From b211a0e57944711a74548b66e8e26fe0dff6d2c1 Mon Sep 17 00:00:00 2001 From: Weblate Date: Sat, 8 Mar 2025 08:43:03 -0500 Subject: [PATCH] Translated using Weblate (Chinese (Simplified Han script)) Currently translated at 99.4% (991 of 996 strings) Co-authored-by: Sakura Ryoko Translate-URL: https://translate.sakuraryoko.com/projects/minihud/1-21-4/zh_Hans/ Translation: MiniHUD/1.21.4 --- .../resources/assets/minihud/lang/zh_cn.json | 1992 ++++++++--------- 1 file changed, 996 insertions(+), 996 deletions(-) diff --git a/src/main/resources/assets/minihud/lang/zh_cn.json b/src/main/resources/assets/minihud/lang/zh_cn.json index 474115c1..b92b3b9e 100644 --- a/src/main/resources/assets/minihud/lang/zh_cn.json +++ b/src/main/resources/assets/minihud/lang/zh_cn.json @@ -1,998 +1,998 @@ { - "malilib.gui.button.render_layers_gui.set_to_player": "定位至玩家", - "minihud.config.colors.comment.beaconRangeLvl1": "1级信标范围的颜色", - "minihud.config.colors.comment.beaconRangeLvl2": "2级信标范围的颜色", - "minihud.config.colors.comment.beaconRangeLvl3": "3级信标范围的颜色", - "minihud.config.colors.comment.beaconRangeLvl4": "4级信标范围的颜色", - "minihud.config.colors.comment.blockGridOverlayColor": "方块网格覆盖颜色", - "minihud.config.colors.comment.conduitRange": "潮涌核心覆盖范围的颜色", - "minihud.config.colors.comment.lightLevelMarkerBlockLit": "安全点标记的颜色 (白天)", - "minihud.config.colors.comment.lightLevelMarkerDark": "可生成点的标记颜色", - "minihud.config.colors.comment.lightLevelMarkerDim": "\"dim\"标记的颜色 (用户可定义等级)", - "minihud.config.colors.comment.lightLevelMarkerSkyLit": "安全点标记的颜色 (白天)", - "minihud.config.colors.comment.lightLevelNumberBlockDark": "方块亮度低于 §6[光照等级渲染 Safe 阈值]§f时标记的颜色", - "minihud.config.colors.comment.lightLevelNumberBlockDim": "方块亮度大于 §6[光照等级渲染 Dim 阈值]§f \n且小于 §6[光照等级渲染 Safe 阈值]§f 时标记的颜色", - "minihud.config.colors.comment.lightLevelNumberBlockLit": "方块亮度大于等于 §6[光照等级渲染 Safe 阈值]§f时标记的颜色", - "minihud.config.colors.comment.lightLevelNumberSkyDark": "天空亮度低于 §6[光照等级渲染 Safe 阈值]§f时标记的颜色", - "minihud.config.colors.comment.lightLevelNumberSkyDim": "天空亮度大于 §6[光照等级渲染 Dim 阈值]§f \n且小于 §6[光照等级渲染 Safe 阈值]§f 时标记的颜色", - "minihud.config.colors.comment.lightLevelNumberSkyLit": "天空亮度大于等于 §6[光照等级渲染 Safe 阈值]§f时标记的颜色", - "minihud.config.colors.comment.randomTicksFixedOverlayColor": "开启时位置的随机刻区域的颜色", - "minihud.config.colors.comment.randomTicksPlayerOverlayColor": "跟随玩家运动显示的随机刻区域的颜色", - "minihud.config.colors.comment.regionOverlayColor": "区域文件边界的颜色", - "minihud.config.colors.comment.shapeAdjustableSpawnSphere": "§6[可调节生成球体]§f的默认颜色。\n每个球体的颜色可以通过其配置 GUI 进行更改。", - "minihud.config.colors.comment.shapeBox": "§6[长方体]§f 的默认颜色。\n每个长方体的颜色可以通过其配置 GUI 进行更改。", - "minihud.config.colors.comment.shapeCanDespawnSphere": "§6[怪物可能消失范围球体]§f的默认颜色。\n每个球体的颜色可以通过其配置 GUI 进行更改。", - "minihud.config.colors.comment.shapeCanSpawnSphere": "§6[可刷怪范围球体]§f的默认颜色。\n每个球体的颜色可以通过其配置 GUI 进行更改。", - "minihud.config.colors.comment.shapeCircle": "§6[圆环]§f 的默认颜色。\n每个圆环的颜色可以通过其配置 GUI 进行更改。", - "minihud.config.colors.comment.shapeDespawnSphere": "§6[怪物强制卸载范围球体]§f的默认颜色。\n每个球体的颜色可以通过其配置 GUI 进行更改。", - "minihud.config.colors.comment.shapeLineBlocky": "§6[直线]§f 的默认颜色。\n每个直线的颜色可以通过其配置 GUI 进行更改。", - "minihud.config.colors.comment.shapeSphereBlocky": "§6[球体]§f 的默认颜色。\n每个球体的颜色可以通过其配置 GUI 进行更改。", - "minihud.config.colors.comment.slimeChunksOverlayColor": "渲染史莱姆区块时的颜色", - "minihud.config.colors.comment.spawnPlayerEntityOverlayColor": "玩家加载范围中强加载区块的颜色\n§9蓝 - 强加载区块", - "minihud.config.colors.comment.spawnPlayerLazyOverlayColor": "玩家加载范围中加载边界区块的颜色\n§d粉 - 加载边界区块", - "minihud.config.colors.comment.spawnPlayerOuterOverlayColor": "玩家加载范围中世界生成区块的颜色\n§5紫 - 世界生成区块,范围外的区块完全不加载(默认关闭)", - "minihud.config.colors.comment.spawnPlayerRedstoneOverlayColor": "玩家加载范围中弱加载区块的颜色\n§e黄 - 弱加载区块(默认关闭)", - "minihud.config.colors.comment.spawnRealEntityOverlayColor": "出生点加载范围中强加载区块的颜色\n§a绿 - 强加载区块", - "minihud.config.colors.comment.spawnRealLazyOverlayColor": "出生点加载范围中加载边界区块的颜色\n§c红 - 加载边界区块", - "minihud.config.colors.comment.spawnRealOuterOverlayColor": "出生点加载范围中世界生成区块的颜色\n§6棕 - 世界生成区块,范围外的区块完全不加载(默认关闭)", - "minihud.config.colors.comment.spawnRealRedstoneOverlayColor": "出生点加载范围中弱加载区块的颜色\n§e黄 - 弱加载区块(默认关闭)", - "minihud.config.colors.comment.spawnableColumnHeightsOverlayColor": "区块最高位置的方块所显示的颜色", - "minihud.config.colors.comment.textBackgroundColor": "HUD中文本背景的颜色", - "minihud.config.colors.comment.textColor": "HUD中文本的颜色", - "minihud.config.colors.name.beaconRangeLvl1": "1 级信标颜色", - "minihud.config.colors.name.beaconRangeLvl2": "2 级信标颜色", - "minihud.config.colors.name.beaconRangeLvl3": "3 级信标颜色", - "minihud.config.colors.name.beaconRangeLvl4": "4 级信标颜色", - "minihud.config.colors.name.blockGridOverlayColor": "方块网格颜色", - "minihud.config.colors.name.conduitRange": "潮涌核心范围颜色", - "minihud.config.colors.name.lightLevelMarkerBlockLit": "亮度充足标记颜色", - "minihud.config.colors.name.lightLevelMarkerDark": "亮度不足标记颜色", - "minihud.config.colors.name.lightLevelMarkerDim": "亮度昏暗标记颜色", - "minihud.config.colors.name.lightLevelMarkerSkyLit": "天空亮度标记颜色", - "minihud.config.colors.name.lightLevelNumberBlockDark": "方块亮度不足颜色", - "minihud.config.colors.name.lightLevelNumberBlockDim": "方块亮度昏暗数字颜色", - "minihud.config.colors.name.lightLevelNumberBlockLit": "方块亮度充足颜色", - "minihud.config.colors.name.lightLevelNumberSkyDark": "天空亮度不足颜色", - "minihud.config.colors.name.lightLevelNumberSkyDim": "天空亮度昏暗数字颜色", - "minihud.config.colors.name.lightLevelNumberSkyLit": "天空亮度充足颜色", - "minihud.config.colors.name.randomTicksFixedOverlayColor": "固定随机刻范围颜色", - "minihud.config.colors.name.randomTicksPlayerOverlayColor": "跟随玩家移动随机刻范围颜色", - "minihud.config.colors.name.regionOverlayColor": "区域边界颜色", - "minihud.config.colors.name.shapeAdjustableSpawnSphere": "可调节生成球体颜色", - "minihud.config.colors.name.shapeBox": "长方体颜色", - "minihud.config.colors.name.shapeCanDespawnSphere": "怪物可能消失范围球体颜色", - "minihud.config.colors.name.shapeCanSpawnSphere": "可刷怪范围球体颜色", - "minihud.config.colors.name.shapeCircle": "圆环颜色", - "minihud.config.colors.name.shapeDespawnSphere": "怪物强制卸载范围球体颜色", - "minihud.config.colors.name.shapeLineBlocky": "直线颜色", - "minihud.config.colors.name.shapeSphereBlocky": "球体颜色", - "minihud.config.colors.name.slimeChunksOverlayColor": "史莱姆区块颜色", - "minihud.config.colors.name.spawnPlayerEntityOverlayColor": "玩家强加载范围颜色", - "minihud.config.colors.name.spawnPlayerLazyOverlayColor": "玩家加载边界范围颜色", - "minihud.config.colors.name.spawnPlayerOuterOverlayColor": "玩家世界生成范围颜色", - "minihud.config.colors.name.spawnPlayerRedstoneOverlayColor": "玩家弱加载范围颜色", - "minihud.config.colors.name.spawnRealEntityOverlayColor": "出生点强加载范围颜色", - "minihud.config.colors.name.spawnRealLazyOverlayColor": "出生点加载边界范围颜色", - "minihud.config.colors.name.spawnRealOuterOverlayColor": "出生点世界生成范围颜色", - "minihud.config.colors.name.spawnRealRedstoneOverlayColor": "出生点弱加载范围颜色", - "minihud.config.colors.name.spawnableColumnHeightsOverlayColor": "顶层方块显示颜色", - "minihud.config.colors.name.textBackgroundColor": "文本背景颜色", - "minihud.config.colors.name.textColor": "文本颜色", - "minihud.config.generic.comment.axolotlTooltips": "在美西螈桶的提示框中显示品种", - "minihud.config.generic.comment.beeTooltips": "在蜂箱和蜂巢物品的提示框中显示蜜蜂数量", - "minihud.config.generic.comment.biomeOverlayRange": "生物群系边界渲染器的水平区块半径\n需要开启 §6[生物群系边界显示]§f", - "minihud.config.generic.comment.biomeOverlayRangeVertical": "生物群系边界渲染器的垂直(子)区块半径\n需要开启 §6[生物群系边界显示]§f", - "minihud.config.generic.comment.biomeOverlaySingleColor": "开启后,那么生物群落边界叠加时将为所有生物群落使用相同的颜色。\n当相邻的生物群系的颜色和线条没有混合成一大堆乱七八糟的颜色时,\n会看起来「不会那么凌乱」。\n需要开启 §6[生物群系边界显示]§f", - "minihud.config.generic.comment.blockGridOverlayMode": "方块网格的渲染模式\n需要开启 §6[方块网格显示]§f", - "minihud.config.generic.comment.blockGridOverlayRadius": "方块网格的渲染范围半径\n需要开启 §6[方块网格显示]§f", - "minihud.config.generic.comment.blockPosFormat": "§6[玩家所在方块坐标]§f 中显示格式的字符串。\n字符串中需要至少三个\"%%d\"\n预设值: \"Block: %%d, %%d, %%d\"", - "minihud.config.generic.comment.bundleDisplayBgColor": "Enables tinting/coloring the Bundle display\nbackground texture with the dye color of the bundle", - "minihud.config.generic.comment.bundleDisplayRequireShift": "Whether or not holding shift is required for the Bundle preview\n§6NOTE: Disabling this causes the Vanilla Bundle tooltip to be fully disabled.", - "minihud.config.generic.comment.bundleDisplayRowWidth": "Adjust the Row Width size of the Bundle Preview display,\nAnything smaller or larger will cause texture display problems.", - "minihud.config.generic.comment.bundlePreview": "Enables rendering a preview of the Bundle contents,\nwhen you hold shift while hovering over a Bundle item", - "minihud.config.generic.comment.bundleTooltips": "Adds the number of contained items to the tooltip of a Bundle,\nSimilar to the original Vanilla behavior,\nbut you can also adjust the desired §dfillLevel§r to be shown\nusing the §ebundleTooltipsFillLevel§r config", - "minihud.config.generic.comment.bundleTooltipsFillLevel": "Sets the desired max contained items for the tooltip\nof a Bundle used by §ebundleTooltips§r for display purposes only.\nIt might be useful for mini games.", - "minihud.config.generic.comment.coordinateFormat": "§6[玩家坐标信息]§f 中显示格式的字符串。\n字符串中需要至少三个\"%%f\"\n预设值: \"x: %%.1f y: %%.1f z: %%.1f\"", - "minihud.config.generic.comment.customModelTooltips": "Adds the first entry of any Custom Model Data", - "minihud.config.generic.comment.dateFormatMinecraft": "§6[格式化游戏时间]§f 中显示格式的字符串\n支持的占位符有:\n{DAY_1}(初始值为 1 的日)、{DAY}(初始值为 0 的日)、\n{HOUR}(小时)、{MIN}(分钟)、{SEC}(秒)、\n{MOON}(月相)。", - "minihud.config.generic.comment.dateFormatString": "The format string for real time, see the Java DateTimeFormatter\nclass Syntax for the format patterns, if needed.", - "minihud.config.generic.comment.dateFormatType": "The format real time using the selected formatter options:\nRegular (§6Default§r): '§a2025-02-02_13.55.44§r' (§eyyyy-MM-dd_HH.mm.ss§r) \nISO Local: '§a2025-02-02T13:55:44.0939044§r' (§eyyyy-MM-ddTHH:mm:ss.n§r)\nISO Offset: '§a2025-02-02T13:55:44.0939044-05:00§r' (§eyyyy-MM-ddTHH:mm:ss.nZ§r)\nRFC1123: '§aSun, 2 Feb 2025 13:55:44 -0500§r' (§eEEE, dd MMM yyyy HH:mm:ss +HHMM§r) \nFormatted: This option uses the \"§bdateFormatString§r\" as input.", - "minihud.config.generic.comment.debugDevelopmentMode": "Enables the Vanilla Development Mode toggle", - "minihud.config.generic.comment.debugMessages": "在控制台中启用调试信息", - "minihud.config.generic.comment.debugRendererPathFindingEnablePointWidth": "开启后,原版寻路指示器将显示路径点宽度的框线。", - "minihud.config.generic.comment.disableVanillaBeeTooltips": "Disable the Vanilla Beehive tooltips\nif you wish to use the MiniHUD version", - "minihud.config.generic.comment.dontClearStoredSeedOnDimensionChange": "当只是改变维度时,不要清除存储的世界种子。\n有些 Mod 可能会在每个维度使用不同的种子,所以你可能需要修改这个,\n以防你的服务器 Mod 中不同维度有不同的世界种子。", - "minihud.config.generic.comment.durationFormatString": "The format string for time duration, see the Java DurationFormatUtils\nclass Syntax for the format patterns, if needed.", - "minihud.config.generic.comment.durationFormatType": "The format time duration using the selected formatter options:\nRegular: '§a116:44:24.756§r' (§eHH:mm:ss.SSS§r)\nPretty (§6Default§r): '§a4 days 20 hours 44 minutes 24 seconds§r' (§ed' days 'H' hours 'm' minutes 's' seconds'§r)\nISO Extended: '§aP0Y0M4DT20H44M24.756S§r' (§e'P'yyyy'Y'M'M'd'DT'H'H'm'M's.SSS'S'§r)\nFormatted: This option uses the \"§bdurationFormatString§r\" as input.", - "minihud.config.generic.comment.enableVanillaDebugRendererFix": "如果该选项启用,那么 OpenGL 所显示的状态是固定的。", - "minihud.config.generic.comment.entityDataSync": "使用 Servux 的实体同步协议获取服务端实体数据", - "minihud.config.generic.comment.entityDataSyncBackup": "当 Servux 不可用时使用原版 NBT 查询协议同步实体数据。\n这需要 OP 权限。(译注:需要2级及以上权限)", - "minihud.config.generic.comment.entityDataSyncCacheRefresh": "The Cache refresh value as a fraction of a second.\nThis value is the trigger for whenever requesting entity data\ngets refreshed from the server, even if it still exists in the Cache.\nThis should be set around 25% or less of\nthe \"entityDataSyncCacheTimeout\" value.\nA value of '0.05f' means 50 ms or once every game tick.", - "minihud.config.generic.comment.entityDataSyncCacheTimeout": "The Cache timeout value in seconds that\nthe Entity Cache keeps records for.\nA lower value means more frequent Cache purges.\nThis should always be set higher than \"entityDataSyncCacheRefresh\"\nor it could produce unexpected results.", - "minihud.config.generic.comment.entityDataSyncLoadNbt": "Load the synced NBT data into the Client World.\n§6WARNING! This feature will cause incompatibility\n§6with other mods that rely on this data.", - "minihud.config.generic.comment.fontScale": "HUD 中字体的缩放系数。\n默认值:0.5", - "minihud.config.generic.comment.foodTooltips": "Adds the nutrition and saturation values of Food items", - "minihud.config.generic.comment.honeyTooltips": "在蜂箱和蜂巢物品的提示框中显示蜂蜜等级\n(译注:一般生存模式下不会起作用)", - "minihud.config.generic.comment.hudAlignment": "HUD 的位置", - "minihud.config.generic.comment.hudDataSync": "Use the HUD Data Sync protocol from Servux\nto obtain various Info Line Data from the server.\nThis is used by settings such as \"infoWeather\",\n\"infoFurnaceXP\", and can get the World Seed and Spawn Chunk\ninformation; because they are not entity data\nor structure-related.", - "minihud.config.generic.comment.hudStatusEffectsShift": "Enable the shifting of text lines rendering on the\nTOP_RIGHT while Status Effects are active.\nIf this is disabled, status effects may\ncover up the text at the top right.\nThis is meant for special cases when various\nGUI or Inventory mods modify the location\nof the vanilla Status Effects.", - "minihud.config.generic.comment.infoLinesUsesNbt": "Force the Info Lines data to strictly use the Raw NBT data.\nThis setting helps ensure compatibility with\nother mods by relying ONLY on obtained NBT tags.", - "minihud.config.generic.comment.inventoryPreview": "用于激活容器预览的按键", - "minihud.config.generic.comment.inventoryPreviewEnabled": "是否启用容器预览功能。", - "minihud.config.generic.comment.inventoryPreviewToggleScreen": "按下后释放鼠标指针,以便查看具体的物品信息。", - "minihud.config.generic.comment.inventoryPreviewVillagerBGColor": "Enable/Disable the Background Color\ndisplay for the Villager Trades based upon their Profession.", - "minihud.config.generic.comment.lightLevelAutoHeight": "如果启用,那么光照等级的覆盖层将自动提升到方块的顶部。\n§6注:这将使覆盖层也会呈现在像半砖一样的东西上,即使在那里生物将不能生成。\n§6你可以打开 §6[光照等级渲染碰撞箱检查]§f 选项来阻止它显示。", - "minihud.config.generic.comment.lightLevelCollisionCheck": "如果启用,那么如果存在任何带有碰撞箱的方块,光照等级的覆盖层将不会被渲染。\n§6注意:这不能检查该方块是否能够刷怪!\n§6开启该功能后将忽略在不同状态下可以刷怪的方块,\n§6例如,打开活板门或门时可以阻止覆盖层显示,但它们以然可以刷怪。", - "minihud.config.generic.comment.lightLevelColoredNumbers": "设定光照等级的数字显示是使用彩色还是白色\n(§4这就是你用 True 和 False 的理由?——ZMDF§r)", - "minihud.config.generic.comment.lightLevelMarkerCondition": "何时该渲染光照等级的彩色标记", - "minihud.config.generic.comment.lightLevelMarkerSize": "在满足 §6[光照等级标记渲染条件]§f 的条件时标记的大小。\n范围:0.0 - 1.0", - "minihud.config.generic.comment.lightLevelMarkers": "在满足 §6[光照等级标记渲染条件]§f 的条件时\n应该使用哪种方式标记满足条件的方块", - "minihud.config.generic.comment.lightLevelNumberCondition": "何时渲染光照等级", - "minihud.config.generic.comment.lightLevelNumberOffsetBlockX": "显示方块亮度的光照等级时,横向位移的距离。\n范围:0.0 - 1.0", - "minihud.config.generic.comment.lightLevelNumberOffsetBlockY": "显示方块亮度的光照等级时,纵向位移的距离。\n范围:0.0 - 1.0", - "minihud.config.generic.comment.lightLevelNumberOffsetSkyX": "显示天空亮度的光照等级时,横向位移的距离。\n范围:0.0 - 1.0", - "minihud.config.generic.comment.lightLevelNumberOffsetSkyY": "显示天空亮度的光照等级时,纵向位移的距离。\n范围:0.0 - 1.0", - "minihud.config.generic.comment.lightLevelNumberRotation": "开启后,亮度显示将跟随玩家旋转。", - "minihud.config.generic.comment.lightLevelNumbers": "调整光照等级显示需要显示的亮度来源。", - "minihud.config.generic.comment.lightLevelRange": "亮度显示渲染的范围\n以玩家脚为中心,数值等于体心到面心距离的正方体", - "minihud.config.generic.comment.lightLevelRenderOffset": "光照等级渲染层的相对垂直偏移量。\n这是为了帮助解决方块表面潜在的 Y 轴冲突的问题。\n范围:0.0 - 1.0", - "minihud.config.generic.comment.lightLevelRenderThrough": "开启后,那么光照等级的覆盖层将穿过方块进行渲染。\n(§4填洞小帮手,就是眼得瞎 ——ZMDF§r)", - "minihud.config.generic.comment.lightLevelSkipBlockCheck": "光照等级渲染是否跳过下面方块的怪物生成检查。\n这将使覆盖层也出现在半砖和玻璃等方块的顶部。\n(§4妈妈再也不用担心做冰道的时候看不见光照等级了 ——ZMDF§r)", - "minihud.config.generic.comment.lightLevelThresholdDim": "被认为是「§oDim(昏暗)§r」的最大亮度。\n这是一个介于「Dark(§c红色数字§r)」和「Safe(§a绿色数字§r)」\n之间的用户可配置的额外级别。将其设置在安全阈值以下以禁用它。", - "minihud.config.generic.comment.lightLevelThresholdSafe": "被认为是「Safe(§a绿色数字§r)」的最低光照等级。", - "minihud.config.generic.comment.lightLevelUnderWater": "光照覆盖层是否应在水下呈现", - "minihud.config.generic.comment.lodestoneTooltips": "Adds the dimension and block position of a Lodestone Compass", - "minihud.config.generic.comment.mainRenderingToggle": "MiniHUD 的主开关,包括信息行和所有渲染器。", - "minihud.config.generic.comment.mapPreview": "开启后,当鼠标悬停在地图上时,按住 Shift 键可以预览地图。", - "minihud.config.generic.comment.mapPreviewRequireShift": "预览地图是否需要按住 Shift 按键。", - "minihud.config.generic.comment.mapPreviewSize": "预览地图渲染的大小", - "minihud.config.generic.comment.moveShapeToPlayer": "将当前选择的形状移动到玩家(或玩家摄影机)的位置。", - "minihud.config.generic.comment.offsetSubtitleHud": "当 HUD 显示在右下角,且字幕启用时,\n字幕将被偏移显示在信息 HUD 上方。", - "minihud.config.generic.comment.openConfigGui": "打开游戏内配置 GUI 的热键", - "minihud.config.generic.comment.requireSneak": "只有当玩家潜行时,才显示 HUD", - "minihud.config.generic.comment.requiredKey": "只有按下此快捷键时,才显示 HUD", - "minihud.config.generic.comment.serverNbtRequestRate": "向服务器请求实体数据同步的速率", - "minihud.config.generic.comment.setDistanceReferencePoint": "储存玩家位置的快捷键\n用于设置距离参考点位", - "minihud.config.generic.comment.shapeEditor": "打开所选形状的形状编辑界面", - "minihud.config.generic.comment.shulkerBoxPreview": "启用后, 在按住Shift的同时将鼠标位于潜影盒将预览潜影盒内的物品", - "minihud.config.generic.comment.shulkerDisplayBgColor": "将 §6[潜影盒预览]§f 功能预览界面的背景颜色设定为潜影盒的颜色。", - "minihud.config.generic.comment.shulkerDisplayEnderChest": "Enables Ender Chest display similar to the Shulker Box Display.", - "minihud.config.generic.comment.shulkerDisplayRequireShift": "打开潜影盒预览是否需要按住Shift", - "minihud.config.generic.comment.slimeChunkOverlayRadius": "渲染史莱姆区块显示的区块半径\n有效范围为 -1 到 40\n特别的 -1 = 当前区块渲染范围", - "minihud.config.generic.comment.slimeChunkTopToPlayer": "开启时, 在开启史莱姆区块显示时显示的最高点将会设为玩家的y坐标.\n关闭时, 在开启史莱姆区块显示时最高点将设为y = 40", - "minihud.config.generic.comment.sortLinesByLength": "对显示的信息根据其长度\n由长至短自上而下进行排列", - "minihud.config.generic.comment.sortLinesReversed": "在启用 §6[按文本长度排序]§f 后,激活该选项会使得按长度排序反向\n关闭状态——由长至短自上而下\n开启状态——由短至长自上而下", - "minihud.config.generic.comment.spawnPlayerOuterOverlayEnabled": "启用玩家世界生成范围的渲染器(紫)\n需要开启 §6[玩家加载范围显示]§f", - "minihud.config.generic.comment.spawnPlayerRedstoneOverlayEnabled": "启用玩家弱加载范围的渲染器(黄)\n需要开启 §6[玩家加载范围显示]§f", - "minihud.config.generic.comment.spawnRealOuterOverlayEnabled": "启用出生点世界生成范围的渲染器(棕)\n需要开启 §6[出生点加载范围显示]§f", - "minihud.config.generic.comment.spawnRealRedstoneOverlayEnabled": "启用出生点弱加载范围的渲染器(黄)\n需要开启 §6[出生点加载范围显示]§f", - "minihud.config.generic.comment.spawnableColumnHeightsOverlayRadius": "顶层方块显示的渲染范围\n以玩家为中心,数值等于体心到面心距离的正方体,\n范围:0 - 128", - "minihud.config.generic.comment.structuresRenderThrough": "开启后,结构轮廓覆盖层将穿过方块进行渲染。", - "minihud.config.generic.comment.textPosX": "HUD 距离屏幕边缘的横向距离(默认为 4)", - "minihud.config.generic.comment.textPosY": "HUD 距离屏幕边缘的纵向距离(默认为 4)", - "minihud.config.generic.comment.timeDayDivisor": "一天时间的模型因数\n(译注:可以理解为把一天分为多少份)", - "minihud.config.generic.comment.timeTotalDivisor": "整体世界时间的模型因数\n(译注:可以理解为把一天分为多少份)", - "minihud.config.generic.comment.useCustomizedCoordinateFormat": "是否在 §6[玩家坐标信息]§f 中使用 §6[玩家坐标格式]§f 的自定义格式", - "minihud.config.generic.comment.useFontShadow": "使用文本阴影", - "minihud.config.generic.comment.useTextBackground": "在 HUD 中使用纯色背景色,使其拥有底色。", - "minihud.config.generic.comment.villagerConversionTicks": "显示僵尸村民的转换时间。\n需要开启 §6[村民信息显示]§f", - "minihud.config.generic.comment.villagerOfferEnchantmentBooks": "显示村民售卖附魔书的价格\n需要开启 §6[村民信息显示]§f", - "minihud.config.generic.comment.villagerOfferHighestLevelOnly": "只显示售卖最高等级的附魔书的村民交易\n需要开启 §6[村民信息显示]§f", - "minihud.config.generic.comment.villagerOfferLowestPriceNearby": "只显示相同附魔最便宜的村民交易\n需要开启 §6[村民信息显示]§f", - "minihud.config.generic.comment.villagerOfferPriceRange": "Show the price range of villager offers for enchanted books", - "minihud.config.generic.comment.villagerOfferPriceThreshold": "只显示价格低于此比例的村民交易\n若要显示全部请设为1.0\n需要开启 §6[村民信息显示]§f", - "minihud.config.generic.name.axolotlTooltips": "显示美西螈桶种类", - "minihud.config.generic.name.beeTooltips": "显示蜂巢物品蜜蜂信息", - "minihud.config.generic.name.biomeOverlayRange": "群系水平渲染范围", - "minihud.config.generic.name.biomeOverlayRangeVertical": "群系垂直渲染范围", - "minihud.config.generic.name.biomeOverlaySingleColor": "群系边界单一颜色模式", - "minihud.config.generic.name.blockGridOverlayMode": "方块网格叠加模式", - "minihud.config.generic.name.blockGridOverlayRadius": "方块网格覆盖半径", - "minihud.config.generic.name.blockPosFormat": "玩家方块位置格式", - "minihud.config.generic.name.bundleDisplayBgColor": "bundleDisplayBgColor", - "minihud.config.generic.name.bundleDisplayRequireShift": "bundleDisplayRequireShift", - "minihud.config.generic.name.bundleDisplayRowWidth": "bundleDisplayRowWidth", - "minihud.config.generic.name.bundlePreview": "bundlePreview", - "minihud.config.generic.name.bundleTooltips": "bundleTooltips", - "minihud.config.generic.name.bundleTooltipsFillLevel": "bundleTooltipsFillLevel", - "minihud.config.generic.name.coordinateFormat": "玩家坐标格式", - "minihud.config.generic.name.customModelTooltips": "customModelTooltips", - "minihud.config.generic.name.dateFormatMinecraft": "游戏时间格式", - "minihud.config.generic.name.dateFormatString": "dateFormatString", - "minihud.config.generic.name.dateFormatType": "dateFormatType", - "minihud.config.generic.name.debugDevelopmentMode": "debugDevelopmentMode", - "minihud.config.generic.name.debugMessages": "调试信息", - "minihud.config.generic.name.debugRendererPathFindingEnablePointWidth": "寻路指示器路径点宽度", - "minihud.config.generic.name.disableVanillaBeeTooltips": "disableVanillaBeeTooltips", - "minihud.config.generic.name.dontClearStoredSeedOnDimensionChange": "改变维度不清除种子", - "minihud.config.generic.name.durationFormatString": "durationFormatString", - "minihud.config.generic.name.durationFormatType": "durationFormatType", - "minihud.config.generic.name.enableVanillaDebugRendererFix": "原版调试渲染器修复", - "minihud.config.generic.name.entityDataSync": "实体数据同步", - "minihud.config.generic.name.entityDataSyncBackup": "备用实体数据同步", - "minihud.config.generic.name.entityDataSyncCacheRefresh": "entityDataSyncCacheRefresh", - "minihud.config.generic.name.entityDataSyncCacheTimeout": "entityDataSyncCacheTimeout", - "minihud.config.generic.name.entityDataSyncLoadNbt": "entityDataSyncLoadNbt", - "minihud.config.generic.name.fontScale": "字体大小", - "minihud.config.generic.name.foodTooltips": "foodTooltips", - "minihud.config.generic.name.honeyTooltips": "显示蜂巢物品蜂蜜信息", - "minihud.config.generic.name.hudAlignment": "HUD 位置", - "minihud.config.generic.name.hudDataSync": "hudDataSync", - "minihud.config.generic.name.hudStatusEffectsShift": "hudStatusEffectsShift", - "minihud.config.generic.name.infoLinesUsesNbt": "infoLinesUsesNbt", - "minihud.config.generic.name.inventoryPreview": "容器预览快捷键", - "minihud.config.generic.name.inventoryPreviewEnabled": "启用容器预览", - "minihud.config.generic.name.inventoryPreviewToggleScreen": "容器预览鼠标释放", - "minihud.config.generic.name.inventoryPreviewVillagerBGColor": "inventoryPreviewVillagerBGColor", - "minihud.config.generic.name.lightLevelAutoHeight": "光照等级渲染自动高度", - "minihud.config.generic.name.lightLevelCollisionCheck": "光照等级渲染碰撞箱检查", - "minihud.config.generic.name.lightLevelColoredNumbers": "光照等级渲染彩色数字", - "minihud.config.generic.name.lightLevelMarkerCondition": "光照等级标记渲染条件", - "minihud.config.generic.name.lightLevelMarkerSize": "亮度不足标记大小", - "minihud.config.generic.name.lightLevelMarkers": "亮度不足标记类型", - "minihud.config.generic.name.lightLevelNumberCondition": "光照等级渲染显示数字条件", - "minihud.config.generic.name.lightLevelNumberOffsetBlockX": "方块光照等级显示横移", - "minihud.config.generic.name.lightLevelNumberOffsetBlockY": "方块光照等级显示纵移", - "minihud.config.generic.name.lightLevelNumberOffsetSkyX": "天空光照等级显示横移", - "minihud.config.generic.name.lightLevelNumberOffsetSkyY": "天空光照等级显示纵移", - "minihud.config.generic.name.lightLevelNumberRotation": "光照等级渲染旋转", - "minihud.config.generic.name.lightLevelNumbers": "光照等级渲染显示类型", - "minihud.config.generic.name.lightLevelRange": "光照等级渲染范围", - "minihud.config.generic.name.lightLevelRenderOffset": "光照渲染 Y 轴偏移", - "minihud.config.generic.name.lightLevelRenderThrough": "光照等级渲染透视", - "minihud.config.generic.name.lightLevelSkipBlockCheck": "光照等级渲染略过生成检测", - "minihud.config.generic.name.lightLevelThresholdDim": "光照等级渲染 Dim 阈值", - "minihud.config.generic.name.lightLevelThresholdSafe": "光照等级渲染 Safe 阈值", - "minihud.config.generic.name.lightLevelUnderWater": "强制水下渲染光照等级", - "minihud.config.generic.name.lodestoneTooltips": "lodestoneTooltips", - "minihud.config.generic.name.mainRenderingToggle": "主开关", - "minihud.config.generic.name.mapPreview": "地图预览", - "minihud.config.generic.name.mapPreviewRequireShift": "地图预览需要 Shift", - "minihud.config.generic.name.mapPreviewSize": "地图预览尺寸", - "minihud.config.generic.name.moveShapeToPlayer": "将形状移动到玩家", - "minihud.config.generic.name.offsetSubtitleHud": "HUD子标题文字偏移", - "minihud.config.generic.name.openConfigGui": "打开设置界面", - "minihud.config.generic.name.requireSneak": "需要潜行", - "minihud.config.generic.name.requiredKey": "渲染按键", - "minihud.config.generic.name.serverNbtRequestRate": "服务器 Nbt 请求速率", - "minihud.config.generic.name.setDistanceReferencePoint": "设置距离参考点", - "minihud.config.generic.name.shapeEditor": "形状编辑器", - "minihud.config.generic.name.shulkerBoxPreview": "潜影盒预览", - "minihud.config.generic.name.shulkerDisplayBgColor": "潜影盒预览背景色", - "minihud.config.generic.name.shulkerDisplayEnderChest": "shulkerDisplayEnderChest", - "minihud.config.generic.name.shulkerDisplayRequireShift": "潜影盒预览是否需要按住 Shift 键", - "minihud.config.generic.name.slimeChunkOverlayRadius": "史莱姆区块渲染半径", - "minihud.config.generic.name.slimeChunkTopToPlayer": "史莱姆区块最高点跟随玩家", - "minihud.config.generic.name.sortLinesByLength": "按文本长度排序", - "minihud.config.generic.name.sortLinesReversed": "文本长度反序", - "minihud.config.generic.name.spawnPlayerOuterOverlayEnabled": "渲染玩家世界生成范围", - "minihud.config.generic.name.spawnPlayerRedstoneOverlayEnabled": "渲染玩家弱加载范围", - "minihud.config.generic.name.spawnRealOuterOverlayEnabled": "渲染出生点世界生成范围", - "minihud.config.generic.name.spawnRealRedstoneOverlayEnabled": "渲染出生点弱加载范围", - "minihud.config.generic.name.spawnableColumnHeightsOverlayRadius": "顶层方块显示范围", - "minihud.config.generic.name.structuresRenderThrough": "结构渲染穿透", - "minihud.config.generic.name.textPosX": "HUD 横移", - "minihud.config.generic.name.textPosY": "HUD 纵移", - "minihud.config.generic.name.timeDayDivisor": "时间因数", - "minihud.config.generic.name.timeTotalDivisor": "总时间因数", - "minihud.config.generic.name.useCustomizedCoordinateFormat": "使用自定义坐标格式", - "minihud.config.generic.name.useFontShadow": "使用字体阴影", - "minihud.config.generic.name.useTextBackground": "使用文本背景", - "minihud.config.generic.name.villagerConversionTicks": "僵尸村民治疗计时", - "minihud.config.generic.name.villagerOfferEnchantmentBooks": "显示村民交易附魔书", - "minihud.config.generic.name.villagerOfferHighestLevelOnly": "仅显示村民最高等级附魔书", - "minihud.config.generic.name.villagerOfferLowestPriceNearby": "仅显示村民最低价格附魔书", - "minihud.config.generic.name.villagerOfferPriceRange": "villagerOfferPriceRange", - "minihud.config.generic.name.villagerOfferPriceThreshold": "村民交易价格阈值", - "minihud.config.generic.prettyName.entityDataSync": "Entity Data Sync", - "minihud.config.generic.prettyName.hudDataSync": "HUD Data Sync", - "minihud.config.generic.prettyName.hudStatusEffectsShift": "HUD Status Effects Shift", - "minihud.config.generic.prettyName.mainRenderingToggle": "MiniHUD 主开关", - "minihud.config.info_toggle.comment.infoBeeCount": "显示目标蜂巢或巢穴中的蜜蜂数量.\n§6注意:这仅在单人游戏中有效(没有服务器端支持时,\n§6将无法正常显示,但会在服务器存在Servux时正常显示)", - "minihud.config.info_toggle.comment.infoBiome": "显示当前生物群系的名称", - "minihud.config.info_toggle.comment.infoBiomeRegistryName": "显示当前生物群系的注册名称", - "minihud.config.info_toggle.comment.infoBlockBreakSpeed": "显示玩家在过去 100 个刻 (5 秒) 内\n的方块破坏速度", - "minihud.config.info_toggle.comment.infoBlockInChunk": "显示玩家在区块中的当前方块位置", - "minihud.config.info_toggle.comment.infoBlockPosition": "显示玩家当前的方块位置", - "minihud.config.info_toggle.comment.infoBlockProperties": "显示方块状态的属性和值", - "minihud.config.info_toggle.comment.infoChunkPosition": "显示玩家当前所在的区块", - "minihud.config.info_toggle.comment.infoChunkSections": "显示当前渲染的区块部分数量\n(F3 中的 C 值)", - "minihud.config.info_toggle.comment.infoChunkSectionsLine": "显示 F3 中 C 值的整行", - "minihud.config.info_toggle.comment.infoChunkUpdates": "显示当前每秒更新的区块数量", - "minihud.config.info_toggle.comment.infoComparatorOutput": "Show the Signal Strength of a\nComparator's Output when looked at", - "minihud.config.info_toggle.comment.infoCoordinates": "显示玩家的坐标", - "minihud.config.info_toggle.comment.infoCoordinatesScaled": "显示玩家的坐标,按维度的坐标比例进行缩放。\n仅在主世界和下界且其坐标比例是原版的系数时有效", - "minihud.config.info_toggle.comment.infoDifficulty": "显示当前的区域难度", - "minihud.config.info_toggle.comment.infoDimensionId": "显示当前维度 ID\n(结果可能不准确,\n这个问题取决于服务器 (Sponge?)!)", - "minihud.config.info_toggle.comment.infoDistance": "显示到当前参考点的距离。\n使用 §6[设置距离参考点]§f 设置参考点", - "minihud.config.info_toggle.comment.infoDolphinTreasure": "Show the Treasure Location that a Dolphin is\ntracking, and if they are drying out", - "minihud.config.info_toggle.comment.infoEntities": "显示可见/已加载的实体数量", - "minihud.config.info_toggle.comment.infoEntitiesClientWorld": "显示世界列表/地图中的实体数量", - "minihud.config.info_toggle.comment.infoEntityRegistryName": "显示玩家当前注视实体的注册名称", - "minihud.config.info_toggle.comment.infoEntityVariant": "Show the looked-at Entity variant information,\nsuch as Sheep Color, or Wolf Type", - "minihud.config.info_toggle.comment.infoFPS": "显示当前的帧率", - "minihud.config.info_toggle.comment.infoFacing": "显示玩家当前的朝向", - "minihud.config.info_toggle.comment.infoFurnaceXp": "显示注视的熔炉中的经验数量。\n§6注意:这仅在单人游戏中有效(没有服务器端支持时,\n§6将无法正常显示,但会在服务器存在Servux时正常显示)", - "minihud.config.info_toggle.comment.infoHoneyLevel": "显示注视中的蜂巢或蜂窝的蜂蜜等级.\n§6注意:这仅在单人游戏中有效(没有服务器端支持时,\n§6将无法正常显示,但会在服务器存在Servux时正常显示)", - "minihud.config.info_toggle.comment.infoHorseJump": "显示正在骑乘的马的跳跃高度", - "minihud.config.info_toggle.comment.infoHorseSpeed": "显示正在骑乘的马的速度 (米/秒)", - "minihud.config.info_toggle.comment.infoLightLevel": "显示当前光照等级", - "minihud.config.info_toggle.comment.infoLoadedChunksCount": "显示客户端上加载区块的数量", - "minihud.config.info_toggle.comment.infoLookingAtBlock": "显示当前玩家正在观察的方块", - "minihud.config.info_toggle.comment.infoLookingAtBlockInChunk": "显示玩家正在观察的方块所处的区块位置信息", - "minihud.config.info_toggle.comment.infoLookingAtEffects": "显示玩家看到的实体的状态效果。\n如果服务器存在 Servux,可以看到更多数据。", - "minihud.config.info_toggle.comment.infoLookingAtEntity": "显示玩家看到的实体名称和生命值。\n如果服务器存在 Servux,可以看到更多数据。", - "minihud.config.info_toggle.comment.infoLookingAtPlayerExp": "Show another Player's experience values.", - "minihud.config.info_toggle.comment.infoMemoryUsage": "显示内存的使用和分配情况", - "minihud.config.info_toggle.comment.infoMobCaps": "显示刷怪占用\n\n§d注意:目前只适用于地毯端服务器!\n§6数据目前只能从 Carpet 服务器上的 list 列表解析(Tab 显示)\n§6当然前提是如果您已使用「/log mobcaps」向服务器获取了数据", - "minihud.config.info_toggle.comment.infoPandaGene": "显示玩家看向的熊猫的基因信息", - "minihud.config.info_toggle.comment.infoParticleCount": "显示当前渲染的粒子数量 (F3 中的 P)", - "minihud.config.info_toggle.comment.infoPing": "显示当前服务器延迟", - "minihud.config.info_toggle.comment.infoPlayerExperience": "Show the Player's Experience values", - "minihud.config.info_toggle.comment.infoRegionFile": "显示玩家当前所在的区块文件", - "minihud.config.info_toggle.comment.infoRotationPitch": "显示玩家的俯仰旋转角度", - "minihud.config.info_toggle.comment.infoRotationYaw": "显示玩家的方向旋转角度", - "minihud.config.info_toggle.comment.infoServerTPS": "显示当前服务器的TPS和ms/tick(MSPT)\n注意: 这个值仅在使用Carpet服务端并且开启了TPS display carpet规则的时候是准确的, 其他情况下都是客户端基于当前世界时间更新估算的并且仅能检测到TPS小于20的数值", - "minihud.config.info_toggle.comment.infoServux": "显示 Servux 版本和实体数据同步协议版本", - "minihud.config.info_toggle.comment.infoSlimeChunk": "显示玩家当前是否在史莱姆区块中\n注意:这仅在单人游戏中有效\n在服务器中,玩家需要:\n 1) 成为管理员/OP 并在 每次加入或更改维度时手动运行 /seed 命令\n 2) 通过控制台输入种子,例如: \"minihud-seed 12345\"", - "minihud.config.info_toggle.comment.infoSpeed": "显示玩家当前的移动速度", - "minihud.config.info_toggle.comment.infoSpeedAxis": "显示玩家当前每个方向的移动速度", - "minihud.config.info_toggle.comment.infoSpeedHV": "显示玩家水平和垂直方向的移动速度", - "minihud.config.info_toggle.comment.infoSprinting": "展示玩家冲刺状态", - "minihud.config.info_toggle.comment.infoTileEntities": "显示客户端世界中的TileEntities数量", - "minihud.config.info_toggle.comment.infoTimeDayModulo": "显示当前一天的时间因数\n可以在配置中设置", - "minihud.config.info_toggle.comment.infoTimeIRL": "根据 §6[现实时间格式]§f 的格式化显示当前现实时间", - "minihud.config.info_toggle.comment.infoTimeTotalModulo": "显示当前世界总时间的时间因数\n可以在配置中设置", - "minihud.config.info_toggle.comment.infoTimeWorld": "显示当前世界开放的时间刻\n可以理解为开服时间", - "minihud.config.info_toggle.comment.infoWeather": "显示当前天气", - "minihud.config.info_toggle.comment.infoWorldTimeFormatted": "按照天、小时、分钟的格式展示当前时间", - "minihud.config.info_toggle.comment.infoZombieConversion": "Show the Time that a Zombie Villager,\nZombie (Drowned), or Skeleton (Stray) has\nuntil Conversion", - "minihud.config.info_toggle.name.infoBeeCount": "蜜蜂数量信息", - "minihud.config.info_toggle.name.infoBiome": "生物群系信息", - "minihud.config.info_toggle.name.infoBiomeRegistryName": "生物群系注册名信息", - "minihud.config.info_toggle.name.infoBlockBreakSpeed": "挖掘速度信息", - "minihud.config.info_toggle.name.infoBlockInChunk": "区块内方块信息", - "minihud.config.info_toggle.name.infoBlockPosition": "方块位置信息", - "minihud.config.info_toggle.name.infoBlockProperties": "方块属性信息", - "minihud.config.info_toggle.name.infoChunkPosition": "区块位置信息", - "minihud.config.info_toggle.name.infoChunkSections": "渲染区块信息", - "minihud.config.info_toggle.name.infoChunkSectionsLine": "渲染区块完整信息", - "minihud.config.info_toggle.name.infoChunkUpdates": "区块更新信息", - "minihud.config.info_toggle.name.infoComparatorOutput": "infoComparatorOutput", - "minihud.config.info_toggle.name.infoCoordinates": "玩家坐标信息", - "minihud.config.info_toggle.name.infoCoordinatesScaled": "坐标映射信息", - "minihud.config.info_toggle.name.infoDifficulty": "区域难度信息", - "minihud.config.info_toggle.name.infoDimensionId": "维度信息", - "minihud.config.info_toggle.name.infoDistance": "距离信息", - "minihud.config.info_toggle.name.infoDolphinTreasure": "infoDolphinTreasure", - "minihud.config.info_toggle.name.infoEntities": "实体数量信息", - "minihud.config.info_toggle.name.infoEntitiesClientWorld": "客户端世界实体信息", - "minihud.config.info_toggle.name.infoEntityRegistryName": "实体注册名信息", - "minihud.config.info_toggle.name.infoEntityVariant": "infoEntityVariant", - "minihud.config.info_toggle.name.infoFPS": "帧率信息", - "minihud.config.info_toggle.name.infoFacing": "朝向信息", - "minihud.config.info_toggle.name.infoFurnaceXp": "熔炉经验信息", - "minihud.config.info_toggle.name.infoHoneyLevel": "蜂蜜等级信息", - "minihud.config.info_toggle.name.infoHorseJump": "马匹跳跃信息", - "minihud.config.info_toggle.name.infoHorseSpeed": "马匹速度信息", - "minihud.config.info_toggle.name.infoLightLevel": "光照等级信息", - "minihud.config.info_toggle.name.infoLoadedChunksCount": "已加载区块数量", - "minihud.config.info_toggle.name.infoLookingAtBlock": "注视方块信息", - "minihud.config.info_toggle.name.infoLookingAtBlockInChunk": "注视区块内方块信息", - "minihud.config.info_toggle.name.infoLookingAtEffects": "注视实体效果信息", - "minihud.config.info_toggle.name.infoLookingAtEntity": "注视实体信息", - "minihud.config.info_toggle.name.infoLookingAtPlayerExp": "infoLookingAtPlayerExp", - "minihud.config.info_toggle.name.infoMemoryUsage": "内存使用情况信息", - "minihud.config.info_toggle.name.infoMobCaps": "生物上限信息", - "minihud.config.info_toggle.name.infoPandaGene": "熊猫基因信息", - "minihud.config.info_toggle.name.infoParticleCount": "粒子数量", - "minihud.config.info_toggle.name.infoPing": "延迟信息", - "minihud.config.info_toggle.name.infoPlayerExperience": "infoPlayerExperience", - "minihud.config.info_toggle.name.infoRegionFile": "区域文件信息", - "minihud.config.info_toggle.name.infoRotationPitch": "旋转俯仰角信息", - "minihud.config.info_toggle.name.infoRotationYaw": "旋转方向角信息", - "minihud.config.info_toggle.name.infoServerTPS": "服务器TPS信息", - "minihud.config.info_toggle.name.infoServux": "服务器Servux信息", - "minihud.config.info_toggle.name.infoSlimeChunk": "史莱姆区块信息", - "minihud.config.info_toggle.name.infoSpeed": "速度信息", - "minihud.config.info_toggle.name.infoSpeedAxis": "轴速度信息", - "minihud.config.info_toggle.name.infoSpeedHV": "速度分量信息", - "minihud.config.info_toggle.name.infoSprinting": "奔跑信息", - "minihud.config.info_toggle.name.infoTileEntities": "方块实体信息", - "minihud.config.info_toggle.name.infoTimeDayModulo": "时间周期因数信息", - "minihud.config.info_toggle.name.infoTimeIRL": "现实时间信息", - "minihud.config.info_toggle.name.infoTimeTotalModulo": "总时间周期因数信息", - "minihud.config.info_toggle.name.infoTimeWorld": "世界开放时间信息", - "minihud.config.info_toggle.name.infoWeather": "天气信息", - "minihud.config.info_toggle.name.infoWorldTimeFormatted": "格式化游戏时间信息", - "minihud.config.info_toggle.name.infoZombieConversion": "僵尸村民转化信息", - "minihud.config.render_toggle.comment.debugBeeDataEnabled": "Toggles the vanilla Bee Data debug renderer", - "minihud.config.render_toggle.comment.debugBrainEnabled": "Toggles the vanilla Brain debug renderer", - "minihud.config.render_toggle.comment.debugBreezeJumpEnabled": "Toggles the vanilla Breeze Jump debug renderer", - "minihud.config.render_toggle.comment.debugChunkBorder": "打开区块边界显示,效果与 F3 + G 一样。", - "minihud.config.render_toggle.comment.debugChunkDebug": "Toggles the vanilla Chunk Debug debug renderer", - "minihud.config.render_toggle.comment.debugChunkInfo": "切换是否显示原版区块信息调试(16*16*16 的空间)", - "minihud.config.render_toggle.comment.debugChunkLoading": "Toggles the vanilla Chunk Loading debug renderer", - "minihud.config.render_toggle.comment.debugChunkOcclusion": "切换是否显示封闭区块的显示(16*16*16 