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Consider Reworking Platform Props #100

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andreiborodin opened this issue Jan 9, 2020 · 0 comments
Open

Consider Reworking Platform Props #100

andreiborodin opened this issue Jan 9, 2020 · 0 comments
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@andreiborodin
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Today, we generate platform props per-platform using AssemblyBuilder, in 2019 it may be possible to significantly reduce this with:
CompilationPipeline.GetPrecompiledAssemblyPaths(CompilationPipeline.PrecompiledAssemblySources.UserAssembly)
CompilationPipeline.GetPrecompiledAssemblyPaths(CompilationPipeline.PrecompiledAssemblySources.SystemAssembly)
CompilationPipeline.GetPrecompiledAssemblyPaths(CompilationPipeline.PrecompiledAssemblySources.UnityEditor)

Furthermore, we may just pre-generate for a specific Unity version.

@andreiborodin andreiborodin added this to the 0.9.0 Release milestone Jan 9, 2020
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