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of course, the biggest issue with this change, is that it's pretty difficult to track down changes since both function names would have the same syntax.
on
https://github.com/mrvux/FeralTic/blob/master/Core/DX11/Resources/Textures/2d/DX11DynamicTexture2D.cs#L55
you've got:
just a matter of opinion, but i think the syntax would be better as
where 'stride' is the stride of the input data
rowsize is a little ambiguous, and the input data might have a non 'integer * width' stride, (e.g. 'integer * width + integer').
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