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MyRenderer

License: MIT Language

How to build

①You should download the xmake : https://github.com/xmake-io/xmake

https://github.com/xmake-io/xmake/releases/download/v2.9.2/xmake-master.win64.exe

②Open cmd in this document folder , then input then you can build win project:
xmake project -k vsxmake -m "debug;release"
③Build the Project in debug mode
xmake config -m debug
xmake

Branch

① The release version is in the branch [main]

② Old Shit code is in branch [batch] , but it can run

③ Each branch develops one feature and merges into the branch [main_dev]

④ The updatest one branch now is the branch [RHI-Recode]

Feature

Tip: maybe still in progress
  • RHI The architecture refers to UE
  • Vulkan The implementation refers to UE/ Nvrhi/ DiligentEngine etc
  • RenderGraph Refers to fg
  • Reflection The architecture is metaparser(refers to Piccolo) and rttr

Sample

######Tip: Mainly to verify the engine feature

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