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[BUGFIX] Chart Editor: Implement Animated Pixel Icons #3339
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I just can’t let go of this pr for some reason lol |
My life has been completed. I committed to the Funkin repository, and it wasn't a typo. I officially have 100%'d life. |
Also I was gonna implement animations but ok lol |
It makes more sense to just keep them on the first frame, as adding animations complicates the code for the interface and could cause things to break |
yk what good point |
ok im finished now. |
…ound, and fix some stuff cuz i dumb (this is the last push i swear)
Not sure why Github doesn't like this PR but it did get merged. |
GitHub didn’t like it because I updated the branch AFTER you merged. (Sorry I kept having 4:35AM cravings) also I just noticed this comment lol |
Does this PR close any issues? If so, link them below.
#3299 #3222 #3148 (might be more, idk)
Briefly describe the issue(s) fixed.
This PR fixes Animated Pixel Icons showing their spritesheets by extracting the first frame of their idle from them. This is all done in-game to simplify implementation, and save storage space.
Include any relevant screenshots or videos.
Before:
After:
(dont mind my fps)
"TODO":