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pathfind.go
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package routing
import (
"bytes"
"container/heap"
"errors"
"fmt"
"math"
"sort"
"time"
"github.com/btcsuite/btcd/btcutil"
sphinx "github.com/lightningnetwork/lightning-onion"
"github.com/lightningnetwork/lnd/feature"
"github.com/lightningnetwork/lnd/fn/v2"
graphdb "github.com/lightningnetwork/lnd/graph/db"
"github.com/lightningnetwork/lnd/graph/db/models"
"github.com/lightningnetwork/lnd/lnutils"
"github.com/lightningnetwork/lnd/lnwire"
"github.com/lightningnetwork/lnd/record"
"github.com/lightningnetwork/lnd/routing/route"
)
const (
// infinity is used as a starting distance in our shortest path search.
infinity = math.MaxInt64
// RiskFactorBillionths controls the influence of time lock delta
// of a channel on route selection. It is expressed as billionths
// of msat per msat sent through the channel per time lock delta
// block. See edgeWeight function below for more details.
// The chosen value is based on the previous incorrect weight function
// 1 + timelock + fee * fee. In this function, the fee penalty
// diminishes the time lock penalty for all but the smallest amounts.
// To not change the behaviour of path finding too drastically, a
// relatively small value is chosen which is still big enough to give
// some effect with smaller time lock values. The value may need
// tweaking and/or be made configurable in the future.
RiskFactorBillionths = 15
// estimatedNodeCount is used to preallocate the path finding structures
// to avoid resizing and copies. It should be number on the same order as
// the number of active nodes in the network.
estimatedNodeCount = 10000
// fakeHopHintCapacity is the capacity we assume for hop hint channels.
// This is a high number, which expresses that a hop hint channel should
// be able to route payments.
fakeHopHintCapacity = btcutil.Amount(10 * btcutil.SatoshiPerBitcoin)
)
// pathFinder defines the interface of a path finding algorithm.
type pathFinder = func(g *graphParams, r *RestrictParams,
cfg *PathFindingConfig, self, source, target route.Vertex,
amt lnwire.MilliSatoshi, timePref float64, finalHtlcExpiry int32) (
[]*unifiedEdge, float64, error)
var (
// DefaultEstimator is the default estimator used for computing
// probabilities in pathfinding.
DefaultEstimator = AprioriEstimatorName
// DefaultAttemptCost is the default fixed virtual cost in path finding
// of a failed payment attempt. It is used to trade off potentially
// better routes against their probability of succeeding.
DefaultAttemptCost = lnwire.NewMSatFromSatoshis(100)
// DefaultAttemptCostPPM is the default proportional virtual cost in
// path finding weight units of executing a payment attempt that fails.
// It is used to trade off potentially better routes against their
// probability of succeeding. This parameter is expressed in parts per
// million of the payment amount.
//
// It is impossible to pick a perfect default value. The current value
// of 0.1% is based on the idea that a transaction fee of 1% is within
// reasonable territory and that a payment shouldn't need more than 10
// attempts.
DefaultAttemptCostPPM = int64(1000)
// DefaultMinRouteProbability is the default minimum probability for routes
// returned from findPath.
DefaultMinRouteProbability = float64(0.01)
// DefaultAprioriHopProbability is the default a priori probability for
// a hop.
DefaultAprioriHopProbability = float64(0.6)
)
// edgePolicyWithSource is a helper struct to keep track of the source node
// of a channel edge. ChannelEdgePolicy only contains to destination node
// of the edge.
type edgePolicyWithSource struct {
sourceNode route.Vertex
edge AdditionalEdge
}
// finalHopParams encapsulates various parameters for route construction that
// apply to the final hop in a route. These features include basic payment data
// such as amounts and cltvs, as well as more complex features like destination
// custom records and payment address.
type finalHopParams struct {
amt lnwire.MilliSatoshi
totalAmt lnwire.MilliSatoshi
// cltvDelta is the final hop's minimum CLTV expiry delta.
//
// NOTE that in the case of paying to a blinded path, this value will
// be set to a duplicate of the blinded path's accumulated CLTV value.
