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Changes
Attempting to "Save" before a path is set will now correctly be treated the same as "Save as..."
When not able to save a project file, a popup window will now be shown with the error given by the godot engine


Examples:
Attempting to save to a directory with no write permission:
(Godot will sadly interpret an error as simply "can't open file" without further information on most cases)
Attempting to save to a full drive:
Succesfully saving will now prompt a message on the status bar
Additionally, a priority system was added to the status bar, to allow important messages not to get immediately overrriden.
