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Radiant Foam Viewer: Real-Time Differentiable Ray Tracing

https://www.youtube.com/watch?v=CDza_K9XNSQ

example1

Visualization of point indices with Morton reordering enabled.

morton

Features

  • compute shader based renderer
    • morton reordering of voronoi cells
  • (very) limited WebGL renderer
  • optimized .ply loader (binary_little_endian)

Model Data

Pre-trained models from the original authors:

Original Project Page

Radiant Foam: Real-Time Differentiable Ray Tracing

Known Issues

  • colors still seem washed out compared to the original paper
  • not sure if performance is up to par with the original CUDA implementation, as I could not get it running locally yet (getting around 25-50fps on my RTX 3070, depending on view point)

¯\_(ツ)_/¯

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Radiant foam model viewer for unity.

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