的空间)", - "minihud.config.render_toggle.comment.debugCollisionBoxEnabled": "切换是否显示碰撞箱调试渲染", - "minihud.config.render_toggle.comment.debugDataMainToggle": "Toggles the Debug Data Service from either\nSingle Player, or via Servux, and this\ndisables all optional Debug Renderers.", - "minihud.config.render_toggle.comment.debugGameEventsEnabled": "Toggles the vanilla Game Events debug renderer", - "minihud.config.render_toggle.comment.debugGameTestEnabled": "Toggles the vanilla Game Test debug renderer\n§6and it is currently broken.", - "minihud.config.render_toggle.comment.debugGoalSelectorEnabled": "Toggles the vanilla Goal Selector debug renderer", - "minihud.config.render_toggle.comment.debugHeightmapEnabled": "Toggles the vanilla Heightmap debug renderer", - "minihud.config.render_toggle.comment.debugLightEnabled": "Toggles the vanilla Light debug renderer", - "minihud.config.render_toggle.comment.debugNeighborsUpdateEnabled": "切换是否显示方块更新调试渲染", - "minihud.config.render_toggle.comment.debugOctreeEnabled": "Toggles the vanilla Octree debug renderer", - "minihud.config.render_toggle.comment.debugPathfindingEnabled": "切换是否显示生物寻路更新调试渲染", - "minihud.config.render_toggle.comment.debugRaidCenterEnabled": "Toggles the vanilla Raid Center debug renderer", - "minihud.config.render_toggle.comment.debugRedstoneUpdateOrder": "Toggles the vanilla Redstone Update Order debug renderer\n§6and it is currently broken.", - "minihud.config.render_toggle.comment.debugSkylightEnabled": "Toggles the vanilla Skylight debug renderer", - "minihud.config.render_toggle.comment.debugSolidFaceEnabled": "切换是否显示方块表面是否完整更新调试渲染", - "minihud.config.render_toggle.comment.debugStructuresEnabled": "Toggles the vanilla Structures debug renderer", - "minihud.config.render_toggle.comment.debugSupportingBlock": "Toggles the vanilla Supporting Block debug renderer", - "minihud.config.render_toggle.comment.debugVillageEnabled": "Toggles the vanilla Village debug renderer", - "minihud.config.render_toggle.comment.debugVillageSectionsEnabled": "Toggles the vanilla Village Sections debug renderer", - "minihud.config.render_toggle.comment.debugWaterEnabled": "切换是否显示水面流动距离(只对水有效)", - "minihud.config.render_toggle.comment.debugWorldGenEnabled": "Toggles the vanilla World Gen debug renderer", - "minihud.config.render_toggle.comment.overlayBeaconRange": "切换是否显示信标范围", - "minihud.config.render_toggle.comment.overlayBiomeBorder": "切换是否显示群系边界", - "minihud.config.render_toggle.comment.overlayBlockGrid": "切换是否显示方块网格\n(§4屌用没有还晃眼——ZMDF§r)", - "minihud.config.render_toggle.comment.overlayConduitRange": "切换是否显示潮涌核心覆盖范围", - "minihud.config.render_toggle.comment.overlayLightLevel": "切换是否显示光照等级显示", - "minihud.config.render_toggle.comment.overlayRandomTicksFixed": "切换是否显示随机刻固定点位区域", - "minihud.config.render_toggle.comment.overlayRandomTicksPlayer": "切换是否显示随机刻区域\n(以玩家为中心可移动)", - "minihud.config.render_toggle.comment.overlayRegionFile": "切换是否显示区域文件内边界\n(区域文件为 32*32 的区块组成)", - "minihud.config.render_toggle.comment.overlaySlimeChunks": "切换是否显示史莱姆区块", - "minihud.config.render_toggle.comment.overlaySpawnChunkPlayer": "玩家加载范围的渲染器\n§9蓝 - 强加载区块\n§e黄 - 弱加载区块(默认关闭)\n§d粉 - 加载边界区块\n§5紫 - 世界生成区块,范围外的区块完全不加载(默认关闭)", - "minihud.config.render_toggle.comment.overlaySpawnChunkReal": "出生点加载范围的渲染器\n§a绿 - 强加载区块\n§e黄 - 强加载区块(默认关闭)\n§c红 - 加载边界区块\n§6棕 - 世界生成区块,范围外的区块完全不加载(默认关闭)", - "minihud.config.render_toggle.comment.overlaySpawnableColumnHeights": "切换是否显示区块最高位置的方块", - "minihud.config.render_toggle.comment.overlayStructureMainToggle": "切换是否显示所有的结构的边框", - "minihud.config.render_toggle.comment.overlayVillagerInfo": "切换是否显示村民的各种信息", - "minihud.config.render_toggle.comment.shapeRenderer": "切换是否显示图形渲染器渲染的图形", - "minihud.config.render_toggle.name.debugBeeDataEnabled": "debugBeeDataEnabled", - "minihud.config.render_toggle.name.debugBrainEnabled": "debugBrainEnabled", - "minihud.config.render_toggle.name.debugBreezeJumpEnabled": "debugBreezeJumpEnabled", - "minihud.config.render_toggle.name.debugChunkBorder": "区块边界显示", - "minihud.config.render_toggle.name.debugChunkDebug": "debugChunkDebug", - "minihud.config.render_toggle.name.debugChunkInfo": "区块调试信息显示", - "minihud.config.render_toggle.name.debugChunkLoading": "debugChunkLoading", - "minihud.config.render_toggle.name.debugChunkOcclusion": "封闭区块显示", - "minihud.config.render_toggle.name.debugCollisionBoxEnabled": "碰撞箱显示", - "minihud.config.render_toggle.name.debugDataMainToggle": "debugDataMainToggle", - "minihud.config.render_toggle.name.debugGameEventsEnabled": "debugGameEventsEnabled", - "minihud.config.render_toggle.name.debugGameTestEnabled": "debugGameTestEnabled", - "minihud.config.render_toggle.name.debugGoalSelectorEnabled": "debugGoalSelectorEnabled", - "minihud.config.render_toggle.name.debugHeightmapEnabled": "debugHeightmapEnabled", - "minihud.config.render_toggle.name.debugLightEnabled": "debugLightEnabled", - "minihud.config.render_toggle.name.debugNeighborsUpdateEnabled": "方块更新显示", - "minihud.config.render_toggle.name.debugOctreeEnabled": "debugOctreeEnabled", - "minihud.config.render_toggle.name.debugPathfindingEnabled": "寻路更新显示", - "minihud.config.render_toggle.name.debugRaidCenterEnabled": "debugRaidCenterEnabled", - "minihud.config.render_toggle.name.debugRedstoneUpdateOrder": "debugRedstoneUpdateOrder", - "minihud.config.render_toggle.name.debugSkylightEnabled": "debugSkylightEnabled", - "minihud.config.render_toggle.name.debugSolidFaceEnabled": "块面调试显示", - "minihud.config.render_toggle.name.debugStructuresEnabled": "debugStructuresEnabled", - "minihud.config.render_toggle.name.debugSupportingBlock": "debugSupportingBlock", - "minihud.config.render_toggle.name.debugVillageEnabled": "debugVillageEnabled", - "minihud.config.render_toggle.name.debugVillageSectionsEnabled": "debugVillageSectionsEnabled", - "minihud.config.render_toggle.name.debugWaterEnabled": "水面调试信息显示", - "minihud.config.render_toggle.name.debugWorldGenEnabled": "debugWorldGenEnabled", - "minihud.config.render_toggle.name.overlayBeaconRange": "信标范围显示", - "minihud.config.render_toggle.name.overlayBiomeBorder": "生物群系边界显示", - "minihud.config.render_toggle.name.overlayBlockGrid": "方块网格显示", - "minihud.config.render_toggle.name.overlayConduitRange": "潮涌核心范围显示", - "minihud.config.render_toggle.name.overlayLightLevel": "光照等级显示", - "minihud.config.render_toggle.name.overlayRandomTicksFixed": "固定随机刻区域显示", - "minihud.config.render_toggle.name.overlayRandomTicksPlayer": "玩家跟随随机刻区域显示", - "minihud.config.render_toggle.name.overlayRegionFile": "区域文件边界显示", - "minihud.config.render_toggle.name.overlaySlimeChunks": "史莱姆区块显示", - "minihud.config.render_toggle.name.overlaySpawnChunkPlayer": "玩家加载范围显示", - "minihud.config.render_toggle.name.overlaySpawnChunkReal": "出生点加载范围显示", - "minihud.config.render_toggle.name.overlaySpawnableColumnHeights": "顶层方块显示", - "minihud.config.render_toggle.name.overlayStructureMainToggle": "结构渲染器", - "minihud.config.render_toggle.name.overlayVillagerInfo": "村民信息显示", - "minihud.config.render_toggle.name.shapeRenderer": "图形渲染器", - "minihud.config.render_toggle.prettyName.debugBeeDataEnabled": "Bee Data", - "minihud.config.render_toggle.prettyName.debugBrainEnabled": "Brain Data", - "minihud.config.render_toggle.prettyName.debugBreezeJumpEnabled": "Breeze Jump", - "minihud.config.render_toggle.prettyName.debugChunkBorder": "区块边界", - "minihud.config.render_toggle.prettyName.debugChunkDebug": "Chunk Debug", - "minihud.config.render_toggle.prettyName.debugChunkInfo": "区块信息", - "minihud.config.render_toggle.prettyName.debugChunkLoading": "Chunk Loading", - "minihud.config.render_toggle.prettyName.debugChunkOcclusion": "封闭区块信息", - "minihud.config.render_toggle.prettyName.debugCollisionBoxEnabled": "碰撞箱显示", - "minihud.config.render_toggle.prettyName.debugDataMainToggle": "Debug Data Main Toggle", - "minihud.config.render_toggle.prettyName.debugGameEventsEnabled": "Game Events", - "minihud.config.render_toggle.prettyName.debugGameTestEnabled": "Game Test", - "minihud.config.render_toggle.prettyName.debugGoalSelectorEnabled": "Goal Selector", - "minihud.config.render_toggle.prettyName.debugHeightmapEnabled": "Heightmap", - "minihud.config.render_toggle.prettyName.debugLightEnabled": "Light", - "minihud.config.render_toggle.prettyName.debugNeighborsUpdateEnabled": "方块更新显示", - "minihud.config.render_toggle.prettyName.debugOctreeEnabled": "Octree Debug", - "minihud.config.render_toggle.prettyName.debugPathfindingEnabled": "寻路", - "minihud.config.render_toggle.prettyName.debugRaidCenterEnabled": "Raid Center", - "minihud.config.render_toggle.prettyName.debugRedstoneUpdateOrder": "Redstone Update Order", - "minihud.config.render_toggle.prettyName.debugSkylightEnabled": "Sky Light", - "minihud.config.render_toggle.prettyName.debugSolidFaceEnabled": "方块实面调试信息", - "minihud.config.render_toggle.prettyName.debugStructuresEnabled": "Structures", - "minihud.config.render_toggle.prettyName.debugSupportingBlock": "Supporting Block", - "minihud.config.render_toggle.prettyName.debugVillageEnabled": "Village", - "minihud.config.render_toggle.prettyName.debugVillageSectionsEnabled": "Village Sections", - "minihud.config.render_toggle.prettyName.debugWaterEnabled": "水面调试信息", - "minihud.config.render_toggle.prettyName.debugWorldGenEnabled": "World Gen", - "minihud.config.render_toggle.prettyName.overlayBeaconRange": "信标范围", - "minihud.config.render_toggle.prettyName.overlayBiomeBorder": "群系边界", - "minihud.config.render_toggle.prettyName.overlayBlockGrid": "方块网格覆盖层", - "minihud.config.render_toggle.prettyName.overlayConduitRange": "信标范围", - "minihud.config.render_toggle.prettyName.overlayLightLevel": "光照等级", - "minihud.config.render_toggle.prettyName.overlayRandomTicksFixed": "随机刻区域(固定)", - "minihud.config.render_toggle.prettyName.overlayRandomTicksPlayer": "随机刻区域(跟随)", - "minihud.config.render_toggle.prettyName.overlayRegionFile": "区域文件边界", - "minihud.config.render_toggle.prettyName.overlaySlimeChunks": "史莱姆区块", - "minihud.config.render_toggle.prettyName.overlaySpawnChunkPlayer": "玩家加载范围", - "minihud.config.render_toggle.prettyName.overlaySpawnChunkReal": "出生点加载范围", - "minihud.config.render_toggle.prettyName.overlaySpawnableColumnHeights": "顶层方块渲染", - "minihud.config.render_toggle.prettyName.overlayStructureMainToggle": "结构边框", - "minihud.config.render_toggle.prettyName.overlayVillagerInfo": "村民信息", - "minihud.config.render_toggle.prettyName.shapeRenderer": "形状渲染器", - "minihud.config.structure_toggle.comment.ancient_city": "切换远古城市结构边框渲染", - "minihud.config.structure_toggle.comment.bastion_remnant": "切换堡垒遗迹结构边框渲染", - "minihud.config.structure_toggle.comment.buried_treasure": "切换埋藏的宝藏结构边框渲染", - "minihud.config.structure_toggle.comment.desert_pyramid": "切换沙漠神殿结构边框渲染", - "minihud.config.structure_toggle.comment.end_city": "切换末地城结构边框渲染", - "minihud.config.structure_toggle.comment.fortress": "切换下界要塞结构边框渲染", - "minihud.config.structure_toggle.comment.igloo": "切换雪屋结构边框渲染", - "minihud.config.structure_toggle.comment.jungle_pyramid": "切换丛林神庙结构边框渲染", - "minihud.config.structure_toggle.comment.mansion": "切换林地府邸结构边框渲染", - "minihud.config.structure_toggle.comment.mineshaft": "切换废弃矿井结构边框渲染", - "minihud.config.structure_toggle.comment.monument": "切换海底神殿结构边框渲染", - "minihud.config.structure_toggle.comment.nether_fossil": "切换下界化石结构边框渲染", - "minihud.config.structure_toggle.comment.ocean_ruin": "切换海底废墟结构边框渲染", - "minihud.config.structure_toggle.comment.pillager_outpost": "切换掠夺者前哨站结构边框渲染", - "minihud.config.structure_toggle.comment.ruined_portal": "切换废弃传送门结构边框渲染", - "minihud.config.structure_toggle.comment.shipwreck": "切换沉船结构边框渲染", - "minihud.config.structure_toggle.comment.stronghold": "切换要塞结构边框渲染", - "minihud.config.structure_toggle.comment.swamp_hut": "切换沼泽小屋结构边框渲染", - "minihud.config.structure_toggle.comment.trail_ruins": "切换古迹废墟结构边框渲染", - "minihud.config.structure_toggle.comment.trial_chambers": "切换试炼密室结构边框渲染", - "minihud.config.structure_toggle.comment.unknown": "切换未知结构边框渲染", - "minihud.config.structure_toggle.comment.village": "切换村庄结构边界框渲染\n注意:这是村庄的世界生成结构\n不适用于刷铁机等生电结构", - "minihud.config.structure_toggle.components.comment.ancient_city": "远古城市结构颜色", - "minihud.config.structure_toggle.components.comment.bastion_remnant": "堡垒遗迹结构颜色", - "minihud.config.structure_toggle.components.comment.buried_treasure": "埋藏的宝藏结构颜色", - "minihud.config.structure_toggle.components.comment.desert_pyramid": "沙漠神殿结构颜色", - "minihud.config.structure_toggle.components.comment.end_city": "末地城结构颜色", - "minihud.config.structure_toggle.components.comment.fortress": "下界要塞结构颜色", - "minihud.config.structure_toggle.components.comment.igloo": "雪屋结构颜色", - "minihud.config.structure_toggle.components.comment.jungle_pyramid": "丛林神庙结构颜色", - "minihud.config.structure_toggle.components.comment.mansion": "林地府邸结构颜色", - "minihud.config.structure_toggle.components.comment.mineshaft": "废弃矿井结构颜色", - "minihud.config.structure_toggle.components.comment.monument": "海底神殿结构颜色", - "minihud.config.structure_toggle.components.comment.nether_fossil": "下界化石结构颜色", - "minihud.config.structure_toggle.components.comment.ocean_ruin": "海底废墟结构颜色", - "minihud.config.structure_toggle.components.comment.pillager_outpost": "掠夺者前哨站结构颜色", - "minihud.config.structure_toggle.components.comment.ruined_portal": "废弃传送门结构颜色", - "minihud.config.structure_toggle.components.comment.shipwreck": "沉船结构颜色", - "minihud.config.structure_toggle.components.comment.stronghold": "要塞结构颜色", - "minihud.config.structure_toggle.components.comment.swamp_hut": "沼泽小屋结构颜色", - "minihud.config.structure_toggle.components.comment.trail_ruins": "古迹废墟结构颜色", - "minihud.config.structure_toggle.components.comment.trial_chambers": "试炼密室结构颜色", - "minihud.config.structure_toggle.components.comment.unknown": "未知结构颜色", - "minihud.config.structure_toggle.components.comment.village": "村庄结构颜色", - "minihud.config.structure_toggle.components.name.ancient_city": "远古城市结构", - "minihud.config.structure_toggle.components.name.bastion_remnant": "堡垒遗迹结构", - "minihud.config.structure_toggle.components.name.buried_treasure": "埋藏的宝藏结构", - "minihud.config.structure_toggle.components.name.desert_pyramid": "沙漠神殿结构", - "minihud.config.structure_toggle.components.name.end_city": "末地城结构", - "minihud.config.structure_toggle.components.name.fortress": "下界要塞结构", - "minihud.config.structure_toggle.components.name.igloo": "雪屋结构", - "minihud.config.structure_toggle.components.name.jungle_pyramid": "丛林神庙结构", - "minihud.config.structure_toggle.components.name.mansion": "林地府邸结构", - "minihud.config.structure_toggle.components.name.mineshaft": "废弃矿井结构", - "minihud.config.structure_toggle.components.name.monument": "海底神殿结构", - "minihud.config.structure_toggle.components.name.nether_fossil": "下界化石结构", - "minihud.config.structure_toggle.components.name.ocean_ruin": "海底废墟结构", - "minihud.config.structure_toggle.components.name.pillager_outpost": "掠夺者前哨站结构", - "minihud.config.structure_toggle.components.name.ruined_portal": "废弃传送门结构", - "minihud.config.structure_toggle.components.name.shipwreck": "沉船结构", - "minihud.config.structure_toggle.components.name.stronghold": "要塞结构", - "minihud.config.structure_toggle.components.name.swamp_hut": "沼泽小屋结构", - "minihud.config.structure_toggle.components.name.trail_ruins": "古迹废墟结构", - "minihud.config.structure_toggle.components.name.trial_chambers": "试炼密室结构", - "minihud.config.structure_toggle.components.name.unknown": "未知结构", - "minihud.config.structure_toggle.components.name.village": "村庄结构", - "minihud.config.structure_toggle.components.prettyName.ancient_city": "远古城市结构", - "minihud.config.structure_toggle.components.prettyName.bastion_remnant": "堡垒遗迹结构", - "minihud.config.structure_toggle.components.prettyName.buried_treasure": "埋藏的宝藏结构", - "minihud.config.structure_toggle.components.prettyName.desert_pyramid": "沙漠神殿结构", - "minihud.config.structure_toggle.components.prettyName.end_city": "末地城结构", - "minihud.config.structure_toggle.components.prettyName.fortress": "下界要塞结构", - "minihud.config.structure_toggle.components.prettyName.igloo": "雪屋结构细节", - "minihud.config.structure_toggle.components.prettyName.jungle_pyramid": "丛林神庙结构", - "minihud.config.structure_toggle.components.prettyName.mansion": "林地府邸结构细节", - "minihud.config.structure_toggle.components.prettyName.mineshaft": "废弃矿井结构细节", - "minihud.config.structure_toggle.components.prettyName.monument": "海底神殿结构", - "minihud.config.structure_toggle.components.prettyName.nether_fossil": "下界化石结构", - "minihud.config.structure_toggle.components.prettyName.ocean_ruin": "海底废墟结构", - "minihud.config.structure_toggle.components.prettyName.pillager_outpost": "掠夺者前哨站结构", - "minihud.config.structure_toggle.components.prettyName.ruined_portal": "废弃传送门结构", - "minihud.config.structure_toggle.components.prettyName.shipwreck": "沉船结构", - "minihud.config.structure_toggle.components.prettyName.stronghold": "要塞结构", - "minihud.config.structure_toggle.components.prettyName.swamp_hut": "沼泽小屋结构", - "minihud.config.structure_toggle.components.prettyName.trail_ruins": "古迹废墟结构", - "minihud.config.structure_toggle.components.prettyName.trial_chambers": "试炼密室结构", - "minihud.config.structure_toggle.components.prettyName.unknown": "未知结构细节", - "minihud.config.structure_toggle.components.prettyName.village": "村庄结构", - "minihud.config.structure_toggle.full_box.comment.ancient_city": "远古城市主体颜色", - "minihud.config.structure_toggle.full_box.comment.bastion_remnant": "堡垒遗迹主体颜色", - "minihud.config.structure_toggle.full_box.comment.buried_treasure": "埋藏的宝藏主体颜色", - "minihud.config.structure_toggle.full_box.comment.desert_pyramid": "沙漠神殿主体颜色", - "minihud.config.structure_toggle.full_box.comment.end_city": "末地城主体颜色", - "minihud.config.structure_toggle.full_box.comment.fortress": "下界要塞主体颜色", - "minihud.config.structure_toggle.full_box.comment.igloo": "雪屋主体颜色", - "minihud.config.structure_toggle.full_box.comment.jungle_pyramid": "丛林神庙主体颜色", - "minihud.config.structure_toggle.full_box.comment.mansion": "林地府邸主体颜色", - "minihud.config.structure_toggle.full_box.comment.mineshaft": "废弃矿井主体颜色", - "minihud.config.structure_toggle.full_box.comment.monument": "海底神殿主体颜色", - "minihud.config.structure_toggle.full_box.comment.nether_fossil": "下界化石主体颜色", - "minihud.config.structure_toggle.full_box.comment.ocean_ruin": "海底废墟主体颜色", - "minihud.config.structure_toggle.full_box.comment.pillager_outpost": "掠夺者前哨站主体颜色", - "minihud.config.structure_toggle.full_box.comment.ruined_portal": "废弃传送门主体颜色", - "minihud.config.structure_toggle.full_box.comment.shipwreck": "沉船主体颜色", - "minihud.config.structure_toggle.full_box.comment.stronghold": "要塞主体颜色", - "minihud.config.structure_toggle.full_box.comment.swamp_hut": "沼泽小屋主体颜色", - "minihud.config.structure_toggle.full_box.comment.trail_ruins": "古迹废墟主体颜色", - "minihud.config.structure_toggle.full_box.comment.trial_chambers": "试炼密室主体颜色", - "minihud.config.structure_toggle.full_box.comment.unknown": "未知主体颜色", - "minihud.config.structure_toggle.full_box.comment.village": "村庄主体颜色", - "minihud.config.structure_toggle.full_box.name.ancient_city": "远古城市主体", - "minihud.config.structure_toggle.full_box.name.bastion_remnant": "堡垒遗迹主体", - "minihud.config.structure_toggle.full_box.name.buried_treasure": "埋藏的宝藏主体", - "minihud.config.structure_toggle.full_box.name.desert_pyramid": "沙漠神殿主体", - "minihud.config.structure_toggle.full_box.name.end_city": "末地城主体", - "minihud.config.structure_toggle.full_box.name.fortress": "下界要塞主体", - "minihud.config.structure_toggle.full_box.name.igloo": "雪屋主体", - "minihud.config.structure_toggle.full_box.name.jungle_pyramid": "丛林神庙主体", - "minihud.config.structure_toggle.full_box.name.mansion": "林地府邸主体", - "minihud.config.structure_toggle.full_box.name.mineshaft": "废弃矿井主体", - "minihud.config.structure_toggle.full_box.name.monument": "海底神殿主体", - "minihud.config.structure_toggle.full_box.name.nether_fossil": "下界化石主体", - "minihud.config.structure_toggle.full_box.name.ocean_ruin": "海底废墟主体", - "minihud.config.structure_toggle.full_box.name.pillager_outpost": "掠夺者前哨站主体", - "minihud.config.structure_toggle.full_box.name.ruined_portal": "废弃传送门主体", - "minihud.config.structure_toggle.full_box.name.shipwreck": "沉船主体", - "minihud.config.structure_toggle.full_box.name.stronghold": "要塞主体", - "minihud.config.structure_toggle.full_box.name.swamp_hut": "沼泽小屋主体", - "minihud.config.structure_toggle.full_box.name.trail_ruins": "古迹废墟主体", - "minihud.config.structure_toggle.full_box.name.trial_chambers": "试炼密室主体", - "minihud.config.structure_toggle.full_box.name.unknown": "未知主体", - "minihud.config.structure_toggle.full_box.name.village": "村庄主体", - "minihud.config.structure_toggle.full_box.prettyName.ancient_city": "远古城市整体边框", - "minihud.config.structure_toggle.full_box.prettyName.bastion_remnant": "堡垒遗迹整体边框", - "minihud.config.structure_toggle.full_box.prettyName.buried_treasure": "埋藏的宝藏整体边框", - "minihud.config.structure_toggle.full_box.prettyName.desert_pyramid": "沙漠神殿整体边框", - "minihud.config.structure_toggle.full_box.prettyName.end_city": "末地城整体边框", - "minihud.config.structure_toggle.full_box.prettyName.fortress": "下届要塞整体边框", - "minihud.config.structure_toggle.full_box.prettyName.igloo": "雪屋结构整体边框", - "minihud.config.structure_toggle.full_box.prettyName.jungle_pyramid": "丛林神庙整体边框", - "minihud.config.structure_toggle.full_box.prettyName.mansion": "林地府邸整体边框", - "minihud.config.structure_toggle.full_box.prettyName.mineshaft": "废弃矿井整体边框", - "minihud.config.structure_toggle.full_box.prettyName.monument": "海底神殿整体边框", - "minihud.config.structure_toggle.full_box.prettyName.nether_fossil": "下届化石整体边框", - "minihud.config.structure_toggle.full_box.prettyName.ocean_ruin": "海底废墟整体边框", - "minihud.config.structure_toggle.full_box.prettyName.pillager_outpost": "掠夺者前哨站整体边框", - "minihud.config.structure_toggle.full_box.prettyName.ruined_portal": "废弃传送门整体边框", - "minihud.config.structure_toggle.full_box.prettyName.shipwreck": "沉船整体边框", - "minihud.config.structure_toggle.full_box.prettyName.stronghold": "要塞整体边框", - "minihud.config.structure_toggle.full_box.prettyName.swamp_hut": "沼泽小屋整体边框", - "minihud.config.structure_toggle.full_box.prettyName.trail_ruins": "古迹废墟整体边框", - "minihud.config.structure_toggle.full_box.prettyName.trial_chambers": "试炼密室整体边框", - "minihud.config.structure_toggle.full_box.prettyName.unknown": "未知结构整体边框", - "minihud.config.structure_toggle.full_box.prettyName.village": "村庄整体边框", - "minihud.config.structure_toggle.name.ancient_city": "远古城市", - "minihud.config.structure_toggle.name.bastion_remnant": "堡垒遗迹", - "minihud.config.structure_toggle.name.buried_treasure": "埋藏的宝藏", - "minihud.config.structure_toggle.name.desert_pyramid": "沙漠神殿", - "minihud.config.structure_toggle.name.end_city": "末地城", - "minihud.config.structure_toggle.name.fortress": "下界要塞", - "minihud.config.structure_toggle.name.igloo": "雪屋", - "minihud.config.structure_toggle.name.jungle_pyramid": "丛林神庙", - "minihud.config.structure_toggle.name.mansion": "林地府邸", - "minihud.config.structure_toggle.name.mineshaft": "废弃矿井", - "minihud.config.structure_toggle.name.monument": "海底神殿", - "minihud.config.structure_toggle.name.nether_fossil": "下界化石", - "minihud.config.structure_toggle.name.ocean_ruin": "海底废墟", - "minihud.config.structure_toggle.name.pillager_outpost": "掠夺者前哨站", - "minihud.config.structure_toggle.name.ruined_portal": "废弃传送门", - "minihud.config.structure_toggle.name.shipwreck": "沉船", - "minihud.config.structure_toggle.name.stronghold": "要塞", - "minihud.config.structure_toggle.name.swamp_hut": "沼泽小屋", - "minihud.config.structure_toggle.name.trail_ruins": "古迹废墟", - "minihud.config.structure_toggle.name.trial_chambers": "试炼密室", - "minihud.config.structure_toggle.name.unknown": "未知结构", - "minihud.config.structure_toggle.name.village": "村庄", - "minihud.config.structure_toggle.prettyName.ancient_city": "远古城市", - "minihud.config.structure_toggle.prettyName.bastion_remnant": "堡垒遗迹", - "minihud.config.structure_toggle.prettyName.buried_treasure": "埋藏的宝藏", - "minihud.config.structure_toggle.prettyName.desert_pyramid": "沙漠神殿", - "minihud.config.structure_toggle.prettyName.end_city": "末地城", - "minihud.config.structure_toggle.prettyName.fortress": "下界要塞", - "minihud.config.structure_toggle.prettyName.igloo": "雪屋结构", - "minihud.config.structure_toggle.prettyName.jungle_pyramid": "丛林神庙", - "minihud.config.structure_toggle.prettyName.mansion": "林地府邸结构", - "minihud.config.structure_toggle.prettyName.mineshaft": "废弃矿井结构", - "minihud.config.structure_toggle.prettyName.monument": "海底神殿", - "minihud.config.structure_toggle.prettyName.nether_fossil": "下界化石", - "minihud.config.structure_toggle.prettyName.ocean_ruin": "海底废墟", - "minihud.config.structure_toggle.prettyName.pillager_outpost": "掠夺者前哨站", - "minihud.config.structure_toggle.prettyName.ruined_portal": "废弃传送门", - "minihud.config.structure_toggle.prettyName.shipwreck": "沉船", - "minihud.config.structure_toggle.prettyName.stronghold": "要塞", - "minihud.config.structure_toggle.prettyName.swamp_hut": "沼泽小屋", - "minihud.config.structure_toggle.prettyName.trail_ruins": "古迹废墟", - "minihud.config.structure_toggle.prettyName.trial_chambers": "试炼密室", - "minihud.config.structure_toggle.prettyName.unknown": "未知结构", - "minihud.config.structure_toggle.prettyName.village": "村庄", - "minihud.gui.button.add_shape": "添加形状", - "minihud.gui.button.config_gui.colors": "颜色", - "minihud.gui.button.config_gui.generic": "通用", - "minihud.gui.button.config_gui.info_lines": "信息", - "minihud.gui.button.config_gui.renderers": "渲染器", - "minihud.gui.button.config_gui.shapes": "形状", - "minihud.gui.button.config_gui.structures": "结构", - "minihud.gui.button.configure": "配置", - "minihud.gui.button.hover.shape_renderer.spawn_sphere.toggle_use_quadrants": "§7角象限生成基本上是在由中心和边缘距离定义的\n§7矩形区域的四角上生成了 4 个独立的球体。\n§7角象限生成是旧的生成方式,此时如果半径增加\n§7到一定数量,它就会变得离谱(特别是在基点)。\n§7新的生成方式将不再使用角象限生成,\n§7而是「在边缘滑动生成球体」来创建最终的形状。", - "minihud.gui.button.remove": "删除", - "minihud.gui.button.shape_entry.enabled": "启用: %s", - "minihud.gui.button.shape_renderer.spawn_sphere.toggle_use_quadrants": "使用角象限生成:%s", - "minihud.gui.button.shape_renderer.toggle_combine_quads": "合并显示:%s", - "minihud.gui.button.shape_renderer_toggle": "形状渲染器: %s", - "minihud.gui.hover.shape.block_snap": "§7方块对齐:§b%s", - "minihud.gui.hover.shape.box.box_side": "§7渲染框架的 %s 面", - "minihud.gui.hover.shape.center_value": "§7中心点:x: §9%s§7, y: §9%s§7, z: §9%s", - "minihud.gui.hover.shape.circle.main_axis_value": "§7轴:§b%s", - "minihud.gui.hover.shape.effective_center_value": "§7有效中心点:x: §9%s§7, y: §9%s§7, z: §9%s", - "minihud.gui.hover.shape.height_value": "§7高度:§6%s", - "minihud.gui.hover.shape.margin_value": "§7边距:§6%s", - "minihud.gui.hover.shape.radius_value": "§7半径:§6%s", - "minihud.gui.hover.shape.type_value": "§7类型:§b%s", - "minihud.gui.label.center_colon": "中心:", - "minihud.gui.label.color": "颜色:", - "minihud.gui.label.display_name_colon": "显示名称:", - "minihud.gui.label.height_colon": "高度:", - "minihud.gui.label.margin_colon": "边距:", - "minihud.gui.label.radius_colon": "半径:", - "minihud.gui.label.shape.block_snap": "方块对齐:%s", - "minihud.gui.label.shape.box.corner_1": "角 1", - "minihud.gui.label.shape.box.corner_2": "角 2", - "minihud.gui.label.shape.box.grid_enabled": "启用网格:%s", - "minihud.gui.label.shape.box.grid_end_offset": "网格终点偏移值", - "minihud.gui.label.shape.box.grid_size": "网格大小", - "minihud.gui.label.shape.box.grid_start_offset": "网格起点偏移值", - "minihud.gui.label.shape.box.max_corner": "§7最大值:x: §9%s§7, y: §9%s§7, z: §9%s", - "minihud.gui.label.shape.box.maximum_coord": "最大值", - "minihud.gui.label.shape.box.min_corner": "§7最小值:x: §9%s§7, y: §9%s§7, z: §9%s", - "minihud.gui.label.shape.box.minimum_coord": "最小值", - "minihud.gui.label.shape.circle.main_axis_colon": "轴向:", - "minihud.gui.label.shape.line.end": "§7位置 2: x: §9%s§7, y: §9%s§7, z: §9%s", - "minihud.gui.label.shape.line.start": "§7位置 1: x: §9%s§7, y: §9%s§7, z: §9%s", - "minihud.gui.label.shape.render_type_colon": "渲染类型:", - "minihud.gui.name.box.box_side.down": "下方", - "minihud.gui.name.box.box_side.east": "东面", - "minihud.gui.name.box.box_side.north": "北面", - "minihud.gui.name.box.box_side.south": "南面", - "minihud.gui.name.box.box_side.up": "上方", - "minihud.gui.name.box.box_side.west": "西面", - "minihud.gui.title.configs": "MiniHUD 配置 - %s", - "minihud.gui.title.shape_editor": "形状编辑 (%s)", - "minihud.gui.title.shape_manager": "形状管理", - "minihud.hotkeys.category.generic_hotkeys": "通用快捷键", - "minihud.hotkeys.category.info_toggle_hotkeys": "信息开关快捷键", - "minihud.hotkeys.category.renderer_toggle_hotkeys": "渲染器开关快捷键", - "minihud.hotkeys.category.structure_toggle_hotkeys": "结构渲染开关快捷键", - "minihud.info_line.bee_count": "蜜蜂:§b%d", - "minihud.info_line.bee_count.flower_pos": "Bees: §b%d§r [flower %s]", - "minihud.info_line.biome": "生物群系:%s", - "minihud.info_line.biome_reg_name": "生物群系注册名:%s", - "minihud.info_line.block_break_speed": "破坏速度:%.2f", - "minihud.info_line.block_in_chunk": "方块:%d, %d, %d 位于子区块:%d, %d, %d", - "minihud.info_line.block_pos.exception": "错误的方块位置格式字符串!", - "minihud.info_line.chunk_pos": "子区块:%d, %d, %d", - "minihud.info_line.chunk_sections": "C: %d", - "minihud.info_line.chunk_updates": "TODO", - "minihud.info_line.comparator_output_signal": "Comparator Output: §c§l%d§r", - "minihud.info_line.coordinates.exception": "错误的坐标格式字符串!", - "minihud.info_line.coordinates.format": "XYZ: %.2f / %.4f / %.2f", - "minihud.info_line.coordinates_scaled.nether": "下界: ", - "minihud.info_line.coordinates_scaled.overworld": "主世界: ", - "minihud.info_line.difficulty": "区域难度:%.2f // %.2f (%d天)", - "minihud.info_line.dimension": "维度: ", - "minihud.info_line.distance": "距离:%.2f (x: %.2f y: %.2f z: %.2f) [x: %.2f y: %.2f z: %.2f]", - "minihud.info_line.dolphin_treasure": "Dolphin Treasure: §b%s§r", - "minihud.info_line.dolphin_treasure.drying": "Dolphin Treasure: §b%s§r, §e%s remains§r", - "minihud.info_line.dolphin_treasure.drying_no_treasure": "Dolphin: §e%s remains§r", - "minihud.info_line.dolphin_treasure.dying": "Dolphin Treasure: §b%s§r, §c%s elapsed§r", - "minihud.info_line.dolphin_treasure.dying_no_treasure": "Dolphin: §c%s elapsed§r", - "minihud.info_line.entities_client_world": "实体数量 - 客户端:%d", - "minihud.info_line.entities_client_world.server": "实体数量 - 客户端:%d - 服务端:%d", - "minihud.info_line.entity_reg_name": "实体注册名:%s", - "minihud.info_line.entity_variant.axolotl": "Axolotl Color: §b%s§r", - "minihud.info_line.entity_variant.cat": "Cat Variant: §b%s§r (%s collar)", - "minihud.info_line.entity_variant.fox": "Fox Variant: §b%s§r", - "minihud.info_line.entity_variant.frog": "Frog Variant: §b%s§r", - "minihud.info_line.entity_variant.horse": "Horse Variant: §b%s§r / §d%s§r", - "minihud.info_line.entity_variant.llama": "Llama Variant: §b%s§r, Strength: §d§l%d§r", - "minihud.info_line.entity_variant.painting.author_only": "Painting Variant: by §e§l%s§r", - "minihud.info_line.entity_variant.painting.both": "Painting Variant: §b§l%s§r by §e§l%s§r", - "minihud.info_line.entity_variant.painting.title_only": "Painting Variant: §b§l%s§r", - "minihud.info_line.entity_variant.parrot": "Parrot Variant: §b%s§r", - "minihud.info_line.entity_variant.pig": "Pig Variant: §b%s§r", - "minihud.info_line.entity_variant.rabbit": "Rabbit Variant: §b%s§r", - "minihud.info_line.entity_variant.salmon": "Salmon Variant: §b%s§r", - "minihud.info_line.entity_variant.sheep": "Sheep Color: §b%s§r", - "minihud.info_line.entity_variant.tropical_fish": "Tropical Fish Variant: §b%s§r", - "minihud.info_line.entity_variant.wolf": "Wolf Variant: §b%s§r (%s collar)", - "minihud.info_line.facing": "朝向:%s(%s)", - "minihud.info_line.facing.east": "X轴正方向", - "minihud.info_line.facing.east.name": "东", - "minihud.info_line.facing.north": "Z轴负方向", - "minihud.info_line.facing.north.name": "北", - "minihud.info_line.facing.south": "Z轴正方向", - "minihud.info_line.facing.south.name": "南", - "minihud.info_line.facing.west": "X轴负方向", - "minihud.info_line.facing.west.name": "西", - "minihud.info_line.fps": "帧数 %d", - "minihud.info_line.furnace_xp": "熔炉内经验:§b%d", - "minihud.info_line.honey_level": "蜂蜜:§b%d", - "minihud.info_line.horse_jump": "%s 跳跃高度:§b%.3f§r 米", - "minihud.info_line.horse_speed": "%s 速度:§b%.3f§r 米/秒", - "minihud.info_line.invalid_value": "无效", - "minihud.info_line.light_level": "方块亮度:%d", - "minihud.info_line.loaded_chunks_count.server": "服务器:%d / %d - 客户端:%s", - "minihud.info_line.looking_at_block": "注视的方块:%d, %d, %d", - "minihud.info_line.looking_at_block_chunk": "方块:%d, %d, %d 在子区块:%d, %d, %d", - "minihud.info_line.looking_at_effects": "状态效果:%s / %s%s %s", - "minihud.info_line.looking_at_effects.amplifier": "x%d / ", - "minihud.info_line.looking_at_effects.infinite": "持续时间无限", - "minihud.info_line.looking_at_entity": "实体:%s", - "minihud.info_line.looking_at_entity.livingentity": "实体:%s - 生命值:%.1f / %.1f", - "minihud.info_line.looking_at_entity.owner": "主人", - "minihud.info_line.looking_at_player_exp": "Target Experience: %d / %.2f%% (total %d)", - "minihud.info_line.memory_usage": "内存:% 2d%% %03d/%03dMB | 已分配:% 2d%% %03dMB", - "minihud.info_line.mobcap.cap.ambient.full": "§7§l%s§r§7 / %s§r", - "minihud.info_line.mobcap.cap.ambient.nonfull": "§7%s / %s§r", - "minihud.info_line.mobcap.cap.axolotls.full": "§d§l%s§r§7 / %s§r", - "minihud.info_line.mobcap.cap.axolotls.nonfull": "§d%s / %s§r", - "minihud.info_line.mobcap.cap.creature.full": "§a§l%s§r§a / %s§r", - "minihud.info_line.mobcap.cap.creature.nonfull": "§a%s / %s§r", - "minihud.info_line.mobcap.cap.misc.full": "§f§l%s§r§b / %s§r", - "minihud.info_line.mobcap.cap.misc.nonfull": "§f%s / %s§r", - "minihud.info_line.mobcap.cap.monster.full": "§c§l%s§r§c / %s§r", - "minihud.info_line.mobcap.cap.monster.nonfull": "§c%s / %s§r", - "minihud.info_line.mobcap.cap.underground_water_creature.full": "§9§l%s§r§b / %s§r", - "minihud.info_line.mobcap.cap.underground_water_creature.nonfull": "§9%s / %s§r", - "minihud.info_line.mobcap.cap.water_ambient.full": "§9§l%s§r§b / %s§r", - "minihud.info_line.mobcap.cap.water_ambient.nonfull": "§9%s / %s§r", - "minihud.info_line.mobcap.cap.water_creature.full": "§b§l%s§r§b / %s§r", - "minihud.info_line.mobcap.cap.water_creature.nonfull": "§b%s / %s§r", - "minihud.info_line.mobcap.data": "生物上限:Ho: %s Pa: %s Am: %s, Ax: %s, UWC: %s, WC: %s, WA: %s, Mi: %s", - "minihud.info_line.mobcap.no_data": "生物上限:<无可用数据>", - "minihud.info_line.panda_gene.dominant_gene": "显性", - "minihud.info_line.panda_gene.gene.aggressive": "好斗", - "minihud.info_line.panda_gene.gene.brown": "棕色", - "minihud.info_line.panda_gene.gene.lazy": "懒惰", - "minihud.info_line.panda_gene.gene.normal": "普通", - "minihud.info_line.panda_gene.gene.playful": "顽皮", - "minihud.info_line.panda_gene.gene.weak": "体弱", - "minihud.info_line.panda_gene.gene.worried": "忧郁", - "minihud.info_line.panda_gene.hidden_gene": "隐藏基因:§b%s§r(%s)", - "minihud.info_line.panda_gene.main_gene": "主要基因:§b%s§r(%s)", - "minihud.info_line.panda_gene.recessive_gene": "隐性", - "minihud.info_line.particle_count": "P: %s", - "minihud.info_line.ping": "延迟:%d ms", - "minihud.info_line.player_experience": "Experience: %d / %.2f%% (total %d)", - "minihud.info_line.region_file": "区域:r.%d.