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This has some great info: https://www.youtube.com/watch?v=4OCUEgSNIAY Not game releated. |
@csherratt Awesome presentation, but if you just take a look at the number of instructions on the README.md for HPX to get it to even compile... I'm so happy I'm doing something other than C++ right now. |
It does intrigue me whether it would be worth going that far for our goals as well. Getting rid of the explicit multi-threading and switching to resumable functions and asynchronous code instead of tasks. |
I'd like to have a major brainstorm on the topic, actually (and I'm re-watching the presentation, yes). So the main idea of the talk is to make parallelism implicit, and just specify what you want in terms that are compatible with multi-threading (sounds very much Haskell), right? If so, what would be the best way to get these kind of interfaces in Rust? |
Naughty Dog fibers
Destiny multi-threading
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