A game server built with Deno KV.
- User registration and authentication using device authenticator
- Secure cloud-based game configuration to update game settings remotely
- Server messages and notifications for connected players
- Matchmaking using token-based pairing with tunneling support
- Secure player score management
- Create an .env file based on the template file
.env.template
- Execute
deno task dev
- Have fun! (mandatory)
I welcome contributions of all kinds! Whether you're fixing bugs, adding new features, improving documentation, or suggesting enhancements, your efforts are appreciated.
Play, Create & Share