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layout.rs
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// Copyright 2022 the Resvg Authors
// SPDX-License-Identifier: Apache-2.0 OR MIT
use std::collections::HashMap;
use std::num::NonZeroU16;
use std::sync::Arc;
use fontdb::{Database, ID};
use kurbo::{ParamCurve, ParamCurveArclen, ParamCurveDeriv};
use rustybuzz::ttf_parser;
use rustybuzz::ttf_parser::{GlyphId, Tag};
use strict_num::NonZeroPositiveF32;
use tiny_skia_path::{NonZeroRect, Transform};
use unicode_script::UnicodeScript;
use crate::tree::{BBox, IsValidLength};
use crate::{
AlignmentBaseline, ApproxZeroUlps, BaselineShift, DominantBaseline, Fill, FillRule, Font,
FontResolver, LengthAdjust, PaintOrder, Path, ShapeRendering, Stroke, Text, TextAnchor,
TextChunk, TextDecorationStyle, TextFlow, TextPath, TextSpan, WritingMode,
};
/// A glyph that has already been positioned correctly.
///
/// Note that the transform already takes the font size into consideration, so applying the
/// transform to the outline of the glyphs is all that is necessary to display it correctly.
#[derive(Clone, Debug)]
pub struct PositionedGlyph {
/// Returns the transform of the glyph itself within the cluster. For example,
/// for zalgo text, it contains the transform to position the glyphs above/below
/// the main glyph.
glyph_ts: Transform,
/// Returns the transform of the whole cluster that the glyph is part of.
cluster_ts: Transform,
/// Returns the transform of the span that the glyph is a part of.
span_ts: Transform,
/// The units per em of the font the glyph belongs to.
units_per_em: u16,
/// The font size the glyph should be scaled to.
font_size: f32,
/// The ID of the glyph.
pub id: GlyphId,
/// The text from the original string that corresponds to that glyph.
pub text: String,
/// The ID of the font the glyph should be taken from. Can be used with the
/// [font database of the tree](crate::Tree::fontdb) this glyph is part of.
pub font: ID,
}
impl PositionedGlyph {
/// Returns the transform of glyph.
pub fn transform(&self) -> Transform {
let sx = self.font_size / self.units_per_em as f32;
self.span_ts
.pre_concat(self.cluster_ts)
.pre_concat(Transform::from_scale(sx, sx))
.pre_concat(self.glyph_ts)
}
/// Returns the transform of glyph, assuming that an outline
/// glyph is being used (i.e. from the `glyf` or `CFF/CFF2` table).
pub fn outline_transform(&self) -> Transform {
// Outlines are mirrored by default.
self.transform()
.pre_concat(Transform::from_scale(1.0, -1.0))
}
/// Returns the transform for the glyph, assuming that a CBTD-based raster glyph
/// is being used.
pub fn cbdt_transform(&self, x: f32, y: f32, pixels_per_em: f32, height: f32) -> Transform {
self.transform()
.pre_concat(Transform::from_scale(
self.units_per_em as f32 / pixels_per_em,
self.units_per_em as f32 / pixels_per_em,
))
// Right now, the top-left corner of the image would be placed in
// on the "text cursor", but we want the bottom-left corner to be there,
// so we need to shift it up and also apply the x/y offset.
.pre_translate(x, -height - y)
}
/// Returns the transform for the glyph, assuming that a sbix-based raster glyph
/// is being used.
pub fn sbix_transform(
&self,
x: f32,
y: f32,
x_min: f32,
y_min: f32,
pixels_per_em: f32,
height: f32,
) -> Transform {
// In contrast to CBDT, we also need to look at the outline bbox of the glyph and add a shift if necessary.
let bbox_x_shift = -x_min;
let bbox_y_shift = if y_min.approx_zero_ulps(4) {
// For unknown reasons, using Apple Color Emoji will lead to a vertical shift on MacOS, but this shift
// doesn't seem to be coming from the font and most likely is somehow hardcoded. On Windows,
// this shift will not be applied. However, if this shift is not applied the emojis are a bit
// too high up when being together with other text, so we try to imitate this.
// See also https://github.com/harfbuzz/harfbuzz/issues/2679#issuecomment-1345595425
// So whenever the y-shift is 0, we approximate this vertical shift that seems to be produced by it.
// This value seems to be pretty close to what is happening on MacOS.
// We can still remove this if it turns out to be a problem, but Apple Color Emoji is pretty
// much the only `sbix` font out there and they all seem to have a y-shift of 0, so it
// makes sense to keep it.
0.128 * self.units_per_em as f32
} else {
-y_min
};
self.transform()
.pre_concat(Transform::from_translate(bbox_x_shift, bbox_y_shift))
.pre_concat(Transform::from_scale(
self.units_per_em as f32 / pixels_per_em,
self.units_per_em as f32 / pixels_per_em,
))
// Right now, the top-left corner of the image would be placed in
// on the "text cursor", but we want the bottom-left corner to be there,
// so we need to shift it up and also apply the x/y offset.
.pre_translate(x, -height - y)
}
/// Returns the transform for the glyph, assuming that an SVG glyph is
/// being used.
pub fn svg_transform(&self) -> Transform {
self.transform()
}
/// Returns the transform for the glyph, assuming that a COLR glyph is
/// being used.
pub fn colr_transform(&self) -> Transform {
self.outline_transform()
}
}
/// A span contains a number of layouted glyphs that share the same fill, stroke, paint order and
/// visibility.
#[derive(Clone, Debug)]
pub struct Span {
/// The fill of the span.
pub fill: Option<Fill>,
/// The stroke of the span.
pub stroke: Option<Stroke>,
/// The paint order of the span.
pub paint_order: PaintOrder,
/// The font size of the span.
pub font_size: NonZeroPositiveF32,
/// The visibility of the span.
pub visible: bool,
/// The glyphs that make up the span.
pub positioned_glyphs: Vec<PositionedGlyph>,
/// An underline text decoration of the span.
/// Needs to be rendered before all glyphs.
pub underline: Option<Path>,
/// An overline text decoration of the span.
/// Needs to be rendered before all glyphs.
pub overline: Option<Path>,
/// A line-through text decoration of the span.
/// Needs to be rendered after all glyphs.
pub line_through: Option<Path>,
}
#[derive(Clone, Debug)]
struct GlyphCluster {
byte_idx: ByteIndex,
codepoint: char,
width: f32,
advance: f32,
ascent: f32,
descent: f32,
has_relative_shift: bool,
glyphs: Vec<PositionedGlyph>,
transform: Transform,
path_transform: Transform,
visible: bool,
}
impl GlyphCluster {
pub(crate) fn height(&self) -> f32 {
self.ascent - self.descent
}
pub(crate) fn transform(&self) -> Transform {
self.path_transform.post_concat(self.transform)
}
}
pub(crate) fn layout_text(
text_node: &Text,
resolver: &FontResolver,
fontdb: &mut Arc<fontdb::Database>,
) -> Option<(Vec<Span>, NonZeroRect)> {
let mut fonts_cache: FontsCache = HashMap::new();
for chunk in &text_node.chunks {
for span in &chunk.spans {
if !fonts_cache.contains_key(&span.font) {
if let Some(font) =
(resolver.select_font)(&span.font, fontdb).and_then(|id| fontdb.load_font(id))
{
fonts_cache.insert(span.font.clone(), Arc::new(font));
}
}
}
}
let mut spans = vec![];
let mut char_offset = 0;
let mut last_x = 0.0;
let mut last_y = 0.0;
let mut bbox = BBox::default();
for chunk in &text_node.chunks {
