-
Notifications
You must be signed in to change notification settings - Fork 13
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Simulation time slows down for low FPS #211
Comments
Hello, thanks for your question. You can disable RRLimitRTFFixedSizeCustomTimeStep by deleting here https://github.com/rapyuta-robotics/turtlebot3-UE/blob/6f118f8a08f5b5251e458b014d9a8a03c35736ab/Config/DefaultEngineBase.ini#L23 |
Restarting after removing the line sets the Custom TimeStep to None in Project settings and removes the text in the FPS widget. Thanks! Unfortunately, this did not seem to fix the issue with, for example, Any ideas about why this is happening? |
I'm not 100% sure but I think it is depends of UE project framerate setting you can check |
I tried setting Thank you for the tip anyway @yuokamoto! |
you should try bUseFixedFrameRate=False, then UE will use variable time step to try to achieve best effort |
Oh, sorry. I meant that I set it to False... |
hmm
|
Hi!
I would like the physics to run in real-time even for low FPS, but this does not seem to be the case in a project based on the turtlebot3 example that I'm working on. Time slows down for the simulation. I suspect that it has something to do with RRLimitRTFFixedSizeCustomTimeStep?
Is there some way to deactivate the custom time step stuff (if that is indeed the problem...)? It would be nice to be able to use timestamps from system time on my sensor messages if possible.
The text was updated successfully, but these errors were encountered: