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Basic 3D audio added #114
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Basic 3D audio added #114
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A pre-defined list of useful colors.
UPDATE: 5/18/2016 SetPanByAngle broken UPDATE: 5/19/2016 Fixed and improved SetPanByAngle
Example Usage
Within Test3D::OnUpdate() (specifically in this order):
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I would recommend using SP_INFO instead of std::cout. |
@Jacob-Mango That's part of the original Sound.cpp |
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Audio scales based on the distance of the object emitting sound within a given radius.
Audio is panned left, center or right based on the angle of the object emitting sound
in conjunction with the direction the camera is facing. Objects emitting sound that are
left of the camera in accordance to the camera's facing direction will pan the audio
to the left speaker for example.