%d", - "minihud.info_line.remaining": "剩余", - "minihud.info_line.rotation_pitch": "俯仰角: %.1f", - "minihud.info_line.rotation_yaw": "方向角: %.1f", - "minihud.info_line.server_tps": "服务器 TPS: %s%.1f%s MSPT: %s%.1f%s", - "minihud.info_line.server_tps.est": "服务器 TPS: %s%.1f%s (MSPT [估计]: %s%.1f%s)", - "minihud.info_line.server_tps.invalid": "服务器 TPS: <无可用数据>", - "minihud.info_line.servux": "Servux 版本: %s", - "minihud.info_line.servux.entity_sync": "EntitySync: cB: %02d, pB: %02d, cE: %02d, pE: %02d", - "minihud.info_line.servux.no_structures_hud": "HudSync: sR: %02d (%s), wS: %s", - "minihud.info_line.servux.not_connected": "Servux 版本: §c服务器未安装§r", - "minihud.info_line.servux.structures": "Structures: sC: %02d, sR: %02d (%s), wS: %s", - "minihud.info_line.servux.structures_integrated": "Structures (Integrated Server): sC: %02d, sR: %02d (%s), wS: %s", - "minihud.info_line.slime_chunk": "史莱姆区块:%s", - "minihud.info_line.slime_chunk.no": "§c否§r", - "minihud.info_line.slime_chunk.no_seed": "<未设置世界种子>", - "minihud.info_line.slime_chunk.yes": "§a是§r", - "minihud.info_line.speed": "速度:%.3f 米/秒", - "minihud.info_line.speed_axis": "速度:x: %.3f y: %.3f z: %.3f 米/秒", - "minihud.info_line.speed_hv": "速度:xz: %.3f y: %.3f 米/秒", - "minihud.info_line.sprinting": "§6奔跑中", - "minihud.info_line.tile_entities": "Client world TE - L: ?, T: ? - TODO 1.17", - "minihud.info_line.time.exception": "日期格式化失败 - 格式化字符串可能无效", - "minihud.info_line.time_day_modulo": "白天时间 %% %d: %5d", - "minihud.info_line.time_real": "NOT USED", - "minihud.info_line.time_total_modulo": "总时间 %% %d: %5d", - "minihud.info_line.time_world": "世界时间:%5d - 总计:%d", - "minihud.info_line.time_world_formatted": "NOT USED", - "minihud.info_line.time_world_formatted.moon_0": "满月", - "minihud.info_line.time_world_formatted.moon_1": "亏凸月", - "minihud.info_line.time_world_formatted.moon_2": "上弦月", - "minihud.info_line.time_world_formatted.moon_3": "残月", - "minihud.info_line.time_world_formatted.moon_4": "新月", - "minihud.info_line.time_world_formatted.moon_5": "蛾眉月", - "minihud.info_line.time_world_formatted.moon_6": "上弦月", - "minihud.info_line.time_world_formatted.moon_7": "盈凸月", - "minihud.info_line.weather": "天气: %s%s", - "minihud.info_line.weather.clear": "晴天", - "minihud.info_line.weather.raining": "降雨", - "minihud.info_line.weather.thundering": "雷暴", - "minihud.info_line.zombie_conversion": "僵尸村民治疗剩余时间:%s", - "minihud.label.axolotl_tooltip.label": "§7品种: ", - "minihud.label.axolotl_tooltip.value": "%s [%s]", - "minihud.label.bee_tooltip.count": "§7包含 §b%s§7 只蜜蜂", - "minihud.label.bee_tooltip.count_babies": "§7包含 §b%s§7 只蜜蜂,(§b%s§7 只幼蜂)", - "minihud.label.bee_tooltip.name": "§7- %s", - "minihud.label.blockgridmode.adjacent": "相邻非空气方块", - "minihud.label.blockgridmode.all": "全部", - "minihud.label.blockgridmode.non_air": "非空气", - "minihud.label.bundle_tooltip.count": "§7%02d/%02d (§a%.2f%%§7)", - "minihud.label.bundle_tooltip.count.full": "§7%02d/%02d (§c%.2f%%§7)", - "minihud.label.config_comment.server_side_data": "§6将无法正常显示,但会在服务器存在Servux时正常显示", - "minihud.label.custom_model_data_tooltip.color": "§7CustomModel %d§r", - "minihud.label.custom_model_data_tooltip.flag": "§7CustomModel %s§r", - "minihud.label.custom_model_data_tooltip.float": "§7CustomModel %.1f§r", - "minihud.label.custom_model_data_tooltip.string": "§7CustomModel %s§r", - "minihud.label.food_tooltip": "§7Restores §b%.1f§7, Saturation §b%.1f§r", - "minihud.label.honey_info.level": "§7蜜蜂等级 §b%s§7/5", - "minihud.label.light_level_marker_mode.cross": "十字", - "minihud.label.light_level_marker_mode.none": "无", - "minihud.label.light_level_marker_mode.square": "正方形", - "minihud.label.light_level_number_mode.block": "方块", - "minihud.label.light_level_number_mode.both": "两者", - "minihud.label.light_level_number_mode.none": "无", - "minihud.label.light_level_number_mode.sky": "天空", - "minihud.label.light_level_render_condition.always": "总是", - "minihud.label.light_level_render_condition.dim": "昏暗", - "minihud.label.light_level_render_condition.never": "从不", - "minihud.label.light_level_render_condition.safe": "安全", - "minihud.label.light_level_render_condition.spawnable": "可生成", - "minihud.label.lodestone_tooltip": "§7%s [%s]§r", - "minihud.label.shape_render_type.full_block": "完整方块", - "minihud.label.shape_render_type.inner_edge": "内部边缘", - "minihud.label.shape_render_type.outer_edge": "外部边缘", - "minihud.label.shapes.adjustable_spawn_sphere": "可调节生成球体", - "minihud.label.shapes.block_line": "线(基于方块)", - "minihud.label.shapes.box": "盒", - "minihud.label.shapes.can_despawn_sphere": "怪物可能消失范围球体(> 32)", - "minihud.label.shapes.can_spawn_sphere": "可刷怪范围球体(> 24)", - "minihud.label.shapes.circle": "圆环/圆柱", - "minihud.label.shapes.despawn_sphere": "怪物强制卸载范围球体(> 128)", - "minihud.label.shapes.sphere_blocky": "球体(基于方块)", - "minihud.message.distance_reference_point_set": "将距离参考点设置为 %s", - "minihud.message.error.invalid_dropped_chunks_hash_size": "无法解析来自聊天的区块哈希集大小", - "minihud.message.error.invalid_seed": "无法从聊天框中解析世界种子", - "minihud.message.error.invalid_spawn_chunk_radius": "无法解析聊天中的生成区块半径 (0 < 32)", - "minihud.message.error.shapes.select_shape_from_dropdown": "从下拉菜单中选择要创建的形状类型", - "minihud.message.no_seed": "MiniHUD: 世界种子未知", - "minihud.message.no_spawn_chunk_radius": "MiniHUD: 生成区块半径未知 (默认值为 2)", - "minihud.message.seed_is": "MiniHUD 中的世界种子当前设置为 '%s'", - "minihud.message.seed_set": "MiniHUD: 将世界种子设置为 '%s'", - "minihud.message.spawn_chunk_radius_is": "MiniHUD 当前的生成区块半径设置为 '%s'", - "minihud.message.spawn_chunk_radius_set": "MiniHUD: 将生成区块半径设置为 %s", - "minihud.message.spawn_set": "MiniHUD: 将世界生成点设置为 %s", - "minihud.message.toggled_debug_mode.collisions": "碰撞箱调试已切换为 %s", - "minihud.message.toggled_debug_mode.height_map": "已切换高度图调试渲染为 %s", - "minihud.message.toggled_debug_mode.neighbor_updates": "方块更新调试已切换为 %s", - "minihud.message.toggled_debug_mode.pathfinding": "寻路调试已切换为 %s", - "minihud.message.toggled_debug_mode.solid_faces": "方块表面调试已切换为 %s", - "minihud.message.toggled_debug_mode.water": "水体调试渲染已切换为 %s", - "minihud.message.toggled_using_center_position": "%s 切换为 %s,使用中心位置 %s", - "minihud.message.toggled_using_player_spawn": "%s 切换为 %s,使用模拟距离 %s", - "minihud.message.toggled_using_position": "%s 切换为 %s,使用位置 %s", - "minihud.message.toggled_using_world_spawn": "%s 切换为 %s,使用世界出生点 %s" + "malilib.gui.button.render_layers_gui.set_to_player": "设为当前位置", + "minihud.config.colors.comment.beaconRangeLvl1": "信标1级作用范围覆盖层颜色", + "minihud.config.colors.comment.beaconRangeLvl2": "信标2级作用范围覆盖层颜色", + "minihud.config.colors.comment.beaconRangeLvl3": "信标3级作用范围覆盖层颜色", + "minihud.config.colors.comment.beaconRangeLvl4": "信标4级作用范围覆盖层颜色", + "minihud.config.colors.comment.blockGridOverlayColor": "方块网格覆盖层颜色", + "minihud.config.colors.comment.conduitRange": "潮涌核心作用范围覆盖层颜色", + "minihud.config.colors.comment.lightLevelMarkerBlockLit": "安全区域(白天)标记颜色", + "minihud.config.colors.comment.lightLevelMarkerDark": "可生成区域标记颜色", + "minihud.config.colors.comment.lightLevelMarkerDim": "\"昏暗\"区域标记颜色(用户自定义等级)", + "minihud.config.colors.comment.lightLevelMarkerSkyLit": "天空光照安全区域标记颜色", + "minihud.config.colors.comment.lightLevelNumberBlockDark": "方块光照可生成区域数值颜色", + "minihud.config.colors.comment.lightLevelNumberBlockDim": "\"昏暗\"区域方块光照数值颜色(用户自定义等级)", + "minihud.config.colors.comment.lightLevelNumberBlockLit": "方块光照安全区域数值颜色", + "minihud.config.colors.comment.lightLevelNumberSkyDark": "天空光照可生成区域数值颜色", + "minihud.config.colors.comment.lightLevelNumberSkyDim": "\"昏暗\"区域天空光照数值颜色(用户自定义等级)", + "minihud.config.colors.comment.lightLevelNumberSkyLit": "天空光照安全区域数值颜色", + "minihud.config.colors.comment.randomTicksFixedOverlayColor": "固定点随机刻区块覆盖层颜色", + "minihud.config.colors.comment.randomTicksPlayerOverlayColor": "玩家跟随式随机刻区块覆盖层颜色", + "minihud.config.colors.comment.regionOverlayColor": "区域文件边界覆盖层颜色", + "minihud.config.colors.comment.shapeAdjustableSpawnSphere": "\"可调节生成球体\"覆盖层默认颜色\n每个球体可通过其配置界面单独修改颜色", + "minihud.config.colors.comment.shapeBox": "立方体形状默认颜色\n每个形状可通过其配置界面单独修改颜色", + "minihud.config.colors.comment.shapeCanDespawnSphere": "\"可消失生物球体\"覆盖层默认颜色\n每个球体可通过其配置界面单独修改颜色", + "minihud.config.colors.comment.shapeCanSpawnSphere": "\"可生成生物球体\"覆盖层默认颜色\n每个球体可通过其配置界面单独修改颜色", + "minihud.config.colors.comment.shapeCircle": "圆形渲染器默认颜色\n每个形状可通过其配置界面单独修改颜色", + "minihud.config.colors.comment.shapeDespawnSphere": "\"生物消失球体\"覆盖层默认颜色\n每个球体可通过其配置界面单独修改颜色", + "minihud.config.colors.comment.shapeLineBlocky": "方块式线条渲染器默认颜色\n每个形状可通过其配置界面单独修改颜色", + "minihud.config.colors.comment.shapeSphereBlocky": "方块式球体渲染器默认颜色\n每个球体可通过其配置界面单独修改颜色", + "minihud.config.colors.comment.slimeChunksOverlayColor": "史莱姆区块覆盖层颜色", + "minihud.config.colors.comment.spawnPlayerEntityOverlayColor": "玩家假想出生点区块实体处理覆盖层颜色\n(假设出生点位于玩家当前位置时)\n§a绿色 - 实体处理区域", + "minihud.config.colors.comment.spawnPlayerLazyOverlayColor": "玩家假想出生点弱加载区块覆盖层颜色\n(假设出生点位于玩家当前位置时)\n§c红色 - 仅生物生成(弱加载/边界区块)", + "minihud.config.colors.comment.spawnPlayerOuterOverlayColor": "玩家假想出生点外加载区块覆盖层颜色(1.14+)\n(假设出生点位于玩家当前位置时)\n§6棕色 - 区块加载外边界\n§6用于世界生成和渲染等(默认关闭)", + "minihud.config.colors.comment.spawnPlayerRedstoneOverlayColor": "玩家假想出生点红石处理覆盖层颜色\n(假设出生点位于玩家当前位置时)\n§e黄色 - 红石处理区域(默认关闭)", + "minihud.config.colors.comment.spawnRealEntityOverlayColor": "真实出生点区块实体处理覆盖层颜色\n§9蓝色 - 实体处理区域", + "minihud.config.colors.comment.spawnRealLazyOverlayColor": "真实出生点弱加载区块覆盖层颜色\n§d品红 - 仅生物生成(弱加载/边界区块)", + "minihud.config.colors.comment.spawnRealOuterOverlayColor": "真实出生点外加载区块覆盖层颜色(1.14+)\n§5紫色 - 区块加载外边界\n§5用于世界生成和渲染等(默认关闭)", + "minihud.config.colors.comment.spawnRealRedstoneOverlayColor": "真实出生点红石处理覆盖层颜色\n§e黄色 - 红石处理区域(默认关闭)", + "minihud.config.colors.comment.spawnableColumnHeightsOverlayColor": "可生成生物子区块高度覆盖层颜色", + "minihud.config.colors.comment.textBackgroundColor": "文本背景颜色", + "minihud.config.colors.comment.textColor": "信息行文字颜色", + "minihud.config.colors.name.beaconRangeLvl1": "信标1级范围", + "minihud.config.colors.name.beaconRangeLvl2": "信标2级范围", + "minihud.config.colors.name.beaconRangeLvl3": "信标3级范围", + "minihud.config.colors.name.beaconRangeLvl4": "信标4级范围", + "minihud.config.colors.name.blockGridOverlayColor": "方块网格覆盖层", + "minihud.config.colors.name.conduitRange": "潮涌核心范围", + "minihud.config.colors.name.lightLevelMarkerBlockLit": "方块光照安全标记", + "minihud.config.colors.name.lightLevelMarkerDark": "可生成区域标记", + "minihud.config.colors.name.lightLevelMarkerDim": "昏暗区域标记", + "minihud.config.colors.name.lightLevelMarkerSkyLit": "天空光照安全标记", + "minihud.config.colors.name.lightLevelNumberBlockDark": "方块光照可生成数值", + "minihud.config.colors.name.lightLevelNumberBlockDim": "方块光照昏暗数值", + "minihud.config.colors.name.lightLevelNumberBlockLit": "方块光照安全数值", + "minihud.config.colors.name.lightLevelNumberSkyDark": "天空光照可生成数值", + "minihud.config.colors.name.lightLevelNumberSkyDim": "天空光照昏暗数值", + "minihud.config.colors.name.lightLevelNumberSkyLit": "天空光照安全数值", + "minihud.config.colors.name.randomTicksFixedOverlayColor": "固定随机刻区块", + "minihud.config.colors.name.randomTicksPlayerOverlayColor": "玩家跟随随机刻区块", + "minihud.config.colors.name.regionOverlayColor": "区域文件边界", + "minihud.config.colors.name.shapeAdjustableSpawnSphere": "可调节生成球体", + "minihud.config.colors.name.shapeBox": "立方体形状", + "minihud.config.colors.name.shapeCanDespawnSphere": "可消失生物球体", + "minihud.config.colors.name.shapeCanSpawnSphere": "可生成生物球体", + "minihud.config.colors.name.shapeCircle": "圆形渲染器", + "minihud.config.colors.name.shapeDespawnSphere": "生物消失球体", + "minihud.config.colors.name.shapeLineBlocky": "方块式线条", + "minihud.config.colors.name.shapeSphereBlocky": "方块式球体", + "minihud.config.colors.name.slimeChunksOverlayColor": "史莱姆区块", + "minihud.config.colors.name.spawnPlayerEntityOverlayColor": "玩家实体处理区块", + "minihud.config.colors.name.spawnPlayerLazyOverlayColor": "玩家弱加载区块", + "minihud.config.colors.name.spawnPlayerOuterOverlayColor": "玩家外加载区块", + "minihud.config.colors.name.spawnPlayerRedstoneOverlayColor": "玩家红石处理区块", + "minihud.config.colors.name.spawnRealEntityOverlayColor": "真实实体处理区块", + "minihud.config.colors.name.spawnRealLazyOverlayColor": "真实弱加载区块", + "minihud.config.colors.name.spawnRealOuterOverlayColor": "真实外加载区块", + "minihud.config.colors.name.spawnRealRedstoneOverlayColor": "真实红石处理区块", + "minihud.config.colors.name.spawnableColumnHeightsOverlayColor": "可生成生物高度", + "minihud.config.colors.name.textBackgroundColor": "文本背景", + "minihud.config.colors.name.textColor": "文本颜色", + "minihud.config.generic.comment.axolotlTooltips": "在美西螈桶提示信息中添加变种名称", + "minihud.config.generic.comment.beeTooltips": "在蜂箱类物品提示中显示所含蜜蜂数量", + "minihud.config.generic.comment.biomeOverlayRange": "生物群系边界覆盖层水平区块渲染半径", + "minihud.config.generic.comment.biomeOverlayRangeVertical": "生物群系边界覆盖层垂直子区块渲染半径", + "minihud.config.generic.comment.biomeOverlaySingleColor": "启用后,生物群系边界将使用单一颜色\n可避免相邻群系颜色混杂导致的视觉混乱", + "minihud.config.generic.comment.blockGridOverlayMode": "方块网格覆盖层渲染模式", + "minihud.config.generic.comment.blockGridOverlayRadius": "方块网格线渲染半径", + "minihud.config.generic.comment.blockPosFormat": "\"infoBlockPosition\"信息行格式字符串\n需包含三个%%d占位符\n默认:\"Block: %%d, %%d, %%d\"", + "minihud.config.generic.comment.bundleDisplayBgColor": "启用收纳袋预览界面背景染色\n使用收纳袋的染料颜色进行着色", + "minihud.config.generic.comment.bundleDisplayRequireShift": "是否需按住Shift键显示收纳袋预览\n§6注意:禁用此选项将完全关闭原版收纳袋提示", + "minihud.config.generic.comment.bundleDisplayRowWidth": "调整收纳袋预览界面行宽尺寸\n数值过小或过大会导致纹理显示异常", + "minihud.config.generic.comment.bundlePreview": "启用收纳袋内容预览功能\n当按住Shift悬停收纳袋时显示", + "minihud.config.generic.comment.bundleTooltips": "为收纳袋添加物品数量提示\n类似原版机制,但可通过§ebundleTooltipsFillLevel§r配置\n自定义显示所需的§dfillLevel§r阈值\n适用于小游戏场景", + "minihud.config.generic.comment.bundleTooltipsFillLevel": "设置收纳袋提示显示的最大物品数量阈值\n仅用于§ebundleTooltips§r显示,不影响实际容量\n适用于小游戏场景配置", + "minihud.config.generic.comment.coordinateFormat": "坐标信息行格式字符串\n需包含三个%%f占位符\n默认:“x: %%.1f y: %%.1f z: %%.1f”", + "minihud.config.generic.comment.customModelTooltips": "添加任何自定义模型数据的首个条目", + "minihud.config.generic.comment.dateFormatMinecraft": "游戏内时间格式字符串\n可用占位符:{DAY_1}, {DAY}, {HOUR}, {MIN}, {SEC}, {MOON}\n{DAY_1}从1开始计数,{DAY}从0开始", + "minihud.config.generic.comment.dateFormatString": "实时格式字符串,请参考Java DateTimeFormatter\n类的格式模式语法(如有需要)", + "minihud.config.generic.comment.dateFormatType": "使用选定格式选项格式化实时时间:\n常规(§6默认§r):'§a2025-02-02_13.55.44§r'(§eyyyy-MM-dd_HH.mm.ss§r)\nISO本地:'§a2025-02-02T13:55:44.0939044§r'(§eyyyy-MM-ddTHH:mm:ss.n§r)\nISO偏移:'§a2025-02-02T13:55:44.0939044-05:00§r'(§eyyyy-MM-ddTHH:mm:ss.nZ§r)\nRFC1123:'§aSun, 2 Feb 2025 13:55:44 -0500§r'(§eEEE, dd MMM yyyy HH:mm:ss +HHMM§r)\n自定义格式:使用「§b日期格式字符串§r」作为输入", + "minihud.config.generic.comment.debugDevelopmentMode": "启用原版开发者模式开关", + "minihud.config.generic.comment.debugMessages": "在游戏控制台启用调试信息输出", + "minihud.config.generic.comment.debugRendererPathFindingEnablePointWidth": "启用原版路径寻找渲染的路径点宽度框显示", + "minihud.config.generic.comment.disableVanillaBeeTooltips": "如需使用MiniHUD版本,请禁用原版蜂巢工具提示", + "minihud.config.generic.comment.dontClearStoredSeedOnDimensionChange": "切换维度时不重置存储的世界种子\n适用于使用不同维度种子的模组/服务器环境", + "minihud.config.generic.comment.durationFormatString": "持续时间格式字符串,请参考Java DurationFormatUtils\n类的格式模式语法(如需要)", + "minihud.config.generic.comment.durationFormatType": "使用选定格式选项格式化持续时间:\n常规:'§a116:44:24.756§r'(§eHH:mm:ss.SSS§r)\n美观(§6默认§r):'§a4天20小时44分钟24秒§r'(§ed'天'H'小时'm'分钟's'秒'§r)\nISO扩展:'§aP0Y0M4DT20H44M24.756S§r'(§e'P'yyyy'年'M'月'd'日T'H'时'm'分's.SSS'秒'§r)\n自定义格式:使用「§b持续时间格式字符串§r」作为输入", + "minihud.config.generic.comment.enableVanillaDebugRendererFix": "修复原版调试渲染器的OpenGL状态问题", + "minihud.config.generic.comment.entityDataSync": "使用Servux的实体数据同步协议从服务器获取数据\n需同时启用\"infoLinesUsesNbt\"或\"entityDataSyncLoadNbt\"", + "minihud.config.generic.comment.entityDataSyncBackup": "当Servux不可用时使用原版NBT查询方法\n需要操作员权限", + "minihud.config.generic.comment.entityDataSyncCacheRefresh": "缓存刷新时间(秒的小数形式)\n该值决定从服务器刷新实体数据的频率,即使缓存仍存在数据\n建议设置为「实体数据同步缓存超时」值的25%或更低\n值'0.05f'表示50毫秒(每游戏刻一次)", + "minihud.config.generic.comment.entityDataSyncCacheTimeout": "实体缓存记录的超时时间(秒)\n值越低缓存清除越频繁\n应始终大于「实体数据同步缓存刷新」值\n否则可能导致意外结果", + "minihud.config.generic.comment.entityDataSyncLoadNbt": "将同步的NBT数据加载至客户端世界\n§6警告!此功能可能导致依赖该数据的其他模组不兼容", + "minihud.config.generic.comment.fontScale": "信息行HUD字体缩放比例 默认:0.5", + "minihud.config.generic.comment.foodTooltips": "添加食物的营养值与饱和度值", + "minihud.config.generic.comment.honeyTooltips": "在蜂箱类物品提示中显示蜂蜜等级", + "minihud.config.generic.comment.hudAlignment": "信息行HUD对齐方式", + "minihud.config.generic.comment.hudDataSync": "使用Servux的HUD数据同步协议从服务器获取信息行数据\n用于「天气信息」、「熔炉经验信息」等设置,可获取世界种子\n和生成区块信息(非实体/结构相关数据)", + "minihud.config.generic.comment.hudStatusEffectsShift": "启用状态效果激活时右上角文本行的位置偏移\n若禁用,状态效果可能遮挡右上角文本\n适用于GUI/物品栏模组修改原版状态效果位置的特殊情况", + "minihud.config.generic.comment.infoLinesUsesNbt": "强制信息行使用原始NBT数据\n确保与其他模组的兼容性", + "minihud.config.generic.comment.inventoryPreview": "库存预览功能激活按键", + "minihud.config.generic.comment.inventoryPreviewEnabled": "启用/禁用库存预览功能", + "minihud.config.generic.comment.inventoryPreviewToggleScreen": "打开库存预览界面\n可使用鼠标查看工具提示", + "minihud.config.generic.comment.inventoryPreviewVillagerBGColor": "根据职业启用/禁用村民交易界面背景色显示", + "minihud.config.generic.comment.lightLevelAutoHeight": "自动提升光照覆盖层至方块顶部渲染\n§6注意:此功能会使覆盖层在如台阶等\n§6不可生成区域显示,需配合碰撞检查使用", + "minihud.config.generic.comment.lightLevelCollisionCheck": "遇到碰撞箱时停止渲染光照覆盖层\n§6注意:非精确生成条件检查!\n§6部分阻挡物(如打开的门)也会阻止显示", + "minihud.config.generic.comment.lightLevelColoredNumbers": "光照数值显示使用彩色或白色字体", + "minihud.config.generic.comment.lightLevelMarkerCondition": "光照标记渲染条件", + "minihud.config.generic.comment.lightLevelMarkerSize": "光照标记尺寸\n范围:0.0 - 1.0", + "minihud.config.generic.comment.lightLevelMarkers": "光照覆盖层标记类型选择", + "minihud.config.generic.comment.lightLevelNumberCondition": "光照数值渲染条件", + "minihud.config.generic.comment.lightLevelNumberOffsetBlockX": "方块光照数值X轴偏移量\n范围:0.0 - 1.0", + "minihud.config.generic.comment.lightLevelNumberOffsetBlockY": "方块光照数值Y轴偏移量\n范围:0.0 - 1.0", + "minihud.config.generic.comment.lightLevelNumberOffsetSkyX": "天空光照数值X轴偏移量\n范围:0.0 - 1.0", + "minihud.config.generic.comment.lightLevelNumberOffsetSkyY": "天空光照数值Y轴偏移量\n范围:0.0 - 1.0", + "minihud.config.generic.comment.lightLevelNumberRotation": "光照数值随玩家视角旋转", + "minihud.config.generic.comment.lightLevelNumbers": "光照覆盖层数值显示类型", + "minihud.config.generic.comment.lightLevelRange": "光照覆盖层渲染范围(方块数)", + "minihud.config.generic.comment.lightLevelRenderOffset": "光照覆盖层渲染偏移量\n用于解决z-fighting问题\n范围:0.0 - 1.0", + "minihud.config.generic.comment.lightLevelRenderThrough": "穿透方块渲染光照覆盖层", + "minihud.config.generic.comment.lightLevelSkipBlockCheck": "跳过下方方块生成条件检查\n使覆盖层在台阶/玻璃等方块上显示", + "minihud.config.generic.comment.lightLevelThresholdDim": "\"昏暗\"区域最大光照阈值\n设置低于安全阈值可禁用该级别", + "minihud.config.generic.comment.lightLevelThresholdSafe": "安全光照阈值", + "minihud.config.generic.comment.lightLevelUnderWater": "水下渲染光照覆盖层", + "minihud.config.generic.comment.lodestoneTooltips": "添加磁石指南针的维度与方块位置信息", + "minihud.config.generic.comment.mainRenderingToggle": "全局渲染总开关\n控制所有MiniHUD渲染内容", + "minihud.config.generic.comment.mapPreview": "启用地图预览功能\n按住Shift悬停地图时显示", + "minihud.config.generic.comment.mapPreviewRequireShift": "是否需要按住Shift显示地图预览", + "minihud.config.generic.comment.mapPreviewSize": "地图预览尺寸设置", + "minihud.config.generic.comment.moveShapeToPlayer": "将选定形状移动至玩家(或摄像机)当前位置", + "minihud.config.generic.comment.offsetSubtitleHud": "当信息行HUD位于右下角时\n调整字幕显示位置以避免重叠", + "minihud.config.generic.comment.openConfigGui": "打开游戏内配置界面的快捷键", + "minihud.config.generic.comment.requireSneak": "需要潜行状态显示信息行HUD", + "minihud.config.generic.comment.requiredKey": "显示HUD需要按住的按键", + "minihud.config.generic.comment.serverNbtRequestRate": "服务器实体数据同步请求频率限制", + "minihud.config.generic.comment.setDistanceReferencePoint": "设置当前位置为距离信息行的参考点", + "minihud.config.generic.comment.shapeEditor": "打开选定形状的编辑器界面", + "minihud.config.generic.comment.shulkerBoxPreview": "启用潜影盒内容预览\n按住Shift悬停潜影盒时显示", + "minihud.config.generic.comment.shulkerDisplayBgColor": "启用潜影盒预览界面背景染色\n使用潜影盒染料颜色着色", + "minihud.config.generic.comment.shulkerDisplayEnderChest": "启用末影箱预览功能(类似潜影盒预览)", + "minihud.config.generic.comment.shulkerDisplayRequireShift": "是否需要按住Shift显示潜影盒预览", + "minihud.config.generic.comment.slimeChunkOverlayRadius": "史莱姆区块覆盖层渲染半径\n有效范围:-1(渲染距离)至40", + "minihud.config.generic.comment.slimeChunkTopToPlayer": "史莱姆区块覆盖层顶部随玩家Y坐标变化\n禁用时固定为y=40", + "minihud.config.generic.comment.sortLinesByLength": "按文本长度排序信息行", + "minihud.config.generic.comment.sortLinesReversed": "反转信息行排序顺序", + "minihud.config.generic.comment.spawnPlayerOuterOverlayEnabled": "启用玩家跟随式外加载出生点边界渲染(紫色)", + "minihud.config.generic.comment.spawnPlayerRedstoneOverlayEnabled": "启用玩家跟随式红石处理边界渲染(黄色)", + "minihud.config.generic.comment.spawnRealOuterOverlayEnabled": "启用真实世界外加载出生点边界渲染(棕色)", + "minihud.config.generic.comment.spawnRealRedstoneOverlayEnabled": "启用真实世界红石处理边界渲染(黄色)", + "minihud.config.generic.comment.spawnableColumnHeightsOverlayRadius": "可生成生物高度覆盖层渲染半径(方块)\n有效范围:0 - 128", + "minihud.config.generic.comment.structuresRenderThrough": "穿透方块渲染结构边界框", + "minihud.config.generic.comment.textPosX": "文本距屏幕边缘X轴偏移(默认:4)", + "minihud.config.generic.comment.textPosY": "文本距屏幕边缘Y轴偏移(默认:4)", + "minihud.config.generic.comment.timeDayDivisor": "昼夜时间(dayTime)周期时间取模除数", + "minihud.config.generic.comment.timeTotalDivisor": "游戏时间(gameTime)取模除数", + "minihud.config.generic.comment.useCustomizedCoordinateFormat": "使用自定义坐标格式字符串", + "minihud.config.generic.comment.useFontShadow": "启用字体阴影", + "minihud.config.generic.comment.useTextBackground": "为文本添加纯色背景", + "minihud.config.generic.comment.villagerConversionTicks": "显示僵尸村民转化倒计时", + "minihud.config.generic.comment.villagerOfferEnchantmentBooks": "显示村民附魔书交易项", + "minihud.config.generic.comment.villagerOfferHighestLevelOnly": "仅显示最高等级附魔书交易", + "minihud.config.generic.comment.villagerOfferLowestPriceNearby": "仅显示同附魔最低价格交易", + "minihud.config.generic.comment.villagerOfferPriceRange": "显示附魔书交易价格区间", + "minihud.config.generic.comment.villagerOfferPriceThreshold": "仅显示低于此价格比例的附魔书交易\n设为1.0显示所有交易", + "minihud.config.generic.name.axolotlTooltips": "美西螈提示", + "minihud.config.generic.name.beeTooltips": "蜂箱提示", + "minihud.config.generic.name.biomeOverlayRange": "群系边界水平半径", + "minihud.config.generic.name.biomeOverlayRangeVertical": "群系边界垂直半径", + "minihud.config.generic.name.biomeOverlaySingleColor": "单色群系边界", + "minihud.config.generic.name.blockGridOverlayMode": "方块网格模式", + "minihud.config.generic.name.blockGridOverlayRadius": "网格渲染半径", + "minihud.config.generic.name.blockPosFormat": "方块坐标格式", + "minihud.config.generic.name.bundleDisplayBgColor": "收纳袋 - 背景染色", + "minihud.config.generic.name.bundleDisplayRequireShift": "收纳袋 - 预览需按Shift", + "minihud.config.generic.name.bundleDisplayRowWidth": "收纳袋 - 行宽设置", + "minihud.config.generic.name.bundlePreview": "收纳袋 - 预览", + "minihud.config.generic.name.bundleTooltips": "收纳袋 - 提示", + "minihud.config.generic.name.bundleTooltipsFillLevel": "收纳袋 - 填充阈值", + "minihud.config.generic.name.coordinateFormat": "坐标格式", + "minihud.config.generic.name.customModelTooltips": "自定义模型工具提示", + "minihud.config.generic.name.dateFormatMinecraft": "MC时间格式", + "minihud.config.generic.name.dateFormatString": "日期格式字符串", + "minihud.config.generic.name.dateFormatType": "日期格式类型", + "minihud.config.generic.name.debugDevelopmentMode": "开发者模式", + "minihud.config.generic.name.debugMessages": "调试信息", + "minihud.config.generic.name.debugRendererPathFindingEnablePointWidth": "路径点宽度显示", + "minihud.config.generic.name.disableVanillaBeeTooltips": "禁用原版蜜蜂工具提示", + "minihud.config.generic.name.dontClearStoredSeedOnDimensionChange": "跨维度保留种子", + "minihud.config.generic.name.durationFormatString": "持续时间格式字符串", + "minihud.config.generic.name.durationFormatType": "持续时间格式类型", + "minihud.config.generic.name.enableVanillaDebugRendererFix": "修复原版渲染器", + "minihud.config.generic.name.entityDataSync": "实体数据同步", + "minihud.config.generic.name.entityDataSyncBackup": "备用NBT查询", + "minihud.config.generic.name.entityDataSyncCacheRefresh": "实体数据同步缓存刷新", + "minihud.config.generic.name.entityDataSyncCacheTimeout": "数据缓存时限", + "minihud.config.generic.name.entityDataSyncLoadNbt": "加载同步NBT", + "minihud.config.generic.name.fontScale": "字体缩放", + "minihud.config.generic.name.foodTooltips": "食物工具提示", + "minihud.config.generic.name.honeyTooltips": "蜂蜜等级提示", + "minihud.config.generic.name.hudAlignment": "HUD对齐", + "minihud.config.generic.name.hudDataSync": "HUD数据同步", + "minihud.config.generic.name.hudStatusEffectsShift": "HUD状态效果位移", + "minihud.config.generic.name.infoLinesUsesNbt": "强制NBT数据", + "minihud.config.generic.name.inventoryPreview": "库存预览键位", + "minihud.config.generic.name.inventoryPreviewEnabled": "库存预览开关", + "minihud.config.generic.name.inventoryPreviewToggleScreen": "库存预览界面", + "minihud.config.generic.name.inventoryPreviewVillagerBGColor": "库存预览界面 使用村民背景色", + "minihud.config.generic.name.lightLevelAutoHeight": "自动高度调整", + "minihud.config.generic.name.lightLevelCollisionCheck": "碰撞检查", + "minihud.config.generic.name.lightLevelColoredNumbers": "彩色数值", + "minihud.config.generic.name.lightLevelMarkerCondition": "标记显示条件", + "minihud.config.generic.name.lightLevelMarkerSize": "标记尺寸", + "minihud.config.generic.name.lightLevelMarkers": "标记类型", + "minihud.config.generic.name.lightLevelNumberCondition": "数值显示条件", + "minihud.config.generic.name.lightLevelNumberOffsetBlockX": "方块X偏移", + "minihud.config.generic.name.lightLevelNumberOffsetBlockY": "方块Y偏移", + "minihud.config.generic.name.lightLevelNumberOffsetSkyX": "天空X偏移", + "minihud.config.generic.name.lightLevelNumberOffsetSkyY": "天空Y偏移", + "minihud.config.generic.name.lightLevelNumberRotation": "数值旋转", + "minihud.config.generic.name.lightLevelNumbers": "数值类型", + "minihud.config.generic.name.lightLevelRange": "光照范围", + "minihud.config.generic.name.lightLevelRenderOffset": "渲染偏移", + "minihud.config.generic.name.lightLevelRenderThrough": "穿透渲染", + "minihud.config.generic.name.lightLevelSkipBlockCheck": "跳过生成检查", + "minihud.config.generic.name.lightLevelThresholdDim": "昏暗阈值", + "minihud.config.generic.name.lightLevelThresholdSafe": "安全阈值", + "minihud.config.generic.name.lightLevelUnderWater": "水下显示", + "minihud.config.generic.name.lodestoneTooltips": "磁石提示", + "minihud.config.generic.name.mainRenderingToggle": "全局渲染开关", + "minihud.config.generic.name.mapPreview": "地图预览", + "minihud.config.generic.name.mapPreviewRequireShift": "地图预览需按Shift", + "minihud.config.generic.name.mapPreviewSize": "地图预览尺寸", + "minihud.config.generic.name.moveShapeToPlayer": "移动至玩家", + "minihud.config.generic.name.offsetSubtitleHud": "字幕位置偏移", + "minihud.config.generic.name.openConfigGui": "打开配置界面", + "minihud.config.generic.name.requireSneak": "需潜行显示", + "minihud.config.generic.name.requiredKey": "显示按键", + "minihud.config.generic.name.serverNbtRequestRate": "数据请求频率", + "minihud.config.generic.name.setDistanceReferencePoint": "设置测距参考点", + "minihud.config.generic.name.shapeEditor": "形状编辑器", + "minihud.config.generic.name.shulkerBoxPreview": "潜影盒 - 预览", + "minihud.config.generic.name.shulkerDisplayBgColor": "潜影盒 - 预览背景染色", + "minihud.config.generic.name.shulkerDisplayEnderChest": "末影箱 - 预览", + "minihud.config.generic.name.shulkerDisplayRequireShift": "潜影盒 - 预览需按Shift", + "minihud.config.generic.name.slimeChunkOverlayRadius": "史莱姆区块半径", + "minihud.config.generic.name.slimeChunkTopToPlayer": "顶部随玩家Y轴", + "minihud.config.generic.name.sortLinesByLength": "按长度排序", + "minihud.config.generic.name.sortLinesReversed": "反向排序", + "minihud.config.generic.name.spawnPlayerOuterOverlayEnabled": "玩家外加载启用", + "minihud.config.generic.name.spawnPlayerRedstoneOverlayEnabled": "玩家红石处理启用", + "minihud.config.generic.name.spawnRealOuterOverlayEnabled": "真实外加载启用", + "minihud.config.generic.name.spawnRealRedstoneOverlayEnabled": "真实红石处理启用", + "minihud.config.generic.name.spawnableColumnHeightsOverlayRadius": "生成高度半径", + "minihud.config.generic.name.structuresRenderThrough": "结构穿透渲染", + "minihud.config.generic.name.textPosX": "文本X位置", + "minihud.config.generic.name.textPosY": "文本Y位置", + "minihud.config.generic.name.timeDayDivisor": "昼夜时间(dayTime)除数", + "minihud.config.generic.name.timeTotalDivisor": "游戏时间(gameTime)除数", + "minihud.config.generic.name.useCustomizedCoordinateFormat": "自定义坐标格式", + "minihud.config.generic.name.useFontShadow": "字体阴影", + "minihud.config.generic.name.useTextBackground": "文本背景", + "minihud.config.generic.name.villagerConversionTicks": "村民 - 转化计时", + "minihud.config.generic.name.villagerOfferEnchantmentBooks": "村民 - 附魔书交易", + "minihud.config.generic.name.villagerOfferHighestLevelOnly": "村民 - 仅最高等级", + "minihud.config.generic.name.villagerOfferLowestPriceNearby": "村民 - 最低价格优先", + "minihud.config.generic.name.villagerOfferPriceRange": "村民 - 价格区间显示", + "minihud.config.generic.name.villagerOfferPriceThreshold": "村民 - 价格阈值", + "minihud.config.generic.prettyName.entityDataSync": "实体数据同步", + "minihud.config.generic.prettyName.hudDataSync": "HUD数据同步", + "minihud.config.generic.prettyName.hudStatusEffectsShift": "HUD状态效果位移", + "minihud.config.generic.prettyName.mainRenderingToggle": "MiniHUD主渲染开关", + "minihud.config.info_toggle.comment.infoBeeCount": "显示注视的蜂箱中的蜜蜂数量", + "minihud.config.info_toggle.comment.infoBiome": "显示当前生物群系名称", + "minihud.config.info_toggle.comment.infoBiomeRegistryName": "显示当前生物群系注册名", + "minihud.config.info_toggle.comment.infoBlockBreakSpeed": "显示玩家最近100游戏刻(5秒)的方块破坏速度", + "minihud.config.info_toggle.comment.infoBlockInChunk": "显示玩家在区块内的相对位置", + "minihud.config.info_toggle.comment.infoBlockPosition": "显示玩家当前方块坐标", + "minihud.config.info_toggle.comment.infoBlockProperties": "显示注视的方块的属性状态值", + "minihud.config.info_toggle.comment.infoChunkPosition": "显示当前所在区块坐标", + "minihud.config.info_toggle.comment.infoChunkSections": "显示已渲染的区块剖面数量(F3中的C值)", + "minihud.config.info_toggle.comment.infoChunkSectionsLine": "显示F3界面完整的C值信息行", + "minihud.config.info_toggle.comment.infoChunkUpdates": "显示每秒区块更新次数", + "minihud.config.info_toggle.comment.infoComparatorOutput": "显示查看中比较器的输出信号强度", + "minihud.config.info_toggle.comment.infoCoordinates": "显示玩家坐标", + "minihud.config.info_toggle.comment.infoCoordinatesScaled": "显示按维度比例缩放的坐标\n仅主世界和下界有效\n采用原版下界传送门缩放比例", + "minihud.config.info_toggle.comment.infoDifficulty": "显示区域难度值", + "minihud.config.info_toggle.comment.infoDimensionId": "显示当前维度ID\n(服务器端可能不准确,如Sponge服务端)", + "minihud.config.info_toggle.comment.infoDistance": "显示距参考点的距离\n使用“设置测距参考点(setDistanceReferencePoint)”快捷键设置参考点", + "minihud.config.info_toggle.comment.infoDolphinTreasure": "显示海豚追踪的宝藏位置及其脱水状态", + "minihud.config.info_toggle.comment.infoEntities": "显示可见/加载实体数量", + "minihud.config.info_toggle.comment.infoEntitiesClientWorld": "显示客户端世界实体总数", + "minihud.config.info_toggle.comment.infoEntityRegistryName": "显示注视的实体的注册名", + "minihud.config.info_toggle.comment.infoEntityVariant": "显示注视的实体变种信息\n如绵羊颜色、狼品种等", + "minihud.config.info_toggle.comment.infoFPS": "显示当前帧率(FPS)", + "minihud.config.info_toggle.comment.infoFacing": "显示玩家当前朝向", + "minihud.config.info_toggle.comment.infoFurnaceXp": "显示熔炉内存储的经验值", + "minihud.config.info_toggle.comment.infoHoneyLevel": "显示注视的蜂箱的蜂蜜等级", + "minihud.config.info_toggle.comment.infoHorseJump": "显示骑乘马匹的跳跃高度", + "minihud.config.info_toggle.comment.infoHorseSpeed": "显示骑乘马匹的速度(米/秒)", + "minihud.config.info_toggle.comment.infoLightLevel": "显示当前光照等级", + "minihud.config.info_toggle.comment.infoLoadedChunksCount": "显示客户端加载的区块数量", + "minihud.config.info_toggle.comment.infoLookingAtBlock": "显示玩家当前注视的方块", + "minihud.config.info_toggle.comment.infoLookingAtBlockInChunk": "显示注视的方块在所属区块内的位置", + "minihud.config.info_toggle.comment.infoLookingAtEffects": "显示注视的实体的状态效果\n§6使用Servux可查看更多数据§r", + "minihud.config.info_toggle.comment.infoLookingAtEntity": "显示注视的实体名称与生命值\n§6使用Servux可查看更多数据§r", + "minihud.config.info_toggle.comment.infoLookingAtPlayerExp": "显示其他玩家的经验值", + "minihud.config.info_toggle.comment.infoMemoryUsage": "显示内存使用情况", + "minihud.config.info_toggle.comment.infoMobCaps": "显示生物生成数量的上限\n\n§d注意:仅限Carpet服务器!\n§6需通过'/log mobcaps'订阅数据\n§6数据来自玩家列表页脚", + "minihud.config.info_toggle.comment.infoPandaGene": "显示注视的熊猫的基因", + "minihud.config.info_toggle.comment.infoParticleCount": "显示当前渲染粒子数(F3中的P值)", + "minihud.config.info_toggle.comment.infoPing": "显示服务器延迟", + "minihud.config.info_toggle.comment.infoPlayerExperience": "显示玩家经验值", + "minihud.config.info_toggle.comment.infoRegionFile": "显示当前区域文件", + "minihud.config.info_toggle.comment.infoRotationPitch": "显示玩家俯仰角", + "minihud.config.info_toggle.comment.infoRotationYaw": "显示玩家偏航角", + "minihud.config.info_toggle.comment.infoServerTPS": "显示服务器TPS与ms/tick值\n§6仅Carpet服务器准确\n需启用tps显示规则\n客户端估算仅能检测低于20的TPS", + "minihud.config.info_toggle.comment.infoServux": "显示Servux版本与实体数据同步协议版本", + "minihud.config.info_toggle.comment.infoSlimeChunk": "显示是否位于史莱姆区块\n§6单机自动生效\n服务器需OP执行/seed或输入minihud-seed指令", + "minihud.config.info_toggle.comment.infoSpeed": "显示玩家移动速度", + "minihud.config.info_toggle.comment.infoSpeedAxis": "显示玩家各轴向移动速度", + "minihud.config.info_toggle.comment.infoSpeedHV": "显示玩家水平与垂直速度", + "minihud.config.info_toggle.comment.infoSprinting": "冲刺状态显示", + "minihud.config.info_toggle.comment.infoTileEntities": "显示客户端世界方块实体数量", + "minihud.config.info_toggle.comment.infoTimeDayModulo": "显示昼夜时间(dayTime)取模值\n除数设置见通用配置", + "minihud.config.info_toggle.comment.infoTimeIRL": "显示按日期格式类型(及可选格式字符串)格式化的当前时间", + "minihud.config.info_toggle.comment.infoTimeTotalModulo": "显示游戏时间(gameTime)取模值\n除数设置见通用配置", + "minihud.config.info_toggle.comment.infoTimeWorld": "显示世界时间(gameTime)", + "minihud.config.info_toggle.comment.infoWeather": "显示当前天气及剩余时间", + "minihud.config.info_toggle.comment.infoWorldTimeFormatted": "MC格式化显示世界时间(gameTime)(天/时/分)", + "minihud.config.info_toggle.comment.infoZombieConversion": "显示僵尸村民/溺尸/流浪者转化倒计时", + "minihud.config.info_toggle.name.infoBeeCount": "蜜蜂数量", + "minihud.config.info_toggle.name.infoBiome": "当前群系", + "minihud.config.info_toggle.name.infoBiomeRegistryName": "群系注册名", + "minihud.config.info_toggle.name.infoBlockBreakSpeed": "破坏速度", + "minihud.config.info_toggle.name.infoBlockInChunk": "区块内坐标", + "minihud.config.info_toggle.name.infoBlockPosition": "方块坐标", + "minihud.config.info_toggle.name.infoBlockProperties": "方块属性", + "minihud.config.info_toggle.name.infoChunkPosition": "区块坐标", + "minihud.config.info_toggle.name.infoChunkSections": "区块剖面数", + "minihud.config.info_toggle.name.infoChunkSectionsLine": "C值完整行", + "minihud.config.info_toggle.name.infoChunkUpdates": "区块更新数", + "minihud.config.info_toggle.name.infoComparatorOutput": "比较器输出", + "minihud.config.info_toggle.name.infoCoordinates": "坐标显示", + "minihud.config.info_toggle.name.infoCoordinatesScaled": "坐标缩放(跨维度映射)", + "minihud.config.info_toggle.name.infoDifficulty": "区域难度", + "minihud.config.info_toggle.name.infoDimensionId": "维度ID", + "minihud.config.info_toggle.name.infoDistance": "距离参考", + "minihud.config.info_toggle.name.infoDolphinTreasure": "海豚宝藏信息", + "minihud.config.info_toggle.name.infoEntities": "实体数量", + "minihud.config.info_toggle.name.infoEntitiesClientWorld": "世界实体数", + "minihud.config.info_toggle.name.infoEntityRegistryName": "实体注册名", + "minihud.config.info_toggle.name.infoEntityVariant": "实体变种", + "minihud.config.info_toggle.name.infoFPS": "FPS帧率显示", + "minihud.config.info_toggle.name.infoFacing": "朝向显示", + "minihud.config.info_toggle.name.infoFurnaceXp": "熔炉经验", + "minihud.config.info_toggle.name.infoHoneyLevel": "蜂蜜等级", + "minihud.config.info_toggle.name.infoHorseJump": "马匹跳跃", + "minihud.config.info_toggle.name.infoHorseSpeed": "马匹速度", + "minihud.config.info_toggle.name.infoLightLevel": "光照等级", + "minihud.config.info_toggle.name.infoLoadedChunksCount": "加载区块数", + "minihud.config.info_toggle.name.infoLookingAtBlock": "注视方块", + "minihud.config.info_toggle.name.infoLookingAtBlockInChunk": "区块内方块", + "minihud.config.info_toggle.name.infoLookingAtEffects": "实体效果", + "minihud.config.info_toggle.name.infoLookingAtEntity": "注视实体", + "minihud.config.info_toggle.name.infoLookingAtPlayerExp": "玩家经验", + "minihud.config.info_toggle.name.infoMemoryUsage": "内存占用", + "minihud.config.info_toggle.name.infoMobCaps": "生物数量上限", + "minihud.config.info_toggle.name.infoPandaGene": "熊猫基因", + "minihud.config.info_toggle.name.infoParticleCount": "粒子数量", + "minihud.config.info_toggle.name.infoPing": "网络延迟", + "minihud.config.info_toggle.name.infoPlayerExperience": "玩家经验值", + "minihud.config.info_toggle.name.infoRegionFile": "区域文件", + "minihud.config.info_toggle.name.infoRotationPitch": "俯仰角", + "minihud.config.info_toggle.name.infoRotationYaw": "偏航角", + "minihud.config.info_toggle.name.infoServerTPS": "服务器TPS", + "minihud.config.info_toggle.name.infoServux": "Servux信息", + "minihud.config.info_toggle.name.infoSlimeChunk": "史莱姆区块", + "minihud.config.info_toggle.name.infoSpeed": "移动速度", + "minihud.config.info_toggle.name.infoSpeedAxis": "轴向速度", + "minihud.config.info_toggle.name.infoSpeedHV": "水平垂直速度", + "minihud.config.info_toggle.name.infoSprinting": "冲刺状态", + "minihud.config.info_toggle.name.infoTileEntities": "方块实体数", + "minihud.config.info_toggle.name.infoTimeDayModulo": "昼夜时间(dayTime)取模", + "minihud.config.info_toggle.name.infoTimeIRL": "现实世界时间", + "minihud.config.info_toggle.name.infoTimeTotalModulo": "游戏时间(gameTime)取模", + "minihud.config.info_toggle.name.infoTimeWorld": "世界时间(gameTime)", + "minihud.config.info_toggle.name.infoWeather": "天气信息", + "minihud.config.info_toggle.name.infoWorldTimeFormatted": "MC格式化时间(gameTime)", + "minihud.config.info_toggle.name.infoZombieConversion": "僵尸转化", + "minihud.config.render_toggle.comment.debugBeeDataEnabled": "开关原版蜜蜂数据渲染", + "minihud.config.render_toggle.comment.debugBrainEnabled": "开关原版AI脑部渲染", + "minihud.config.render_toggle.comment.debugBreezeJumpEnabled": "开关原版微风跳跃渲染", + "minihud.config.render_toggle.comment.debugChunkBorder": "开关原版区块边界渲染", + "minihud.config.render_toggle.comment.debugChunkDebug": "开关原版区块渲染", + "minihud.config.render_toggle.comment.debugChunkInfo": "开关原版区块信息渲染", + "minihud.config.render_toggle.comment.debugChunkLoading": "开关原版区块加载渲染", + "minihud.config.render_toggle.comment.debugChunkOcclusion": "开关原版区块遮挡渲染", + "minihud.config.render_toggle.comment.debugCollisionBoxEnabled": "开关原版碰撞箱渲染", + "minihud.config.render_toggle.comment.debugDataMainToggle": "开关调试数据服务(单机或通过Servux)\n此操作将禁用所有可选渲染", + "minihud.config.render_toggle.comment.debugGameEventsEnabled": "开关原版游戏事件渲染", + "minihud.config.render_toggle.comment.debugGameTestEnabled": "开关原版游戏测试渲染\n§6当前已损坏", + "minihud.config.render_toggle.comment.debugGoalSelectorEnabled": "开关原版目标选择器渲染", + "minihud.config.render_toggle.comment.debugHeightmapEnabled": "开关原版高度图渲染", + "minihud.config.render_toggle.comment.debugLightEnabled": "开关原版光照渲染", + "minihud.config.render_toggle.comment.debugNeighborsUpdateEnabled": "开关方块更新(NC)渲染器", + "minihud.config.render_toggle.comment.debugOctreeEnabled": "开关原版八叉树渲染", + "minihud.config.render_toggle.comment.debugPathfindingEnabled": "开关原版路径寻找渲染", + "minihud.config.render_toggle.comment.debugRaidCenterEnabled": "开关原版袭击中心渲染", + "minihud.config.render_toggle.comment.debugRedstoneUpdateOrder": "开关原版红石更新顺序渲染\n§6当前已损坏", + "minihud.config.render_toggle.comment.debugSkylightEnabled": "开关原版天空光照渲染", + "minihud.config.render_toggle.comment.debugSolidFaceEnabled": "开关原版方块实体面渲染", + "minihud.config.render_toggle.comment.debugStructuresEnabled": "开关原版结构渲染", + "minihud.config.render_toggle.comment.debugSupportingBlock": "开关原版支撑方块渲染", + "minihud.config.render_toggle.comment.debugVillageEnabled": "开关原版村庄渲染", + "minihud.config.render_toggle.comment.debugVillageSectionsEnabled": "开关原版村庄区域渲染", + "minihud.config.render_toggle.comment.debugWaterEnabled": "开关原版水位高度渲染", + "minihud.config.render_toggle.comment.debugWorldGenEnabled": "开关原版世界生成渲染", + "minihud.config.render_toggle.comment.overlayBeaconRange": "开关信标范围覆盖层渲染", + "minihud.config.render_toggle.comment.overlayBiomeBorder": "开关生物群系边界覆盖层渲染", + "minihud.config.render_toggle.comment.overlayBlockGrid": "开关方块网格覆盖层渲染", + "minihud.config.render_toggle.comment.overlayConduitRange": "开关潮涌核心范围覆盖层渲染", + "minihud.config.render_toggle.comment.overlayLightLevel": "开关光照等级覆盖层渲染", + "minihud.config.render_toggle.comment.overlayRandomTicksFixed": "开关固定点随机刻区块覆盖层渲染", + "minihud.config.render_toggle.comment.overlayRandomTicksPlayer": "开关玩家跟随式随机刻区块覆盖层渲染", + "minihud.config.render_toggle.comment.overlayRegionFile": "开关区域文件边界覆盖层渲染", + "minihud.config.render_toggle.comment.overlaySlimeChunks": "开关史莱姆区块覆盖层渲染", + "minihud.config.render_toggle.comment.overlaySpawnChunkPlayer": "开关伪(玩家跟随式)出生点区块覆盖层\n基于模拟距离\n§9蓝色 - 实体计算\n§e黄色 - 方块计算(默认关闭)\n§d品红 - 完全加载(仅生物上限)\n§5紫色 - 不可访问\n§5用于世界生成和渲染(默认关闭)", + "minihud.config.render_toggle.comment.overlaySpawnChunkReal": "开关真实出生点区块覆盖层\n§a绿色 - 实体计算\n§e黄色 - 方块计算(默认关闭)\n§c红色 - 