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The proxima5 game has created some very nice modules that would be very useful to implement as common gaming layer, and make a sub package of tcell. Think tcell/sprite or somesuch.
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I think probably this will be in a separate package, not in tcell.
In retrospect, even tcell/views was a mistake -- better to have consuming packages in their own tree, and keep tcell unopinionated about frameworks that use it.
The proxima5 game has created some very nice modules that would be very useful to implement as common gaming layer, and make a sub package of tcell. Think tcell/sprite or somesuch.
The text was updated successfully, but these errors were encountered: