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webpack.production.config.js
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'use strict'
const path = require('path');
const webpack = require('webpack');
const HtmlWebpackPlugin = require('html-webpack-plugin');
const CleanWebpackPlugin = require('clean-webpack-plugin');
const CopyWebpackPlugin = require('copy-webpack-plugin');
module.exports = {
entry: {
app: path.resolve(__dirname, 'src/index.js'),
'production-dependencies': ['phaser']
},
output: {
path: path.resolve(__dirname, 'dist'),
filename: '[name].[chunkhash].js'
},
//watch: true,
module: {
rules: [
{
test: /\.js$/,
include: path.resolve(__dirname, 'src/'),
use: {
loader: 'babel-loader'
}
},
{
test: /phaser-split\.js$/,
use: ['expose-loader?Phaser']
},
{
test: [/\.vert$/, /\.frag$/],
use: 'raw-loader'
}
]
},
plugins: [
new CleanWebpackPlugin(['dist']),
new HtmlWebpackPlugin({
path: path.resolve(__dirname, 'dist', 'index.html'),
template: './index.html',
chunks: ['production-dependencies', 'app'],
chunksSortMode: 'manual',
minify: {
removeAttributeQuotes: false,
collapseWhitespace: false,
html5: false,
minifyCSS: true,
minifyJS: true,
minifyURLs: false,
removeComments: true,
removeEmptyAttributes: false
},
hash: false
}),
new webpack.optimize.UglifyJsPlugin({
drop_console: true,
minimize: true,
output: {
comments: false
}
}),
new CopyWebpackPlugin([
{
from: path.resolve(__dirname, 'index.html'),
to: path.resolve(__dirname, 'dist')
},
{
from: path.resolve(__dirname, 'assets', '**', '*'),
to: path.resolve(__dirname, 'dist')
}
]),
new webpack.DefinePlugin({
'typeof CANVAS_RENDERER': JSON.stringify(true),
'typeof WEBGL_RENDERER': JSON.stringify(true)
}),
new webpack.optimize.CommonsChunkPlugin({
name: 'production-dependencies',
filename: 'vendor.bundle.[chunkhash].js'
})
],
devServer: {
contentBase: path.resolve(__dirname, 'dist')
},
performance: {
hints: false // Ignore warnings about large bundles as it really don't apply to games
}
};