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[ENHANCEMENT] Stage Editor re-work from the ground up #3482
[ENHANCEMENT] Stage Editor re-work from the ground up #3482
Conversation
wow this looks awesome, definitely will be poking into this :) |
My gratitudes :D |
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I've rebased your branch to sit on top of |
hire this man |
incredibly cool |
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This is a really cool upgrade! |
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pushed some changes and now i'll merge in, thanks! this is very awesome and I think we'll aim to work off of it! |
Hell yeah thats awesomesauce thanks cam :] |
Does this PR close any issues? If so, link them below.
N/A
Briefly describe the issue(s) fixed.
This PR adds a rework/addition of the Stage Editor, nearly identical to the one from the Stage Editor Engine, which was also made by me. anysad should be the one with the most familiarity to it, as they have left a suggestion to make it a pull request long time ago.
In comparison to that iteration, this one is modified to support the Stage Format of the Base Game by implementing z-Index support, changing how the animations are handled and so on.
Include any relevant screenshots or videos.
Welcome Dialog:

Main View:

Some of the Dialogs:

Note:
If this gets accepted:
Haxe-UI Component
.xml
datas for this editor (link) would need to be added toassets/exclude/data/ui
.Stage Files would need to get updated to these (link). They are pretty much identical to the current ones, just with the field
directory
added to avoid hard-coding.Pull Request 3397 would need to get accepted, as this Stage Editor modifies the Stage Data fields that were added in that pr.