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School projects. I'll probably cringe when I look at this code in a few years.

This is for the IT Facharbeit explaining ray casters.

To demonstrate the ray caster, I'm making a simple game, Conway's Game of Life, rendered in 3D, because tree

Ideas:

  • make life generation speed slow, but fast when you move/do something
  • add functionality to "kill" cell, thereby altering the game to save yourself.
  • have light vector, so that different sides of the cubes have different colours
  • also make things lighter with distance (like fog)

Torus?

  • cells: probably
  • movement: only if renderer does it
  • renderer: would be hard. But fun. Fade to ... fog?

Colours:

  • white background, cells are black
  • floor is light grey
  • far away thing fade to white

Useful links for me: