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Verify Expected Behavior of Affection Additives #170

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WilsonGoins opened this issue Feb 23, 2025 · 0 comments
Open

Verify Expected Behavior of Affection Additives #170

WilsonGoins opened this issue Feb 23, 2025 · 0 comments
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blocked This issue cannot be fixed until something is fixed first hard A hard issue help wanted Extra attention is needed

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@WilsonGoins
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Verify Expected Behavior of Affection Additives

Description

When you make a choice several things happen: it changes your affection level with one, if not more characters, it often makes you jump to a label, and it sometimes stores a boolean. We need to ensure that everywhere we wanted these things to happen was implemented correctly. This issue requires going through all the script we have written in google drive and making sure that each place where a choice was implemented in code is tracking all of the necessary things correctly. This issue should be tackled after the orientation part of the game is finalized.

Objective

  • Make sure character affection levels are being modified correctly
  • Make sure booleans are being stored if needed
  • Make sure we are jumping to different sections of code as expected

Resources

  • The scripts are available in the Google Drive. Access will be granted upon request.

Collaboration

  • Feel free to discuss ideas and share progress through our Discord and this chat.

Expected Deliverables

  • Verification of what we already have or changes to incorrect stuff.

Additional Context

  • THIS ISSUE IS REALLY IMPORTANT DO NOT GIVE TO SOMEONE AS THEIR FIRST ISSUE

Severity: High
Priority: LOW

@WilsonGoins WilsonGoins added blocked This issue cannot be fixed until something is fixed first hard A hard issue help wanted Extra attention is needed labels Feb 23, 2025
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Labels
blocked This issue cannot be fixed until something is fixed first hard A hard issue help wanted Extra attention is needed
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