYPE_CHEST", true },
-- T18 trinket tokens (note: slightly higher ilvl)
-- [127969] = { 4, 705, "INVTYPE_TRINKET", true },
-- [127970] = { 4, 705, "INVTYPE_TRINKET", true },
-- [127968] = { 4, 705, "INVTYPE_TRINKET", true },
-- T19 tokens
-- [143566] = { 4, 875, "INVTYPE_SHOULDER", true }, -- Conq
-- [143570] = { 4, 875, "INVTYPE_SHOULDER", true }, -- Vanq
-- [143576] = { 4, 875, "INVTYPE_SHOULDER", true }, -- Prot
-- [143564] = { 4, 875, "INVTYPE_LEGS", true },
-- [143569] = { 4, 875, "INVTYPE_LEGS", true },
-- [143574] = { 4, 875, "INVTYPE_LEGS", true },
-- [143565] = { 4, 875, "INVTYPE_HEAD", true },
-- [143568] = { 4, 875, "INVTYPE_HEAD", true },
-- [143575] = { 4, 875, "INVTYPE_HEAD", true },
-- [143563] = { 4, 875, "INVTYPE_HAND", true },
-- [143567] = { 4, 875, "INVTYPE_HAND", true },
-- [143573] = { 4, 875, "INVTYPE_HAND", true },
-- [143562] = { 4, 875, "INVTYPE_CHEST", true },
-- [143571] = { 4, 875, "INVTYPE_CHEST", true },
-- [143572] = { 4, 875, "INVTYPE_CHEST", true },
-- [143577] = { 4, 875, "INVTYPE_CLOAK", true },
-- [143578] = { 4, 875, "INVTYPE_CLOAK", true },
-- [143579] = { 4, 875, "INVTYPE_CLOAK", true },
-- T20 tokens
-- [147329] = { 4, 900, "INVTYPE_SHOULDER", true }, -- Conq
-- [147328] = { 4, 900, "INVTYPE_SHOULDER", true }, -- Vanq
-- [147330] = { 4, 900, "INVTYPE_SHOULDER", true }, -- Prot
-- [147326] = { 4, 900, "INVTYPE_LEGS", true },
-- [147325] = { 4, 900, "INVTYPE_LEGS", true },
-- [147327] = { 4, 900, "INVTYPE_LEGS", true },
-- [147323] = { 4, 900, "INVTYPE_HEAD", true },
-- [147322] = { 4, 900, "INVTYPE_HEAD", true },
-- [147324] = { 4, 900, "INVTYPE_HEAD", true },
-- [147320] = { 4, 900, "INVTYPE_HAND", true },
-- [147319] = { 4, 900, "INVTYPE_HAND", true },
-- [147321] = { 4, 900, "INVTYPE_HAND", true },
-- [147317] = { 4, 900, "INVTYPE_CHEST", true },
-- [147316] = { 4, 900, "INVTYPE_CHEST", true },
-- [147318] = { 4, 900, "INVTYPE_CHEST", true },
-- [147332] = { 4, 900, "INVTYPE_CLOAK", true },
-- [147331] = { 4, 900, "INVTYPE_CLOAK", true },
-- [147333] = { 4, 900, "INVTYPE_CLOAK", true },
-- T21 tokens
-- [152515] = { 4, 930, "INVTYPE_CLOAK", true },
-- [152516] = { 4, 930, "INVTYPE_CLOAK", true },
-- [152517] = { 4, 930, "INVTYPE_CLOAK", true },
-- [152518] = { 4, 930, "INVTYPE_CHEST", true },
-- [152519] = { 4, 930, "INVTYPE_CHEST", true },
-- [152520] = { 4, 930, "INVTYPE_CHEST", true },
-- [152521] = { 4, 930, "INVTYPE_HAND", true },
-- [152522] = { 4, 930, "INVTYPE_HAND", true },
-- [152523] = { 4, 930, "INVTYPE_HAND", true },
-- [152524] = { 4, 930, "INVTYPE_HEAD", true },
-- [152525] = { 4, 930, "INVTYPE_HEAD", true },
-- [152526] = { 4, 930, "INVTYPE_HEAD", true },
-- [152527] = { 4, 930, "INVTYPE_LEGS", true },
-- [152528] = { 4, 930, "INVTYPE_LEGS", true },
-- [152529] = { 4, 930, "INVTYPE_LEGS", true },
-- [152530] = { 4, 930, "INVTYPE_SHOULDER", true },
-- [152531] = { 4, 930, "INVTYPE_SHOULDER", true },
-- [152532] = { 4, 930, "INVTYPE_SHOULDER", true },
}
function lib:GetCustomItemsDefault()
return CUSTOM_ITEM_DATA
end
-- Used to add extra GP if the item contains bonus stats
-- generally considered chargeable. Sockets are very
-- valuable in early BFA.