// We would then only need to use this value in the case where the
// introduction node of the path is also the destination node.
cltvDelta uint16
records record.CustomSet
paymentAddr fn.Option[[32]byte]
// metadata is additional data that is sent along with the payment to
// the payee.
metadata []byte
}
// newRoute constructs a route using the provided path and final hop constraints.
// Any destination specific fields from the final hop params will be attached
// assuming the destination's feature vector signals support, otherwise this
// method will fail. If the route is too long, or the selected path cannot
// support the fully payment including fees, then a non-nil error is returned.
// If the route is to a blinded path, the blindedPath parameter is used to
// back fill additional fields that are required for a blinded payment. This is
// done in a separate pass to keep our route construction simple, as blinded
// paths require zero expiry and amount values for intermediate hops (which
// makes calculating the totals during route construction difficult if we
// include blinded paths on the first pass).
//
// NOTE: The passed slice of unified edges MUST be sorted in forward order: from
// the source to the target node of the path finding attempt. It is assumed that
// any feature vectors on all hops have been validated for transitive
// dependencies.
// NOTE: If a non-nil blinded path is provided it is assumed to have been
// validated by the caller.
func newRoute(sourceVertex route.Vertex,
pathEdges []*unifiedEdge, currentHeight uint32, finalHop finalHopParams,
blindedPathSet *BlindedPaymentPathSet) (*route.Route, error) {
var (
hops []*route.Hop
// totalTimeLock will accumulate the cumulative time lock
// across the entire route. This value represents how long the
// sender will need to wait in the *worst* case.
totalTimeLock = currentHeight
// nextIncomingAmount is the amount that will need to flow into
// the *next* hop. Since we're going to be walking the route
// backwards below, this next hop gets closer and closer to the
// sender of the payment.
nextIncomingAmount lnwire.MilliSatoshi
blindedPayment *BlindedPayment
)
pathLength := len(pathEdges)
// When paying to a blinded route we might have appended a dummy hop at
// the end to make MPP payments possible via all paths of the blinded
// route set. We always append a dummy hop when the internal pathfiner
// looks for a route to a blinded path which is at least one hop long
// (excluding the introduction point). We add this dummy hop so that
// we search for a universal target but also respect potential mc
// entries which might already be present for a particular blinded path.
// However when constructing the Sphinx packet we need to remove this
// dummy hop again which we do here.
//
// NOTE: The path length is always at least 1 because there must be one
// edge from the source to the destination. However we check for > 0
// just for robustness here.
if blindedPathSet != nil && pathLength > 0 {
finalBlindedPubKey := pathEdges[pathLength-1].policy.
ToNodePubKey()
if IsBlindedRouteNUMSTargetKey(finalBlindedPubKey[:]) {
// If the last hop is the NUMS key for blinded paths, we
// remove the dummy hop from the route.
pathEdges = pathEdges[:pathLength-1]
pathLength--
}
}
for i := pathLength - 1; i >= 0; i-- {
// Now we'll start to calculate the items within the per-hop
// payload for the hop this edge is leading to.
edge := pathEdges[i].policy
// If this is an edge from a blinded path and the
// blindedPayment variable has not been set yet, then set it now
// by extracting the corresponding blinded payment from the
// edge.
isBlindedEdge := pathEdges[i].blindedPayment != nil
if isBlindedEdge && blindedPayment == nil {
blindedPayment = pathEdges[i].blindedPayment
}
// We'll calculate the amounts, timelocks, and fees for each hop
// in the route. The base case is the final hop which includes
// their amount and timelocks. These values will accumulate
// contributions from the preceding hops back to the sender as
// we compute the route in reverse.
var (
amtToForward lnwire.MilliSatoshi
fee int64
totalAmtMsatBlinded lnwire.MilliSatoshi
outgoingTimeLock uint32
customRecords record.CustomSet
mpp *record.MPP
metadata []byte
)
// Define a helper function that checks this edge's feature
// vector for support for a given feature. We assume at this
// point that the feature vectors transitive dependencies have
// been validated.
supports := func(feature lnwire.FeatureBit) bool {
// If this edge comes from router hints, the features
// could be nil.
