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Implement the WaveMultiPrefixCountBits HLSL Function #99211

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9 tasks
Tracked by #99235
farzonl opened this issue Jul 16, 2024 · 0 comments
Open
9 tasks
Tracked by #99235

Implement the WaveMultiPrefixCountBits HLSL Function #99211

farzonl opened this issue Jul 16, 2024 · 0 comments
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backend:DirectX bot:HLSL HLSL HLSL Language Support metabug Issue to collect references to a group of similar or related issues.

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@farzonl
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farzonl commented Jul 16, 2024

  • Implement WaveMultiPrefixCountBits clang builtin,
  • Link WaveMultiPrefixCountBits clang builtin with hlsl_intrinsics.h
  • Add sema checks for WaveMultiPrefixCountBits to CheckHLSLBuiltinFunctionCall in SemaChecking.cpp
  • Add codegen for WaveMultiPrefixCountBits to EmitHLSLBuiltinExpr in CGBuiltin.cpp
  • Add codegen tests to clang/test/CodeGenHLSL/builtins/WaveMultiPrefixCountBits.hlsl
  • Add sema tests to clang/test/SemaHLSL/BuiltIns/WaveMultiPrefixCountBits-errors.hlsl
  • Create the int_dx_WaveMultiPrefixCountBits intrinsic in IntrinsicsDirectX.td
  • Create the DXILOpMapping of int_dx_WaveMultiPrefixCountBits to 167 in DXIL.td
  • Create the WaveMultiPrefixCountBits.ll and WaveMultiPrefixCountBits_errors.ll tests in llvm/test/CodeGen/DirectX/

DirectX

DXIL Opcode DXIL OpName Shader Model Shader Stages
167 WaveMultiPrefixBitCount 6.5 ('library', 'compute', 'amplification', 'mesh', 'pixel', 'vertex', 'hull', 'domain', 'geometry', 'raygeneration', 'intersection', 'anyhit', 'closesthit', 'miss', 'callable', 'node')

SPIR-V

There is no support for WaveMultiPrefixCountBits when targeting SPIR-V.

Test Case(s)

Example 1

//dxc WaveMultiPrefixCountBits_test.hlsl -T lib_6_8 -enable-16bit-types -O0

export uint fn(bool p1, uint4 p2) {
    return WaveMultiPrefixCountBits(p1, p2);
}

HLSL:

Syntax

uint WaveMultiPrefixCountBits(bool value, uint<4> mask);

Type Description

Name Template Type Component Type Size
ret scalar uint 1
value scalar bool 1
mask vector uint 4

Minimum Shader Model

This function is supported in the following shader models.

Shader Model Supported
Shader Model 6.5 and higher shader models yes

Shader Stages

See also

@farzonl farzonl added backend:DirectX bot:HLSL HLSL HLSL Language Support metabug Issue to collect references to a group of similar or related issues. labels Jul 16, 2024
@damyanp damyanp moved this to Ready in HLSL Support Oct 30, 2024
@damyanp damyanp moved this from Ready to Planning in HLSL Support Oct 30, 2024
@damyanp damyanp moved this from Planning to Ready in HLSL Support Jan 21, 2025
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Labels
backend:DirectX bot:HLSL HLSL HLSL Language Support metabug Issue to collect references to a group of similar or related issues.
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