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Fix is_critical checks #112
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It's actually worse: according to @NovaRain's research, |
It's |
Right, I misspoke. |
I think I was wrong in my second comment, trait modifiers seem to be applied separately. |
As far as I understand, ROLL enums are sequential integer values in engine, so it should be enough to replace just the one stat roll function. |
I think I half-assed this.
should be is_success(do_check)
Fallout2_Unofficial_Patch/scripts_src/template/spear_trap.ssl Lines 207 to 211 in 4e3d2dc
Here perception roll still uses do_check. There are a few more cases like this. |
is_critical
is used in stat checks sometimes, that doesn't work.Need to check the code for this and replace with custom implementation.
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