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Copy file name to clipboardexpand all lines: docs/FAQ.md
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@@ -94,7 +94,7 @@ Box2D also does not have exact collision. There is no continuous collision betwe
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Making a worms clone requires arbitrarily destructible terrain. This is beyond the scope of Box2D, so you will have to figure out how to do this on your own.
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### Tile Based Environment
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Using many boxes for your terrain may not work well because box-like characters can get snagged on internal corners. Box2D proves chain shapes for smooth collision, see `b2ChainDef`. In general you should avoid using a rectangular character because collision tolerances will still lead to undesirable snagging. Box2D provides capsules and rounded polygons that may work better for characters.
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Using many boxes for your terrain may not work well because box-like characters can get snagged on internal corners. Box2D provides chain shapes for smooth collision, see `b2ChainDef`. In general you should avoid using a rectangular character because collision tolerances will still lead to undesirable snagging. Box2D provides capsules and rounded polygons that may work better for characters.
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### Asteroid Type Coordinate Systems
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Box2D does not have any support for coordinate frame wrapping. You would likely need to customize Box2D for this purpose. You may need to use a different broad-phase for this to work.
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