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How did you diagnose the leak? |
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My program is leaking memory when calling a lua function from rust, with a scoped mut ref userdata.
My goal is to have a color buffer for which a lua function decides how it should look which is then painted in rust.
It looks like this:
The self visual has the type VisualBuffer which looks like this:
And this is my implementation for the UserData:
The called lua function intern only calls the
set_all
function on the buffer.I've tried to reproduce the leak minimally and ended with:
Which doesn't seem to leak. I've been trying to solve this problem for 2 days now and really am quite frustrated with the code and myself. I'm sorry if the solution is obvious.
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