let (x, y) = match chunk.text_flow {
TextFlow::Linear => (chunk.x.unwrap_or(last_x), chunk.y.unwrap_or(last_y)),
TextFlow::Path(_) => (0.0, 0.0),
};
let mut clusters = process_chunk(chunk, &fonts_cache, resolver, fontdb);
if clusters.is_empty() {
char_offset += chunk.text.chars().count();
continue;
}
apply_writing_mode(text_node.writing_mode, &mut clusters);
apply_letter_spacing(chunk, &mut clusters);
apply_word_spacing(chunk, &mut clusters);
apply_length_adjust(chunk, &mut clusters);
let mut curr_pos = resolve_clusters_positions(
text_node,
chunk,
char_offset,
text_node.writing_mode,
&fonts_cache,
&mut clusters,
);
let mut text_ts = Transform::default();
if text_node.writing_mode == WritingMode::TopToBottom {
if let TextFlow::Linear = chunk.text_flow {
text_ts = text_ts.pre_rotate_at(90.0, x, y);
}
}
for span in &chunk.spans {
let font = match fonts_cache.get(&span.font) {
Some(v) => v,
None => continue,
};
let decoration_spans = collect_decoration_spans(span, &clusters);
let mut span_ts = text_ts;
span_ts = span_ts.pre_translate(x, y);
if let TextFlow::Linear = chunk.text_flow {
let shift = resolve_baseline(span, font, text_node.writing_mode);
// In case of a horizontal flow, shift transform and not clusters,
// because clusters can be rotated and an additional shift will lead
// to invalid results.
span_ts = span_ts.pre_translate(0.0, shift);
}
let mut underline = None;
let mut overline = None;
let mut line_through = None;
if let Some(decoration) = span.decoration.underline.clone() {
// TODO: No idea what offset should be used for top-to-bottom layout.
// There is
// https://www.w3.org/TR/css-text-decor-3/#text-underline-position-property
// but it doesn't go into details.
let offset = match text_node.writing_mode {
WritingMode::LeftToRight => -font.underline_position(span.font_size.get()),
WritingMode::TopToBottom => font.height(span.font_size.get()) / 2.0,
};
if let Some(path) =
convert_decoration(offset, span, font, decoration, &decoration_spans, span_ts)
{
bbox = bbox.expand(path.data.bounds());
underline = Some(path);
}
}
if let Some(decoration) = span.decoration.overline.clone() {
let offset = match text_node.writing_mode {
WritingMode::LeftToRight => -font.ascent(span.font_size.get()),
WritingMode::TopToBottom => -font.height(span.font_size.get()) / 2.0,
};
if let Some(path) =
convert_decoration(offset, span, font, decoration, &decoration_spans, span_ts)
{
bbox = bbox.expand(path.data.bounds());
overline = Some(path);
}
}
if let Some(decoration) = span.decoration.line_through.clone() {
let offset = match text_node.writing_mode {
WritingMode::LeftToRight => -font.line_through_position(span.font_size.get()),
WritingMode::TopToBottom => 0.0,
};
if let Some(path) =
convert_decoration(offset, span, font, decoration, &decoration_spans, span_ts)
{
bbox = bbox.expand(path.data.bounds());
line_through = Some(path);
}
}
let mut fill = span.fill.clone();
if let Some(ref mut fill) = fill {
// The `fill-rule` should be ignored.
// https://www.w3.org/TR/SVG2/text.html#TextRenderingOrder
//
// 'Since the fill-rule property does not apply to SVG text elements,
// the specific order of the subpaths within the equivalent path does not matter.'
