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main.go
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package main
import (
"encoding/json"
"fmt"
"net/http"
"github.com/getcasa/plugin-philipshue/devices"
"github.com/getcasa/sdk"
)
func main() {}
// Config define the casa plugin configuration
var Config = sdk.Configuration{
Name: "philipshue",
Version: "1.0.0",
Author: "casa",
Description: "Control Philips Hue ecosystem",
Discover: true,
Devices: []sdk.Device{
sdk.Device{
Name: "LCT015",
DefaultTrigger: "",
DefaultAction: "toggleLight",
Triggers: []sdk.Trigger{},
Actions: []string{"switchLight", "toggleLight"},
},
sdk.Device{
Name: "LCA001",
DefaultTrigger: "",
DefaultAction: "toggleLight",
Triggers: []sdk.Trigger{},
Actions: []string{"switchLight", "toggleLight"},
},
sdk.Device{
Name: "LCT024",
DefaultTrigger: "",
DefaultAction: "toggleLight",
Triggers: []sdk.Trigger{},
Actions: []string{"switchLight", "toggleLight"},
},
},
Actions: []sdk.Action{
sdk.Action{
Name: "switchLight",
Fields: []sdk.Field{
sdk.Field{
Name: "On",
Type: "bool",
Config: true,
},
sdk.Field{
Name: "Sat",
Type: "int",
Config: true,
},
sdk.Field{
Name: "Bri",
Type: "int",
Config: true,
},
sdk.Field{
Name: "Hue",
Type: "int",
Config: true,
},
},
},
sdk.Action{
Name: "toggleLight",
Fields: []sdk.Field{},
},
},
}
// State define each element of the global state
type State struct {
Bridge Bridge
Device devices.Hue
DeviceID int
}
type savedConfig struct {
BridgeID string
Username string
}
// States is the global state of plugin
var States []State
var client http.Client
var configPlugin []savedConfig
// Init plugin config
func Init() []byte {
res, _ := json.Marshal([]savedConfig{})
return res
}
//UpdateConfig update plugin's config if necessary
func UpdateConfig(config []byte) []byte {
var savedConfigs []savedConfig
if err := json.Unmarshal(config, &savedConfigs); err != nil {
panic(err)
}
bridges := DiscoverBridges()
for _, bridge := range bridges {
indexBridge := findBridgeFromID(savedConfigs, bridge.ID)
if indexBridge < 0 {
savedConfigs = append(savedConfigs, savedConfig{
BridgeID: bridge.ID,
Username: bridge.CreateUser(),
})
continue
} else {
if savedConfigs[indexBridge].Username == "" {
username := bridge.CreateUser()
savedConfigs[indexBridge].Username = username
}
}
}
configPlugin = savedConfigs
marshalConfig, _ := json.Marshal(savedConfigs)
return marshalConfig
}
func findBridgeFromID(config []savedConfig, ID string) int {
for ind, conf := range config {
if conf.BridgeID == ID {
return ind
}
}
return -1
}
// OnStart discover brdiges and create the global state
func OnStart(config []byte) {
if err := json.Unmarshal(config, &configPlugin); err != nil {
panic(err)
}
discover()
}
func findStateFromID(arrayStates []State, ID string) bool {
for _, state := range arrayStates {
if state.Device.UniqueID == ID {
return true
}
}
return false
}
// Discover return array of all found devices
func Discover() []sdk.DiscoveredDevice {
var discovered []sdk.DiscoveredDevice
discover()
for _, state := range States {
fmt.Println(state.Device.ModelID)
discovered = append(discovered, sdk.DiscoveredDevice{
Name: state.Device.Name,
PhysicalID: state.Device.UniqueID,
PhysicalName: state.Device.ModelID, // strings.ToLower(reflect.TypeOf(state.Device).Name()),
Plugin: Config.Name,
})
}
return discovered
}
func discover() {
bridges := DiscoverBridges()
// create global state to store bridges and lights
for _, savedConfig := range configPlugin {
for i, bridge := range bridges {
if savedConfig.BridgeID != bridge.ID {
continue
}
bridges[i].Username = savedConfig.Username
for j, light := range bridges[i].GetLights() {
if !findStateFromID(States, light.UniqueID) {
States = append(States, State{
Bridge: bridges[i],
Device: light,
DeviceID: j + 1,
})
}
}
}
}
}
// Params define actions parameters available
type Params struct {
On bool `json:"on"`
Sat int `json:"sat"`
Bri int `json:"bri"`
Hue int `json:"hue"`
}
// CallAction call functions from actions
func CallAction(physicalID string, name string, params []byte, config []byte) {
if string(params) == "" {
fmt.Println("Params must be provided")
}
// declare parameters
var req Params
// unmarshal parameters to use in actions
err := json.Unmarshal(params, &req)
if err != nil {
fmt.Println(err)
}
// get the light's bridge
bridge := GetBridge(physicalID)
if bridge.ID == "" {
return
}
// use name to call actions
switch name {
case "switchLight":
bridge.SwitchLight(physicalID, req)
case "toggleLight":
bridge.ToggleLight(physicalID)
default:
return
}
}
// OnStop close connection
func OnStop() {
}