if edge.ToNodeFeatures == nil {
return false
}
return edge.ToNodeFeatures.HasFeature(feature)
}
if i == len(pathEdges)-1 {
// If this is the last hop, then the hop payload will
// contain the exact amount. In BOLT #4: Onion Routing
// Protocol / "Payload for the Last Node", this is
// detailed.
amtToForward = finalHop.amt
// Fee is not part of the hop payload, but only used for
// reporting through RPC. Set to zero for the final hop.
fee = 0
if blindedPathSet == nil {
totalTimeLock += uint32(finalHop.cltvDelta)
} else {
totalTimeLock += uint32(
blindedPathSet.FinalCLTVDelta(),
)
}
outgoingTimeLock = totalTimeLock
// Attach any custom records to the final hop.
customRecords = finalHop.records
// If we're attaching a payment addr but the receiver
// doesn't support both TLV and payment addrs, fail.
payAddr := supports(lnwire.PaymentAddrOptional)
if !payAddr && finalHop.paymentAddr.IsSome() {
return nil, errors.New("cannot attach " +
"payment addr")
}
// Otherwise attach the mpp record if it exists.
// TODO(halseth): move this to payment life cycle,
// where AMP options are set.
finalHop.paymentAddr.WhenSome(func(addr [32]byte) {
mpp = record.NewMPP(finalHop.totalAmt, addr)
})
metadata = finalHop.metadata
if blindedPathSet != nil {
totalAmtMsatBlinded = finalHop.totalAmt
}
} else {
// The amount that the current hop needs to forward is
// equal to the incoming amount of the next hop.
amtToForward = nextIncomingAmount
// The fee that needs to be paid to the current hop is
// based on the amount that this hop needs to forward
// and its policy for the outgoing channel. This policy
// is stored as part of the incoming channel of
// the next hop.
outboundFee := pathEdges[i+1].policy.ComputeFee(
amtToForward,
)
inboundFee := pathEdges[i].inboundFees.CalcFee(
amtToForward + outboundFee,
)
fee = int64(outboundFee) + inboundFee
if fee < 0 {
fee = 0
}
// We'll take the total timelock of the preceding hop as
// the outgoing timelock or this hop. Then we'll
// increment the total timelock incurred by this hop.
outgoingTimeLock = totalTimeLock
totalTimeLock += uint32(
pathEdges[i+1].policy.TimeLockDelta,
)
}
// Since we're traversing the path backwards atm, we prepend
// each new hop such that, the final slice of hops will be in
// the forwards order.
currentHop := &route.Hop{
PubKeyBytes: edge.ToNodePubKey(),
ChannelID: edge.ChannelID,
AmtToForward: amtToForward,
OutgoingTimeLock: outgoingTimeLock,
CustomRecords: customRecords,
MPP: mpp,
Metadata: metadata,
TotalAmtMsat: totalAmtMsatBlinded,
}
hops = append([]*route.Hop{currentHop}, hops...)
// Finally, we update the amount that needs to flow into the
// *next* hop, which is the amount this hop needs to forward,
// accounting for the fee that it takes.
nextIncomingAmount = amtToForward + lnwire.MilliSatoshi(fee)
}
// If we are creating a route to a blinded path, we need to add some
// additional data to the route that is required for blinded forwarding.
// We do another pass on our edges to append this data.
if blindedPathSet != nil {
// If the passed in BlindedPaymentPathSet is non-nil but no
// edge had a BlindedPayment attached, it means that the path
// chosen was an introduction-node-only path. So in this case,
// we can assume the relevant payment is the only one in the
// payment set.
if blindedPayment == nil {
var err error
blindedPayment, err = blindedPathSet.IntroNodeOnlyPath()
if err != nil {
return nil, err
}
}
var (
inBlindedRoute bool
dataIndex = 0
blindedPath = blindedPayment.BlindedPath
introVertex = route.NewVertex(
blindedPath.IntroductionPoint,
)
)
for i, hop := range hops {
// Once we locate our introduction node, we know that
// every hop after this is part of the blinded route.
if bytes.Equal(hop.PubKeyBytes[:], introVertex[:]) {
inBlindedRoute = true
hop.BlindingPoint = blindedPath.BlindingPoint
}
// We don't need to modify edges outside of our blinded
// route.
if !inBlindedRoute {
continue
}
payload := blindedPath.BlindedHops[dataIndex].CipherText
hop.EncryptedData = payload
// All of the hops in a blinded route *except* the
// final hop should have zero amounts / time locks.
if i != len(hops)-1 {
hop.AmtToForward = 0
hop.OutgoingTimeLock = 0
}
dataIndex++
}
}
// With the base routing data expressed as hops, build the full route
newRoute, err := route.NewRouteFromHops(
nextIncomingAmount, totalTimeLock, route.Vertex(sourceVertex),
hops,
)
if err != nil {
return nil, err
}
return newRoute, nil
}
// edgeWeight computes the weight of an edge. This value is used when searching
// for the shortest path within the channel graph between two nodes. Weight is
// is the fee itself plus a time lock penalty added to it. This benefits
// channels with shorter time lock deltas and shorter (hops) routes in general.
// RiskFactor controls the influence of time lock on route selection. This is
// currently a fixed value, but might be configurable in the future.
func edgeWeight(lockedAmt lnwire.MilliSatoshi, fee lnwire.MilliSatoshi,
timeLockDelta uint16) int64 {
// timeLockPenalty is the penalty for the time lock delta of this channel.
// It is controlled by RiskFactorBillionths and scales proportional
// to the amount that will pass through channel. Rationale is that it if
// a twice as large amount gets locked up, it is twice as bad.
timeLockPenalty := int64(lockedAmt) * int64(timeLockDelta) *
RiskFactorBillionths / 1000000000
return int64(fee) + timeLockPenalty
}
// graphParams wraps the set of graph parameters passed to findPath.
type graphParams struct {
// graph is the ChannelGraph to be used during path finding.
graph Graph
// additionalEdges is an optional set of edges that should be
// considered during path finding, that is not already found in the
// channel graph. These can either be private edges for bolt 11 invoices
// or blinded edges when a payment to a blinded path is made.
additionalEdges map[route.Vertex][]AdditionalEdge
// bandwidthHints is an interface that provides bandwidth hints that
// can provide a better estimate of the current channel bandwidth than
// what is found in the graph. It will override the capacities and
// disabled flags found in the graph for local channels when doing
// path finding if it has updated values for that channel. In
// particular, it should be set to the current available sending
// bandwidth for active local channels, and 0 for inactive channels.
bandwidthHints bandwidthHints
}
// RestrictParams wraps the set of restrictions passed to findPath that the
// found path must adhere to.
type RestrictParams struct {
// ProbabilitySource is a callback that is expected to return the
// success probability of traversing the channel from the node.
ProbabilitySource func(route.Vertex, route.Vertex,
lnwire.MilliSatoshi, btcutil.Amount) float64
// FeeLimit is a maximum fee amount allowed to be used on the path from
// the source to the target.
FeeLimit lnwire.MilliSatoshi
// OutgoingChannelIDs is the list of channels that are allowed for the
// first hop. If nil, any channel may be used.
OutgoingChannelIDs []uint64
// LastHop is the pubkey of the last node before the final destination
// is reached. If nil, any node may be used.
LastHop *route.Vertex
// CltvLimit is the maximum time lock of the route excluding the final
// ctlv. After path finding is complete, the caller needs to increase
// all cltv expiry heights with the required final cltv delta.
CltvLimit uint32
// DestCustomRecords contains the custom records to drop off at the
// final hop, if any.
DestCustomRecords record.CustomSet
// DestFeatures is a feature vector describing what the final hop
// supports. If none are provided, pathfinding will try to inspect any
// features on the node announcement instead.
DestFeatures *lnwire.FeatureVector
// PaymentAddr is a random 32-byte value generated by the receiver to
// mitigate probing vectors and payment sniping attacks on overpaid
// invoices.
PaymentAddr fn.Option[[32]byte]
// Amp signals to the pathfinder that this payment is an AMP payment
// and therefore it needs to account for additional AMP data in the
// final hop payload size calculation.
Amp *AMPOptions
// Metadata is additional data that is sent along with the payment to
// the payee.
Metadata []byte
// BlindedPaymentPathSet is necessary to determine the hop size of the
// last/exit hop.