fill.rule = FillRule::NonZero;
}
if let Some((span_fragments, span_bbox)) = convert_span(span, &clusters, span_ts) {
bbox = bbox.expand(span_bbox);
let positioned_glyphs = span_fragments
.into_iter()
.flat_map(|mut gc| {
let cluster_ts = gc.transform();
gc.glyphs.iter_mut().for_each(|pg| {
pg.cluster_ts = cluster_ts;
pg.span_ts = span_ts;
});
gc.glyphs
})
.collect();
spans.push(Span {
fill,
stroke: span.stroke.clone(),
paint_order: span.paint_order,
font_size: span.font_size,
visible: span.visible,
positioned_glyphs,
underline,
overline,
line_through,
});
}
}
char_offset += chunk.text.chars().count();
if text_node.writing_mode == WritingMode::TopToBottom {
if let TextFlow::Linear = chunk.text_flow {
std::mem::swap(&mut curr_pos.0, &mut curr_pos.1);
}
}
last_x = x + curr_pos.0;
last_y = y + curr_pos.1;
}
let bbox = bbox.to_non_zero_rect()?;
Some((spans, bbox))
}
fn convert_span(
span: &TextSpan,
clusters: &[GlyphCluster],
text_ts: Transform,
) -> Option<(Vec<GlyphCluster>, NonZeroRect)> {
let mut span_clusters = vec![];
let mut bboxes_builder = tiny_skia_path::PathBuilder::new();
for cluster in clusters {
if !cluster.visible {
continue;
}
if span_contains(span, cluster.byte_idx) {
span_clusters.push(cluster.clone());
}
let mut advance = cluster.advance;
if advance <= 0.0 {
advance = 1.0;
}
// We have to calculate text bbox using font metrics and not glyph shape.
if let Some(r) = NonZeroRect::from_xywh(0.0, -cluster.ascent, advance, cluster.height()) {
if let Some(r) = r.transform(cluster.transform()) {
bboxes_builder.push_rect(r.to_rect());
}
}
}
let mut bboxes = bboxes_builder.finish()?;
bboxes = bboxes.transform(text_ts)?;
let bbox = bboxes.compute_tight_bounds()?.to_non_zero_rect()?;
Some((span_clusters, bbox))
}
fn collect_decoration_spans(span: &TextSpan, clusters: &[GlyphCluster]) -> Vec<DecorationSpan> {
let mut spans = Vec::new();
let mut started = false;
let mut width = 0.0;
let mut transform = Transform::default();
for cluster in clusters {
if span_contains(span, cluster.byte_idx) {
if started && cluster.has_relative_shift {
started = false;
spans.push(DecorationSpan { width, transform });
}
if !started {
width = cluster.advance;
started = true;
transform = cluster.transform;
} else {
width += cluster.advance;
}
} else if started {
spans.push(DecorationSpan { width, transform });
started = false;
}
}
if started {
spans.push(DecorationSpan { width, transform });
}
spans
}
pub(crate) fn convert_decoration(
dy: f32,
span: &TextSpan,
font: &ResolvedFont,
mut decoration: TextDecorationStyle,
decoration_spans: &[DecorationSpan],
transform: Transform,
) -> Option<Path> {
debug_assert!(!decoration_spans.is_empty());
let thickness = font.underline_thickness(span.font_size.get());
let mut builder = tiny_skia_path::PathBuilder::new();
for dec_span in decoration_spans {
let rect = match NonZeroRect::from_xywh(0.0, -thickness / 2.0, dec_span.width, thickness) {
Some(v) => v,
None => {
log::warn!("a decoration span has a malformed bbox");
continue;
}
};
let ts = dec_span.transform.pre_translate(0.0, dy);
let mut path = tiny_skia_path::PathBuilder::from_rect(rect.to_rect());
path = match path.transform(ts) {
Some(v) => v,
None => continue,
};
builder.push_path(&path);
}
let mut path_data = builder.finish()?;
path_data = path_data.transform(transform)?;
Path::new(
String::new(),
span.visible,
decoration.fill.take(),
decoration.stroke.take(),
PaintOrder::default(),
ShapeRendering::default(),
Arc::new(path_data),
Transform::default(),
)
}
/// A text decoration span.
///
/// Basically a horizontal line, that will be used for underline, overline and line-through.
/// It doesn't have a height, since it depends on the Font metrics.
#[derive(Clone, Copy)]
pub(crate) struct DecorationSpan {
pub(crate) width: f32,
pub(crate) transform: Transform,
}
/// Resolves clusters positions.
///
/// Mainly sets the `transform` property.
///
/// Returns the last text position. The next text chunk should start from that position.
fn resolve_clusters_positions(
text: &Text,
chunk: &TextChunk,
char_offset: usize,
writing_mode: WritingMode,
fonts_cache: &FontsCache,
clusters: &mut [GlyphCluster],
) -> (f32, f32) {
match chunk.text_flow {
TextFlow::Linear => {
resolve_clusters_positions_horizontal(text, chunk, char_offset, writing_mode, clusters)
}
TextFlow::Path(ref path) => resolve_clusters_positions_path(
text,
chunk,
char_offset,
path,
writing_mode,
fonts_cache,
clusters,
),
}
}
fn clusters_length(clusters: &[GlyphCluster]) -> f32 {
clusters.iter().fold(0.0, |w, cluster| w + cluster.advance)
}
fn resolve_clusters_positions_horizontal(
text: &Text,
chunk: &TextChunk,
offset: usize,
writing_mode: WritingMode,
clusters: &mut [GlyphCluster],
) -> (f32, f32) {
let mut x = process_anchor(chunk.anchor, clusters_length(clusters));
let mut y = 0.0;
for cluster in clusters {
let cp = offset + cluster.byte_idx.code_point_at(&chunk.text);
if let (Some(dx), Some(dy)) = (text.dx.get(cp), text.dy.get(cp)) {
if writing_mode == WritingMode::LeftToRight {
x += dx;
y += dy;
} else {
y -= dx;
x += dy;
}
cluster.has_relative_shift = !dx.approx_zero_ulps(4) || !dy.approx_zero_ulps(4);
}
cluster.transform = cluster.transform.pre_translate(x, y);
if let Some(angle) = text.rotate.get(cp).cloned() {
if !angle.approx_zero_ulps(4) {
cluster.transform = cluster.transform.pre_rotate(angle);
cluster.has_relative_shift = true;
}
}
x += cluster.advance;
}
(x, y)
}
// Baseline resolving in SVG is a mess.
// Not only it's poorly documented, but as soon as you start mixing
// `dominant-baseline` and `alignment-baseline` each application/browser will produce
// different results.
//
// For now, resvg simply tries to match Chrome's output and not the mythical SVG spec output.
//
// See `alignment_baseline_shift` method comment for more details.
pub(crate) fn resolve_baseline(
span: &TextSpan,
font: &ResolvedFont,
writing_mode: WritingMode,
) -> f32 {
let mut shift = -resolve_baseline_shift(&span.baseline_shift, font, span.font_size.get());
// TODO: support vertical layout as well
if writing_mode == WritingMode::LeftToRight {
if span.alignment_baseline == AlignmentBaseline::Auto
|| span.alignment_baseline == AlignmentBaseline::Baseline
{
shift += font.dominant_baseline_shift(span.dominant_baseline, span.font_size.get());
} else {
shift += font.alignment_baseline_shift(span.alignment_baseline, span.font_size.get());
}
}
shift
}
fn resolve_baseline_shift(baselines: &[BaselineShift], font: &ResolvedFont, font_size: f32) -> f32 {
let mut shift = 0.0;
for baseline in baselines.iter().rev() {
match baseline {
BaselineShift::Baseline => {}
BaselineShift::Subscript => shift -= font.subscript_offset(font_size),
BaselineShift::Superscript => shift += font.superscript_offset(font_size),
BaselineShift::Number(n) => shift += n,
}
}
shift
}
fn resolve_clusters_positions_path(
text: &Text,
chunk: &TextChunk,
char_offset: usize,
path: &TextPath,
writing_mode: WritingMode,
fonts_cache: &FontsCache,
clusters: &mut [GlyphCluster],
) -> (f32, f32) {
let mut last_x = 0.0;
let mut last_y = 0.0;
let mut dy = 0.0;
// In the text path mode, chunk's x/y coordinates provide an additional offset along the path.
