You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hi!
Sorry for the easiest question, but I don't understand what does if ((GI & 011) == 0) mean in your Assets/MiniEngineAO/Shaders/Downsample1.compute.
011 is octal number? Could we write this with decimal numbers?
Thanks!
The text was updated successfully, but these errors were encountered:
It may be a slight performance optimization, but I would wager it doesn't make a difference if you used an integer instead... It would be interesting to hear what @keijiro has to say about it.
But in the meantime, you can always just change it to the uint value and see if it makes any difference to the result and performance! :)
Hi!
Sorry for the easiest question, but I don't understand what does
if ((GI & 011) == 0)
mean in your Assets/MiniEngineAO/Shaders/Downsample1.compute.011 is octal number? Could we write this with decimal numbers?
Thanks!
The text was updated successfully, but these errors were encountered: