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rubeus_maths_library.h
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/**
* @file Include\rubeus_maths_library.h.
*
* @brief Declares the RML (Rubeus Maths Library)
*/
#pragma once
#define _USE_MATH_DEFINES
#include <math.h>
#include <iostream>
namespace RML
{
/**
* @fn inline float degreeToRadians(float degree)
*
* @brief Converts degree to radians
*
* @param degree The degree.
*
* @return Radians in float.
*/
inline float degreeToRadians(float degree)
{
return degree * (float) (M_PI / 180.0f);
}
/**
* @struct Vector2D
*
* @brief A vector in 2D.
*/
struct Vector2D
{
/** @brief The x coordinate */
float x;
/** @brief The y coordinate */
float y;
/**
* @fn Vector2D();
*
* @brief Default constructor
* Initialises a Vector2D with (0,0)
*/
Vector2D();
/**
* @fn Vector2D(const float &x, const float &y);
*
* @brief Constructor
*
* @param x The x coordinate.
* @param y The y coordinate.
*/
Vector2D(const float &x, const float &y);
/**
* @fn float getLength(Vector2D& vector) const;
*
* @brief Gets length of vector
*
* @param [in,out] vector The vector.
*
* @return The length.
*/
float getLength(Vector2D& vector) const;
/**
* @fn Vector2D& add(const Vector2D &other);
*
* @brief Adds other
*
* @param other The other to add.
*
* @return A reference to a Vector2D.
*/
Vector2D& add(const Vector2D &other);
/**
* @fn Vector2D& subtract(const Vector2D &other);
*
* @brief Subtracts the given other
*
* @param other The other.
*
* @return A reference to a Vector2D.
*/
Vector2D& subtract(const Vector2D &other);
/**
* @fn Vector2D& multiply(const Vector2D &other);
*
* @brief Multiplies the given other
*
* @param other The other.
*
* @return A reference to a Vector2D.
*/
Vector2D& multiply(const Vector2D &other);
/**
* @fn Vector2D& divide(const Vector2D &other);
*
* @brief Divides each element of this vector one by one by the corresponding vector of the
* other vector.
* Returns [a/x , b/y] if [a , b] is divided by [x , y]
*
* @param other The other.
*
* @return A reference to a Vector2D.
*/
Vector2D& divide(const Vector2D &other);
/**
* @fn std::ostream& operator<<(std::ostream& stream, const Vector2D& vector)
*
* @brief Put to operator
*
* @param stream The output stream.
* @param vector The vector to be put to stream.
*
* @return The result of the operation.
*/
friend std::ostream& operator<<(std::ostream& stream, const Vector2D& vector);
/**
* @fn Vector2D& operator+(Vector2D left, const Vector2D &right);
*
* @brief Addition operator
*
* @param left The left operand.
* @param right The right operand.
*
* @return The result of the operation.
*/
friend Vector2D& operator+(Vector2D left, const Vector2D &right);
/**
* @fn Vector2D& operator-(Vector2D left, const Vector2D &right);
*
* @brief Subtraction operator
*
* @param left The left operand.
* @param right The right operand.
*
* @return The result of the operation.
*/
friend Vector2D& operator-(Vector2D left, const Vector2D &right);
/**
* @fn Vector2D& operator*(Vector2D left, const Vector2D &right);
*
* @brief Multiplication operator
*
* @param left The left operand.
* @param right The right operand.
*
* @return The result of the operation.
*/
friend Vector2D& operator*(Vector2D left, const Vector2D &right);
/**
* @fn Vector2D& operator/(Vector2D left, const Vector2D &right);
*
* @brief Division operator
*
* @param left The left operand.
* @param right The right operand.
*
* @return The result of the operation.
*/
friend Vector2D& operator/(Vector2D left, const Vector2D &right);
/**
* @fn bool operator==(const Vector2D &other);
*
* @brief Equality operator
*
* @param other The other.
*
* @return True if the parameters are considered equivalent.
*/
bool operator==(const Vector2D &other);
/**
* @fn bool operator!=(const Vector2D &other);
*
* @brief Inequality operator
*
* @param other The other.
*
* @return True if the parameters are not considered equivalent.
*/
bool operator!=(const Vector2D &other);
/**
* @fn Vector2D& operator+=(const Vector2D &other);
*
* @brief Addition assignment operator
*
* @param other The other.
*
* @return The result of the operation.
*/
Vector2D& operator+=(const Vector2D &other);
/**
* @fn Vector2D& operator-=(const Vector2D &other);
*
* @brief Subtraction assignment operator
*
* @param other The other.
*
* @return The result of the operation.
*/
Vector2D& operator-=(const Vector2D &other);
/**
* @fn Vector2D& operator*=(const Vector2D &other);
*
* @brief Multiplication assignment operator
*
* @param other The other.
*
* @return The result of the operation.
*/
Vector2D& operator*=(const Vector2D &other);
/**
* @fn Vector2D& operator/=(const Vector2D &other);
*
* @brief Division assignment operator
*
* @param other The other.
*
* @return The result of the operation.
*/
Vector2D& operator/=(const Vector2D &other);
};
/**
* @struct Vector3D
*
* @brief A vector 3d.
*/
struct Vector3D
{
/** @brief The x coordinate */
float x;
/** @brief The y coordinate */
float y;
/** @brief The z coordinate */
float z;
/**
* @fn Vector3D();
*
* @brief Default constructor
*/
Vector3D();
/**
* @fn Vector3D(const float &x, const float &y, const float &z);
*
* @brief Constructor
*
* @param x The x coordinate.
* @param y The y coordinate.
* @param z The z coordinate.
*/
Vector3D(const float &x, const float &y, const float &z);
/**
* @fn float getLength(Vector3D& vector) const;
*
* @brief Gets length of vector
*
* @param [in,out] vector The vector.
*
* @return The length.
*/
float getLength(Vector3D& vector) const;
float getLength() const;
/**
* @fn Vector3D& add(const Vector3D &other);
*
* @brief Adds other
*
* @param other The other to add.
*
* @return A reference to a Vector3D.
*/
Vector3D& add(const Vector3D &other);
/**
* @fn Vector3D& subtract(const Vector3D &other);
*
* @brief Subtracts the given other
*
* @param other The other.
*
* @return A reference to a Vector3D.
*/
Vector3D& subtract(const Vector3D &other);
/**
* @fn Vector3D& multiply(const Vector3D &other);
*
* @brief Multiplies the given other
*
* @param other The other.
*
* @return A reference to a Vector3D.
*/
Vector3D& multiply(const Vector3D &other);
float multiplyDot(const Vector3D &other);
Vector3D& multiplyCross(const Vector3D &other);
Vector3D& multiplyFloat(const float &other);
/**
* @fn Vector3D& divide(const Vector3D &other);
*
* @brief Divides the given other.
* Returns [a/x , b/y , c/z] if [a , b , c] is divided by [x , y , z]
*
* @param other The other.
*
* @return A reference to a Vector3D.
*/
Vector3D& divide(const Vector3D &other);
Vector3D maxVector(const Vector3D &other);
float maxComponent();
float maxXYComponent();
Vector3D & toUnitVector();
Vector3D & abs();
/**
* @fn std::ostream& operator<<(std::ostream& stream, const Vector3D& vector);
*
* @brief Put to operator
*
* @param stream Reference to the stream to be put to.
* @param vector Vector3D to be put to stream object.
*
* @return Reference to the stream been put to.
*/
friend std::ostream& operator<<(std::ostream& stream, const Vector3D& vector);
/**
* @fn Vector3D& operator+(Vector3D left, const Vector3D &right);
*
* @brief Addition operator
*
* @param left The left operand.
* @param right The right operand.
*
* @return The result of the operation.
*/
friend Vector3D& operator+(Vector3D left, const Vector3D &right);
/**
* @fn Vector3D& operator-(Vector3D left, const Vector3D &right);
*
* @brief Subtraction operator
*
* @param left The left operand.
* @param right The right operand.
*
* @return The result of the operation.
*/
friend Vector3D& operator-(Vector3D left, const Vector3D &right);
/**
* @fn Vector3D& operator*(Vector3D left, const Vector3D &right);
*
* @brief Multiplication operator
*
* @param left The left operand.
* @param right The right operand.
*
* @return The result of the operation.
*/
friend Vector3D& operator*(Vector3D left, const Vector3D &right);
friend Vector3D& operator*(const Vector3D vector, const float &other);
/**
* @fn Vector3D& operator/(Vector3D left, const Vector3D &right);
*
* @brief Division operator
*
* @param left The left operand.
* @param right The right operand.
*
* @return The result of the operation.
*/
friend Vector3D& operator/(Vector3D left, const Vector3D &right);
friend Vector3D& operator/(const Vector3D vector, const float &other);
/**
* @fn bool operator==(const Vector3D &other);
*
* @brief Equality operator
*
* @param other The other.
*
* @return True if the parameters are considered equivalent.
*/
bool operator==(const Vector3D &other);
bool operator==(const int other);
/**
* @fn bool operator!=(const Vector3D &other);
*
* @brief Inequality operator
*
* @param other The other.
*
* @return True if the parameters are not considered equivalent.
*/
bool operator!=(const Vector3D &other);
/**
* @fn Vector3D& operator+=(const Vector3D &other);
*
* @brief Addition assignment operator
*
* @param other The other.
*
* @return The result of the operation.
*/
Vector3D& operator+=(const Vector3D &other);
/**
* @fn Vector3D& operator-=(const Vector3D &other);
*
* @brief Subtraction assignment operator
*
* @param other The other.
*
* @return The result of the operation.
*/
Vector3D& operator-=(const Vector3D &other);
/**
* @fn Vector3D& operator*=(const Vector3D &other);
*
* @brief Multiplication assignment operator
*
* @param other The other.
*
* @return The result of the operation.
*/
Vector3D& operator*=(const Vector3D &other);
/**
* @fn Vector3D& operator/=(const Vector3D &other);
*
* @brief Division assignment operator
*
* @param other The other.
*
* @return The result of the operation.
*/
Vector3D& operator/=(const Vector3D &other);
};
/**
* @struct Vector4D
*
* @brief A vector in 4d.
*/
struct Vector4D
{
/** @brief The x coordinate */
float x;
/** @brief The y coordinate */
float y;
/** @brief The z coordinate */
float z;
/** @brief The w coordinate */
float w;
/**
* @fn Vector4D() = default;
*
* @brief Default constructor
*/
Vector4D() = default;
/**
* @fn Vector4D(const float &x, const float &y, const float &z, const float &w);
*
* @brief Constructor
*
* @param x The x coordinate.
* @param y The y coordinate.
* @param z The z coordinate.
* @param w The w coordinate.
*/
Vector4D(const float &x, const float &y, const float &z, const float &w);
/**
* @fn float getLength(Vector4D& vector) const;
*
* @brief Gets length of vector
*
* @param [in,out] vector The vector.
*
* @return The length.
*/
float getLength(Vector4D& vector) const;
/**
* @fn Vector4D & toUnitVector()
*
* @brief Returns this vector as a modified unit vector
* @warning Works on this object directly
*
* @return Unit vector pointing in the direction of this vector.
*/
Vector4D & toUnitVector();
/**
* @fn void normaliseToRGBA();
*
* @brief Normalise color values to OpenGL supporting RGBA. Eg. (128, 128, 128, 255) => (0.5f,
* 0.5f, 0.5f, 1.0f)
*
* @return Color Vector4D with normalised values
*/
Vector4D normaliseToRGBA();
/**
* @fn Vector4D& add(const Vector4D &other);
*
* @brief Adds other
*
* @param other The other to add.
*
* @return A reference to a Vector4D.
*/
Vector4D& add(const Vector4D &other);
/**
* @fn Vector4D& subtract(const Vector4D &other);
*
* @brief Subtracts the given other
*
* @param other The other.
*
* @return A reference to a Vector4D.
*/
Vector4D& subtract(const Vector4D &other);
/**
* @fn Vector4D& multiply(const Vector4D &other);
*
* @brief Multiplies the given other
*
* @param other The other.
*
* @return A reference to a Vector4D.
*/
Vector4D& multiply(const Vector4D &other);
/**
* @fn Vector4D& divide(const Vector4D &other);
*
* @brief Divides the given other.
* Returns [a/x , b/y , c/z , d/w] if [a , b , c , d] is divided by [x , y , z , w]
*
* @param other The other.
*
* @return A reference to a Vector4D.
*/
Vector4D& divide(const Vector4D &other);
/**
* @fn std::ostream& operator<<(std::ostream& stream, const Vector4D& vector);
*
* @brief Put to operator
*
* @param stream Reference to the stream to be put to.
* @param vector Vector4D to be put to stream object.
*
* @return Reference to the stream been put to.
*/
friend std::ostream& operator<<(std::ostream& stream, const Vector4D& vector);
/**
* @fn Vector4D& operator+(Vector4D left, const Vector4D &right);
*
* @brief Addition operator
*
* @param left The left operand.
* @param right The right operand.
*
* @return The result of the operation.
*/
friend Vector4D& operator+(Vector4D left, const Vector4D &right);
/**
* @fn Vector4D& operator-(Vector4D left, const Vector4D &right);
*
* @brief Subtraction operator
*
* @param left The left operand.
* @param right The right operand.
*
* @return The result of the operation.
*/
friend Vector4D& operator-(Vector4D left, const Vector4D &right);
/**
* @fn Vector4D& operator*(Vector4D left, const Vector4D &right);
*
* @brief Multiplication operator
*
* @param left The left operand.
* @param right The right operand.
*
* @return The result of the operation.
*/
friend Vector4D& operator*(Vector4D left, const Vector4D &right);
/**
* @fn Vector4D& operator/(Vector4D left, const Vector4D &right);
*
* @brief Division operator
*
* @param left The left operand.
* @param right The right operand.
*
* @return The result of the operation.
*/
friend Vector4D& operator/(Vector4D left, const Vector4D &right);
/**
* @fn bool operator==(const Vector4D &other);
*
* @brief Equality operator
*
* @param other The other.
*
* @return True if the parameters are considered equivalent.
*/
bool operator==(const Vector4D &other);
/**
* @fn bool operator!=(const Vector4D &other);
*
* @brief Inequality operator
*
* @param other The other.
*
* @return True if the parameters are not considered equivalent.
*/
bool operator!=(const Vector4D &other);
/**
* @fn Vector4D& operator+=(const Vector4D &other);
*
* @brief Addition assignment operator
*
* @param other The other.
*
* @return The result of the operation.
*/
Vector4D& operator+=(const Vector4D &other);
/**
* @fn Vector4D& operator-=(const Vector4D &other);
*
* @brief Subtraction assignment operator
*
* @param other The other.
*
* @return The result of the operation.
*/
Vector4D& operator-=(const Vector4D &other);
/**
* @fn Vector4D& operator*=(const Vector4D &other);
*
* @brief Multiplication assignment operator
*
* @param other The other.
*
* @return The result of the operation.
*/
Vector4D& operator*=(const Vector4D &other);
/**
* @fn Vector4D& operator/=(const Vector4D &other);
*
* @brief Division assignment operator
*
* @param other The other.
*
* @return The result of the operation.
*/
Vector4D& operator/=(const Vector4D &other);
};
/**
* @struct Matrix4
*
* @brief A matrix 4.
*/
struct Matrix4
{
/**
* @union Unnamed
*
* @brief An unnamed union. Used to refer to Matrix4 columns as an array of Vector4Ds
*/
union
{
/** @brief The elements[4 * 4] */
float elements[4 * 4];
/** @brief The columns[4] in forms of Vector4Ds */
Vector4D columns[4];
};
/**
* @fn Matrix4();
*
* @brief Default constructor
*/
Matrix4();
/**
* @fn Matrix4(float diagonal);
*
* @brief Constructor. Initialises Matrix4 with a diagonal matrix
*
* @param diagonal The diagonal.