// The X coordinate is used in a horizontal mode, and Y in vertical.
let chunk_offset = match writing_mode {
WritingMode::LeftToRight => chunk.x.unwrap_or(0.0),
WritingMode::TopToBottom => chunk.y.unwrap_or(0.0),
};
let start_offset =
chunk_offset + path.start_offset + process_anchor(chunk.anchor, clusters_length(clusters));
let normals = collect_normals(text, chunk, clusters, &path.path, char_offset, start_offset);
for (cluster, normal) in clusters.iter_mut().zip(normals) {
let (x, y, angle) = match normal {
Some(normal) => (normal.x, normal.y, normal.angle),
None => {
// Hide clusters that are outside the text path.
cluster.visible = false;
continue;
}
};
// We have to break a decoration line for each cluster during text-on-path.
cluster.has_relative_shift = true;
let orig_ts = cluster.transform;
// Clusters should be rotated by the x-midpoint x baseline position.
let half_width = cluster.width / 2.0;
cluster.transform = Transform::default();
cluster.transform = cluster.transform.pre_translate(x - half_width, y);
cluster.transform = cluster.transform.pre_rotate_at(angle, half_width, 0.0);
let cp = char_offset + cluster.byte_idx.code_point_at(&chunk.text);
dy += text.dy.get(cp).cloned().unwrap_or(0.0);
let baseline_shift = chunk_span_at(chunk, cluster.byte_idx)
.map(|span| {
let font = match fonts_cache.get(&span.font) {
Some(v) => v,
None => return 0.0,
};
-resolve_baseline(span, font, writing_mode)
})
.unwrap_or(0.0);
// Shift only by `dy` since we already applied `dx`
// during offset along the path calculation.
if !dy.approx_zero_ulps(4) || !baseline_shift.approx_zero_ulps(4) {
let shift = kurbo::Vec2::new(0.0, (dy - baseline_shift) as f64);
cluster.transform = cluster
.transform
.pre_translate(shift.x as f32, shift.y as f32);
}
if let Some(angle) = text.rotate.get(cp).cloned() {
if !angle.approx_zero_ulps(4) {
cluster.transform = cluster.transform.pre_rotate(angle);
}
}
// The possible `lengthAdjust` transform should be applied after text-on-path positioning.
cluster.transform = cluster.transform.pre_concat(orig_ts);
last_x = x + cluster.advance;
last_y = y;
}
(last_x, last_y)
}
pub(crate) fn process_anchor(a: TextAnchor, text_width: f32) -> f32 {
match a {
TextAnchor::Start => 0.0, // Nothing.
TextAnchor::Middle => -text_width / 2.0,
TextAnchor::End => -text_width,
}
}
pub(crate) struct PathNormal {
pub(crate) x: f32,
pub(crate) y: f32,
pub(crate) angle: f32,
}
fn collect_normals(
text: &Text,
chunk: &TextChunk,
clusters: &[GlyphCluster],
path: &tiny_skia_path::Path,
char_offset: usize,
offset: f32,
) -> Vec<Option<PathNormal>> {
let mut offsets = Vec::with_capacity(clusters.len());
let mut normals = Vec::with_capacity(clusters.len());
{
let mut advance = offset;
for cluster in clusters {
// Clusters should be rotated by the x-midpoint x baseline position.
let half_width = cluster.width / 2.0;
// Include relative position.
let cp = char_offset + cluster.byte_idx.code_point_at(&chunk.text);
advance += text.dx.get(cp).cloned().unwrap_or(0.0);
let offset = advance + half_width;
// Clusters outside the path have no normals.
