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Migrate to Swift 4.2 #41

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33 changes: 31 additions & 2 deletions MetalParticles.xcodeproj/project.pbxproj
Original file line number Diff line number Diff line change
Expand Up @@ -201,12 +201,13 @@
isa = PBXProject;
attributes = {
LastSwiftUpdateCheck = 0700;
LastUpgradeCheck = 0700;
LastUpgradeCheck = 1010;
ORGANIZATIONNAME = "Simon Gladman";
TargetAttributes = {
BE75EE8B1A6A2CC000B20D49 = {
CreatedOnToolsVersion = 6.1.1;
DevelopmentTeam = ZBFYF9JG5V;
ProvisioningStyle = Automatic;
};
BE75EEA01A6A2CC000B20D49 = {
CreatedOnToolsVersion = 6.1.1;
Expand Down Expand Up @@ -313,13 +314,23 @@
CLANG_CXX_LIBRARY = "libc++";
CLANG_ENABLE_MODULES = YES;
CLANG_ENABLE_OBJC_ARC = YES;
CLANG_WARN_BLOCK_CAPTURE_AUTORELEASING = YES;
CLANG_WARN_BOOL_CONVERSION = YES;
CLANG_WARN_COMMA = YES;
CLANG_WARN_CONSTANT_CONVERSION = YES;
CLANG_WARN_DEPRECATED_OBJC_IMPLEMENTATIONS = YES;
CLANG_WARN_DIRECT_OBJC_ISA_USAGE = YES_ERROR;
CLANG_WARN_EMPTY_BODY = YES;
CLANG_WARN_ENUM_CONVERSION = YES;
CLANG_WARN_INFINITE_RECURSION = YES;
CLANG_WARN_INT_CONVERSION = YES;
CLANG_WARN_NON_LITERAL_NULL_CONVERSION = YES;
CLANG_WARN_OBJC_IMPLICIT_RETAIN_SELF = YES;
CLANG_WARN_OBJC_LITERAL_CONVERSION = YES;
CLANG_WARN_OBJC_ROOT_CLASS = YES_ERROR;
CLANG_WARN_RANGE_LOOP_ANALYSIS = YES;
CLANG_WARN_STRICT_PROTOTYPES = YES;
CLANG_WARN_SUSPICIOUS_MOVE = YES;
CLANG_WARN_UNREACHABLE_CODE = YES;
CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
Expand All @@ -328,6 +339,7 @@
ENABLE_TESTABILITY = YES;
GCC_C_LANGUAGE_STANDARD = gnu99;
GCC_DYNAMIC_NO_PIC = NO;
GCC_NO_COMMON_BLOCKS = YES;
GCC_OPTIMIZATION_LEVEL = 0;
GCC_PREPROCESSOR_DEFINITIONS = (
"DEBUG=1",
Expand All @@ -347,6 +359,7 @@
ONLY_ACTIVE_ARCH = YES;
SDKROOT = iphoneos;
SWIFT_OPTIMIZATION_LEVEL = "-Onone";
SWIFT_VERSION = 4.2;
TARGETED_DEVICE_FAMILY = "1,2";
};
name = Debug;
Expand All @@ -359,20 +372,31 @@
CLANG_CXX_LIBRARY = "libc++";
CLANG_ENABLE_MODULES = YES;
CLANG_ENABLE_OBJC_ARC = YES;
CLANG_WARN_BLOCK_CAPTURE_AUTORELEASING = YES;
CLANG_WARN_BOOL_CONVERSION = YES;
CLANG_WARN_COMMA = YES;
CLANG_WARN_CONSTANT_CONVERSION = YES;
CLANG_WARN_DEPRECATED_OBJC_IMPLEMENTATIONS = YES;
CLANG_WARN_DIRECT_OBJC_ISA_USAGE = YES_ERROR;
CLANG_WARN_EMPTY_BODY = YES;
CLANG_WARN_ENUM_CONVERSION = YES;
CLANG_WARN_INFINITE_RECURSION = YES;
CLANG_WARN_INT_CONVERSION = YES;
CLANG_WARN_NON_LITERAL_NULL_CONVERSION = YES;
CLANG_WARN_OBJC_IMPLICIT_RETAIN_SELF = YES;
CLANG_WARN_OBJC_LITERAL_CONVERSION = YES;
CLANG_WARN_OBJC_ROOT_CLASS = YES_ERROR;
CLANG_WARN_RANGE_LOOP_ANALYSIS = YES;
CLANG_WARN_STRICT_PROTOTYPES = YES;
CLANG_WARN_SUSPICIOUS_MOVE = YES;
CLANG_WARN_UNREACHABLE_CODE = YES;
CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
COPY_PHASE_STRIP = YES;
ENABLE_NS_ASSERTIONS = NO;
ENABLE_STRICT_OBJC_MSGSEND = YES;
GCC_C_LANGUAGE_STANDARD = gnu99;
GCC_NO_COMMON_BLOCKS = YES;
GCC_WARN_64_TO_32_BIT_CONVERSION = YES;
GCC_WARN_ABOUT_RETURN_TYPE = YES_ERROR;
GCC_WARN_UNDECLARED_SELECTOR = YES;
Expand All @@ -385,7 +409,8 @@
MTL_OPTIMIZATION_LEVEL = s;
SDKROOT = iphoneos;
SWIFT_DISABLE_SAFETY_CHECKS = YES;
SWIFT_OPTIMIZATION_LEVEL = "-O";
SWIFT_OPTIMIZATION_LEVEL = "-Owholemodule";
SWIFT_VERSION = 4.2;
TARGETED_DEVICE_FAMILY = "1,2";
VALIDATE_PRODUCT = YES;
};
Expand All @@ -397,6 +422,7 @@
ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon;
CODE_SIGN_IDENTITY = "iPhone Developer";
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
CODE_SIGN_STYLE = Automatic;
INFOPLIST_FILE = MetalParticles/Info.plist;
IPHONEOS_DEPLOYMENT_TARGET = 9.0;
LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/Frameworks";
Expand All @@ -406,6 +432,7 @@
PRODUCT_BUNDLE_IDENTIFIER = "uk.co.flexmonkey.$(PRODUCT_NAME:rfc1034identifier)";
PRODUCT_NAME = "$(TARGET_NAME)";
PROVISIONING_PROFILE = "";
PROVISIONING_PROFILE_SPECIFIER = "";
};
name = Debug;
};
Expand All @@ -415,6 +442,7 @@
ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon;
CODE_SIGN_IDENTITY = "iPhone Developer";
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
CODE_SIGN_STYLE = Automatic;
INFOPLIST_FILE = MetalParticles/Info.plist;
IPHONEOS_DEPLOYMENT_TARGET = 9.0;
LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/Frameworks";
Expand All @@ -424,6 +452,7 @@
PRODUCT_BUNDLE_IDENTIFIER = "uk.co.flexmonkey.$(PRODUCT_NAME:rfc1034identifier)";
PRODUCT_NAME = "$(TARGET_NAME)";
PROVISIONING_PROFILE = "";
PROVISIONING_PROFILE_SPECIFIER = "";
};
name = Release;
};
Expand Down
27 changes: 1 addition & 26 deletions MetalParticles/AppDelegate.swift
Original file line number Diff line number Diff line change
Expand Up @@ -13,34 +13,9 @@ class AppDelegate: UIResponder, UIApplicationDelegate {

var window: UIWindow?


func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
// Override point for customization after application launch.
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey : Any]? = nil) -> Bool {
return true
}

func applicationWillResignActive(application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
}

func applicationDidEnterBackground(application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}

func applicationWillEnterForeground(application: UIApplication) {
// Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
}

func applicationDidBecomeActive(application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}

func applicationWillTerminate(application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}


}

17 changes: 11 additions & 6 deletions MetalParticles/Base.lproj/Main.storyboard
Original file line number Diff line number Diff line change
@@ -1,21 +1,26 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="6211" systemVersion="14A298i" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" initialViewController="BYZ-38-t0r">
<?xml version="1.0" encoding="UTF-8"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="14460.31" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" colorMatched="YES" initialViewController="BYZ-38-t0r">
<device id="retina5_9" orientation="portrait">
<adaptation id="fullscreen"/>
</device>
<dependencies>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="6204"/>
<deployment identifier="iOS"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="14460.20"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="tne-QT-ifu">
<objects>
<viewController id="BYZ-38-t0r" customClass="ViewController" customModuleProvider="target" sceneMemberID="viewController">
<viewController id="BYZ-38-t0r" customClass="ViewController" customModule="MetalParticles" customModuleProvider="target" sceneMemberID="viewController">
<layoutGuides>
<viewControllerLayoutGuide type="top" id="y3c-jy-aDJ"/>
<viewControllerLayoutGuide type="bottom" id="wfy-db-euE"/>
</layoutGuides>
<view key="view" contentMode="scaleToFill" id="8bC-Xf-vdC">
<rect key="frame" x="0.0" y="0.0" width="600" height="600"/>
<rect key="frame" x="0.0" y="0.0" width="375" height="812"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<color key="backgroundColor" white="1" alpha="1" colorSpace="custom" customColorSpace="calibratedWhite"/>
<color key="backgroundColor" red="1" green="1" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="dkx-z0-nzr" sceneMemberID="firstResponder"/>
Expand Down
8 changes: 4 additions & 4 deletions MetalParticles/MarkerWidget.swift
Original file line number Diff line number Diff line change
Expand Up @@ -24,11 +24,11 @@ class Circle: CAShapeLayer
{
func draw()
{
fillColor = UIColor.lightGrayColor().CGColor
fillColor = UIColor.lightGray.cgColor

let ballRect = CGRect(x: -10, y: -10, width: 20, height: 20)
let ballPath = UIBezierPath(ovalInRect: ballRect)
let ballPath = UIBezierPath(ovalIn: ballRect)

path = ballPath.CGPath
path = ballPath.cgPath
}
}
}
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