local ITEM_BONUS_GP = {
[40] = 50, -- avoidance
[41] = 50, -- leech
[42] = 50, -- speed
[43] = 0, -- indestructible, no material value
[523] = 300, -- extra socket
[563] = 300, -- extra socket
[564] = 300, -- extra socket
[565] = 300, -- extra socket
[572] = 300, -- extra socket
[1808] = 300, -- extra socket
}
-- The default quality threshold:
-- 0 - Poor
-- 1 - Uncommon
-- 2 - Common
-- 3 - Rare
-- 4 - Epic
-- 5 - Legendary
-- 6 - Artifact
local quality_threshold = 4
local recent_items_queue = {}
local recent_items_map = {}
-- Given a list of item bonuses, return the ilvl delta it represents
-- (15 for Heroic, 30 for Mythic)
local function GetItemBonusLevelDelta(itemBonuses)
for _, value in pairs(itemBonuses) do
-- Item modifiers for heroic are 566 and 570; mythic are 567 and 569
if value == 566 or value == 570 then return 15 end
if value == 567 or value == 569 then return 30 end
end
return 0
end
local function UpdateRecentLoot(itemLink)
if recent_items_map[itemLink] then return end
-- Debug("Adding %s to recent items", itemLink)
table.insert(recent_items_queue, 1, itemLink)
recent_items_map[itemLink] = true
if #recent_items_queue > 15 then
local itemLink = table.remove(recent_items_queue)
-- Debug("Removing %s from recent items", itemLink)
recent_items_map[itemLink] = nil
end
end
function lib:GetNumRecentItems()
return #recent_items_queue
end
function lib:GetRecentItemLink(i)
return recent_items_queue[i]
end
--- Return the currently set quality threshold.
function lib:GetQualityThreshold()
return quality_threshold
end
--- Set the minimum quality threshold.
-- @param itemQuality Lowest allowed item quality.
function lib:SetQualityThreshold(itemQuality)
itemQuality = itemQuality and tonumber(itemQuality)
if not itemQuality or itemQuality > 6 or itemQuality < 0 then
return error("Usage: SetQualityThreshold(itemQuality): 'itemQuality' - number [0,6].", 3)
end
quality_threshold = itemQuality
end
function lib:GetValue(item)
if not item then return end
local _, itemLink, rarity, ilvl, _, _, itemSubClass, _, equipLoc = GetItemInfo(item)
if not itemLink then return end
-- Get the item ID to check against known token IDs
local itemID = itemLink:match("item:(%d+)")
if not itemID then return end
itemID = tonumber(itemID)
-- For now, just use the actual ilvl, not the upgraded cost
-- ilvl = ItemUtils:GetItemIlevel(item, ilvl)
-- Check if item is relevant. Item is automatically relevant if it
-- is in CUSTOM_ITEM_DATA (as of 6.0, can no longer rely on ilvl alone
-- for these).
-- if ilvl < 339 and not CUSTOM_ITEM_DATA[itemID] then
-- Debug("%s is not relevant.", itemLink)
-- return nil, nil, ilvl, rarity, equipLoc
-- end
-- Get the bonuses for the item to check against known bonuses
-- local itemBonuses = ItemUtils:BonusIDs(itemLink)
-- Check to see if there is custom data for this item ID
local customItem = EPGP.db.profile.customItems[itemID]
if customItem then
rarity = customItem.rarity
ilvl = customItem.ilvl
equipLoc = customItem.equipLoc
-- rarity, ilvl, equipLoc, useItemBonuses = unpack(CUSTOM_ITEM_DATA[itemID])
-- if useItemBonuses then
-- ilvl = ilvl + GetItemBonusLevelDelta(itemBonuses)
-- end
-- if not ilvl then
-- return error("GetValue(item): could not determine item level from CUSTOM_ITEM_DATA.", 3)
-- end
else
-- Is the item above our minimum threshold?
if not rarity or rarity < quality_threshold then
Debug("%s is below rarity threshold.", itemLink)
return
end
end
UpdateRecentLoot(itemLink)
if equipLoc == "CUSTOM_SCALE" then
local gp1, gp2 = self:CalculateGPFromScale(customItem.s1, customItem.s2, nil, ilvl, rarity)
return gp1, "", gp2, ""
elseif equipLoc == "CUSTOM_GP" then
return customItem.gp1, "", customItem.gp2, ""
else
return self:CalculateGPFromEquipLoc(equipLoc, itemSubClass, ilvl, rarity)
end
-- Does the item have bonus sockets or tertiary stats? If so,
-- set extra GP to apply later. We don't care about warforged
-- here as that uses the increased item level instead.
-- local extra_gp = 0
-- for _, value in pairs(itemBonuses) do
-- extra_gp = extra_gp + (ITEM_BONUS_GP[value] or 0)
-- end
end
local LOCAL_NAME = LN:LocalName()
local switchRanged = {}
switchRanged[LOCAL_NAME.Bow] = "ranged"
switchRanged[LOCAL_NAME.Gun] = "ranged"
switchRanged[LOCAL_NAME.Crossbow] = "ranged"
switchRanged[LOCAL_NAME.Wand] = "wand"
switchRanged[LOCAL_NAME.Thrown] = "thrown"
local switchEquipLoc = {
["INVTYPE_HEAD"] = "head",
["INVTYPE_NECK"] = "neck",
["INVTYPE_SHOULDER"] = "shoulder",
-- ["INVTYPE_BODY"] = "body",
["INVTYPE_CHEST"] = "chest",
["INVTYPE_ROBE"] = "chest",
["INVTYPE_WAIST"] = "waist",
["INVTYPE_LEGS"] = "legs",
["INVTYPE_FEET"] = "feet",
["INVTYPE_WRIST"] = "wrist",
["INVTYPE_HAND"] = "hand",
["INVTYPE_FINGER"] = "finger",
["INVTYPE_TRINKET"] = "trinket",
["INVTYPE_CLOAK"] = "cloak",
["INVTYPE_WEAPON"] = "weapon",
["INVTYPE_SHIELD"] = "shield",
["INVTYPE_2HWEAPON"] = "weapon2H",
["INVTYPE_WEAPONMAINHAND"] = "weaponMainH",
["INVTYPE_WEAPONOFFHAND"] = "weaponOffH",
["INVTYPE_HOLDABLE"] = "holdable",
["INVTYPE_RANGED"] = "ranged", -- bow only
-- ["INVTYPE_RANGEDRIGHT"] = "ranged", -- gun, cross-bow, wand
["INVTYPE_THROWN"] = "ranged",
["INVTYPE_RELIC"] = "relic",
-- ["INVTYPE_BAG"] = "bag",
["INVTYPE_WAND"] = "wand", -- Fate
}
function lib:GetScale(equipLoc, subClass)
local name = switchEquipLoc[equipLoc] or switchRanged[subClass]
if name then
local vars = EPGP:GetModule("points").db.profile
local s1 = vars[name .. "Scale1"] or 0; local c1 = vars[name .. "Comment1"] or ""
local s2 = vars[name .. "Scale2"] or 0; local c2 = vars[name .. "Comment2"] or ""
local s3 = vars[name .. "Scale3"] or 0; local c3 = vars[name .. "Comment3"] or ""
if s1 == 0 and c1 == "" then s1 = nil; c1 = nil; end
if s2 == 0 and c2 == "" then s2 = nil; c2 = nil; end
if s3 == 0 and c3 == "" then s3 = nil; c3 = nil; end
return s1, c1, s2, c2, s3, c3
end
end
function lib:CalculateGPFromScale(s1, s2, s3, ilvl, rarity)
local vars = EPGP:GetModule("points").db.profile
local baseGP = vars.baseGP
local standardIlvl = vars.standardIlvl
local ilvlDenominator = vars.ilvlDenominator
local multiplier = baseGP * 2 ^ (-standardIlvl / ilvlDenominator)
if rarity == 5 then multiplier = multiplier * vars.legendaryScale end
local gpBase = multiplier * 2 ^ (ilvl / ilvlDenominator)
local gp1 = (s1 and math.floor(0.5 + gpBase * s1)) or nil
local gp2 = (s2 and math.floor(0.5 + gpBase * s2)) or nil
local gp3 = (s3 and math.floor(0.5 + gpBase * s3)) or nil
return gp1, gp2, gp3
end
function lib:CalculateGPFromEquipLoc(equipLoc, subClass, ilvl, rarity)
local s1, c1, s2, c2, s3, c3 = self:GetScale(equipLoc, subClass)
local gp1, gp2, gp3 = self:CalculateGPFromScale(s1, s2, s3, ilvl, rarity)
return gp1, c1, gp2, c2, gp3, c3, s1, s2, s3
end