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In spite of the fact that shader playground still has a compiler that reproduces this, I find this no longer repros with spirv or dxil generation on my own builds and the most recent godbolt compilers:
Casting types with an identical size causes a segmentation fault.
https://shader-playground.timjones.io/03295c7334e11b732d4218543ebf47a4
It does compile successfully when A in struct C was defined as an
uint
instead ofA
.The text was updated successfully, but these errors were encountered: