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Releases: DethRaid/wad2gltf

v0.3.0

14 Jan 03:30
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Things! wad2gltf now extracts the things in a map. It creates new nodes for them under the map's node

I've also improved how materials are exported. The exporter checks if a texture has any transparent pixels, and marks the material as "MASK" if so

v0.2.0

06 Jan 20:25
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  • Reorganized the file to put the entire map under one glTF node
  • Export xy locations of Things
  • Floor and ceiling export fixes from @richard-sim

v0.1.0

03 Jan 15:54
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Initial release - supports extracting a map and its textures from a WAD file. THINGS and original sector data are not preserved

May require the Visual Studio redistributable - available from https://aka.ms/vs/17/release/vc_redist.x64.exe