*/
Matrix4(float diagonal);
/**
* @fn static Matrix4 identity();
*
* @brief Gets an identity Matrix4
*
* @return A Matrix4.
*/
static Matrix4 identity();
/**
* @fn Matrix4& multiply(const Matrix4& other);
*
* @brief Multiplies the given other
*
* @param other The other.
*
* @return A reference to a Matrix4.
*/
Matrix4& multiply(const Matrix4& other);
/**
* @fn Vector3D multiply(const Vector3D& vector)
*
* @brief Multiplies the given Vector3D
*
* @param vector The Vector3D to multiply.
*
* @return The Vector3D result.
*/
Vector3D multiply(const Vector3D & vector);
/**
* @fn std::ostream& operator<<(std::ostream& stream, const Matrix4& matrix)
*
* @brief Put to operator
*
* @param stream The output stream.
* @param matrix The matrix to be put to stream.
*
* @return The result of the operation.
*/
friend std::ostream& operator<<(std::ostream& stream, const Matrix4& matrix);
/**
* @fn friend Matrix4 operator*(Matrix4 left, const Matrix4& right);
*
* @brief Multiplication operator
*
* @param left The first value.
* @param right A matrix to multiply to it.
*
* @return The result of the operation.
*/
friend Matrix4 operator*(Matrix4 left, const Matrix4& right);
/**
* @fn friend Vector3D operator*(Matrix4 matrix, Vector3D & vector)
*
* @brief Multiplication operator for Matrix4 * Vector3D
*
* @param matrix The first operand.
* @param vector The second operand.
*
* @return The_return_value.
*/
friend Vector3D operator*(Matrix4 & matrix, const Vector3D & vector);
/**
* @fn Matrix4& operator*=(const Matrix4 &other);
*
* @brief Multiplication assignment operator
*
* @param other The other.
*
* @return The result of the operation.
*/
Matrix4& operator*=(const Matrix4 &other);
/**
* @fn static Matrix4 orthographic(float left, float right, float bottom, float top, float near, float far);
*
* @brief Returns an orthographic matrix.
*
* @param left The left parameter.
* @param right The right parameter.
* @param bottom The bottom parameter.
* @param top The top parameter.
* @param near The near parameter.
* @param far The far parameter.
*
* @return A Matrix4.
*/
static Matrix4 orthographic(float left, float right, float bottom, float top, float near, float far);
/**
* @fn static Matrix4 perspective(float fov, float aspectRatio, float near, float far);
*
* @brief Returns a perspective matrix.
*
* @param fov The field of view.
* @param aspectRatio The aspect ratio.
* @param near The near parameter.
* @param far The far parameter.
*
* @return A Matrix4.
*/
static Matrix4 perspective(float fov, float aspectRatio, float near, float far);
/**
* @fn static Matrix4 translation(const Vector3D& translation);
*
* @brief Returns a translation matrix, which translates by amounts defined by the translation
* vector parameter
*
* @param translation The translation vector.
*
* @return A Matrix4.
*/
static Matrix4 translation(const Vector3D& translation);
/**
* @fn static Matrix4 rotation(float angle, const Vector3D& axis);
*
* @brief Returns a rotation matrix, which rotates by amount defined by angle parameter about
* the axis defined by the axis parameter
*
* @param angle The angle(in degree) to be rotated by.
* @param axis The axis to be rotated about.
*
* @return A Matrix4.
*/
static Matrix4 rotation(float angle, const Vector3D& axis);
/**
* @fn static Matrix4 scale(const Vector3D scale);
*
* @brief Returns a scaling matrix, that scales by amounts defined by scale parameter.
*
* @param scale The scale vector.
*
* @return A Matrix4.
*/
static Matrix4 scale(const Vector3D scale);
};
}