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[BUGFIX/ENHANCEMENT] Changes instances of FlxG.mouse.screen(x/y) to FlxG.mouse.view(x/y) in ChartEditorState.hx (and more) #3337

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Sep 30, 2024
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59 changes: 30 additions & 29 deletions source/funkin/ui/debug/charting/ChartEditorState.hx
Original file line number Diff line number Diff line change
Expand Up @@ -700,7 +700,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState

function get_isCursorOverHaxeUI():Bool
{
return Screen.instance.hasSolidComponentUnderPoint(FlxG.mouse.screenX, FlxG.mouse.screenY);
return Screen.instance.hasSolidComponentUnderPoint(FlxG.mouse.viewX, FlxG.mouse.viewY);
}

/**
Expand Down Expand Up @@ -3840,7 +3840,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
// Handle scroll anchor
if (scrollAnchorScreenPos != null)
{
var currentScreenPos = new FlxPoint(FlxG.mouse.screenX, FlxG.mouse.screenY);
var currentScreenPos = new FlxPoint(FlxG.mouse.viewX, FlxG.mouse.viewX);
var distance = currentScreenPos - scrollAnchorScreenPos;

var verticalDistance = distance.y;
Expand Down Expand Up @@ -4121,8 +4121,8 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
var overlapsRenderedEvents:Bool = FlxG.mouse.overlaps(renderedEvents);

// Cursor position relative to the grid.
var cursorX:Float = FlxG.mouse.screenX - gridTiledSprite.x;
var cursorY:Float = FlxG.mouse.screenY - gridTiledSprite.y;
var cursorX:Float = FlxG.mouse.viewX - gridTiledSprite.x;
var cursorY:Float = FlxG.mouse.viewY - gridTiledSprite.y;

var overlapsSelectionBorder:Bool = overlapsGrid
&& ((cursorX % 40) < (GRID_SELECTION_BORDER_WIDTH / 2)
Expand All @@ -4137,7 +4137,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
{
if (scrollAnchorScreenPos == null)
{
scrollAnchorScreenPos = new FlxPoint(FlxG.mouse.screenX, FlxG.mouse.screenY);
scrollAnchorScreenPos = new FlxPoint(FlxG.mouse.viewX, FlxG.mouse.viewY);
selectionBoxStartPos = null;
}
else
Expand All @@ -4159,11 +4159,11 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
else if (notePreview != null && FlxG.mouse.overlaps(notePreview) && !isCursorOverHaxeUI)
{
// Clicked note preview
notePreviewScrollAreaStartPos = new FlxPoint(FlxG.mouse.screenX, FlxG.mouse.screenY);
notePreviewScrollAreaStartPos = new FlxPoint(FlxG.mouse.viewX, FlxG.mouse.viewY);
}
else if (!isCursorOverHaxeUI && (!overlapsGrid || overlapsSelectionBorder))
{
selectionBoxStartPos = new FlxPoint(FlxG.mouse.screenX, FlxG.mouse.screenY);
selectionBoxStartPos = new FlxPoint(FlxG.mouse.viewX, FlxG.mouse.viewY);
// Drawing selection box.
targetCursorMode = Crosshair;
}
Expand All @@ -4188,7 +4188,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
{
// Clicked on the playhead scroll area.
// Move the playhead to the cursor position.
this.playheadPositionInPixels = FlxG.mouse.screenY - (GRID_INITIAL_Y_POS);
this.playheadPositionInPixels = FlxG.mouse.viewY - (GRID_INITIAL_Y_POS);
moveSongToScrollPosition();

// Cursor should be a grabby hand.
Expand Down Expand Up @@ -4313,27 +4313,27 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
// Clicking and dragging.

// Scroll the screen if the mouse is above or below the grid.
if (FlxG.mouse.screenY < MENU_BAR_HEIGHT)
if (FlxG.mouse.viewY < MENU_BAR_HEIGHT)
{
// Scroll up.
var diff:Float = MENU_BAR_HEIGHT - FlxG.mouse.screenY;
var diff:Float = MENU_BAR_HEIGHT - FlxG.mouse.viewY;
scrollPositionInPixels -= diff * 0.5; // Too fast!
moveSongToScrollPosition();
}
else if (FlxG.mouse.screenY > (playbarHeadLayout?.y ?? 0.0))
else if (FlxG.mouse.viewY > (playbarHeadLayout?.y ?? 0.0))
{
// Scroll down.
var diff:Float = FlxG.mouse.screenY - (playbarHeadLayout?.y ?? 0.0);
var diff:Float = FlxG.mouse.viewY - (playbarHeadLayout?.y ?? 0.0);
scrollPositionInPixels += diff * 0.5; // Too fast!
moveSongToScrollPosition();
}

// Render the selection box.
var selectionRect:FlxRect = new FlxRect();
selectionRect.x = Math.min(FlxG.mouse.screenX, selectionBoxStartPos.x);
selectionRect.y = Math.min(FlxG.mouse.screenY, selectionBoxStartPos.y);
selectionRect.width = Math.abs(FlxG.mouse.screenX - selectionBoxStartPos.x);
selectionRect.height = Math.abs(FlxG.mouse.screenY - selectionBoxStartPos.y);
selectionRect.x = Math.min(FlxG.mouse.viewX, selectionBoxStartPos.x);
selectionRect.y = Math.min(FlxG.mouse.viewY, selectionBoxStartPos.y);
selectionRect.width = Math.abs(FlxG.mouse.viewX - selectionBoxStartPos.x);
selectionRect.height = Math.abs(FlxG.mouse.viewY - selectionBoxStartPos.y);
setSelectionBoxBounds(selectionRect);

targetCursorMode = Crosshair;
Expand Down Expand Up @@ -4461,8 +4461,8 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
// Player is clicking and holding on note preview to scrub around.
targetCursorMode = Grabbing;

var clickedPosInPixels:Float = FlxMath.remapToRange(FlxG.mouse.screenY, (notePreview?.y ?? 0.0),
(notePreview?.y ?? 0.0) + (notePreview?.height ?? 0.0), 0, songLengthInPixels);
var clickedPosInPixels:Float = FlxMath.remapToRange(FlxG.mouse.viewY, (notePreview?.y ?? 0.0), (notePreview?.y ?? 0.0) + (notePreview?.height ?? 0.0),
0, songLengthInPixels);

scrollPositionInPixels = clickedPosInPixels;
moveSongToScrollPosition();
Expand Down Expand Up @@ -4520,17 +4520,17 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
targetCursorMode = Grabbing;

// Scroll the screen if the mouse is above or below the grid.
if (FlxG.mouse.screenY < MENU_BAR_HEIGHT)
if (FlxG.mouse.viewY < MENU_BAR_HEIGHT)
{
// Scroll up.
var diff:Float = MENU_BAR_HEIGHT - FlxG.mouse.screenY;
var diff:Float = MENU_BAR_HEIGHT - FlxG.mouse.viewY;
scrollPositionInPixels -= diff * 0.5; // Too fast!
moveSongToScrollPosition();
}
else if (FlxG.mouse.screenY > (playbarHeadLayout?.y ?? 0.0))
else if (FlxG.mouse.viewY > (playbarHeadLayout?.y ?? 0.0))
{
// Scroll down.
var diff:Float = FlxG.mouse.screenY - (playbarHeadLayout?.y ?? 0.0);
var diff:Float = FlxG.mouse.viewY - (playbarHeadLayout?.y ?? 0.0);
scrollPositionInPixels += diff * 0.5; // Too fast!
moveSongToScrollPosition();
}
Expand Down Expand Up @@ -4811,11 +4811,11 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
// Show the context menu connected to the note.
if (useSingleNoteContextMenu)
{
this.openNoteContextMenu(FlxG.mouse.screenX, FlxG.mouse.screenY, highlightedNote.noteData);
this.openNoteContextMenu(FlxG.mouse.viewX, FlxG.mouse.viewY, highlightedNote.noteData);
}
else
{
this.openSelectionContextMenu(FlxG.mouse.screenX, FlxG.mouse.screenY);
this.openSelectionContextMenu(FlxG.mouse.viewX, FlxG.mouse.viewY);
}
}
else
Expand All @@ -4835,11 +4835,11 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
|| (isHighlightedEventSelected && currentEventSelection.length == 1);
if (useSingleEventContextMenu)
{
this.openEventContextMenu(FlxG.mouse.screenX, FlxG.mouse.screenY, highlightedEvent.eventData);
this.openEventContextMenu(FlxG.mouse.viewX, FlxG.mouse.viewY, highlightedEvent.eventData);
}
else
{
this.openSelectionContextMenu(FlxG.mouse.screenX, FlxG.mouse.screenY);
this.openSelectionContextMenu(FlxG.mouse.viewX, FlxG.mouse.viewY);
}
}
else
Expand All @@ -4860,11 +4860,11 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
// Show the context menu connected to the note.
if (useSingleNoteContextMenu)
{
this.openHoldNoteContextMenu(FlxG.mouse.screenX, FlxG.mouse.screenY, highlightedHoldNote.noteData);
this.openHoldNoteContextMenu(FlxG.mouse.viewX, FlxG.mouse.viewY, highlightedHoldNote.noteData);
}
else
{
this.openSelectionContextMenu(FlxG.mouse.screenX, FlxG.mouse.screenY);
this.openSelectionContextMenu(FlxG.mouse.viewX, FlxG.mouse.viewY);
}
}
else
Expand Down Expand Up @@ -5139,10 +5139,11 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
}

var songPos:Float = Conductor.instance.songPosition + Conductor.instance.instrumentalOffset;
var songPosMilliseconds:String = Std.string(Math.floor(Math.abs(songPos) % 1000)).lpad('0', 2).substr(0, 2);
var songPosSeconds:String = Std.string(Math.floor((Math.abs(songPos) / 1000) % 60)).lpad('0', 2);
var songPosMinutes:String = Std.string(Math.floor((Math.abs(songPos) / 1000) / 60)).lpad('0', 2);
if (songPos < 0) songPosMinutes = '-' + songPosMinutes;
var songPosString:String = '${songPosMinutes}:${songPosSeconds}';
var songPosString:String = '${songPosMinutes}:${songPosSeconds}:${songPosMilliseconds}';

if (playbarSongPos.value != songPosString) playbarSongPos.value = songPosString;

Expand Down