if offset < 0.0 {
normals.push(None);
}
offsets.push(offset as f64);
advance += cluster.advance;
}
}
let mut prev_mx = path.points()[0].x;
let mut prev_my = path.points()[0].y;
let mut prev_x = prev_mx;
let mut prev_y = prev_my;
fn create_curve_from_line(px: f32, py: f32, x: f32, y: f32) -> kurbo::CubicBez {
let line = kurbo::Line::new(
kurbo::Point::new(px as f64, py as f64),
kurbo::Point::new(x as f64, y as f64),
);
let p1 = line.eval(0.33);
let p2 = line.eval(0.66);
kurbo::CubicBez {
p0: line.p0,
p1,
p2,
p3: line.p1,
}
}
let mut length: f64 = 0.0;
for seg in path.segments() {
let curve = match seg {
tiny_skia_path::PathSegment::MoveTo(p) => {
prev_mx = p.x;
prev_my = p.y;
prev_x = p.x;
prev_y = p.y;
continue;
}
tiny_skia_path::PathSegment::LineTo(p) => {
create_curve_from_line(prev_x, prev_y, p.x, p.y)
}
tiny_skia_path::PathSegment::QuadTo(p1, p) => kurbo::QuadBez {
p0: kurbo::Point::new(prev_x as f64, prev_y as f64),
p1: kurbo::Point::new(p1.x as f64, p1.y as f64),
p2: kurbo::Point::new(p.x as f64, p.y as f64),
}
.raise(),
tiny_skia_path::PathSegment::CubicTo(p1, p2, p) => kurbo::CubicBez {
p0: kurbo::Point::new(prev_x as f64, prev_y as f64),
p1: kurbo::Point::new(p1.x as f64, p1.y as f64),
p2: kurbo::Point::new(p2.x as f64, p2.y as f64),
p3: kurbo::Point::new(p.x as f64, p.y as f64),
},
tiny_skia_path::PathSegment::Close => {
create_curve_from_line(prev_x, prev_y, prev_mx, prev_my)
}
};
let arclen_accuracy = {
let base_arclen_accuracy = 0.5;
// Accuracy depends on a current scale.
// When we have a tiny path scaled by a large value,
// we have to increase out accuracy accordingly.
let (sx, sy) = text.abs_transform.get_scale();
// 1.0 acts as a threshold to prevent division by 0 and/or low accuracy.
base_arclen_accuracy / (sx * sy).sqrt().max(1.0)
};
let curve_len = curve.arclen(arclen_accuracy as f64);
for offset in &offsets[normals.len()..] {
if *offset >= length && *offset <= length + curve_len {
let mut offset = curve.inv_arclen(offset - length, arclen_accuracy as f64);
// some rounding error may occur, so we give offset a little tolerance
debug_assert!((-1.0e-3..=1.0 + 1.0e-3).contains(&offset));
offset = offset.clamp(0.0, 1.0);
let pos = curve.eval(offset);
let d = curve.deriv().eval(offset);
let d = kurbo::Vec2::new(-d.y, d.x); // tangent
let angle = d.atan2().to_degrees() - 90.0;
normals.push(Some(PathNormal {
x: pos.x as f32,
y: pos.y as f32,
angle: angle as f32,
}));
if normals.len() == offsets.len() {
break;
}
}
}
length += curve_len;
prev_x = curve.p3.x as f32;
prev_y = curve.p3.y as f32;
}
// If path ended and we still have unresolved normals - set them to `None`.
for _ in 0..(offsets.len() - normals.len()) {
normals.push(None);
}
normals
}
/// Converts a text chunk into a list of outlined clusters.
///
/// This function will do the BIDI reordering, text shaping and glyphs outlining,
/// but not the text layouting. So all clusters are in the 0x0 position.
fn process_chunk(
chunk: &TextChunk,
fonts_cache: &FontsCache,
resolver: &FontResolver,
fontdb: &mut Arc<fontdb::Database>,
) -> Vec<GlyphCluster> {
// The way this function works is a bit tricky.
//
// The first problem is BIDI reordering.
// We cannot shape text span-by-span, because glyph clusters are not guarantee to be continuous.
//
// For example:
// <text>Hel<tspan fill="url(#lg1)">lo של</tspan>ום.</text>
//
// Would be shaped as:
// H e l l o ש ל ו ם . (characters)
// 0 1 2 3 4 5 12 10 8 6 14 (cluster indices in UTF-8)
// --- --- (green span)
//
// As you can see, our continuous `lo של` span was split into two separated one.
// So our 3 spans: black - green - black, become 5 spans: black - green - black - green - black.
// If we shape `Hel`, then `lo של` an then `ום` separately - we would get an incorrect output.
// To properly handle this we simply shape the whole chunk.
//
// But this introduces another issue - what to do when we have multiple fonts?
// The easy solution would be to simply shape text with each font,
// where the first font output is used as a base one and all others overwrite it.
// This way in case of:
// <text font-family="Arial">Hello <tspan font-family="Helvetica">world</tspan></text>
// we would replace Arial glyphs for `world` with Helvetica one. Pretty simple.
//
// Well, it would work most of the time, but not always.
// This is because different fonts can produce different amount of glyphs for the same text.
// The most common example are ligatures. Some fonts can shape `fi` as two glyphs `f` and `i`,
// but some can use `fi` (U+FB01) instead.
// Meaning that during merging we have to overwrite not individual glyphs, but clusters.
let mut glyphs = Vec::new();
for span in &chunk.spans {
let font = match fonts_cache.get(&span.font) {
Some(v) => v.clone(),
None => continue,
};
let tmp_glyphs = shape_text(
&chunk.text,
font,
span.small_caps,
span.apply_kerning,
resolver,
fontdb,
);
// Do nothing with the first run.
if glyphs.is_empty() {
glyphs = tmp_glyphs;
continue;
}
// Overwrite span's glyphs.
let mut iter = tmp_glyphs.into_iter();
while let Some(new_glyph) = iter.next() {
if !span_contains(span, new_glyph.byte_idx) {
continue;
}
let Some(idx) = glyphs.iter().position(|g| g.byte_idx == new_glyph.byte_idx) else {
continue;
};
let prev_cluster_len = glyphs[idx].cluster_len;
if prev_cluster_len < new_glyph.cluster_len {
// If the new font represents the same cluster with fewer glyphs
// then remove remaining glyphs.
for _ in 1..new_glyph.cluster_len {
glyphs.remove(idx + 1);
}
} else if prev_cluster_len > new_glyph.cluster_len {
// If the new font represents the same cluster with more glyphs
// then insert them after the current one.
for j in 1..prev_cluster_len {
if let Some(g) = iter.next() {
glyphs.insert(idx + j, g);
}
}
}
glyphs[idx] = new_glyph;
}
}
// Convert glyphs to clusters.
let mut clusters = Vec::new();
for (range, byte_idx) in GlyphClusters::new(&glyphs) {
if let Some(span) = chunk_span_at(chunk, byte_idx) {
clusters.push(form_glyph_clusters(
&glyphs[range],
&chunk.text,
span.font_size.get(),
));
}
}
clusters
}
fn apply_length_adjust(chunk: &TextChunk, clusters: &mut [GlyphCluster]) {
let is_horizontal = matches!(chunk.text_flow, TextFlow::Linear);
for span in &chunk.spans {
let target_width = match span.text_length {
Some(v) => v,
None => continue,
};
let mut width = 0.0;
let mut cluster_indexes = Vec::new();
for i in span.start..span.end {
if let Some(index) = clusters.iter().position(|c| c.byte_idx.value() == i) {
cluster_indexes.push(index);
}
}
// Complex scripts can have multi-codepoint clusters therefore we have to remove duplicates.
cluster_indexes.sort();
cluster_indexes.dedup();
for i in &cluster_indexes {
// Use the original cluster `width` and not `advance`.
// This method essentially discards any `word-spacing` and `letter-spacing`.
width += clusters[*i].width;
}
if cluster_indexes.is_empty() {
continue;
}
if span.length_adjust == LengthAdjust::Spacing {
let factor = if cluster_indexes.len() > 1 {
(target_width - width) / (cluster_indexes.len() - 1) as f32
} else {
0.0
};
for i in cluster_indexes {
clusters[i].advance = clusters[i].width + factor;
}
} else {
let factor = target_width / width;
// Prevent multiplying by zero.
if factor < 0.001 {
continue;
}