BlindedPaymentPathSet *BlindedPaymentPathSet
// FirstHopCustomRecords includes any records that should be included in
// the update_add_htlc message towards our peer.
FirstHopCustomRecords lnwire.CustomRecords
}
// PathFindingConfig defines global parameters that control the trade-off in
// path finding between fees and probability.
type PathFindingConfig struct {
// AttemptCost is the fixed virtual cost in path finding of a failed
// payment attempt. It is used to trade off potentially better routes
// against their probability of succeeding.
AttemptCost lnwire.MilliSatoshi
// AttemptCostPPM is the proportional virtual cost in path finding of a
// failed payment attempt. It is used to trade off potentially better
// routes against their probability of succeeding. This parameter is
// expressed in parts per million of the total payment amount.
AttemptCostPPM int64
// MinProbability defines the minimum success probability of the
// returned route.
MinProbability float64
}
// getOutgoingBalance returns the maximum available balance in any of the
// channels of the given node. The second return parameters is the total
// available balance.
func getOutgoingBalance(node route.Vertex, outgoingChans map[uint64]struct{},
bandwidthHints bandwidthHints,
g Graph) (lnwire.MilliSatoshi, lnwire.MilliSatoshi, error) {
var max, total lnwire.MilliSatoshi
cb := func(channel *graphdb.DirectedChannel) error {
if !channel.OutPolicySet {
return nil
}
chanID := channel.ChannelID
// Enforce outgoing channel restriction.
if outgoingChans != nil {
if _, ok := outgoingChans[chanID]; !ok {
return nil
}
}
bandwidth, ok := bandwidthHints.availableChanBandwidth(
chanID, 0,
)
// If the bandwidth is not available, use the channel capacity.
// This can happen when a channel is added to the graph after
// we've already queried the bandwidth hints.
if !ok {
bandwidth = lnwire.NewMSatFromSatoshis(channel.Capacity)
}
if bandwidth > max {
max = bandwidth
}
var overflow bool
total, overflow = overflowSafeAdd(total, bandwidth)
if overflow {
// If the current total and the bandwidth would
// overflow the maximum value, we set the total to the
// maximum value. Which is more milli-satoshis than are
// in existence anyway, so the actual value is
// irrelevant.
total = lnwire.MilliSatoshi(math.MaxUint64)
}
return nil
}
// Iterate over all channels of the to node.
err := g.ForEachNodeChannel(node, cb)
if err != nil {
return 0, 0, err
}
return max, total, err
}
// findPath attempts to find a path from the source node within the ChannelGraph
// to the target node that's capable of supporting a payment of `amt` value. The
// current approach implemented is modified version of Dijkstra's algorithm to
// find a single shortest path between the source node and the destination. The
// distance metric used for edges is related to the time-lock+fee costs along a
// particular edge. If a path is found, this function returns a slice of
// ChannelHop structs which encoded the chosen path from the target to the
// source. The search is performed backwards from destination node back to
// source. This is to properly accumulate fees that need to be paid along the
// path and accurately check the amount to forward at every node against the
// available bandwidth.
func findPath(g *graphParams, r *RestrictParams, cfg *PathFindingConfig,
self, source, target route.Vertex, amt lnwire.MilliSatoshi,
timePref float64, finalHtlcExpiry int32) ([]*unifiedEdge, float64,
error) {
// Pathfinding can be a significant portion of the total payment
// latency, especially on low-powered devices. Log several metrics to
// aid in the analysis performance problems in this area.
start := time.Now()
nodesVisited := 0
edgesExpanded := 0
defer func() {
timeElapsed := time.Since(start)
log.Debugf("Pathfinding perf metrics: nodes=%v, edges=%v, "+
"time=%v", nodesVisited, edgesExpanded, timeElapsed)
}()
// If no destination features are provided, we will load what features
// we have for the target node from our graph.
features := r.DestFeatures
if features == nil {
var err error
features, err = g.graph.FetchNodeFeatures(target)
if err != nil {
return nil, 0, err
}
}
// Ensure that the destination's features don't include unknown
// required features.
err := feature.ValidateRequired(features)
if err != nil {
log.Warnf("Pathfinding destination node features: %v", err)
return nil, 0, errUnknownRequiredFeature
}
// Ensure that all transitive dependencies are set.
err = feature.ValidateDeps(features)
if err != nil {
log.Warnf("Pathfinding destination node features: %v", err)
return nil, 0, errMissingDependentFeature
}
// Now that we know the feature vector is well-formed, we'll proceed in
// checking that it supports the features we need. If the caller has a
// payment address to attach, check that our destination feature vector
// supports them.
if r.PaymentAddr.IsSome() &&
!features.HasFeature(lnwire.PaymentAddrOptional) {
return nil, 0, errNoPaymentAddr
}
// Set up outgoing channel map for quicker access.
var outgoingChanMap map[uint64]struct{}
if len(r.OutgoingChannelIDs) > 0 {
outgoingChanMap = make(map[uint64]struct{})
for _, outChan := range r.OutgoingChannelIDs {
outgoingChanMap[outChan] = struct{}{}
}
}
// If we are routing from ourselves, check that we have enough local
// balance available.
if source == self {
max, total, err := getOutgoingBalance(
self, outgoingChanMap, g.bandwidthHints, g.graph,
)
if err != nil {
return nil, 0, err
}
// If the total outgoing balance isn't sufficient, it will be
// impossible to complete the payment.
if total < amt {
log.Warnf("Not enough outbound balance to send "+
"htlc of amount: %v, only have local "+
"balance: %v", amt, total)
return nil, 0, errInsufficientBalance
}
// If there is only not enough capacity on a single route, it
// may still be possible to complete the payment by splitting.
if max < amt {
return nil, 0, errNoPathFound
}
}
// First we'll initialize an empty heap which'll help us to quickly
// locate the next edge we should visit next during our graph
// traversal.
nodeHeap := newDistanceHeap(estimatedNodeCount)
// Holds the current best distance for a given node.
distance := make(map[route.Vertex]*nodeWithDist, estimatedNodeCount)
additionalEdgesWithSrc := make(map[route.Vertex][]*edgePolicyWithSource)
for vertex, additionalEdges := range g.additionalEdges {
// Edges connected to self are always included in the graph,
// therefore can be skipped. This prevents us from trying
// routes to malformed hop hints.
if vertex == self {
continue
}
// Build reverse lookup to find incoming edges. Needed because
// search is taken place from target to source.
for _, additionalEdge := range additionalEdges {
outgoingEdgePolicy := additionalEdge.EdgePolicy()
toVertex := outgoingEdgePolicy.ToNodePubKey()
incomingEdgePolicy := &edgePolicyWithSource{
sourceNode: vertex,
edge: additionalEdge,
}
additionalEdgesWithSrc[toVertex] =
append(additionalEdgesWithSrc[toVertex],
incomingEdgePolicy)
}
}
// The payload size of the final hop differ from intermediate hops
// and depends on whether the destination is blinded or not.
lastHopPayloadSize, err := lastHopPayloadSize(r, finalHtlcExpiry, amt)
if err != nil {
return nil, 0, err
}
// We can't always assume that the end destination is publicly
// advertised to the network so we'll manually include the target node.
// The target node charges no fee. Distance is set to 0, because this is
// the starting point of the graph traversal. We are searching backwards
// to get the fees first time right and correctly match channel
// bandwidth.
//
// Don't record the initial partial path in the distance map and reserve
// that key for the source key in the case we route to ourselves.
partialPath := &nodeWithDist{
dist: 0,
weight: 0,
node: target,
netAmountReceived: amt,
incomingCltv: finalHtlcExpiry,
probability: 1,
routingInfoSize: lastHopPayloadSize,
}
// Calculate the absolute cltv limit. Use uint64 to prevent an overflow
// if the cltv limit is MaxUint32.
absoluteCltvLimit := uint64(r.CltvLimit) + uint64(finalHtlcExpiry)
// Calculate the default attempt cost as configured globally.
defaultAttemptCost := float64(
cfg.AttemptCost +
amt*lnwire.MilliSatoshi(cfg.AttemptCostPPM)/1000000,
)
// Validate time preference value.
if math.Abs(timePref) > 1 {
return nil, 0, fmt.Errorf("time preference %v out of range "+
"[-1, 1]", timePref)
}
// Scale to avoid the extremes -1 and 1 which run into infinity issues.
timePref *= 0.9
// Apply time preference. At 0, the default attempt cost will
// be used.
absoluteAttemptCost := defaultAttemptCost * (1/(0.5-timePref/2) - 1)
log.Debugf("Pathfinding absolute attempt cost: %v sats",
absoluteAttemptCost/1000)
// processEdge is a helper closure that will be used to make sure edges
// satisfy our specific requirements.
processEdge := func(fromVertex route.Vertex,
edge *unifiedEdge, toNodeDist *nodeWithDist) {
edgesExpanded++
// Calculate inbound fee charged by "to" node. The exit hop
// doesn't charge inbound fees. If the "to" node is the exit
// hop, its inbound fees have already been set to zero by
// nodeEdgeUnifier.
inboundFee := edge.inboundFees.CalcFee(
toNodeDist.netAmountReceived,
)
// Make sure that the node total fee is never negative.
// Routing nodes treat a total fee that turns out
// negative as a zero fee and pathfinding should do the
// same.
minInboundFee := -int64(toNodeDist.outboundFee)
if inboundFee < minInboundFee {
inboundFee = minInboundFee
}
// Calculate amount that the candidate node would have to send
// out.
amountToSend := toNodeDist.netAmountReceived +
lnwire.MilliSatoshi(inboundFee)
// Check if accumulated fees would exceed fee limit when this
// node would be added to the path.
totalFee := int64(amountToSend) - int64(amt)
log.Trace(lnutils.NewLogClosure(func() string {
return fmt.Sprintf(
"Checking fromVertex (%v) with "+
"minInboundFee=%v, inboundFee=%v, "+
"amountToSend=%v, amt=%v, totalFee=%v",
fromVertex, minInboundFee, inboundFee,
amountToSend, amt, totalFee,
)
}))
if totalFee > 0 && lnwire.MilliSatoshi(totalFee) > r.FeeLimit {
return
}
// Request the success probability for this edge.
edgeProbability := r.ProbabilitySource(
fromVertex, toNodeDist.node, amountToSend,
edge.capacity,
)
log.Trace(lnutils.NewLogClosure(func() string {
return fmt.Sprintf("path finding probability: fromnode=%v,"+
" tonode=%v, amt=%v, cap=%v, probability=%v",
fromVertex, toNodeDist.node, amountToSend,
edge.capacity, edgeProbability)
}))
// If the probability is zero, there is no point in trying.
if edgeProbability == 0 {
return
}
// Compute fee that fromVertex is charging. It is based on the
// amount that needs to be sent to the next node in the route.
//
// Source node has no predecessor to pay a fee. Therefore set
// fee to zero, because it should not be included in the fee
// limit check and edge weight.
//
// Also determine the time lock delta that will be added to the
// route if fromVertex is selected. If fromVertex is the source
// node, no additional timelock is required.
var (
timeLockDelta uint16
outboundFee int64
)
if fromVertex != source {
outboundFee = int64(
edge.policy.ComputeFee(amountToSend),
)
timeLockDelta = edge.policy.TimeLockDelta
}
incomingCltv := toNodeDist.incomingCltv + int32(timeLockDelta)
// Check that we are within our CLTV limit.
if uint64(incomingCltv) > absoluteCltvLimit {
return
}
// netAmountToReceive is the amount that the node that is added
// to the distance map needs to receive from a (to be found)
// previous node in the route. The inbound fee of the receiving
// node is already subtracted from this value. The previous node
// will need to pay the amount that this node forwards plus the
// fee it charges plus this node's inbound fee.
netAmountToReceive := amountToSend +
lnwire.MilliSatoshi(outboundFee)
// Calculate total probability of successfully reaching target
// by multiplying the probabilities. Both this edge and the rest
// of the route must succeed.
probability := toNodeDist.probability * edgeProbability
// If the probability is below the specified lower bound, we can
// abandon this direction. Adding further nodes can only lower
// the probability more.
