Releases: alvr-org/ALVR
ALVR v12.0 beta 1
ALVR v12 introduces a radical new dashboard that can be accessed while in VR.
Make sure to read again the Readme for the new installation instructions!
Remember to install the latest Visual C++ Redistributable x64 package (2019)
Join our new Discord server: https://discord.com/invite/KbKk3UM
Changes:
- New html-based dashboard that can be accessed with ALVR.exe, a desktop or mobile browser or in VR (with a long press of the menu button)
- New setup wizard to easily install ALVR and apply some presets
- Add Oculus Quest Guardian to SteamVR Chaperone synchronization
- Fix global offset with hand tracking
- Fix weaker or discarded haptics.
- If the headset is not on the same local network as the server, you can manually add the client and specify its IP. This can be used for the Shadow PC streaming service.
Known problems/bugs:
- Setup wizard presets do not work
- Missing button for restarting SteamVR
- Settings dropdowns do not show while in VR
- FFR not working properly (black right eye)
Contributions:
- @JackD83: html and javascript for the dashboard
- @zarik5: webserver, VR GUI system
- @maxer456: Guardian-Chaperone sync, handtracking fix, haptics fix, helped fixing some problems while implementing some features
- Hudder (from Discord): VR dashboard cursor
Note: ALVR v12 is not yet available on Sidequest, you need to download it from here (alvr_client.apk), connect your Oculus Quest to Sidequest and drag and drop the app on the Sidequest window.
Experimental v11
This version is identical to the ev11 PRE2 release!
Changes since ev10:
- Fixed bug with unicode audio devices (Error 0x80004005)
- Set High-Profile for AMF encoder
- Added 66% scaling for older AMD GPUs
- Updated client to latest Oculus SDK
- improve loading scene quality
- improved hand tracking by maxer456 (still experimental)
Thanks to all the contributors that make this work possible!
Experimental v11 PRE2
Yet another untested release:
Changes:
- Fix warping effect of 66% 75% and 125%
- improved hand tracking by maxer456 (still experimental)
Experimental v11 PRE
Changes:
- Fixed bug with unicode audio devices (Error 0x80004005)
- Set High-Profile for AMF encoder
- Added 66% scaling for older AMD GPUs
- Updated client to latest Oculus SDK
- improve loading scene quality
This is an UNTESTED pre release!!!
Experimental v10
-
Added proper hand skeleton and animation
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ALVR is now using the Oculus Quest icons for SteamVR
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stability improvements: If ALVR encounters an error, SteamVR sould not be affected anymore.
-
added logging into SteamVR: ALVR log entries can now be found in the SteamVR log
Requires latest vc runtime link
If you have previously used ALVR, it is recommended to delete the old config found in %LOCALAPPDATA%\ALVR
Thanks to all the contributors that make this work possible!
Experimental v9
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added sharpening filter
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added proof of concept hand-tracking
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added support to emulate vive headset.
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added support for manual controller rotation and offsets
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added fix for warped games like DCS World and Tomb Raider
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added game profiles to automatically set configuration for:
-- Boneworks
-- DCS World -
added function to start ALVR minimized in tray
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added option to auto start SteamVR if a HMD connects
Tested with SteamVR 1.10.20
Requires latest vc runtime link
If you have previously used ALVR, it is recommended to delete the old config found in %LOCALAPPDATA%\ALVR
Thanks to all the contributors that make this work possible!
Experimental v8
- stability improvements
- fixed Vivecraft controls (maybe fixes other games)
- added manual color correction
Requires latest vc runtime link
Experimental v7
- added new fixe fovead rendering (ffr) mode sliced for a sharper image
- added Aggressive keyframe resend
- general bugfixes
Experimental v6
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Hopefully fixed a crash that happened for some on ev5
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added ability to disable controllers
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added 3DOF mode
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updated to Visual Studio 2019 and Cuda 10.1
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allows to specify explicit IP address for ALVR server.
Server IP can be set from computer - by command line:
adb shell am startservice -n "com.polygraphene.alvr/.ChangeSettings" --es "targetServers" "10.10.10.10"
Multiple IP addresses can be separated by comma (and some other characters).
Setting can be effectively removed by using any string shorter than 7 characters (e.g. "none") instead of IP address.
This should provide native support for ALVR server and VR headset on different subnets/networks (e.g. ALVR over VPN and cloud gaming).
Experimental v5
- added fixed fovead rendering (ffr) made by @zarik5
- fixed ui where sound options got stuck after first start