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Game.c
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#include "Game.h"
#include "Parser.h"
#include "History.h"
#include "Solver.h"
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <ctype.h>
#define MAX_LINE 1024
#define DEFAULT_BLOCK_SIZE 3
#define DEFAULT_ERR "ERROR: invalid command\n"
game * initGm(){
game * gm=(game *)malloc(sizeof(game));
if (!gm){
printf("Malloc failed\n");
return NULL;
}
/*createBoard(gm);*/
gm->solved=0;
gm->markErr=1;
gm->erroneous=0;
gm->gmMode=INIT_MD;
gm->history=initList();
return gm;
}
void solveHandler(game * gm, command * cmd){
int prevMode;
if (cmd->noPath){
printf("Error: File doesn't exist or cannot be opened");
return;
}
prevMode=gm->gmMode;
gm->gmMode=SOLVE_MD;
if (!parseFile(gm, cmd->path)){
gm->gmMode=prevMode;
}
return;
}
void editHandler(game * gm, command * cmd){
int prevMode;
if (cmd->noPath){
gm->m=DEFAULT_BLOCK_SIZE;
gm->n=DEFAULT_BLOCK_SIZE;
gm->gmMode = EDIT_MD;
createBoard(gm, gm->n * gm->m);
gm->markErr=1;
return;
}
prevMode=gm->gmMode;
gm->gmMode=EDIT_MD;
if (!parseFile(gm, cmd->path)){
gm->gmMode=prevMode;
return;
}
gm->markErr=1;
return;
}
void markErrHandler(game * gm, command * cmd){
if (gm->gmMode!=SOLVE_MD){
cmd->valid=0;
cmd->defaultError=1;
}
if (cmd->valid==0){ /* invalid command but specific error */
if (cmd->defaultError==1)
printf(DEFAULT_ERR);
else
printf("Error: the value should be 0 or 1\n");
return;
}
gm->markErr=cmd->x;
return;
}
void printHandler(game * gm, command * cmd){
if (gm->gmMode==INIT_MD){
cmd->valid=0;
cmd->defaultError=1;
}
if (cmd->valid==0){
printf(DEFAULT_ERR);
return;
}
printBoard(gm);
}
/*setMove params are always legal (values within 1-N)*/
void setMove(game * gm, int row, int col, int val){
gm->board[row][col]=val;
if (validBoard(gm))
gm->erroneous=0;
else
gm->erroneous=1;
}
int isLastCell(game * gm){
int i;
int j;
for(i = 0 ; i< gm->m * gm->n; i++){
for(j = 0 ; j < gm->m * gm->n; j++){
if(gm->board[i][j] == 0){
return 0;
}
}
}
return 1;
}
int setHandler(game * gm, command * cmd){
int col;
int row;
int val;
if (gm->gmMode==INIT_MD){
cmd->valid=0;
cmd->defaultError=1;
}
if (cmd->valid==0){
if (cmd->defaultError==1)
printf(DEFAULT_ERR);
else{ /*value not an integer, or negative integer*/
printf("Error: value not in range 0-%d\n",(gm->m*gm->n));
}
return 0;
}
if (cmd->x > gm->m*gm->n || cmd->y > gm->m*gm->n || cmd->z > gm->m*gm->n){
printf("Error: value not in range 0-%d\n",(gm->m*gm->n));
return 0;
}
col = cmd->x-1;
row = cmd->y-1;
val = cmd->z;
if (gm->fixedCells[row][col]==1){
printf("Error: cell is fixed\n");
return 0;
}
clearNextMoves(gm->history);
insertMove(cmd->x, cmd->y, cmd->z, gm->board[row][col], gm->history); /*values in History are per x,y,z (col+1, row+1, value)*/
setMove(gm, row, col, val); /* actually setting move on board */
printBoard(gm);
if(isLastCell(gm)){
if(validBoard(gm)){
printf("Puzzle solved successfully\n");
return 1;
}
else{
printf("Puzzle solution erroneous\n");
return 0;
}
}
return 0;
}
/* returns 1 if undo was successful */
int undoHandler(game * gm, int isReset){
char x;
char y;
char z1;
char z2;
if (gm->gmMode==INIT_MD){
if (!isReset)
printf(DEFAULT_ERR);
return 0;
}
if (gm->history->cur->headNode==1){
if (!isReset)
printf("Error: no moves to undo\n");
return 0;
}
setMove(gm, (gm->history->cur->y)-1, (gm->history->cur->x)-1, gm->history->cur->oldVal);
if (!isReset){
printBoard(gm);
x=gm->history->cur->x+'0';
y=gm->history->cur->y+'0';
z1=gm->history->cur->z+'0';
z2=gm->history->cur->oldVal+'0';
if (z1=='0')
z1='_';
if (z2=='0')
z2='_';
printf("Undo %c,%c: from %c to %c\n",x, y, z1, z2);
}
traverseBackward(gm->history);
return 1;
}
void redoHandler(game * gm){
char x;
char y;
char z1;
char z2;
if (gm->gmMode==INIT_MD){
printf(DEFAULT_ERR);
return;
}
if (!traverseForward(gm->history)) {
printf("Error: no moves to redo\n");
return;
}
printBoard(gm);
x=gm->history->cur->x+'0';
y=gm->history->cur->y+'0';
z1=gm->history->cur->oldVal+'0';
z2=gm->history->cur->z+'0';
if (z1=='0')
z1='_';
if (z2=='0')
z2='_';
setMove(gm, (gm->history->cur->y)-1, (gm->history->cur->x)-1, gm->history->cur->z);
printBoard(gm);
printf("Redo %c,%c: from %c to %c\n",x, y, z1, z2);
}
void saveHandler(game * gm, command * cmd){
if (!validBoard(gm))
gm->erroneous=1;
if (gm->gmMode==INIT_MD){
printf(DEFAULT_ERR);
return;
}
if ((gm->gmMode==EDIT_MD && gm->erroneous==1)){
printf("Error: board contains erroneous values\n");
return;
}
if(!validateHandler(gm,1))
return;
if (cmd->valid==0){
printf("Error: File cannot be created or modified\n");
return;
}
saveToFile(gm, cmd->savePath);
}
void resetHandler(game * gm){
if (gm->gmMode==INIT_MD){
printf(DEFAULT_ERR);
return;
}
while (undoHandler(gm, 1)){
;
}
gm->history = initList();
printf("Board Reset\n");
}
void autofill(game * gm){
int i;
int j;
int size;
int legalValuesCounter;
int curVal;
int legalVal;
game * cpy = cpyGame(gm);
size=gm->m*gm->n;
for (i=0; i<size; i++){
for (j=0; j<size; j++){
if (cpy->board[i][j]==0){
legalValuesCounter = 0;
curVal = 1;
while (curVal <= size && legalValuesCounter <=1){
if (validCell(cpy, j, i, curVal)){
legalValuesCounter++;
legalVal = curVal;
}
curVal++;
}
if (legalValuesCounter == 1){
setMove(gm, i, j, legalVal);
printf("Cell <%d,%d> set to %d\n", j+1, i+1, legalVal);
}
}
}
}
}
void autofillHandler(game * gm){
if (gm->gmMode!=SOLVE_MD){
printf(DEFAULT_ERR);
return;
}
if (gm->erroneous){
printf("Error: board contains erroneous values\n");
return;
}
autofill(gm);
printBoard(gm);
return;
}
void saveToFile(game * gm, char * pathForSave){
char * filePath;
int i;
int j;
FILE * fp;
filePath = pathForSave;
fp = fopen(filePath, "w");
if (!fp){
printf("Error: File cannot be created or modified\n");
return;
}
fprintf(fp, "%d %d", gm->m, gm->n);
for (i=0; i<gm->m*gm->n; i++){
fprintf(fp,"\n");
for (j=0; j<gm->m*gm->n; j++){
fprintf(fp,"%d", gm->board[i][j]);
if ((gm->fixedCells[i][j]==1)||(gm->gmMode == EDIT_MD && gm->board[i][j]>0))
fprintf(fp,".");
fprintf(fp," ");
}
}
fclose(fp);
printf("Saved to: %s\n", filePath);
}
int parseFile(game * gm, char * filePath){
char * token;
int valuesRead; /*number of numerical characters read*/
FILE * fp;
char fileLine[MAX_LINE];
fp = fopen(filePath, "r");
if (!fp){
if (gm->gmMode == EDIT_MD)
printf("Error: File cannot be opened\n");
else /*gmMode is SOLVE*/
printf("Error: File doesnÕt exist or cannot be opened\n");
return 0;
}
valuesRead = 0;
while (fgets(fileLine,MAX_LINE,fp)) {
if (valuesRead>1){
token = strtok(fileLine, " \t\r\n");
if (token){
handleToken(gm, valuesRead, token);
valuesRead++;
}
}
if (valuesRead == 0) { /*reading m*/
token = strtok(fileLine, " \t\r\n");
gm->m = atoi(token);
valuesRead++;
}
while ((token = strtok(NULL, " \t\r\n"))){
if (valuesRead == 1){ /*reading n*/
gm->n = atoi(token);
valuesRead++;
createBoard(gm, gm->n * gm->m);
}
else {
handleToken(gm, valuesRead, token);
valuesRead++;
}
}
}
fclose(fp);
return 1;
}
void handleToken(game * gm, int valuesRead, char * token){
int row;
int col;
row = (valuesRead - 2) / (gm->n * gm->m); /*formula to calculate current cell row*/
col = (valuesRead - 2) % (gm->n * gm->m); /*formula to calculate current cell col*/
if (strlen(token)>1){
if (strlen(token)==2){
if (token[1]=='.')
gm->fixedCells[row][col]=1;
}
else{
gm->fixedCells[row][col]=1;
}
}
gm->board[row][col] = atoi( token );
return;
}
void createBoard(game * gm, int N){
int i;
int j;
/*dynamically allocating 2D arrays*/
gm->board = malloc(sizeof(int *)*N);
gm->fixedCells = malloc(sizeof(int *)*N);
gm->errCells = malloc(sizeof(int *)*N);
if (!gm->board || !gm->fixedCells || !gm->errCells){
printf("Malloc failed\n");
exit(0);
}
for (i=0; i<N; i++){
gm->board[i] = malloc(sizeof(int)*N);
gm->fixedCells[i] = malloc(sizeof(int)*N);
gm->errCells[i] = malloc(sizeof(int)*N);
if (!gm->board[i] || !gm->fixedCells[i] || !gm->errCells[i]){
printf("Malloc failed\n");
exit(0);
}
}
for (i=0; i<N; i++){
for (j=0; j<N; j++){
gm->board[i][j]=0;
gm->fixedCells[i][j]=0;
gm->errCells[i][j]=0;
}
}
}
void printBoard(game * gm) {
char * sepRow;
int rowLen;
int i;
int j;
int m;
int n;
m = gm->m;
n = gm->n;
rowLen = (4 * m * n) + m + 1;
sepRow = malloc(sizeof(char) * (rowLen + 1));
for (i = 0; i < rowLen; i++) {
sepRow[i] = '-';
}
sepRow[i] = '\0';
printf("%s\n", sepRow);
for (i = 0; i < m * n; i++) {
/*printing row*/
printf("%c", '|');
for (j = 0; j < m * n; j++) {
/*printing cell*/
printf(" ");
if (gm->board[i][j] == 0)
printf(" ");
else {
printf("%2d", gm->board[i][j]);
}
/*printing special character*/
if (gm->fixedCells[i][j] == 1)
printf("%c", '.');
else if (gm->markErr == 1 && gm->errCells[i][j] == 1)
printf("%c", '*');
else
printf(" ");
if (j % (n) == n - 1)
printf("%c", '|');
}
printf("\n");
if (i % (m) == m - 1)
printf("%s\n", sepRow);
}
free(sepRow);
}
game * cpyGame(game * gm){
int i;
int j;
int size;
game * newGm;
newGm = (game *)malloc(sizeof(game));
if (!newGm){
printf("Error: malloc has failed\n");
return NULL;
}
size=gm->m*gm->n;
createBoard(newGm, size);
for (i=0; i<size; i++){
for (j=0; j<size; j++){
newGm->board[i][j]=gm->board[i][j];
newGm->fixedCells[i][j]=gm->fixedCells[i][j];
}
}
newGm->solved=gm->solved;
newGm->m=gm->m;
newGm->n=gm->n;
return newGm;
}
void play(game * gm){
/* char pathForSave[256]; to fix a bug */
command * cmd;
printf("Enter your command:\n");
cmd = initCommand();
while (cmd->cmdName!=EXIT){
if (cmd->cmdName==SOLVE){
solveHandler(gm, cmd);
}
else if (cmd->cmdName==EDIT){
editHandler(gm, cmd);
}
else if (cmd->cmdName==MARK_ERRORS)
markErrHandler(gm, cmd);
else if (cmd->cmdName==PRINT)
printHandler(gm, cmd);
else if (cmd->cmdName==SET){
if (setHandler(gm, cmd))
gm=initGm();
}
else if (cmd->cmdName==UNDO)
undoHandler(gm, 0);
else if (cmd->cmdName==REDO)
redoHandler(gm);
else if (cmd->cmdName==SAVE){
saveHandler(gm, cmd);
}
else if (cmd->cmdName==RESET)
resetHandler(gm);
else if (cmd->cmdName==NUM_SOLUTIONS)
numSolHandler(gm);
else if (cmd->cmdName==HINT)
hintHandler(gm, cmd);
else if (cmd->cmdName==AUTOFILL){
autofillHandler(gm);
}
else if (cmd->cmdName==VALIDATE){
validateHandler(gm, 0);
}
else if (cmd->cmdName==GENERATE){
generateHandler(gm, cmd);
}
else{
printf(DEFAULT_ERR);
}
free(cmd);
printf("Enter your command:\n");
cmd = initCommand();
}
free(cmd);
printf("Exiting...\n");
free(gm);
}
/* TODO: in play, check if command is legal for current game mode.
* TODO: also in play, check errors in values
* */