diff --git a/CHANGES.txt b/CHANGES.txt index 1f16f4aede..4e1ba38fde 100644 --- a/CHANGES.txt +++ b/CHANGES.txt @@ -5,6 +5,65 @@ See https://github.com/premake/premake-core/wiki/What's-New-in-5.0 for the complete list of changes from the Premake 4.x series. +Since 5.0-alpha15: + +* PR #1430 Fixed adding LD_LIBRARY_PATH to the executable run command. (@Enhex) +* PR #1439 Disable XP deprecation warning for Visual Studio projects (@withmorten) +* PR #1446 Do not add for .NET resources or the resource will not be properly embedded. (@rhuvendiek) +* PR #1447 Added /Wall to possible warning levels for Visual Studio (@ethan-wallace) +* PR #1454 Bootstrap.mak clean target(s) (@noresources) +* PR #1460 Add C++20 cppdialect for C++ projects (@nickclark2016) +* PR #1462 Added clang as a valid option for projects generated with vs2019 (@nickclark2016) +* PR #1468 macOS deployment target support for gcc and clang (@noresources) +* PR #1473 macOS os.getversion() improvements (@noresources) +* PR #1477 Add support for .swift file for xcode (@socialpoint) +* PR #1481 Improved ability to override XCode generator (@LORgames) +* PR #1482 Disable redirect test until HTTP endpoint is fixed (@LORgames) +* PR #1483 Add file details to Windows builds including version number (@LORgames) +* PR #1484 Fixed issue with os.matchfiles and symlinks (@LORgames) +* PR #1485 Added Windows implementation to os.touchfile to avoid issues with truncating the file (@LORgames) +* PR #1499 GitHub Actions: Artifacts (@sphene) +* PR #1503 Update cxx standard; (@continue98) +* PR #1505 Fix sysincludedirs for codelite. (@Jarod42) +* PR #1506 Fix quote escaping in Codelite. (@Jarod42) +* PR #1515 ConformanceMode flag implemented for >= vs2017 (@cos-public) +* PR #1519 Add Metal shader files as source code (@nickgravelyn) +* PR #1522 Fixed external library linking for Clang in VS2019+ (@nickclark2016) +* PR #1523 Added C++1z and C++2a dialect options for XCode (@nickclark2016) +* PR #1525 [Codelite] Only active (i.e. unique) configuration should be selected. (@Jarod42) +* PR #1527 Removed old CI build files (@LORgames) +* PR #1528 Added COPYFILE and COPYDIR tokens (@LORgames) +* PR #1529 NMake projects can now specify buildoptions and cppdialect (@LORgames) +* PR #1530 Remove unused code in vs2010_vcxproj.lua (@LORgames) +* PR #1532 Disable network tests; add --test-all flag to enable (@starkos) +* PR #1534 Added Ability to Disable JMC in Visual Studio (@nickclark2016) +* PR #1540 Xcode improvements (@noresources) +* PR #1542 Improve the user contribution resources (@premake) +* PR #1551 Added NetCore to CLR API (@nickclark2016) +* PR #1552 Fix MSC LTO, runtime, subsystem (@JoelLinn) +* PR #1554 clang Use `llvm-ar` linker when LTO flag is set. (@JoelLinn) +* PR #1560 Added newer shader versions (@dpeter99) +* PR #1562 Remove moduledownloader to avoid RCE. (@xenia-project) +* PR #1564 Improved net version check to also support net5.0 and beyond (@ClxS) +* PR #1565 AllowUnsafeBlocks will now be a project level property in new format (@ClxS) +* PR #1566 Set execute bit on Bootstrap.bat (@ratzlaff) +* PR #1571 useFullPaths config property for Visual Studio projects (@cos-public) +* PR #1576 Mesh and amplification shader type for Visual Studio (@pkurth) +* PR #1587 Introduce new website with docs with docusaurus (@KyrietS) +* PR #1589 os.outputof: add a second argument to select which stream to output (@noresources) +* PR #1593 Update to mbedtls 2.25 (@susnux) +* PR #1594 Added reference pages to docs (@KyrietS) +* PR #1597 Port user guide pages from wiki (@starkos) +* PR #1600 Add GitHub Action workflow for website deployment (@KyrietS) +* PR #1602 Rework website home & download pages (@starkos) +* PR #1604 Break out community section on website (@starkos) +* PR #1606 add RemoveUnreferencedCodeData option to disable /Zc:inline (@withmorten) +* PR #1607 Add Algolia search (@KyrietS) +* PR #1608 Fix Premake logo in README (@KyrietS) +* PR #1609 Encourage contributors to align the docs (@KyrietS) +* PR #1610 Improve new user website navigation (@starkos) +* PR #1614 Set up blog; move community updates (@starkos) + Since 5.0-alpha14: * PR #1086 Added support for Objective-C and Objective-C++ in xcode and gmake2nil (@LORgames) diff --git a/README.md b/README.md index fa1b3cfe34..4d3c94dd81 100644 --- a/README.md +++ b/README.md @@ -5,7 +5,7 @@

Latest release Release date - Commits + Commits BSD 3-Clause diff --git a/scripts/RELEASE.md b/scripts/RELEASE.md index 2c3225c4bb..5804654dfa 100644 --- a/scripts/RELEASE.md +++ b/scripts/RELEASE.md @@ -18,9 +18,9 @@ * Update version in `src/host/premake.h` - * Commit `CHANGES.txt`, `README.txt`, `src/host/premake.h` + * Update version in `website/src/pages/download.js` - * Push release branch to GitHub; wait for CI to pass + * Commit changes and push release branch; wait for CI to pass * Prep release announcement from change log diff --git a/src/host/premake.h b/src/host/premake.h index 371fed1c8a..013e7e9da7 100644 --- a/src/host/premake.h +++ b/src/host/premake.h @@ -1,7 +1,7 @@ /** * \file premake.h * \brief Program-wide constants and definitions. - * \author Copyright (c) 2002-2015 Jason Perkins and the Premake project + * \author Copyright (c) 2002-2021 Jason Perkins and the Premake project */ #define lua_c @@ -11,8 +11,8 @@ #include -#define PREMAKE_VERSION "5.0.0-dev" -#define PREMAKE_COPYRIGHT "Copyright (C) 2002-2020 Jason Perkins and the Premake Project" +#define PREMAKE_VERSION "5.0.0-alpha16" +#define PREMAKE_COPYRIGHT "Copyright (C) 2002-2021 Jason Perkins and the Premake Project" #define PREMAKE_PROJECT_URL "https://github.com/premake/premake-core/wiki" /* Identify the current platform I'm not sure how to reliably detect diff --git a/website/src/pages/download.js b/website/src/pages/download.js index db10847e74..1ca3d0f7d5 100644 --- a/website/src/pages/download.js +++ b/website/src/pages/download.js @@ -6,7 +6,7 @@ import { Column, Container, Row } from '../components/Grid'; import Sponsors from '../components/Sponsors'; -const LATEST_VERSION = '5.0.0-alpha15'; +const LATEST_VERSION = '5.0.0-alpha16'; const DownloadLink = ({ arch }) => {