[enhancement]: Support for Restyling UV-Mapped Textures While Preserving UV Boundaries #7713
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enhancement
New feature or request
Is there an existing issue for this?
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What should this feature add?
I would love to see a feature that allows for restyling existing UV-mapped textures while ensuring that the new texture respects UV boundaries and edges.
Currently, when attempting to apply a new style (e.g., hand-painted effects) using Stable Diffusion, the results often do not align well with the UV map, leading to distortions or misaligned details. A feature that intelligently adapts the generated texture to fit within the existing UV layout would make this workflow much more effective.
Proposed Feature:
Would this be possible to implement? I’d love to hear thoughts on feasibility or potential workarounds!
Alternatives
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Additional Content
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