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The ExecutionEngine has been restricted to the land of FFI for quite some time. The preferred route for dealing with an ExecutionEngine has been through the EngineAccess monad. This is historically significant because LLVM previously allowed a single ExecutionEngine per process, a limit that has since been lifted. I think it's time to change this. I have an old patch 1fce8ae sitting around that totally removes the EngineAccess related goo. This might be a bit extreme, so I'm wondering if anyone else here has opinions on the matter. Should we:
Remove EngineAccess totally and replace it's usage with ExecutionEngine (per the referenced patch)
Add a second set of functions to work with ExecutionEngine, and optionally mark the EngineAccess bits as deprecated.
The text was updated successfully, but these errors were encountered:
The
ExecutionEngine
has been restricted to the land of FFI for quite some time. The preferred route for dealing with anExecutionEngine
has been through theEngineAccess
monad. This is historically significant because LLVM previously allowed a singleExecutionEngine
per process, a limit that has since been lifted. I think it's time to change this. I have an old patch 1fce8ae sitting around that totally removes theEngineAccess
related goo. This might be a bit extreme, so I'm wondering if anyone else here has opinions on the matter. Should we:EngineAccess
totally and replace it's usage withExecutionEngine
(per the referenced patch)ExecutionEngine
, and optionally mark theEngineAccess
bits as deprecated.The text was updated successfully, but these errors were encountered: