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dla-dongkeun.c
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#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <math.h>
#include <sys/time.h>
float global_radius = 5;
float global_grid_size = 100.00;
int global_n_of_particles = 10;
int dimensions = 2;
int global_seed = 10;
int n_of_particles, seed;
float grid_size, radius;
void dtimer(double *time, struct timeval *itime, int icntrl);
float distance (float x1, float x2, float y1, float y2)
{
x1 = x1-x2;
x1 = x1*x1;
y1 = y1-y2;
y1 = y1*y1;
float result = sqrt(x1+y1);
return result;
}
void initialize_particle(float* particles, int i)
{
float random_position = grid_size*(2*rand()/(float)RAND_MAX);
switch( rand() % 4)
{
case 0:
particles[dimensions*i] = -grid_size;
particles[dimensions*i+1] = random_position;
break;
case 1:
particles[dimensions*i] = grid_size;
particles[dimensions*i+1] = random_position;
break;
case 2:
particles[dimensions*i] = random_position;
particles[dimensions*i+1] = -grid_size;
break;
case 3:
particles[dimensions*i] = random_position;
particles[dimensions*i+1] = grid_size;
break;
}
}
void move_particle(float* particles, int i)
{
float velocity = radius*rand()/(float)RAND_MAX;
//printf("velocity: %f\n",velocity);
float x_value = velocity*rand()/(float)RAND_MAX;
float y_squared = velocity*velocity-x_value*x_value;
float y_value = sqrt(y_squared);
if ((rand()%2) < 1)
particles[dimensions*i] = particles[dimensions*i]-x_value;
else
particles[dimensions*i] = particles[dimensions*i]+x_value;
if ((rand()%2) < 1)
particles[dimensions*i+1] = particles[dimensions*i+1]-y_value;
else
particles[dimensions*i+1] = particles[dimensions*i+1]+y_value;
if (particles[dimensions*i] > grid_size || particles[dimensions*i] < -grid_size || particles[dimensions*i+1] > grid_size || particles[dimensions*i+1] < -grid_size)
initialize_particle(particles, i);
}
int check_for_collision(float* particles, int i)
{
int ctr;
for (ctr = 0; ctr < i; ctr++)
{
float distance_to_particle = distance(particles[dimensions*i],particles[dimensions*ctr],particles[dimensions*i+1],particles[dimensions*ctr+1]);
//printf("%i Distance to Particle #%d: %f\n",i,ctr,distance_to_particle);
if (distance_to_particle< (2*radius))
{
return 1;
}
}
return 0;
}
int main(int argc, char* argv[])
{
if (argc < 3)
{
printf("./dla seed number_of_particles\n");
return 0;
}
seed = atoi(argv[1]);
//n_of_particles = global_n_of_particles;
n_of_particles = atoi(argv[2]);
grid_size = global_grid_size;
//int grid_size = atoi(argv[3]);
radius = global_radius;
//int radius = atoi(argv[4]);
srand(seed);
float time;
struct timeval itime;
double dtime;
dtimer(&dtime,&itime,-1);
float* particles = (float*) malloc (dimensions * n_of_particles * sizeof(float));
//Base particle set up
particles[0] = 0.00;
particles[1] = 0.00;
int total_step =0;
int particle_index;
for (particle_index = 1; particle_index < n_of_particles; particle_index++)
{
initialize_particle(particles, particle_index);
//printf("initial location: %f %f\n",particles[particle_index*dimensions], particles[dimensions*particle_index+1]);
int collision = 0;
int step_ctr=0;
while (!collision)
{
move_particle(particles, particle_index);
//printf("After movement: %f %f\n",particles[dimensions*particle_index], particles[dimensions*particle_index+1]);
collision = check_for_collision(particles, particle_index);
step_ctr++;
}
//printf("%f##%f\n",particles[particle_index*dimensions],particles[particle_index*dimensions+1]);
total_step += step_ctr;
//printf("NUmber of Steps Taken: %i\n-------------------\n",step_ctr);
}
dtimer(&dtime,&itime,1);
time = (float) dtime;
free(particles);
printf("TOTAL NUMBER OF STEPS: %i : %f\n",total_step,time);
return 0;
}