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Checkboxs and TextFields #115

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Checkboxs and TextFields #115

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ghost
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@ghost ghost commented May 12, 2016

-Added Checkboxs and TextFields.
-Added A OnKeyPressed and a OnKeyReleased function to widget, for key inout. also added necessary functions to Panel.
-Added two function to Input:
-IsLetterFunction: Checks to see if a certain key code is a letter or symbol.
-GetChar: Return a character based on key code
-Added a few extra key code to Input
-Added a GetClipboardContent and a SetClipboatrdContent function in Window and Win32Window
-Added a DrawTexture function, in Renderer2D and BatchRenderer2D, that draws a textured quad

-Added A OnKeyPressed and a OnKeyReleased function to widget, for key input. also added necessary functions to Panel.
-Added two function to Input:
	-IsLetterFunction: Checks to see if a certain key code is a letter or symbol.
	-GetChar: Return a character based on key code
-Added a few extra key code to Input
-Added a GetClipboardContent and a SetClipboatrdContent function in Window and Win32Window
-Added a DrawTexture function, in Renderer2D and BatchRenderer2D, that draws a textured quad
@Orcolom
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Orcolom commented Jun 10, 2016

About the inputmap.
Wont this be a problem with different style of keyboards?
On a azerty keyboard the shiftkeys aren't at the same position as those on a qwerty.

@ghost
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ghost commented Jun 14, 2016

Yes it will be but I couldn't find another way to do it, I am not that good with c++. But another, not that good way of doing it, could be to have a different shift key map for each different type of keyboard.

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