Verify Expected Behavior of Affection Additives #170
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blocked
This issue cannot be fixed until something is fixed first
hard
A hard issue
help wanted
Extra attention is needed
Verify Expected Behavior of Affection Additives
Description
When you make a choice several things happen: it changes your affection level with one, if not more characters, it often makes you jump to a label, and it sometimes stores a boolean. We need to ensure that everywhere we wanted these things to happen was implemented correctly. This issue requires going through all the script we have written in google drive and making sure that each place where a choice was implemented in code is tracking all of the necessary things correctly. This issue should be tackled after the orientation part of the game is finalized.
Objective
Resources
Collaboration
Expected Deliverables
Additional Context
Severity: High
Priority: LOW
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