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menu.go
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package main
import (
"fmt"
)
type Menu struct {
settings *Settings
hero *Hero
}
type Corner string
const (
CORNER_TOP_RIGHT Corner = "TOPRIGHT"
CORNER_TOP_LEFT Corner = "TOPLEFT"
CORNER_BOTTOM_RIGHT Corner = "BOTTOMRIGHT"
CORNER_BOTTOM_LEFT Corner = "BOTTOMLEFT"
)
func NewMenu(settings *Settings, hero *Hero) *Menu {
return &Menu{
settings: settings,
hero: hero,
}
}
func (m *Menu) printString(text string, corner Corner) {
xMax := m.settings.xMax
yMax := m.settings.yMax
screen := *m.settings.screen
style := *m.settings.theme
switch corner {
case CORNER_TOP_RIGHT:
for i, char := range text {
screen.SetContent(xMax-len(text)+i, 0, char, nil, style)
}
case CORNER_TOP_LEFT:
for i, char := range text {
screen.SetContent(i+1, 0, char, nil, style)
}
case CORNER_BOTTOM_RIGHT:
for i, char := range text {
screen.SetContent(xMax-len(text)+i, yMax-1, char, nil, style)
}
case CORNER_BOTTOM_LEFT:
for i, char := range text {
screen.SetContent(i+1, yMax-1, char, nil, style)
}
}
}
func (m *Menu) drawScore() {
m.printString(fmt.Sprintf("SCORE: %d", m.hero.enemyIdCounter), CORNER_TOP_RIGHT)
}
func (m *Menu) drawPause() {
m.printString("PAUSE", CORNER_TOP_LEFT)
}
func (m *Menu) clearPause() {
m.printString(" ", CORNER_TOP_LEFT)
}