完全加载(仅生物上限)\n§6棕色 - 不可访问\n§6用于世界生成和渲染(默认关闭)", + "minihud.config.render_toggle.comment.overlaySpawnableColumnHeights": "开关可生成生物高度覆盖层渲染", + "minihud.config.render_toggle.comment.overlayStructureMainToggle": "所有结构边界框总开关", + "minihud.config.render_toggle.comment.overlayVillagerInfo": "开关村民交易信息显示\n展示其出售的附魔书", + "minihud.config.render_toggle.comment.shapeRenderer": "形状渲染器总开关", + "minihud.config.render_toggle.name.debugBeeDataEnabled": "蜜蜂数据 - 调试", + "minihud.config.render_toggle.name.debugBrainEnabled": "AI脑部 - 调试", + "minihud.config.render_toggle.name.debugBreezeJumpEnabled": "狂风人跳跃 - 调试", + "minihud.config.render_toggle.name.debugChunkBorder": "区块边界 - 调试", + "minihud.config.render_toggle.name.debugChunkDebug": "区块 - 调试", + "minihud.config.render_toggle.name.debugChunkInfo": "区块信息 - 调试", + "minihud.config.render_toggle.name.debugChunkLoading": "区块加载 - 调试", + "minihud.config.render_toggle.name.debugChunkOcclusion": "区块遮挡 - 调试", + "minihud.config.render_toggle.name.debugCollisionBoxEnabled": "碰撞箱 - 调试", + "minihud.config.render_toggle.name.debugDataMainToggle": " - 调试数据总开关", + "minihud.config.render_toggle.name.debugGameEventsEnabled": "游戏事件(GameEvent) - 调试", + "minihud.config.render_toggle.name.debugGameTestEnabled": "游戏测试(GameTest) - 调试", + "minihud.config.render_toggle.name.debugGoalSelectorEnabled": "目标选择器 - 调试", + "minihud.config.render_toggle.name.debugHeightmapEnabled": "高度图(HeightMap) - 调试", + "minihud.config.render_toggle.name.debugLightEnabled": "光照 - 调试", + "minihud.config.render_toggle.name.debugNeighborsUpdateEnabled": "邻接更新 - 调试", + "minihud.config.render_toggle.name.debugOctreeEnabled": "八叉树 - 调试", + "minihud.config.render_toggle.name.debugPathfindingEnabled": "生物寻路 - 调试", + "minihud.config.render_toggle.name.debugRaidCenterEnabled": "袭击中心 - 调试", + "minihud.config.render_toggle.name.debugRedstoneUpdateOrder": "红石更新顺序 - 调试", + "minihud.config.render_toggle.name.debugSkylightEnabled": "天空光照 - 调试", + "minihud.config.render_toggle.name.debugSolidFaceEnabled": "实体面 - 调试", + "minihud.config.render_toggle.name.debugStructuresEnabled": "结构 - 调试", + "minihud.config.render_toggle.name.debugSupportingBlock": "支撑方块 - 调试", + "minihud.config.render_toggle.name.debugVillageEnabled": "村庄 - 调试", + "minihud.config.render_toggle.name.debugVillageSectionsEnabled": "村庄区域 - 调试", + "minihud.config.render_toggle.name.debugWaterEnabled": "水位高度 - 调试", + "minihud.config.render_toggle.name.debugWorldGenEnabled": "世界生成 - 调试", + "minihud.config.render_toggle.name.overlayBeaconRange": "信标范围", + "minihud.config.render_toggle.name.overlayBiomeBorder": "群系边界", + "minihud.config.render_toggle.name.overlayBlockGrid": "方块网格", + "minihud.config.render_toggle.name.overlayConduitRange": "潮涌核心", + "minihud.config.render_toggle.name.overlayLightLevel": "光照等级", + "minihud.config.render_toggle.name.overlayRandomTicksFixed": "随机刻区块(固定)", + "minihud.config.render_toggle.name.overlayRandomTicksPlayer": "随机刻区块(跟随玩家)", + "minihud.config.render_toggle.name.overlayRegionFile": "区域文件边界", + "minihud.config.render_toggle.name.overlaySlimeChunks": "史莱姆区块", + "minihud.config.render_toggle.name.overlaySpawnChunkPlayer": "伪出生点(跟随玩家)", + "minihud.config.render_toggle.name.overlaySpawnChunkReal": "真实出生点", + "minihud.config.render_toggle.name.overlaySpawnableColumnHeights": "生成高度", + "minihud.config.render_toggle.name.overlayStructureMainToggle": "结构渲染总开关", + "minihud.config.render_toggle.name.overlayVillagerInfo": "村民交易", + "minihud.config.render_toggle.name.shapeRenderer": "形状渲染器", + "minihud.config.render_toggle.prettyName.debugBeeDataEnabled": "蜜蜂数据", + "minihud.config.render_toggle.prettyName.debugBrainEnabled": "AI脑部", + "minihud.config.render_toggle.prettyName.debugBreezeJumpEnabled": "微风跳跃", + "minihud.config.render_toggle.prettyName.debugChunkBorder": "区块边界", + "minihud.config.render_toggle.prettyName.debugChunkDebug": "区块调试", + "minihud.config.render_toggle.prettyName.debugChunkInfo": "区块信息", + "minihud.config.render_toggle.prettyName.debugChunkLoading": "区块加载", + "minihud.config.render_toggle.prettyName.debugChunkOcclusion": "区块遮挡", + "minihud.config.render_toggle.prettyName.debugCollisionBoxEnabled": "碰撞箱", + "minihud.config.render_toggle.prettyName.debugDataMainToggle": "调试数据总开关", + "minihud.config.render_toggle.prettyName.debugGameEventsEnabled": "游戏事件", + "minihud.config.render_toggle.prettyName.debugGameTestEnabled": "游戏测试", + "minihud.config.render_toggle.prettyName.debugGoalSelectorEnabled": "目标选择器", + "minihud.config.render_toggle.prettyName.debugHeightmapEnabled": "高度图", + "minihud.config.render_toggle.prettyName.debugLightEnabled": "光照", + "minihud.config.render_toggle.prettyName.debugNeighborsUpdateEnabled": "邻接更新", + "minihud.config.render_toggle.prettyName.debugOctreeEnabled": "八叉树", + "minihud.config.render_toggle.prettyName.debugPathfindingEnabled": "路径寻找", + "minihud.config.render_toggle.prettyName.debugRaidCenterEnabled": "袭击中心", + "minihud.config.render_toggle.prettyName.debugRedstoneUpdateOrder": "红石更新顺序", + "minihud.config.render_toggle.prettyName.debugSkylightEnabled": "天空光照", + "minihud.config.render_toggle.prettyName.debugSolidFaceEnabled": "实体面", + "minihud.config.render_toggle.prettyName.debugStructuresEnabled": "结构", + "minihud.config.render_toggle.prettyName.debugSupportingBlock": "支撑方块", + "minihud.config.render_toggle.prettyName.debugVillageEnabled": "村庄", + "minihud.config.render_toggle.prettyName.debugVillageSectionsEnabled": "村庄区域", + "minihud.config.render_toggle.prettyName.debugWaterEnabled": "水位高度", + "minihud.config.render_toggle.prettyName.debugWorldGenEnabled": "世界生成", + "minihud.config.render_toggle.prettyName.overlayBeaconRange": "信标范围", + "minihud.config.render_toggle.prettyName.overlayBiomeBorder": "群系边界", + "minihud.config.render_toggle.prettyName.overlayBlockGrid": "方块网格", + "minihud.config.render_toggle.prettyName.overlayConduitRange": "潮涌核心", + "minihud.config.render_toggle.prettyName.overlayLightLevel": "光照等级", + "minihud.config.render_toggle.prettyName.overlayRandomTicksFixed": "固定随机刻", + "minihud.config.render_toggle.prettyName.overlayRandomTicksPlayer": "跟随玩家随机刻", + "minihud.config.render_toggle.prettyName.overlayRegionFile": "区域文件边界", + "minihud.config.render_toggle.prettyName.overlaySlimeChunks": "史莱姆区块", + "minihud.config.render_toggle.prettyName.overlaySpawnChunkPlayer": "伪出生点", + "minihud.config.render_toggle.prettyName.overlaySpawnChunkReal": "真实出生点", + "minihud.config.render_toggle.prettyName.overlaySpawnableColumnHeights": "生成高度", + "minihud.config.render_toggle.prettyName.overlayStructureMainToggle": "结构边界渲染总开关", + "minihud.config.render_toggle.prettyName.overlayVillagerInfo": "村民交易", + "minihud.config.render_toggle.prettyName.shapeRenderer": "形状渲染器", + "minihud.config.structure_toggle.comment.ancient_city": "开关远古城市结构边界框渲染", + "minihud.config.structure_toggle.comment.bastion_remnant": "开关堡垒遗迹结构边界框渲染", + "minihud.config.structure_toggle.comment.buried_treasure": "开关埋藏的宝藏结构边界框渲染", + "minihud.config.structure_toggle.comment.desert_pyramid": "开关沙漠神殿结构边界框渲染", + "minihud.config.structure_toggle.comment.end_city": "开关末地城结构边界框渲染", + "minihud.config.structure_toggle.comment.fortress": "开关下界要塞结构边界框渲染", + "minihud.config.structure_toggle.comment.igloo": "开关雪屋结构边界框渲染", + "minihud.config.structure_toggle.comment.jungle_pyramid": "开关丛林神庙结构边界框渲染", + "minihud.config.structure_toggle.comment.mansion": "开关林地府邸结构边界框渲染", + "minihud.config.structure_toggle.comment.mineshaft": "开关废弃矿井结构边界框渲染", + "minihud.config.structure_toggle.comment.monument": "开关海底神殿结构边界框渲染", + "minihud.config.structure_toggle.comment.nether_fossil": "开关下界化石结构边界框渲染", + "minihud.config.structure_toggle.comment.ocean_ruin": "开关海底废墟结构边界框渲染", + "minihud.config.structure_toggle.comment.pillager_outpost": "开关掠夺者前哨站结构边界框渲染", + "minihud.config.structure_toggle.comment.ruined_portal": "开关废弃传送门结构边界框渲染", + "minihud.config.structure_toggle.comment.shipwreck": "开关沉船结构边界框渲染", + "minihud.config.structure_toggle.comment.stronghold": "开关要塞结构边界框渲染", + "minihud.config.structure_toggle.comment.swamp_hut": "开关女巫小屋结构边界框渲染", + "minihud.config.structure_toggle.comment.trail_ruins": "开关古迹废墟结构边界框渲染", + "minihud.config.structure_toggle.comment.trial_chambers": "开关试炼密室结构边界框渲染", + "minihud.config.structure_toggle.comment.unknown": "开关未知结构边界框渲染", + "minihud.config.structure_toggle.comment.village": "开关村庄结构边界框渲染\n注意:此为世界生成的村庄结构!\n非刷铁农场等使用的村庄数据!", + "minihud.config.structure_toggle.components.comment.ancient_city": "远古城市 - 组件颜色", + "minihud.config.structure_toggle.components.comment.bastion_remnant": "堡垒遗迹 - 组件颜色", + "minihud.config.structure_toggle.components.comment.buried_treasure": "埋藏宝藏 - 组件颜色", + "minihud.config.structure_toggle.components.comment.desert_pyramid": "沙漠神殿 - 组件颜色", + "minihud.config.structure_toggle.components.comment.end_city": "末地城 - 组件颜色", + "minihud.config.structure_toggle.components.comment.fortress": "下界要塞 - 组件颜色", + "minihud.config.structure_toggle.components.comment.igloo": "雪屋 - 组件颜色", + "minihud.config.structure_toggle.components.comment.jungle_pyramid": "丛林神庙 - 组件颜色", + "minihud.config.structure_toggle.components.comment.mansion": "林地府邸 - 组件颜色", + "minihud.config.structure_toggle.components.comment.mineshaft": "废弃矿井 - 组件颜色", + "minihud.config.structure_toggle.components.comment.monument": "海底神殿 - 组件颜色", + "minihud.config.structure_toggle.components.comment.nether_fossil": "下界化石 - 组件颜色", + "minihud.config.structure_toggle.components.comment.ocean_ruin": "海底废墟 - 组件颜色", + "minihud.config.structure_toggle.components.comment.pillager_outpost": "掠夺者前哨站 - 组件颜色", + "minihud.config.structure_toggle.components.comment.ruined_portal": "废弃传送门 - 组件颜色", + "minihud.config.structure_toggle.components.comment.shipwreck": "沉船 - 组件颜色", + "minihud.config.structure_toggle.components.comment.stronghold": "要塞 - 组件颜色", + "minihud.config.structure_toggle.components.comment.swamp_hut": "女巫小屋 - 组件颜色", + "minihud.config.structure_toggle.components.comment.trail_ruins": "古迹废墟 - 组件颜色", + "minihud.config.structure_toggle.components.comment.trial_chambers": "试炼密室 - 组件颜色", + "minihud.config.structure_toggle.components.comment.unknown": "未知 - 组件颜色", + "minihud.config.structure_toggle.components.comment.village": "村庄 - 组件颜色", + "minihud.config.structure_toggle.components.name.ancient_city": "远古城市 - 组件", + "minihud.config.structure_toggle.components.name.bastion_remnant": "堡垒遗迹 - 组件", + "minihud.config.structure_toggle.components.name.buried_treasure": "埋藏宝藏 - 组件", + "minihud.config.structure_toggle.components.name.desert_pyramid": "沙漠神殿 - 组件", + "minihud.config.structure_toggle.components.name.end_city": "末地城 - 组件", + "minihud.config.structure_toggle.components.name.fortress": "下界要塞 - 组件", + "minihud.config.structure_toggle.components.name.igloo": "雪屋 - 组件", + "minihud.config.structure_toggle.components.name.jungle_pyramid": "丛林神庙 - 组件", + "minihud.config.structure_toggle.components.name.mansion": "林地府邸 - 组件", + "minihud.config.structure_toggle.components.name.mineshaft": "废弃矿井 - 组件", + "minihud.config.structure_toggle.components.name.monument": "海底神殿 - 组件", + "minihud.config.structure_toggle.components.name.nether_fossil": "下界化石 - 组件", + "minihud.config.structure_toggle.components.name.ocean_ruin": "海底废墟 - 组件", + "minihud.config.structure_toggle.components.name.pillager_outpost": "掠夺者前哨站 - 组件", + "minihud.config.structure_toggle.components.name.ruined_portal": "废弃传送门 - 组件", + "minihud.config.structure_toggle.components.name.shipwreck": "沉船 - 组件", + "minihud.config.structure_toggle.components.name.stronghold": "要塞 - 组件", + "minihud.config.structure_toggle.components.name.swamp_hut": "女巫小屋 - 组件", + "minihud.config.structure_toggle.components.name.trail_ruins": "古迹废墟 - 组件", + "minihud.config.structure_toggle.components.name.trial_chambers": "试炼密室 - 组件", + "minihud.config.structure_toggle.components.name.unknown": "未知 - 组件", + "minihud.config.structure_toggle.components.name.village": "村庄 - 组件", + "minihud.config.structure_toggle.components.prettyName.ancient_city": "远古城市 - 组件", + "minihud.config.structure_toggle.components.prettyName.bastion_remnant": "堡垒遗迹 - 组件", + "minihud.config.structure_toggle.components.prettyName.buried_treasure": "埋藏宝藏 - 组件", + "minihud.config.structure_toggle.components.prettyName.desert_pyramid": "沙漠神殿 - 组件", + "minihud.config.structure_toggle.components.prettyName.end_city": "末地城 - 组件", + "minihud.config.structure_toggle.components.prettyName.fortress": "下界要塞 - 组件", + "minihud.config.structure_toggle.components.prettyName.igloo": "雪屋结构 - 组件", + "minihud.config.structure_toggle.components.prettyName.jungle_pyramid": "丛林神庙 - 组件", + "minihud.config.structure_toggle.components.prettyName.mansion": "林地府邸结构 - 组件", + "minihud.config.structure_toggle.components.prettyName.mineshaft": "废弃矿井结构 - 组件", + "minihud.config.structure_toggle.components.prettyName.monument": "海底神殿 - 组件", + "minihud.config.structure_toggle.components.prettyName.nether_fossil": "下界化石 - 组件", + "minihud.config.structure_toggle.components.prettyName.ocean_ruin": "海底废墟 - 组件", + "minihud.config.structure_toggle.components.prettyName.pillager_outpost": "掠夺者前哨站 - 组件", + "minihud.config.structure_toggle.components.prettyName.ruined_portal": "废弃传送门 - 组件", + "minihud.config.structure_toggle.components.prettyName.shipwreck": "沉船 - 组件", + "minihud.config.structure_toggle.components.prettyName.stronghold": "要塞 - 组件", + "minihud.config.structure_toggle.components.prettyName.swamp_hut": "女巫小屋 - 组件", + "minihud.config.structure_toggle.components.prettyName.trail_ruins": "古迹废墟 - 组件", + "minihud.config.structure_toggle.components.prettyName.trial_chambers": "试炼密室 - 组件", + "minihud.config.structure_toggle.components.prettyName.unknown": "未知结构 - 组件", + "minihud.config.structure_toggle.components.prettyName.village": "村庄 - 组件", + "minihud.config.structure_toggle.full_box.comment.ancient_city": "远古城主颜色", + "minihud.config.structure_toggle.full_box.comment.bastion_remnant": "堡垒遗迹主颜色", + "minihud.config.structure_toggle.full_box.comment.buried_treasure": "埋藏宝业主颜色", + "minihud.config.structure_toggle.full_box.comment.desert_pyramid": "沙漠神殿主颜色", + "minihud.config.structure_toggle.full_box.comment.end_city": "末地城主颜色", + "minihud.config.structure_toggle.full_box.comment.fortress": "下界要塞主颜色", + "minihud.config.structure_toggle.full_box.comment.igloo": "雪屋主颜色", + "minihud.config.structure_toggle.full_box.comment.jungle_pyramid": "丛林神庙主颜色", + "minihud.config.structure_toggle.full_box.comment.mansion": "林地府邸主颜色", + "minihud.config.structure_toggle.full_box.comment.mineshaft": "废弃矿井主颜色", + "minihud.config.structure_toggle.full_box.comment.monument": "海底神殿主颜色", + "minihud.config.structure_toggle.full_box.comment.nether_fossil": "下界化石主颜色", + "minihud.config.structure_toggle.full_box.comment.ocean_ruin": "海底废墟主颜色", + "minihud.config.structure_toggle.full_box.comment.pillager_outpost": "掠夺者前哨站主颜色", + "minihud.config.structure_toggle.full_box.comment.ruined_portal": "废弃传送门主颜色", + "minihud.config.structure_toggle.full_box.comment.shipwreck": "沉船主颜色", + "minihud.config.structure_toggle.full_box.comment.stronghold": "要塞主颜色", + "minihud.config.structure_toggle.full_box.comment.swamp_hut": "女巫小屋主颜色", + "minihud.config.structure_toggle.full_box.comment.trail_ruins": "古迹废墟主颜色", + "minihud.config.structure_toggle.full_box.comment.trial_chambers": "试炼密室主颜色", + "minihud.config.structure_toggle.full_box.comment.unknown": "未知主颜色", + "minihud.config.structure_toggle.full_box.comment.village": "村庄主颜色", + "minihud.config.structure_toggle.full_box.name.ancient_city": "远古城 - 主框", + "minihud.config.structure_toggle.full_box.name.bastion_remnant": "堡垒遗迹 - 主框", + "minihud.config.structure_toggle.full_box.name.buried_treasure": "埋藏宝业 - 主框", + "minihud.config.structure_toggle.full_box.name.desert_pyramid": "沙漠神殿 - 主框", + "minihud.config.structure_toggle.full_box.name.end_city": "末地城 - 主框", + "minihud.config.structure_toggle.full_box.name.fortress": "下界要塞 - 主框", + "minihud.config.structure_toggle.full_box.name.igloo": "雪屋 - 主框", + "minihud.config.structure_toggle.full_box.name.jungle_pyramid": "丛林神庙 - 主框", + "minihud.config.structure_toggle.full_box.name.mansion": "林地府邸 - 主框", + "minihud.config.structure_toggle.full_box.name.mineshaft": "废弃矿井 - 主框", + "minihud.config.structure_toggle.full_box.name.monument": "海底神殿 - 主框", + "minihud.config.structure_toggle.full_box.name.nether_fossil": "下界化石 - 主框", + "minihud.config.structure_toggle.full_box.name.ocean_ruin": "海底废墟 - 主框", + "minihud.config.structure_toggle.full_box.name.pillager_outpost": "掠夺者前哨站 - 主框", + "minihud.config.structure_toggle.full_box.name.ruined_portal": "废弃传送门 - 主框", + "minihud.config.structure_toggle.full_box.name.shipwreck": "沉船 - 主框", + "minihud.config.structure_toggle.full_box.name.stronghold": "要塞 - 主框", + "minihud.config.structure_toggle.full_box.name.swamp_hut": "女巫小屋 - 主框", + "minihud.config.structure_toggle.full_box.name.trail_ruins": "古迹废墟 - 主框", + "minihud.config.structure_toggle.full_box.name.trial_chambers": "试炼密室 - 主框", + "minihud.config.structure_toggle.full_box.name.unknown": "未知 - 主框", + "minihud.config.structure_toggle.full_box.name.village": "村庄 - 主框", + "minihud.config.structure_toggle.full_box.prettyName.ancient_city": "远古城 - 完整边界框", + "minihud.config.structure_toggle.full_box.prettyName.bastion_remnant": "堡垒遗迹 - 完整边界框", + "minihud.config.structure_toggle.full_box.prettyName.buried_treasure": "埋藏宝藏 - 完整边界框", + "minihud.config.structure_toggle.full_box.prettyName.desert_pyramid": "沙漠神殿 - 完整边界框", + "minihud.config.structure_toggle.full_box.prettyName.end_city": "末地城 - 完整边界框", + "minihud.config.structure_toggle.full_box.prettyName.fortress": "下界要塞 - 完整边界框", + "minihud.config.structure_toggle.full_box.prettyName.igloo": "雪屋结构 - 完整边界框", + "minihud.config.structure_toggle.full_box.prettyName.jungle_pyramid": "丛林神庙 - 完整边界框", + "minihud.config.structure_toggle.full_box.prettyName.mansion": "林地府邸 - 完整边界框", + "minihud.config.structure_toggle.full_box.prettyName.mineshaft": "废弃矿井 - 完整边界框", + "minihud.config.structure_toggle.full_box.prettyName.monument": "海底神殿 - 完整边界框", + "minihud.config.structure_toggle.full_box.prettyName.nether_fossil": "下界化石 - 完整边界框", + "minihud.config.structure_toggle.full_box.prettyName.ocean_ruin": "海底废墟 - 完整边界框", + "minihud.config.structure_toggle.full_box.prettyName.pillager_outpost": "掠夺者前哨站 - 完整边界框", + "minihud.config.structure_toggle.full_box.prettyName.ruined_portal": "废弃传送门 - 完整边界框", + "minihud.config.structure_toggle.full_box.prettyName.shipwreck": "沉船 - 完整边界框", + "minihud.config.structure_toggle.full_box.prettyName.stronghold": "要塞 - 完整边界框", + "minihud.config.structure_toggle.full_box.prettyName.swamp_hut": "女巫小屋 - 完整边界框", + "minihud.config.structure_toggle.full_box.prettyName.trail_ruins": "古迹废墟 - 完整边界框", + "minihud.config.structure_toggle.full_box.prettyName.trial_chambers": "试炼密室 - 完整边界框", + "minihud.config.structure_toggle.full_box.prettyName.unknown": "未知结构 - 