Early announcement: Live::Editor #2393
Replies: 9 comments 15 replies
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Axmol Scene Editor on running cpp-tests: (= Live! Scene Editor) AxSeEDonCpp-tests.mp4AxSeEDonCpp-tests2.mp4 |
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Update: ASE_Spine.mp4 |
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Ok...time for a next preview: SpineGoblinColor.mp4 |
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ASE can help you writing/design your next physics game too. ASE_PhysicsGame.mp4Also the internal physics objects: ASE_InternPhysicsGame.mp4 |
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I have created my own repro for this ingenious tool |
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The Axmol particles be also under control: Particles.mp4 |
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Maybe just call |
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Be part of it!
A new star is being born:
"Live::Editor”
The world's first(*)
"Live" :: Editor
The big new feature is:
“Live::Editor” works together with you on your running Axmol game!
The interaction with you and your game is permanent and you be at the same time:
In a word: You are the
Winner
using “Live::Editor” writting your next game!Realising games in minutes will be possible.
For what standing the :: ?
Thats the place holder for something like: :Scene:, :Sprite:, :PhysicsSprite:, etc.
So it can also called: LiveSceneEditor, LiveSpriteEditor, LivePhysicsSpriteEditor, etc.
(*) as far as I'm know ;)
Official Live::Editor GitHub
It will be nice if you spend a star on this repro.
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