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Currently, if ode-renderer-cli attempts to draw a large image output, it may crash if the final image or some required intermediate result does not fit the maximum texture size. This needs to be fixed by dividing the output into segments and combining them in physical memory. However, this required advanced logic to determine the correct segment size and margin.
The text was updated successfully, but these errors were encountered:
Currently, if
ode-renderer-cli
attempts to draw a large image output, it may crash if the final image or some required intermediate result does not fit the maximum texture size. This needs to be fixed by dividing the output into segments and combining them in physical memory. However, this required advanced logic to determine the correct segment size and margin.The text was updated successfully, but these errors were encountered: