https://www.youtube.com/watch?v=CDza_K9XNSQ
Visualization of point indices with Morton reordering enabled.
- compute shader based renderer
- morton reordering of voronoi cells
- (very) limited WebGL renderer
- optimized
.ply
loader (binary_little_endian
)
Pre-trained models from the original authors:
- https://github.com/theialab/radfoam/releases/tag/v1
- https://drive.google.com/drive/folders/1Gs2cMeurL3l0jy497xoGqiFmlR9r7W8w
Radiant Foam: Real-Time Differentiable Ray Tracing
- colors still seem washed out compared to the original paper
- not sure if performance is up to par with the original CUDA implementation, as I could not get it running locally yet (getting around 25-50fps on my RTX 3070, depending on view point)
¯\_(ツ)_/¯