if probability < cfg.MinProbability {
return
}
// Calculate the combined fee for this edge. Dijkstra does not
// support negative edge weights. Because this fee feeds into
// the edge weight calculation, we don't allow it to be
// negative.
signedFee := inboundFee + outboundFee
fee := lnwire.MilliSatoshi(0)
if signedFee > 0 {
fee = lnwire.MilliSatoshi(signedFee)
}
// By adding fromVertex in the route, there will be an extra
// weight composed of the fee that this node will charge and
// the amount that will be locked for timeLockDelta blocks in
// the HTLC that is handed out to fromVertex.
weight := edgeWeight(amountToSend, fee, timeLockDelta)
// Compute the tentative weight to this new channel/edge
// which is the weight from our toNode to the target node
// plus the weight of this edge.
tempWeight := toNodeDist.weight + weight
// Add an extra factor to the weight to take into account the
// probability. Another reason why we rounded the fee up to zero
// is to prevent a highly negative fee from cancelling out the
// extra factor. We don't want an always-failing node to attract
// traffic using a highly negative fee and escape penalization.
tempDist := getProbabilityBasedDist(
tempWeight, probability,
absoluteAttemptCost,
)
// If there is already a best route stored, compare this
// candidate route with the best route so far.
current, ok := distance[fromVertex]
if ok {
// If this route is worse than what we already found,
// skip this route.
if tempDist > current.dist {
return
}
// If the route is equally good and the probability
// isn't better, skip this route. It is important to
// also return if both cost and probability are equal,
// because otherwise the algorithm could run into an
// endless loop.
probNotBetter := probability <= current.probability
if tempDist == current.dist && probNotBetter {
return
}
}
// Calculate the total routing info size if this hop were to be
// included. If we are coming from the source hop, the payload
// size is zero, because the original htlc isn't in the onion
// blob.
//
// NOTE: For blinded paths with the NUMS key as the last hop,
// the payload size accounts for this dummy hop which is of
// the same size as the real last hop. So we account for a
// bigger size than the route is however we accept this
// little inaccuracy here because we are over estimating by
// 1 hop.
var payloadSize uint64
if fromVertex != source {
// In case the unifiedEdge does not have a payload size
// function supplied we request a graceful shutdown
// because this should never happen.
if edge.hopPayloadSizeFn == nil {
log.Criticalf("No payload size function "+
"available for edge=%v unable to "+
"determine payload size: %v", edge,
ErrNoPayLoadSizeFunc)
return
}
payloadSize = edge.hopPayloadSizeFn(
amountToSend,
uint32(toNodeDist.incomingCltv),
edge.policy.ChannelID,
)
}
routingInfoSize := toNodeDist.routingInfoSize + payloadSize
// Skip paths that would exceed the maximum routing info size.
if routingInfoSize > sphinx.MaxPayloadSize {
return
}
// All conditions are met and this new tentative distance is
// better than the current best known distance to this node.
// The new better distance is recorded, and also our "next hop"
// map is populated with this edge.
withDist := &nodeWithDist{
dist: tempDist,
weight: tempWeight,
node: fromVertex,
netAmountReceived: netAmountToReceive,
outboundFee: lnwire.MilliSatoshi(outboundFee),
incomingCltv: incomingCltv,
probability: probability,
nextHop: edge,
routingInfoSize: routingInfoSize,
}
distance[fromVertex] = withDist
// Either push withDist onto the heap if the node
// represented by fromVertex is not already on the heap OR adjust
// its position within the heap via heap.Fix.
nodeHeap.PushOrFix(withDist)
}
// TODO(roasbeef): also add path caching
// * similar to route caching, but doesn't factor in the amount
// Cache features because we visit nodes multiple times.
featureCache := make(map[route.Vertex]*lnwire.FeatureVector)
// getGraphFeatures returns (cached) node features from the graph.
getGraphFeatures := func(node route.Vertex) (*lnwire.FeatureVector,
error) {
// Check cache for features of the fromNode.
fromFeatures, ok := featureCache[node]
if ok {
return fromFeatures, nil
}
// Fetch node features fresh from the graph.
fromFeatures, err := g.graph.FetchNodeFeatures(node)
if err != nil {
return nil, err