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Various texture updates #1205
Merged
ThePansmith
merged 12 commits into
ThePansmith:main
from
UnderscoreKilburn:texture_tweaks
Dec 4, 2024
Merged
Various texture updates #1205
ThePansmith
merged 12 commits into
ThePansmith:main
from
UnderscoreKilburn:texture_tweaks
Dec 4, 2024
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…sional Circuit Board & Processing Unit down by 1px to match other circuit boards
This is a new texture made from scratch, I used the same color palette as the texture for netherite blocks as I believe the current palette is way too dark and clashes pretty hard with the rest of the multiblock (both the superassembler and the hyperbolic projector).
This is an edit based on HSS-E casings, I think the current texture doesn't look vibrant enough and the diamond colored patterns clash too hard with the rest of the texture and add too much visual noise. Instead, the connected textures reveal a woven lattice pattern reminiscent of the diamond lattices that go into making the crystal matrix ingots needed for this casing.
This is a texture I made before omnic coils were updated, with some last minute edits. I went for a more subtle diamond color for the frame to help it clash less with the rest of the multiblock, used very bright colors for the active texture (this thing is supposed to burn hot!) and went with darker, desaturated colors for the inactive texture to make the active texture stand out even more when the machine turns on.
Not much to say about this, I made those pretty early, shortly after the complex SMD components got their updated textures. I went for simpler, easier to read patterns for the Multidimensional CPU and Quantum SoC and chose more vibrant colors so they fit in better with the rest of the GT Refreshed textures.
The first textures I made for my own playthrough. For the boule I went with the same smooth look as the Neutronium doped boule since it felt more fitting, and did some hue shifting on the darker shades to make the items look more vibrant.
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Here are some textures I made during my playthrough, mainly for items and blocks that still had the old GT Modern art style and looked out of place. Some of them have been updated since but I figured I'd include my own versions anyway just in case you guys like any of them.
Each change is separated into its own commit for easy cherry-picking. For the commits that modify textures that have already been updated, I've included my reasoning as to why I believe those could still be worth merging in the description.