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Vulkan Mod Question #477
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Why r comparing sodium with vulkanmod it's an entirely diff thing ? |
Sodium is not faster. It's just different. Performance highly depends on your hardware.
VulkanMod already use Sodium chunk building (and maybe some other stuff).
That's not how the things work. Nvidium highly depends on Sodium structure, it will never be compatible with VulkanMod. But you can implement mesh shaders support without it (for example, Voxy also can use mesh shaders).
They are already working on it: GPUOpen-Drivers/AMD-Gfx-Drivers#4 |
Sodium and VulkanMod will never be compatible, as Sodium relies on a lot of OpenGL calls. It's correct that the Chunk building originated from Sodium, but it's the only part and is heavily modified.
That's not how it works... Nvidium relies completely on Sodium and uses OpenGL mesh shaders, which as you already said only works on Nvidia. You can't just put a OpenGl program into Vulkan and have it working, these APIs are completely different from another. This issue can be closed. |
I if you replaced the opengl calls made by both sodium and nvidium, what would happen? (probably would be a ton of work though) |
As it was already said, these are two very different APIs, you can't just translate a few calls and have it working with +200% FPS, that's not how it works. |
This can be closed. |
Describe the request
What is the point of this if sodium is faster? Do you plan on making it compatible with sodium? i.e sodiums chunk render optimizations + using vulkan instead of opengl for extra performance?
Also vulkan mod + nvidium could allow nvidium to work on AMD gpus, since amd will never have mesh shaders for opengl, but does have mesh shaders for vulcan
Correct me if im wrong on any of this, im not a graphics guy
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