完整边界框", + "minihud.config.structure_toggle.full_box.prettyName.village": "村庄 - 完整边界框", + "minihud.config.structure_toggle.name.ancient_city": "远古城市", + "minihud.config.structure_toggle.name.bastion_remnant": "堡垒遗迹", + "minihud.config.structure_toggle.name.buried_treasure": "埋藏的宝藏", + "minihud.config.structure_toggle.name.desert_pyramid": "沙漠神殿", + "minihud.config.structure_toggle.name.end_city": "末地城", + "minihud.config.structure_toggle.name.fortress": "下界要塞", + "minihud.config.structure_toggle.name.igloo": "雪屋", + "minihud.config.structure_toggle.name.jungle_pyramid": "丛林神庙", + "minihud.config.structure_toggle.name.mansion": "林地府邸", + "minihud.config.structure_toggle.name.mineshaft": "废弃矿井", + "minihud.config.structure_toggle.name.monument": "海底神殿", + "minihud.config.structure_toggle.name.nether_fossil": "下界化石", + "minihud.config.structure_toggle.name.ocean_ruin": "海底废墟", + "minihud.config.structure_toggle.name.pillager_outpost": "掠夺者前哨站", + "minihud.config.structure_toggle.name.ruined_portal": "废弃传送门", + "minihud.config.structure_toggle.name.shipwreck": "沉船", + "minihud.config.structure_toggle.name.stronghold": "要塞", + "minihud.config.structure_toggle.name.swamp_hut": "女巫小屋", + "minihud.config.structure_toggle.name.trail_ruins": "古迹废墟", + "minihud.config.structure_toggle.name.trial_chambers": "试炼密室", + "minihud.config.structure_toggle.name.unknown": "未知结构", + "minihud.config.structure_toggle.name.village": "村庄", + "minihud.config.structure_toggle.prettyName.ancient_city": "远古城市", + "minihud.config.structure_toggle.prettyName.bastion_remnant": "堡垒遗迹", + "minihud.config.structure_toggle.prettyName.buried_treasure": "埋藏的宝藏", + "minihud.config.structure_toggle.prettyName.desert_pyramid": "沙漠神殿", + "minihud.config.structure_toggle.prettyName.end_city": "末地城", + "minihud.config.structure_toggle.prettyName.fortress": "下界要塞", + "minihud.config.structure_toggle.prettyName.igloo": "雪屋结构", + "minihud.config.structure_toggle.prettyName.jungle_pyramid": "丛林神庙", + "minihud.config.structure_toggle.prettyName.mansion": "林地府邸结构", + "minihud.config.structure_toggle.prettyName.mineshaft": "废弃矿井结构", + "minihud.config.structure_toggle.prettyName.monument": "海底神殿", + "minihud.config.structure_toggle.prettyName.nether_fossil": "下界化石", + "minihud.config.structure_toggle.prettyName.ocean_ruin": "海底废墟", + "minihud.config.structure_toggle.prettyName.pillager_outpost": "掠夺者前哨站", + "minihud.config.structure_toggle.prettyName.ruined_portal": "废弃传送门", + "minihud.config.structure_toggle.prettyName.shipwreck": "沉船", + "minihud.config.structure_toggle.prettyName.stronghold": "要塞", + "minihud.config.structure_toggle.prettyName.swamp_hut": "女巫小屋", + "minihud.config.structure_toggle.prettyName.trail_ruins": "古迹废墟", + "minihud.config.structure_toggle.prettyName.trial_chambers": "试炼密室", + "minihud.config.structure_toggle.prettyName.unknown": "未知结构", + "minihud.config.structure_toggle.prettyName.village": "村庄", + "minihud.gui.button.add_shape": "添加形状", + "minihud.gui.button.config_gui.colors": "颜色", + "minihud.gui.button.config_gui.generic": "通用", + "minihud.gui.button.config_gui.info_lines": "HUD信息行", + "minihud.gui.button.config_gui.renderers": "渲染器", + "minihud.gui.button.config_gui.shapes": "形状", + "minihud.gui.button.config_gui.structures": "结构", + "minihud.gui.button.configure": "配置", + "minihud.gui.button.hover.shape_renderer.spawn_sphere.toggle_use_quadrants": "§7角落象限模式将在由中心点和边距距离定义的矩形区域四角\n§7生成四个独立球体。此模式为旧有行为,当边距增大时\n§7(尤其在基轴方向)会出现异常效果。\n§7新默认模式不再使用角落象限,\n§7而是通过\"沿边距周界滑动球体\"\n§7来生成最终形状。", + "minihud.gui.button.remove": "移除", + "minihud.gui.button.shape_entry.enabled": "启用:%s", + "minihud.gui.button.shape_renderer.spawn_sphere.toggle_use_quadrants": "使用角落象限:%s", + "minihud.gui.button.shape_renderer.toggle_combine_quads": "合并四边形:%s", + "minihud.gui.button.shape_renderer_toggle": "形状渲染器:%s", + "minihud.gui.hover.shape.block_snap": "§7方块对齐:§b%s", + "minihud.gui.hover.shape.box.box_side": "§7渲染方块的%s面", + "minihud.gui.hover.shape.center_value": "§7中心坐标:x: §c%s§7, y: §a%s§7, z: §b%s§7", + "minihud.gui.hover.shape.circle.main_axis_value": "§7主轴:§b%s", + "minihud.gui.hover.shape.effective_center_value": "§7有效中心:x: §c%s§7, y: §a%s§7, z: §b%s§7", + "minihud.gui.hover.shape.height_value": "§7高度:§6%s", + "minihud.gui.hover.shape.margin_value": "§7边距:§6%s", + "minihud.gui.hover.shape.radius_value": "§7半径:§6%s", + "minihud.gui.hover.shape.type_value": "§7类型:§b%s", + "minihud.gui.label.center_colon": "中心:", + "minihud.gui.label.color": "颜色:", + "minihud.gui.label.display_name_colon": "显示名称:", + "minihud.gui.label.height_colon": "高度:", + "minihud.gui.label.margin_colon": "边距:", + "minihud.gui.label.radius_colon": "半径:", + "minihud.gui.label.shape.block_snap": "方块对齐:%s", + "minihud.gui.label.shape.box.corner_1": "角点1", + "minihud.gui.label.shape.box.corner_2": "角点2", + "minihud.gui.label.shape.box.grid_enabled": "网格启用:%s", + "minihud.gui.label.shape.box.grid_end_offset": "网格结束偏移", + "minihud.gui.label.shape.box.grid_size": "网格尺寸", + "minihud.gui.label.shape.box.grid_start_offset": "网格起始偏移", + "minihud.gui.label.shape.box.max_corner": "§7最大坐标:x: §c%s§7, y: §a%s§7, z: §b%s§7", + "minihud.gui.label.shape.box.maximum_coord": "最大", + "minihud.gui.label.shape.box.min_corner": "§7最小坐标:x: §c%s§7, y: §a%s§7, z: §b%s§7", + "minihud.gui.label.shape.box.minimum_coord": "最小", + "minihud.gui.label.shape.circle.main_axis_colon": "主轴:", + "minihud.gui.label.shape.line.end": "§7终点:x: §c%s§7, y: §a%s§7, z: §b%s§7", + "minihud.gui.label.shape.line.start": "§7起点:x: §c%s§7, y: §a%s§7, z: §b%s§7", + "minihud.gui.label.shape.render_type_colon": "渲染类型:", + "minihud.gui.name.box.box_side.down": "底部", + "minihud.gui.name.box.box_side.east": "东侧", + "minihud.gui.name.box.box_side.north": "北侧", + "minihud.gui.name.box.box_side.south": "南侧", + "minihud.gui.name.box.box_side.up": "顶部", + "minihud.gui.name.box.box_side.west": "西侧", + "minihud.gui.title.configs": "MiniHUD 配置界面 - %s §l汉化 §rby §9DeepSeek-R1 §r& §6金合欢酱(acaciachan)", + "minihud.gui.title.shape_editor": "形状编辑器(%s)", + "minihud.gui.title.shape_manager": "形状管理器", + "minihud.hotkeys.category.generic_hotkeys": "通用快捷键", + "minihud.hotkeys.category.info_toggle_hotkeys": "信息开关切换快捷键", + "minihud.hotkeys.category.renderer_toggle_hotkeys": "渲染器开关切换快捷键", + "minihud.hotkeys.category.structure_toggle_hotkeys": "结构开关切换快捷键", + "minihud.info_line.bee_count": "蜜蜂数量:§b%d§r", + "minihud.info_line.bee_count.flower_pos": "蜜蜂数量:§b%d§r [花坐标 %s]", + "minihud.info_line.biome": "生物群系:%s", + "minihud.info_line.biome_reg_name": "生物群系注册名:%s", + "minihud.info_line.block_break_speed": "方块破坏速度:%.2f", + "minihud.info_line.block_in_chunk": "区块内部方块坐标:§c%d §a%d §b%d§r / 子区块坐标:§c%d §a%d §b%d§r", + "minihud.info_line.block_pos.exception": "'blockPosFormat'格式字符串错误", + "minihud.info_line.chunk_pos": "§r子区块坐标:%d, %d, %d", + "minihud.info_line.chunk_sections": "区块分段:%d", + "minihud.info_line.chunk_updates": "待实现", + "minihud.info_line.comparator_output_signal": "比较器输出:§c§l%d§r", + "minihud.info_line.coordinates.exception": "坐标格式字符串错误!", + "minihud.info_line.coordinates.format": "玩家坐标:§c%.2f§r §a%.4f§r §b%.2f§r", + "minihud.info_line.coordinates_scaled.nether": "下界:", + "minihud.info_line.coordinates_scaled.overworld": "主世界:", + "minihud.info_line.difficulty": "区域难度:%.2f // %.2f(天数 %d)", + "minihud.info_line.dimension": "维度:", + "minihud.info_line.distance": "距离:%.2f (当前坐标:§c%.2f §a%.2f §b%.2f§r 参考坐标:§c%.2f §a%.2f §b%.2f§r)", + "minihud.info_line.dolphin_treasure": "海豚宝藏:§b%s§r", + "minihud.info_line.dolphin_treasure.drying": "海豚宝藏:§b%s§r,§e剩余%s§r", + "minihud.info_line.dolphin_treasure.drying_no_treasure": "海豚:§e剩余%s§r", + "minihud.info_line.dolphin_treasure.dying": "海豚宝藏:§b%s§r,§c已过%s§r", + "minihud.info_line.dolphin_treasure.dying_no_treasure": "海豚:§c已过%s§r", + "minihud.info_line.entities_client_world": "实体数 - 客户端:%d", + "minihud.info_line.entities_client_world.server": "实体数 - 客户端:%d - 服务端:%d", + "minihud.info_line.entity_reg_name": "实体注册名:%s", + "minihud.info_line.entity_variant.axolotl": "美西螈颜色:§b%s§r", + "minihud.info_line.entity_variant.cat": "猫品种:§b%s§r(%s项圈)", + "minihud.info_line.entity_variant.fox": "狐狸变种:§b%s§r", + "minihud.info_line.entity_variant.frog": "青蛙品种:§b%s§r", + "minihud.info_line.entity_variant.horse": "马匹品种:§b%s§r / §d%s§r", + "minihud.info_line.entity_variant.llama": "羊驼品种:§b%s§r,强度:§d§l%d§r", + "minihud.info_line.entity_variant.painting.author_only": "画作变体:作者 §e§l%s§r", + "minihud.info_line.entity_variant.painting.both": "画作变体:§b§l%s§r 作者 §e§l%s§r", + "minihud.info_line.entity_variant.painting.title_only": "画作变体:§b§l%s§r", + "minihud.info_line.entity_variant.parrot": "鹦鹉品种:§b%s§r", + "minihud.info_line.entity_variant.pig": "猪变种:§b%s§r", + "minihud.info_line.entity_variant.rabbit": "兔子品种:§b%s§r", + "minihud.info_line.entity_variant.salmon": "鲑鱼变种:§b%s§r", + "minihud.info_line.entity_variant.sheep": "绵羊颜色:§b%s§r", + "minihud.info_line.entity_variant.tropical_fish": "热带鱼品种:§b%s§r", + "minihud.info_line.entity_variant.wolf": "狼品种:§b%s§r(%s项圈)", + "minihud.info_line.facing": "朝向:%s (%s)", + "minihud.info_line.facing.east": "+x", + "minihud.info_line.facing.east.name": "东(E)", + "minihud.info_line.facing.north": "-z", + "minihud.info_line.facing.north.name": "北(N)", + "minihud.info_line.facing.south": "+z", + "minihud.info_line.facing.south.name": "南(S)", + "minihud.info_line.facing.west": "-x", + "minihud.info_line.facing.west.name": "西(W)", + "minihud.info_line.fps": "%d 帧/秒", + "minihud.info_line.furnace_xp": "熔炉经验:§b%d", + "minihud.info_line.honey_level": "蜂蜜等级:§b%d", + "minihud.info_line.horse_jump": "%s跳跃高度:§b%.3f§r 米", + "minihud.info_line.horse_speed": "%s速度:§b%.3f§r 米/秒", + "minihud.info_line.invalid_value": "无效值", + "minihud.info_line.light_level": "光照等级(方块):%d", + "minihud.info_line.loaded_chunks_count.server": "服务端:%d / %d - 客户端:%s", + "minihud.info_line.looking_at_block": "注视方块:%d, %d, %d", + "minihud.info_line.looking_at_block_chunk": "区块内:%d, %d, %d(子区块内:%d, %d, %d)", + "minihud.info_line.looking_at_effects": "状态效果:%s / %s%s %s", + "minihud.info_line.looking_at_effects.amplifier": "x%d / ", + "minihud.info_line.looking_at_effects.infinite": "无限", + "minihud.info_line.looking_at_entity": "注视实体:%s", + "minihud.info_line.looking_at_entity.livingentity": "注视实体:%s - 生命值:%.1f / %.1f", + "minihud.info_line.looking_at_entity.owner": "所有者", + "minihud.info_line.looking_at_player_exp": "目标经验:%d / %.2f%%(总计 %d)", + "minihud.info_line.memory_usage": "内存使用:% 2d%% %03d/%03dMB | 已分配:% 2d%% %03dMB", + "minihud.info_line.mobcap.cap.ambient.full": "§7§l%s§r§7 / %s§r", + "minihud.info_line.mobcap.cap.ambient.nonfull": "§7%s / %s§r", + "minihud.info_line.mobcap.cap.axolotls.full": "§d§l%s§r§7 / %s§r", + "minihud.info_line.mobcap.cap.axolotls.nonfull": "§d%s / %s§r", + "minihud.info_line.mobcap.cap.creature.full": "§a§l%s§r§a / %s§r", + "minihud.info_line.mobcap.cap.creature.nonfull": "§a%s / %s§r", + "minihud.info_line.mobcap.cap.misc.full": "§f§l%s§r§b / %s§r", + "minihud.info_line.mobcap.cap.misc.nonfull": "§f%s / %s§r", + "minihud.info_line.mobcap.cap.monster.full": "§c§l%s§r§c / %s§r", + "minihud.info_line.mobcap.cap.monster.nonfull": "§c%s / %s§r", + "minihud.info_line.mobcap.cap.underground_water_creature.full": "§9§l%s§r§b / %s§r", + "minihud.info_line.mobcap.cap.underground_water_creature.nonfull": "§9%s / %s§r", + "minihud.info_line.mobcap.cap.water_ambient.full": "§9§l%s§r§b / %s§r", + "minihud.info_line.mobcap.cap.water_ambient.nonfull": "§9%s / %s§r", + "minihud.info_line.mobcap.cap.water_creature.full": "§b§l%s§r§b / %s§r", + "minihud.info_line.mobcap.cap.water_creature.nonfull": "§b%s / %s§r", + "minihud.info_line.mobcap.data": "生物上限:敌对 %s 被动 %s 环境 %s,美西螈 %s,地下水生 %s,水生 %s,水域环境 %s,杂项 %s", + "minihud.info_line.mobcap.no_data": "生物上限:<无有效数据>", + "minihud.info_line.panda_gene.dominant_gene": "显性基因", + "minihud.info_line.panda_gene.gene.aggressive": "好斗", + "minihud.info_line.panda_gene.gene.brown": "棕色", + "minihud.info_line.panda_gene.gene.lazy": "懒惰", + "minihud.info_line.panda_gene.gene.normal": "普通", + "minihud.info_line.panda_gene.gene.playful": "顽皮", + "minihud.info_line.panda_gene.gene.weak": "虚弱", + "minihud.info_line.panda_gene.gene.worried": "忧虑", + "minihud.info_line.panda_gene.hidden_gene": "隐性基因:§b%s§r(%s)", + "minihud.info_line.panda_gene.main_gene": "主基因:§b%s§r(%s)", + "minihud.info_line.panda_gene.recessive_gene": "隐性", + "minihud.info_line.particle_count": "粒子数:%s", + "minihud.info_line.ping": "延迟:%d 毫秒", + "minihud.info_line.player_experience": "玩家经验:%d / %.2f%%(总计 %d)", + "minihud.info_line.region_file": "区域文件:r.%d.%d", + "minihud.info_line.remaining": "剩余", + "minihud.info_line.rotation_pitch": "俯仰角:%.1f", + "minihud.info_line.rotation_yaw": "偏航角:%.1f", + "minihud.info_line.server_tps": "服务器TPS:%s%.1f%s MSPT:%s%.1f%s", + "minihud.info_line.server_tps.est": "服务器TPS:%s%.1f%s(预估MSPT:%s%.1f%s)", + "minihud.info_line.server_tps.invalid": "服务器TPS:<无有效数据>", + "minihud.info_line.servux": "Servux版本:%s", + "minihud.info_line.servux.entity_sync": "实体同步:cB: %02d, pB: %02d, cE: %02d, pE: %02d", + "minihud.info_line.servux.no_structures_hud": "Hud同步:结构范围 %02d(%s),世界种子 %s", + "minihud.info_line.servux.not_connected": "Servux版本:§c未连接§r", + "minihud.info_line.servux.structures": "结构同步:sC: %02d, sR: %02d(%s), wS: %s", + "minihud.info_line.servux.structures_integrated": "结构同步(集成服务器):sC: %02d, sR: %02d(%s), wS: %s", + "minihud.info_line.slime_chunk": "史莱姆区块:%s", + "minihud.info_line.slime_chunk.no": "§c否§r", + "minihud.info_line.slime_chunk.no_seed": "<未知世界种子>", + "minihud.info_line.slime_chunk.yes": "§a是§r", + "minihud.info_line.speed": "速度:%.3f 米/秒", + "minihud.info_line.speed_axis": "速度分量:§cx: %.3f §ay: %.3f §bz: %.3f §r米/秒", + "minihud.info_line.speed_hv": "速度分量:水平 §d%.3f§r 垂直 §b%.3f§r 米/秒", + "minihud.info_line.sprinting": "§6冲刺中", + "minihud.info_line.tile_entities": "客户端世界方块实体 - L: ?, T: ? - 待适配 1.17", + "minihud.info_line.time.exception": "时间格式错误 - 无效的日期格式字符串", + "minihud.info_line.time_day_modulo": "昼夜时间(dayTime) %% %d:%5d", + "minihud.info_line.time_real": "未使用", + "minihud.info_line.time_total_modulo": "游戏时间(gameTime) %% %d:%5d", + "minihud.info_line.time_world": "世界时间:%5d - 总计:%d", + "minihud.info_line.time_world_formatted": "未使用", + "minihud.info_line.time_world_formatted.moon_0": "满月(100%,max)", + "minihud.info_line.time_world_formatted.moon_1": "亏凸月(75%↓)", + "minihud.info_line.time_world_formatted.moon_2": "下弦月(50%↓)", + "minihud.info_line.time_world_formatted.moon_3": "残月(25%↓)", + "minihud.info_line.time_world_formatted.moon_4": "新月(0%,min)", + "minihud.info_line.time_world_formatted.moon_5": "娥眉月(25%↑)", + "minihud.info_line.time_world_formatted.moon_6": "上弦月(50%↑)", + "minihud.info_line.time_world_formatted.moon_7": "盈凸月(75%↑)", + "minihud.info_line.weather": "天气:%s%s", + "minihud.info_line.weather.clear": "晴朗", + "minihud.info_line.weather.raining": "降雨", + "minihud.info_line.weather.thundering": "雷暴", + "minihud.info_line.zombie_conversion": "%s转化倒计时:%s", + "minihud.label.axolotl_tooltip.label": "§7变体:", + "minihud.label.axolotl_tooltip.value": "%s [%s]", + "minihud.label.bee_tooltip.count": "§7包含§f%s§7只蜜蜂§r", + "minihud.label.bee_tooltip.count_babies": "§7包含§f%s§7只蜜蜂(§f%s§7只幼蜂)§r", + "minihud.label.bee_tooltip.name": "§7- %s§r", + "minihud.label.blockgridmode.adjacent": "邻近非空气方块", + "minihud.label.blockgridmode.all": "全部", + "minihud.label.blockgridmode.non_air": "非空气方块", + "minihud.label.bundle_tooltip.count": "§7%02d/%02d(§a%.2f%%§7)", + "minihud.label.bundle_tooltip.count.full": "§7%02d/%02d(§c%.2f%%§7)", + "minihud.label.config_comment.server_side_data": "§6警告!此功能需要从单人游戏或Servux\n§6获取服务端数据", + "minihud.label.custom_model_data_tooltip.color": "§7自定义模型%d§r", + "minihud.label.custom_model_data_tooltip.flag": "§7自定义模型%s§r", + "minihud.label.custom_model_data_tooltip.float": "§7自定义模型%.1f§r", + "minihud.label.custom_model_data_tooltip.string": "§7自定义模型%s§r", + "minihud.label.food_tooltip": "§7恢复§b%.1f§7,饱和度§b%.1f§r", + "minihud.label.honey_info.level": "§7蜂蜜等级§f%s§7/§f5§r", + "minihud.label.light_level_marker_mode.cross": "十字标记", + "minihud.label.light_level_marker_mode.none": "无标记", + "minihud.label.light_level_marker_mode.square": "方框标记", + "minihud.label.light_level_number_mode.block": "方块光照", + "minihud.label.light_level_number_mode.both": "双重显示", + "minihud.label.light_level_number_mode.none": "不显示", + "minihud.label.light_level_number_mode.sky": "天空光照", + "minihud.label.light_level_render_condition.always": "总是显示", + "minihud.label.light_level_render_condition.dim": "昏暗时显示", + "minihud.label.light_level_render_condition.never": "从不显示", + "minihud.label.light_level_render_condition.safe": "安全时显示", + "minihud.label.light_level_render_condition.spawnable": "可生成时显示", + "minihud.label.lodestone_tooltip": "§7%s [%s]§r", + "minihud.label.shape_render_type.full_block": "完整方块", + "minihud.label.shape_render_type.inner_edge": "内边缘", + "minihud.label.shape_render_type.outer_edge": "外边缘", + "minihud.label.shapes.adjustable_spawn_sphere": "可调整生成球体", + "minihud.label.shapes.block_line": "直线(方块化)", + "minihud.label.shapes.box": "立方体", + "minihud.label.shapes.can_despawn_sphere": "可消失球体(>32)", + "minihud.label.shapes.can_spawn_sphere": "可生成球体(>24)", + "minihud.label.shapes.circle": "圆形/圆柱体", + "minihud.label.shapes.despawn_sphere": "立即消失球体(>128)", + "minihud.label.shapes.sphere_blocky": "球体(方块化)", + "minihud.message.distance_reference_point_set": "已将距离参考点设为 %s", + "minihud.message.error.invalid_dropped_chunks_hash_size": "无法从聊天信息解析已卸载区块哈希表大小", + "minihud.message.error.invalid_seed": "无法从聊天信息解析世界种子", + "minihud.message.error.invalid_spawn_chunk_radius": "出生区块半径解析失败(0 < 32)", + "minihud.message.error.shapes.select_shape_from_dropdown": "请从下拉列表中选择要创建的形状类型", + "minihud.message.no_seed": "MiniHUD:未知世界种子", + "minihud.message.no_spawn_chunk_radius": "MiniHUD:未知出生区块半径(默认值2)", + "minihud.message.seed_is": "MiniHUD当前设置的世界种子为'%s'", + "minihud.message.seed_set": "MiniHUD:世界种子已设为'%s'", + "minihud.message.spawn_chunk_radius_is": "MiniHUD当前设置的出生区块半径为'%s'", + "minihud.message.spawn_chunk_radius_set": "MiniHUD:出生区块半径已设为 %s", + "minihud.message.spawn_set": "MiniHUD:世界出生点已设为 %s", + "minihud.message.toggled_debug_mode.collisions": "碰撞箱调试渲染已切换为 %s", + "minihud.message.toggled_debug_mode.height_map": "高度图调试渲染已切换为 %s", + "minihud.message.toggled_debug_mode.neighbor_updates": "方块更新(NC)渲染已切换为 %s", + "minihud.message.toggled_debug_mode.pathfinding": "寻路调试渲染已切换为 %s", + "minihud.message.toggled_debug_mode.solid_faces": "实体面调试渲染已切换为 %s", + "minihud.message.toggled_debug_mode.water": "水位高度渲染已切换为 %s", + "minihud.message.toggled_using_center_position": "已切换 %s %s,使用中心坐标 %s", + "minihud.message.toggled_using_player_spawn": "已切换 %s %s,模拟距离 %s", + "minihud.message.toggled_using_position": "已切换 %s %s,使用坐标 %s", + "minihud.message.toggled_using_world_spawn": "已切换 %s %s,世界出生点 %s" } \ No newline at end of file